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TS2: Burnination => The Podium => Topic started by: Kaliban on 2006 November 06, 11:42:36



Title: enemiesaccumulate and dart games
Post by: Kaliban on 2006 November 06, 11:42:36
This week end, as I was missing enemiesaccumulate, i installed the last version in the moreawesomethanyou pets archive.

One of my teenage sim girls, Helen, went back from school with a new friend.
Helen is a grouchy knowledge sim (2 points) with an attitude problem. But she wanted to be friend with the girl, another knowledge sim. They of course just had met: 20/20 relation or something like that.
They engaged in a game of darts.
Some time later, I went back to Helen and looked at the relation level.
She was in fury, with -50/-50 to her no-more-friend.
I kept checking them until the relation went all the way to -80/-80, with the fury counter going back full at least once.

I know grouchy sim don't like to loose at game - but it seems that each throw of the darts was inducing fury, broken relationships,etc. And of course, no going back to normal, as enemies accumulate.

Is it a known issue? is it a feature to easily make new ennemies?
Any way, as the "no more friend" is also a grouchy knowledge sim, both of them now want to kill each other. Next time they play darts together, I wonder which one will be the target.


Title: Re: enemiesaccumulate and dart games
Post by: J. M. Pescado on 2006 November 06, 11:46:40
Wow? Dart rage? I've never seen that. Was one of your sims being caught cheating?


Title: Re: enemiesaccumulate and dart games
Post by: Marhis on 2006 November 06, 11:53:28
Same thing happened to me with chessboard. Mean sims cheat a lot autonomously, and relationship score sinks very fast, if caught doing it. I think your sims kept cheating each other while you were distracted, this could explain the bad result.


Title: Re: enemiesaccumulate and dart games
Post by: Kaliban on 2006 November 06, 12:02:37
The problem is none of them was cheating, at least in the last half sim hour of the game, when I began to watch them... They continued with the game, speaking together, and playing honestly - or they cheated, thay did it perfectly, because I did not see anything. But the relations were still dropping.

Well, maybe they DID cheat and I don't know - I mean, I mainly have only grouchy sims in my neighborhood, so maybe I have never seen a "normal" game :)


Title: Re: enemiesaccumulate and dart games
Post by: jrd on 2006 November 06, 12:35:57
Are their interests really incompatible or something? This would also cause a hit on the relationship, as Sims just never shut up.


Title: Re: enemiesaccumulate and dart games
Post by: Kaliban on 2006 November 06, 13:02:57
But would it make them furious? helen kept going furious at Aphrodite during the whole time I watched the relations: furious, fury dismishes fast, then goes back to full counter, and again, and again - with a relation hit at each time.
(and, before they began the game, they talked a little together, with no problem...)


My theory (I will test it wthout hack next time I can play) is that "losing a shot" to another sim, or being laughed at because you failed a shot, induces a very short time fury at each time (if you are grouchy enough) - but with enemiesaccumulate, the short timed fury as definitive results, and so the relation is permanently damaged, in the base game it would not be very visible because relations would go back to normal in a few minutes...
It is only a theory.


Title: Re: enemiesaccumulate and dart games
Post by: jrd on 2006 November 06, 13:07:12
I haven't seen any short- versus long-time fury. Furious (like contact) always lasts the same time.

You're not using Monique's relationship decay hack are you? That mod is not compatible with enemies accumulate. As would be another relationship hack probably.


Title: Re: enemiesaccumulate and dart games
Post by: Kaliban on 2006 November 06, 13:38:41
I haven't seen any short- versus long-time fury. Furious (like contact) always lasts the same time.

You're not using Monique's relationship decay hack are you? That mod is not compatible with enemies accumulate. As would be another relationship hack probably.
No, I don't use any relation ship decay hack.

And I am surprised about what you say... I played months without the enemies accumulate hack (without any hack), and it seemed to me that fury had a timer depending on the cause (or the strength of the fury). I mean, the famous "puddle rage" was in fact short timed - one our two hours later, everything was fine again, but when one of my sims cheated his wife, it took three whole days for her to leave the furious state.
And with the dart game I mentioned, the "timer " was really short: it was half done in mere minutes...
Strange...


Title: Re: enemiesaccumulate and dart games
Post by: J. M. Pescado on 2006 November 06, 14:14:56
I haven't seen any short- versus long-time fury. Furious (like contact) always lasts the same time.
No, Furiousness definitely has length. It's affected by personality as well, so mean sims stay furious for ages. Burglars are probably the single most furious thing in the game. I've had sims furious with their burglars for ages. One sim had a burglar as a child, and he never stopped being furious. Even his ghost is furious! 0 nice points is a hoot.


Title: Re: enemiesaccumulate and dart games
Post by: jrd on 2006 November 06, 14:19:08
Cool.


Title: Re: enemiesaccumulate and dart games
Post by: miros on 2006 November 06, 14:29:41
I guess if I make any mean Sims, they'll never be allowed near any other Sim without Macro->Socialize->Friendly!


Title: Re: enemiesaccumulate and dart games
Post by: Dopp on 2006 November 06, 14:53:26
Mean sims are meant to make enemies. If you have the appropriate hacks it is even beneficial for them to indulge in antisocial behavior. I'd build up their body points and let them beat up everyone. Make them knowledge aspiration too so they don't get bad memories of making enemies. If you use Shaklin's vampire kiss mod, you can even kill off your enemies and watch all their friends/family go into aspiration failure. Then you raise them as zombies and kill them again so that they are permanently messed up, fulfilling all those "See X as Zombie" wants at the same time.


Title: Re: enemiesaccumulate and dart games
Post by: Kaliban on 2006 November 06, 15:06:48
you can even kill off your enemies and watch all their friends/family go into aspiration failure.
I knew Conan was a grouchy knowledge sim  ;D

I like my mean sims to have enemies - but I imagine the cops saying "this murder's motive is clear: the victim won one too many game of darts".
Sounds fun, actually!
But if I want a little peace in my families (especially one of them, all grouchy knowledge), it's either dispose of the dart and chess games, or dispose of the patch (and become friend with burglars, urk).
Choices, always choices.


Title: Re: enemiesaccumulate and dart games
Post by: miros on 2006 November 06, 15:15:15
I hate when a Sim beats a child at chess and lords it over them same as against adults.  I watch carefully for this and make them Socialize->Friendly to repair the relationship damage.