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101
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TS2: Burnination / Peasantry / Shiftable signs, paintings and photos (AL) UPDATED 2010-06-29
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on: 2008 September 07, 16:06:03
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Just like with normal paintings you need to use Ctrl+Alt or moveobjects on to place more than one on the same wall. Naturally, Apartment Life is required. Please try out and let me know of any problems. (additional attachment in post below) UPDATE 2008-09-08: New version of easelpainting hack attached. Remove the old one.
UPDATE 2008-09-15: More stuff added, see this post.
UPDATE 2008-11-21 Three more packages here Update 2: Mirrors
UPDATE 2008-11-26 Kids activity table drawing added.UPDATE 2008-12-11 Collected all files in a rar file, and removed the single downloads. No new hacks added. Included: Wall-hung signs Easel painting Photos - Photobooth, Uni cam, BV cam Curtains Big and small wall TV's Wall mounted fish FT craftables - potholder, plate, kids drawing Deeds BV maps Speakers Mirrors (most) Alarms Wall ventsUPDATE 2009-01-07: Added Bon Voyage souvenir shelf to package.UPDATE 2010-06-29: Added fix for the shiftable curtains, made by leesester. See this post.
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102
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TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
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on: 2008 September 03, 15:01:12
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... I also wish that the NPCs could be activated for cash registers and expresso bars on apartment lots. ...
Yeah, mee too. But I did find that Inge's automatic cash register works though. The Perfume stand and dog collar display had the menu still disabled, but it worked to buy groceries, magazines and videogames. Jewelery worked, but it didn't make any sound or show the amount being deducted. My neighbors used the resturant podium autonomously but very rarely with the resturantbarfix hack from here. EDIT: In my first apartment/restaurant building I had forgotten to put furniture in the neigbors apartments, and all they did was eat until they passed out. So perhaps you can experiment with not having kitchens in restaurant buildings except for in the active apartments. But do put in beds!
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103
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TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
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on: 2008 September 02, 17:17:47
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Can you suggest a good tutorial, or help me understand what I'm doing wrong?
You need to bring the bottom wall where the door is up to full height. Turn on the floorelevation cheat. Build a wall square in the yard, and drag with the level tool from that to the outer part of your entry room: Then flatten the level above , and you should be able to place your door. (The wall closest to the house will be warped.) EDIT: Basically what Zazazu just said, with a pic. Missed her post.
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104
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TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
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on: 2008 August 31, 15:26:08
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I have a question about this method - doesn't the fence keep the sims inside? I thought about an invisible window or door but rejected it due to movement restrictions. Do you delete the invisible fence once you place the stairs?
No, the sims can enter the yard just fine, they just walk through the invisible fence. (Or a solid fence too actually.) I think this is because as soon as they are on the stair the game considers them to be on the ground level, and since the fence is on the foundation level it's not blocking them. I tried the split level yard entry as well, it definitely has its uses.
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105
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TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
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on: 2008 August 31, 04:07:07
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That's fantastic! I was most of the way to that, but since I was on the test account with no CC, I didn't think about invisible fences. Invisible walls should work as well. The only problem is with shadows...I've yet to find an invisible fence or wall that doesn't throw a shadow.
Yeah, the shadow fits neatly around the solid steps though: However, if the foundation is is not 4 clicks high (or 8,12 etc) then the stair ends "mid-grid" and there will be ugliness. The fence I linked to has no shadow when placed directly on the ground, but I think all partitions do if you go up one floor, even the otherwise shadowless greenhousewalls. There are other ways though, cc free, but with other drawbacks. Take a normal fenced-in yard, line the inside of the fence with foundation: Then build a fence along the foundation edge, and delete foundation: This way you can actually take advantage of the silly "room divider is a wall"-thing, and use that as the top fence, hiding it inside the bottom one. The drawbacks are that you can't go to the lot edge, and since the foundation level yard area now counts as a room it will raise the rent considerably. Recolors for the photobooth and card table are broken.
I think those two are only recolorable through the CEP?
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107
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TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
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on: 2008 August 31, 01:19:07
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I can confirm this. I spent some time last night making a really nice duplex on a foundation that had private backyards and I couldn't change it to an apartment until I removed the doors to the yards. Ugh.
I did some experimenting with this and found some workarounds. The easiest one requires an invisible fence, the one I tested with is Niol's at MTS2. (First in the download list.) So, you have your house with the fenced in yard; instead of adding stairs, add extra foundation where you want the stairs to be. Now, add the invisible fence so that the foundation is completley framed. ( I used a stone fence instead so you would be able to see it ) Then remove the extra foundation again, and use the moveobjects on cheat to place the stairs in the gap. Now you should be able to turn it in to an apartment if nothing else is wrong. I haven't had the problem that zazazu has with normal fenced-in areas, I did however have one custom door that didn't work in apartments, while others were fine. With invisible fence and and a testing sim:
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108
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TS2: Burnination / Planet K 20X6 / Re: EAxis House of Fail: August
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on: 2008 August 04, 10:52:34
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Batelle, I like that your house has a very "real home" feeling to it. Warm, like floopyboo said. Can I just ask how you get connecting stairs to go into a 3 tile space? I've yet to figure it out.
It is possible with moveobjects on, but I don't know of any way to have a wall or fence at the end. I think I saw some EAxis house from the base game or some early EP that had it though. Maybe it was a house in Pleasantville? I haven't had them in my game for ages so I can't remember though, sorry.
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109
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TS2: Burnination / Planet K 20X6 / Re: EAxis House of Fail: August
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on: 2008 August 03, 00:16:40
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Nice entries everyone. Heh Annan, I also made a yellowish house with the old entrance glassed in, but with plants It has 2 bedrooms + nursery and 3 bathrooms and costs §107,272. All EP's, no stuff packs. EDIT: Forgot to mention that the edges have been flattened with the lot adjuster. DownloadFront Lounge Old Entrance Kitchen Gamesroom Floorplans: More pics
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110
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TS2: Burnination / Planet K 20X6 / Re: EAxis House of Fail: July
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on: 2008 July 08, 10:29:08
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Aw, thanks everyone, glad you liked it. It's nice to get out of my normal building routine with the constricts of the challenge. Forgot to mention a few things: there's paved room for a driveway, but no actual driveway since I went the season only route. Visistors ring on the ground floor arch. Oh, and I forgot to put lights in the bathroom of the pool area I think . I really like the houses extending over the pond as in Witch's and Kchan's, and I love the airiness of Hecubus' house. Will be fun to watch the other entries coming in.
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111
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TS2: Burnination / Planet K 20X6 / Re: EAxis House of Fail: July
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on: 2008 July 08, 01:55:42
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Hey everyone. Recent delurker here. Nice entries all! I thought I should give this a go. So, here is my attempt. Some elements from awesomespecs are here such as lockable kitchen and staircase, the one desk and a perimeter fence. It's 3 bedrooms + nursery and 3 bathrooms. The ground floor is made into a semi-basement with the help of a deck. Front Side Back Main area Pool area with workout equipment Bedroom Slideshow with more picsIt only uses seasons EP. Furnished §142,552Unfurnished §59,828It's the first time I've shared a lot, but hopefully all goes well.
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112
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 July 06, 12:49:40
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I posted a new version, this time really with repair FX added back just like base game stereo. Though you wouldn't be able to see this FX in normal gameplay anyway, as the game disallows Tinkering for all stereos except for two base game ones.
Ah, thanks. I did a version with that slot and child node in the cres, but gave up when I saw that there was no debug option to break the stereos. So I wasn't sure what positions to put in.
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113
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 July 06, 09:55:50
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*sigh* The EAxis Store team responsible for all this LolPayShit don't have much understanding in object structure of Sims. They originally built it based off the FT vintage stereo, but forced it at the last minute into the clone of GLS Luxury stereo to make it compatible with Pets, when they should have used the base game stereo format. (They fucked up IKEA preorder dresser in the same way.) While GLS Luxury stereo looks similar in size and appearance, it actually has a very different object structure from FT/base game stereo. Luxury stereo uses its unique FX specifically designed for this stereo only (notice the sonic vibration in the center), unlike most 2-tiled stereos cloned from the base game one. The target slots and CRES are all wrong.
I fixed it to use the base game stereo FX, with notes and sonic vibrations at the correct height.
I thought that was what I did as well. Was it not working properly? Yours is still better with the recoloring enabled , I'm just curious what I did wrong? Thx for fixing the stereo, Goggalor and I will continue to test the rest of the objects... But I don't quite get the rest of the part, what are the problems with other stereos? Do you mean stereos from other EPs/SPs? So far, I haven't seen any bugs in them....
No, the problem was with this one, but nevermind. It's probably fixed in Lord Darcys version or it doesn't need fixing.
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114
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 July 06, 00:12:28
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OK, one bad news here: A New Bug Found with the Cubic Stereo!
When you turn it on, it doesn't have effects that other stereos have: circles coming out from the speakers and music notes coming out from the panel....
Could someone please fix it please?
The effects while music is playing is working now i think, however there's another effect in the other stereos that is visible in the broken state. I will look at that one tomorrow. Try this out in the meantime. EDIT: New version available in Lord Darcy's post further down or Kabutos collection.
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115
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 July 05, 17:02:03
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Thanks so far so good, although my new book case is not working with studying Parenting, but everything else work. I do have the FT version of the book case, so lol.
If you placed it on a lot and later updated to the FT-version then perhaps you need to sell/rebuy? I redownloaded both the one in this download and this one (they are the same version, tried both just in case), and they both worked as they should.
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116
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 July 05, 12:14:32
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I'm waiting for a confirmation, but yes it replace them !
Whoa, great job kabuto! I noticed though that it's not the right curtain version. Some other objects may/may not be the latest, so I suggest to use the ones from this post instead: OUTDATED Lots of them will be the same as those in your file, but just to be on the safe side with the fixes. Oh and I did a quick count on the store page, and yes, it matches with your count .
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117
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 July 05, 11:05:06
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I've got 2 rug sizes (2x2, 2x3), 2 Curtain versions: straight, 2 tile
I'm confused now I must have missed some posts. Were did you get the different rug sizes? Or perhaps you have duplicates of the rug and curtain? Havelock changed the names with his fixes: Rug_Cubic3x3 -> Rug_Cubic2x3 Rug_Deco3x3 -> Rug_Deco2x3 Curtains_DecoTwoTile -> Curtains_Deco
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118
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 July 05, 10:32:36
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... 19 Deco 17 Cubic ...
There are just 17 deco and 15 cubic that are exclusive, but then we also have the freetime updated stuff that ea can't be bothered with. Just so no one thinks that they are missing something .
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119
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 July 05, 09:50:16
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I'm putting together a rar with the clothes now, it should be on the first post shortly. I'm also going to try to update the rars with the objects in them. To the best of everyone's knowledge, have all the objects been fixed?
I think the packages in this post are complete now, and there haven't been any more problems reported: OUTDATED
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120
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 July 04, 19:40:28
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Oh that's great Lord Darcy. I've updated the two collections and the FT version in my post.
Thanks havelock for the collected hair.
And a BIG thanks to all you guys who had to pay for the stuff!
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121
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 July 04, 15:15:29
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Goggalor have you inkluded the Deco and the Cubic Rug also.
Yeah, they're in there as well. I tested the deco items in-game today and had no problems with placing items in front of the windows or curtains. The bed, aside from being butt-ugly, worked fine as well.
Good about the bed. If you downloaded the set today in the post on this page then the curtain is the fixed version by havelock. If it's from an older set I suggest to re-download, I had varying test results myself with the older one I did.
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122
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 July 04, 12:16:32
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Allright, I Think I have collected all of the latest files in the object sets. They are fixed by Havelock, BastDawn, Lord Darcy and myself.
Decoset: OUTDATED Cubicset: OUTDATED
And the bookcase and TV updates by Richief ONLY IF YOU HAVE FREE TIME: OUTDATED
If I have forgotten anyone, or any updates, please slap me.
I haven't kept track of the hairs and clothes so hopefully someone else collects them.
EDIT: the downloads now include Lord Darcy's recolorable bookcase and deco painting.
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123
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 July 04, 11:25:07
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Ok. I'll look at the table and then perhaps I should make a new download with all the latest versions of the files in both sets so it's easier to find.
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124
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 July 04, 10:42:41
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Hehe, actually all straight curtains I try to clone actually have that "urtainGlobal" Silly EA.
After more tries it seems my fixed version works after all and you don't actually need that lead tile but since yours work too there's no need to reupload it. I was wrong again. Oddly it works on some walls in my game but not on others. Well well...
Was the problem with the ground/wallshadow fixed in your coffeetable?
EDIT: On a side note; has anyone had any luck with running the compressorizer on these files?
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125
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 July 04, 10:00:06
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Actually that wasn't the problem, the problem was with the semi global. And there's a fixed one on the last page . The lead tile isn't necsessary on a one-tile object if you change the 0x00A and 0x00B fields in the OBJD to 0. EDIT: In the case of the curtain this is true. There may be other objects that references the lead tile in the code I think.EDIT2: Nevermind I was sure when I tried the fixed one yesterday that it was working but perhaps I should have just gone to sleep. Download Havelocks curtains people! Katratzi, I don't see anything wrong in my game with the bed recolors, and nothing that is obvious in the file either. Does anyone ele have the problem with the stripes on the double bed flashing blue in live mode?
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