 CHANGELOG

*2.4* APL-29
-Added optional files. 2 types of unlit room darknesses and a balance to all lights
-removed indoor sunlight color saturation.
-Increased unlit room brightness at night
-Decreased orb lights and few table lamps diffusive Strength
-Changed two street light colors from yellow to white
-Adjusted Sims and object overall light strength
-Adjusted seasons, morning, and evening
-Adjusted winter, Spring, and Fall indoor portal spill to match better with summer
-Adjusted cloudy day, will now resemble winter as but a bit darker and grey
-Fixed street lamp from M and G from casting a very weak light, again
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*2.3 Beta 2* JAN-23
-Changed Bay and 3 tile windows diffusion lighting positions
-Changed Spring color
-Removed duplicated default Overwrites for OFB store windows that was found in Apartment Life which would revert to Maxis instead of RLS
-Minor decrease to night
-Adjusted Street Lights and spotlights
-Adjusted windows portal diffusion
-Adjusted Maxis Object profiles for CC content
-Increased indoor portal spill for dawn and dusk
-Decrease outside sunLight
-Decrease over-powered two-story windows
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*2.3 Beta 1.9* NOV-28
-Compatible with Mansions and Gardens
-Updated 'BACKUP Maxis lighting' to include the new folders
-Removed default files in celebration and H&M with RLS ones
-Fixed Maxis Typo of Bay View windows expression name which caused it to only light on one side
-Fixed Medieval Two Story Arch's over powered default override setting.
-Fixed apartment garage casting light as a small window
-Fixed GearHead 2 tiled windows casting as a single tiled window
-Adjusted Bay and some 3 tiled windows to appear more appropriate
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*2.3 Beta 1.8a* NOV-22
-Added new folders for Deluxe and Double Deluxe
-Increased practical global Lighting at night
-Decreased overcast practial lighting during overcast
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*2.3 Beta 1.8* NOV-02
-Re-check SP and EP lights and tweak accordingly
-Removed debug lines in userstartup.cheat
-Increased pool lights practical fallout range
-Reduced vending machine fallout range
-Reduced night practical global lighting to provide lighting balance with diffusion
-Reduced practical lighting during the day
-Adjusted indoor window cast and outside pole lights
-Adjusted seasons outdoor lighting and sun positions.
-Adjusted custom/default lighting
-Fixed blue snow during overcast.
-Fixed wrong witch floor lamp light color.
-Fixed certain wall lamps not casting light correctly
-Fixed springs incorrect shadowing which made the lot darker than other seasons.
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*2.3 Beta 1.7* OCT-10 1 year!
-Changed Witch craft object light color
-Increased window diffusion
-Increased light diffusion and decreased practical falloff range
-increased dawn and dusk ambient lighting.
-Tweaked Outside lighting (Direct, Indirect, Sky, for light fill and sim fill)
-Tweaked Vending Machines
-Fixed Gearhead windows improper portal lighting.
-Fixed 2 Maxis typos of doorCountryinterior and another that caused the Bohemian windows to cast improper lighting
-Fixed Apartment door and "The Wooden Curve" (Seasons) casting light as a window
Notice: If you have a version below 1.6a you need to update the userstartup.cheat. (Check "How to update" in readme). If you were using 1.6a you do not need to update the usercheat.
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*2.3 Beta 1.6a* SEP-16
-Fixed object blackness when switching from night to day in neighborhood screen.
-Fixed vacation night using old night settings
-Fixed single tiled arch doors infinite fallout range
-Fixed garden spotlights using improper light profile
-Possible fix to flickering and fading when multiple lights are placed together
-Changes to seasons and fixed green tint during overcast
-Changed night window outdoor portal spill
-Checked SP and EP lights and tweaked accordingly
-Increased night brightness
:minor change:
Added 2 lines in userstartup.cheat to enable lighting and shadows on high
Fixed BACKUP maxis lighting UNI light .nlo file using radiance NULL file.
(Many thanks to Numenor)
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*2.3 Beta 1.6* AUG-30
--Enabled specular highlights for UseShaders true and false
--Compatiable with Apartment Life.
--Increase sealed room ambient lighting.
--Changes to dawn and dusk.
--Changes to seasons.
--Decrease dawn light intensity to objects.
--Reduced Vanity light intensity.
Notice: Userstartup.cheat has been updated for 1.6. You need to update Userstartup.cheat and The Sims 2 folder this also applies to beta 1.5 users. (Check "How to update" in readme)
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*2.3 Beta 1.5* AUG-17
--Changed how the overall global lighting is handled. (May resolve certain technical problems)
--Lights and windows edited for new light setting including intensity increase.
--Radiance now gradually loses light instead of instantly.
--Changes to the default lighting file. (Custom Lights support. May not appear correctly for every light)
--Removed expansion/stuff packs' default lighting overwrites which prevented RLS changes to those objects/windows/doors that were included.
--Dance Lights will now use correct color lighting instead of just purple.
--Increase brightness to sealed rooms.
--Increase indoor window spill during overcast.
--Adjusted TV and Computers light source.
--Adjusted dawn, dusk and Seasons.
--Fixed archways from using window diffusion.
--Fixed some missing object shadows on walls.
--Fixed incorrect door portal types. (Glass doors' used practical light as if they were archways vice versa and 2 tile arch casting as 1 tile arch)
--Fixed Brassier windows and doors that used a duplicated default setting in IKEA Stuff Pack which then overwritten the RLS ones.
Notice: Userstartup.cheat has been updated. You need to update Userstartup.cheat and The Sims 2 folder. (Check "How to update" in this readme)
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*2.3 Beta 1.4a* AUG-17 (was only released on MATY)
--Changed how the overall global lighting is handled. (May resolve certain technical problems)
--Lights and windows edited for new light setting.
--Radiance is now gradually loses light instead of instantly.
--Increase brightness to sealed rooms and dark spots to support gameplay.
--Changes to userstartup.cheat.
--Shadows appear as they should on walls.
--Brighten indoor window spill during overcast.
--Seasons color increase.
--Adjusted dawn and dusk.
--Edits to the default lighting stats (Custom Lights support)
--Indoor window spill increase for overcast.
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*2.3 Beta 1.4* JULY-06
--EA Store's new light objects now under RLS control
--Adjusted fire and neon lights
--Minor changes to dawn
--Adjustments to night and indoor to outdoor window fallout
--Changes to fallout ranges for lights and windows.
--Fixed default CAS shadow problems on Sims faces
--Change sun places to near original positions to preserve constancy with overcast, dawn and dusk.
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*2.3 Beta 1.3* JULY-02
--Tone down seasons and weather sunlight
--Increased overcast sunlight
--Summer is less yellow
--Adjustments to all lights (Color, brightness)
--Adjustments to doors and windows
--Outside night windows spill increase
--Reduced door arches intensity
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*Quick Fix 2 for 1.2* JUNE-28 (GMT+8) (MTS2 Released)
--Increased Practical Lighting for overcast. (was not affected objects on smaller windows)
--Minor reduction to overcast and winter lighting.
--Fix OFB using default lighitng settings.
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*Quick Fix for 1.2*
(no version number change, file updated)
--Fixed over lighting with windows 
--Support for lost and found light objects for IKEA stuff pack.
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*2.3 beta 1.2*
--Compatiable with IKEA stuff pack.
--Adjusted IKEA light objects.
--Reverted sunlight indoor casting back to 1.1 and tweaked it. 
--Reverted window's light cast settings to back v0.8 and tweaked it. (The extra complexity wasn't helping)
--Minor tint to indoor sunlight.
--Minor tweaks to Seasons.
--Fixed possible over lighting with windows (no version number change)
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*2.3 beta 1.1b*
--Further tweaking to prevouse changes (Arches, Weather, Light wattage, Outside light spill)
--Reduced Glass doors light spill
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*2.3 beta 1.1a*
--Reworked how windows cast inside lighting for all weather and Seasons. This may resolve some very bright sun lighting on white objects with multiple windows placed next to each other.
--Reduced Nighttime light cast from indoors to outdoors
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*2.3 beta 1.1*
--Reduced door arches light strength that was producing over saturated lighting.
--Tweaked and reduced certain high watt lights.
--Reduced normal watt lights.
--Changed overcast sunlight position to fix texture less snow. 
--Slightly increased Overcast brightness to outside to better match snow
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*2.3 beta 1* (released on InSim)
--Seasons will have different lighting color, close to the defaults and will affect indoor color and window/door portal strength.
--Sun will be in different angles one for winter, fall and one for summer, spring.
--Slightly brighten night and light spill though windows
--Reduced light intensity during Evening and Morning.
--Darker overcast.
--Removed "include LotLights.txt" from lighting file, directed to the old files.

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    		   Pre-beta Updates (Only on MATY)
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Pre-beta
*v09*
--Fixed a self-made conflict with vacation and normal nights causing strange night effects.
--Added own tweaked outside lighting for all seasons.
--Increased the fallout range for all windows and doors
--Default Seasons Lighting optional file is removed due to the amount of changes to the outside lighting
*v08*
--Fixed 2 OFB lights not casting on floors and walls, seemed to be color related.
--Changed OFB's wall light wattage.
--Reduced some overpowered lights.
--RLS takes control of night with a slightly brighter night on BV lots.
--Added RLS-Shaders from 2.2 RC1 for those who want to use it to change the water shader but don't use with Seasons.
--Added Gunmod's readme for your reference and discription of limitations.
*v07*
-Fixed "Worldly Hue" and "Homespun Banner" casting no light on floor and walls.
-More tweaking to lights and color.
*v06*
--Increased light brightness and adjusted falloff range for weaker lights.
--Fixed some EP and SP related lighting issues such as street lights that can cast from 50 yards, improper color, and wrong light settings.
--Removed H&M extra files.
--Changes in Read-me
*v05*
--Added Stuff Packs: Family Fun, Celebration, Glamour Life, HM Fashion, kitchen&Bath, Teen
--EP and SP lights will use RLS instead of Maxis configuration.
--Fixed missing lights that casts only on objects.
--Tweaked all light brightness.(needs feedback)
--Changed Maxis light setting, if an object uses those old settings it will use the tweaked light settings instead.(Testing)
--Removed redundant coding and Non Seasons User folder(not needed).
*v04a*
--Added userStartup.cheat file that will enable bumpmapping and add other effects.
*v04*
-All EP and SP lights, windows and doors will now cast correct lighting effects/colors and will cast on Sims,  Objects and walls as Gunmod intended.
--Photo booth will no longer leave black silhouette photos.
--Added option to use default Maxis Season lighting color.
*v02*
--Update for Freetime with Seasons
--Added support for BV and FT without Seasons.
*v01a*
--Added the missing Sims 2 original lighting files.
*v01* (Started around OCT, 2007)
--Adjusted Overcast lighting for indoors. (This will not take affect if its dawn or dusk due to overlapping of lighting types.)