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TS2: Burnination => The Podium => Topic started by: sannu on 2007 February 11, 12:27:55



Title: Max Sims on Lot
Post by: sannu on 2007 February 11, 12:27:55
I know there is a hack to enable the 8 Sim limit to be exceeded on Community lots.

Can someone point me at a similar hack which works on residential lots?

Sannu


Title: Re: Max Sims on Lot
Post by: ElfPuddle on 2007 February 11, 12:30:17
There are several threads around here about this. Did you try a search?


Title: Re: Max Sims on Lot
Post by: sannu on 2007 February 11, 14:48:27
Yes I did a search, but success or lack of it is often measured by the search words you use. Maybe I wasn't using the right ones.

So what would be the correct string to use?

Sannu



Title: Re: Max Sims on Lot
Post by: Magicmoon on 2007 February 11, 16:03:38
Squinge has one at:

http://www.insimenator.net/showthread.php?t=25890

I had some problems with it though so I stopped using it and started using the one Jordi made at:

http://www.modthesims2.com/showthread.php?t=212448

However, it also has a few problems and is not currently available for download until he works the kinks out. I am still using his in my game though. It only has one problem that I am aware of and I have a workaround for that.

I'm not aware of any that are working 100% correct with Pets, but Squinge may have worked most of the bugs out of his version by now.


Title: Re: Max Sims on Lot
Post by: jrd on 2007 February 12, 00:05:07
I use the hack myself still. The problem with my hack (I am aware of) is that Sims do not move in on marriages, but everything else works (they're flagged as married, and last name changes). So the workaround is to first move them in, then marry.

I should get around to fixing it, but I'm a lazy bum =p

Since Seasons will probably be out before long I'll probably hold off updating it until I get my hands on that XP's object.package. Unless (ha ha dream on) EAMaxis will finally lift the limitation or give us another cheat that does this.


Title: Re: Max Sims on Lot
Post by: sannu on 2007 February 12, 11:19:20
Magicmoon & Jordi

Thanks to you both. I knew there was one around somewhere as I had it before re-installing XP & (usual story) loosing all my Sim downloads.

I wonder if one of you would send me copy off-forum, I accept it may not be perfect, but I'll take it warts and all.

My email is [deleted]. Thanks!

sannu


Title: Re: Max Sims on Lot
Post by: jrd on 2007 February 12, 12:19:43
sannu, sent


Title: Re: Max Sims on Lot
Post by: KatEnigma on 2007 February 12, 12:31:49
I'm using Jordi's hack too, and in conjunction with the "imaginary" new cheats from Pets that MaxoidSam told me aren't there (uintProp   maxTotalSims #
uintProp   maxTotalHumans # and uintProp   maxTotalPets # ) I can do anything I want when it comes to how many Sims are in a household.


Title: Re: Max Sims on Lot
Post by: Magicmoon on 2007 February 12, 12:53:34
I use the hack myself still. The problem with my hack (I am aware of) is that Sims do not move in on marriages, but everything else works (they're flagged as married, and last name changes). So the workaround is to first move them in, then marry...

OK. So 2 problems that I am aware of. I never tried to marry a couple yet since installing your mod, so I didn't know about that problem. Does the marriage problem always occur, or just on lots that would go over Maxis normal limit?

The one I was talking about was the Greek House problem. If you are playing a Greek Lot, you cannot invite any eligible Sims to move in. But if you go to the dorm where the eligibles live, they can pick up a phone and move to the Greek House normally.

After installing Pets, I had some lots that were unplayable because I had too many Sims in them (From Doc Dufus's Mod). Until I installed a "More" mod, some of the Sims on these lots were having strange problems  like the inability to interact with infants and toddlers, youngsters floating and teleporting, and some other general weirdness.  After installing a mod, it straightened up. As I said earlier, I had tried both Squinge and Jordi's versions. I can't explain the weirdness, I just know it existed then stopped.

sannu: You might want to edit your last post so that your email address isn't sitting out on the web for all the spammers to see.


Title: Re: Max Sims on Lot
Post by: sannu on 2007 February 12, 13:00:01
Thanks Jordi. Caveat re marriage noted.

magicmoon: Sensible suggestion...done!

sannu


Title: Re: Max Sims on Lot
Post by: sannu on 2007 February 13, 11:08:35
I'm using Jordi's hack too, and in conjunction with the "imaginary" new cheats from Pets that MaxoidSam told me aren't there (uintProp   maxTotalSims # uintProp   maxTotalHumans # and uintProp   maxTotalPets # ) I can do anything I want when it comes to how many Sims are in a household.

Jordi's MTS2 site suggests the following figures:
    uintProp maxTotalSims 50
    uintProp maxTotalHumans 35
    uintProp maxTotalPets 15

Just a momentary doubt - are these per lot figures or neighbourhood total figures?

sannu


Title: Re: Max Sims on Lot
Post by: jrd on 2007 February 13, 11:28:42
Per lot. And these cheats only apply to merging from the neighbourhood screen — unless you use a hack which overrides the LotFullofSims check or a teleporter to move in Sims, you still hit the 8 (or is it 12 now?) Sims per lot limit.

Even without any hack, you can easily move in basically an unlimited number of Sims and/or Pets in a single lot by merging them in and using these cheats though.
I just wish they also applied to normal gameplay!


Title: Re: Max Sims on Lot
Post by: sannu on 2007 February 13, 15:22:08
Thanks again Jordi. Clears that up.

sannu