;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; This file defines spline paths for the camera to follow at ;; the beginning of the tutorial. ;; ;; Each path is defined as a set of control points. Each point ;; has the following format: ;; ;; [I_T] ;; Position = (x, y, z) ;; Rotation = (x, y, z) ;; FOV = x ;; ;; I is the integer index of the path. ;; ;; T is the time in seconds at which this point is hit - the first ;; point in the path should have a time of 0. ;; x, y, and z are float values; the rotation angles and FOV are ;; defined in degrees. ;; ;; Note that while the FOV can be set per control point, the main ;; game camera's FOV is static and cannot be changed in-game. ;; Therefore, to prevent a jump, the starting and ending FOV ;; values should always match the main game camera (currently 45 ;; degrees). ;; ;; Also note that each path *must* contain at least 2 points. ;; ;; To help in generating these points, use the "Dump" button in ;; the camera debug UI panel (press 'u', then the right arrow key ;; twice).u ;; Path 0: Tutorial Entry ;;start [0_0] Position = (624.58, 1453.32, 1101.89) Rotation = (-55.00, 80.80, 0.00) FOV = 45.00 [0_2.5] Position = (873.24, 282.45, 1084.42) Rotation = (-49.07, 94.72, 0.00) FOV = 45.00 [0_5] Position = (1110.74, 118.26, 1016.39) Rotation = (-42.12, 177.41, 0.00) FOV = 45.00 [0_7] Position = (1115.21, 56.57, 1094.58) Rotation = (-35.00, 178.79, 0.00) FOV = 45.00 ;; Path 1: Game Entry ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Custom Egypt Fly though proof of concept [1_0] Position = (2018.66, 34.11, 601.64) Rotation = (-59.77, 213.34, 0.00) FOV = 70.00 [1_8] Position = (1696.22, 60.61, 1004.08) Rotation = (-3.53, 269.32, -10.00) FOV = 70.00 [1_16] Position = (1294.35, 45.35, 935.85) Rotation = (-10.99, 275.53, 10) FOV = 70.00 [1_24] Position = (1030.22, 53.59, 921.34) Rotation = (-15.47, 327.15, 0.00) FOV = 70.00 [1_30] Pos