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No Playable Shoppers
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Topic: No Playable Shoppers (Read 83645 times)
Lion
Knuckleheaded Knob
Posts: 529
Re: No Playable Shoppers
«
Reply #25 on:
2006 March 11, 21:01:51 »
I read in the newspaper about a guy writing guide for games, like half-life 2 etc. He would play the game, and get help from the company, but he says sometimes he couldn't get much help if the company people are very busy. hehe....so, maybe Maxis also farmed out the guide writing to some guy/gal?
I was stunned how low the pay can sometimes go, it says $3000 to $12000
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idtaminger
Lipless Loser
Posts: 621
Re: No Playable Shoppers
«
Reply #26 on:
2006 March 11, 22:44:11 »
Quote from: Lion on 2006 March 11, 21:01:51
I read in the newspaper about a guy writing guide for games, like half-life 2 etc. He would play the game, and get help from the company, but he says sometimes he couldn't get much help if the company people are very busy. hehe....so, maybe Maxis also farmed out the guide writing to some guy/gal?
I was stunned how low the pay can sometimes go, it says $3000 to $12000
Well, then. No wonder it's unreliable.
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JenW
Irritating Ignoramus
Posts: 449
Grilled cheese lovin' cyborg
Re: No Playable Shoppers
«
Reply #27 on:
2006 March 12, 12:47:21 »
I'm a tech writer so I do more or less what Prima does (though for far less exciting things
) and it's hard to get info from developers...they are indeed very very busy, often don't see documentation as important or worth their time reviewing, and often don't keep the writers updated on changes that are made to the software (sometimes even very big changes). So while the mistakes and inaccuracies of the guide annoys the hell out of me, I can sort of understand it. We should all be kicking Maxis, not Prima
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<Pescado> With ninja throwing breadsticks, YOU are the dipping sauce! |
The Literate Sim
Motoki
Lord of the Nannies
Uncouth Undesirable
Posts: 3509
Re: No Playable Shoppers
«
Reply #28 on:
2006 March 12, 13:59:05 »
Quote from: jenwarren on 2006 March 12, 12:47:21
it's hard to get info from developers...they are indeed very very busy, often don't see documentation as important or worth their time reviewing,
Apparently not. Have you looked at that piss poor scrap of paper that they're trying to pass off as a manual that comes with OFB.
Also, it seems that sometimes Maxis themselves is not informed on certain aspects of the game so they pass on their misinformation to Prima. Maxis seemed quite blissfully igornant of the fact that the cheesecake causing twins feature in fact was broken and did not work. Perhaps had they tried actually
playing
the game.
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In communist China Peggy's hairs cut you!
Dolphin
Asinine Airhead
Posts: 42
Re: No Playable Shoppers
«
Reply #29 on:
2006 March 12, 16:05:44 »
This is an awesome hack! Since I've had it, I haven't had any sim complain that they didn't have enough money to buy my overpriced stuff.
I guess townies have unlimited funds?
I assume you must be modifying separate BHAVs than twojeffs visitor adjuster, because (at least so far) the two hacks don't seem to conflict.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26283
Re: No Playable Shoppers
«
Reply #30 on:
2006 March 12, 17:26:58 »
Quote from: Dolphin on 2006 March 12, 16:05:44
I assume you must be modifying separate BHAVs than twojeffs visitor adjuster, because (at least so far) the two hacks don't seem to conflict.
That thought occurred to me shortly after I posted it, so I grabbed the Jeffian Visitor Controller hack and checked it, and they are, indeed, located on seperate BHAVs, and don't conflict as a result. A fortuitous coincidence, at that.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Parsimonious Kate
Asinine Airhead
Posts: 18
Re: No Playable Shoppers
«
Reply #31 on:
2006 March 13, 09:09:10 »
Thank you so much! Highly useful
The trouble is with Maxis, as far as I can tell, a guy in a suit at EA says 'You have 8 weeks to create this expansion pack... ready, steady... code!' and they throw themselves in to creating as much of their idea as possible, then at the deadline the man in the suit comes back and tells them to stop and whatever isn't finished stays that way, whatever they didn't have time for doesn't get done when its released.
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anelca
Exasperating Eyesore
Posts: 227
Re: No Playable Shoppers
«
Reply #32 on:
2006 March 13, 14:16:41 »
Quote from: Motoki on 2006 March 12, 13:59:05
Quote from: jenwarren on 2006 March 12, 12:47:21
it's hard to get info from developers...they are indeed very very busy, often don't see documentation as important or worth their time reviewing,
Apparently not. Have you looked at that piss poor scrap of paper that they're trying to pass off as a manual that comes with OFB.
Also, it seems that sometimes Maxis themselves is not informed on certain aspects of the game so they pass on their misinformation to Prima. Maxis seemed quite blissfully igornant of the fact that the cheesecake causing twins feature in fact was broken and did not work. Perhaps had they tried actually
playing
the game.
that piss poor piece of paper remains untouched in the case, as has the more glossier versions in previous cases
hmm...i quite like the playable sims coming to buy stuff, but it has been concerning me exactly how much crap they will buy. wtf does a single sim do with 2 little sister computers and another, custom teen only, one?? not to mention the 3 alarm clocks, all bought on the same outing
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Klaatu
Asinine Airhead
Posts: 23
Re: No Playable Shoppers
«
Reply #33 on:
2006 March 14, 18:48:22 »
If you move a townie in to your lot, does he/she bring with them all the stuff they've ever bought? If so, it could be quite a windfall when you finally sell it all.
I can see it now: Jane Golddigger goes around marrying all the townies she can, selling all their stuff, then they somehow wind up dead from trying to fix that TV with zero mech skill! LOL
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Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
Evil Mastermind BehindTorturing Emo 12s
Re: No Playable Shoppers
«
Reply #34 on:
2006 March 14, 18:58:11 »
According to the Prima Guide, the townies and downtownies have bottomless pockets. Nice windfall, that.
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Quote from: J. M. Pescado
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Motoki
Lord of the Nannies
Uncouth Undesirable
Posts: 3509
Re: No Playable Shoppers
«
Reply #35 on:
2006 March 14, 23:24:16 »
Quote from: Klaatu on 2006 March 14, 18:48:22
If you move a townie in to your lot, does he/she bring with them all the stuff they've ever bought? If so, it could be quite a windfall when you finally sell it all.
I can see it now: Jane Golddigger goes around marrying all the townies she can, selling all their stuff, then they somehow wind up dead from trying to fix that TV with zero mech skill! LOL
Supposedly, the Prima guide also says that they only keep the last 3 items they bought, except I'm finding that not to be the case. They do have bottomless pockets too I can confirm that, hell I sold a business deed to some teen townie for 100,000 lol. Those get sold back though, they don't keep them. But the items they do.
NPCs also have unlimited spending money. Normally, they don't show up as shoppers but they will if you call them or if they walk by and you greet them. Be careful though as walkbys have been known to shoplift and leave without paying.
Oh and the funny thing is, you can marry a townie with LOADS of expensive junk in their inventory and it doesn't count as marrying a rich sim.
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In communist China Peggy's hairs cut you!
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26283
Re: No Playable Shoppers
«
Reply #36 on:
2006 March 15, 01:18:28 »
Quote from: anelca on 2006 March 13, 14:16:41
hmm...i quite like the playable sims coming to buy stuff, but it has been concerning me exactly how much crap they will buy. wtf does a single sim do with 2 little sister computers and another, custom teen only, one?? not to mention the 3 alarm clocks, all bought on the same outing
The fact of the matter is that playable sims buying things is irreversibly broken. Firstly, they buy these things at an illogical loss, meaning your money is simply going down the tubes, since anything they buy cannot be returned for their money back. Secondly, they tend to buy useless things, perhaps because your stores tend to sell useless things. Thirdly, you have to manually junk everything from their inventories if you want ANY of your money back.
The short version is that for logic and sanity reasons, playable sims simply should not buy things unsolicited. On the off chance you DO want them to buy your things, I have left a trigger method so that you can designate specific sims as designated shoppers on a temporary basis. But as a general rule, they really, really, shouldn't, for the above reasons.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
PlayLives
Irritating Ignoramus
Posts: 414
I don't speak Awesome.
Re: No Playable Shoppers
«
Reply #37 on:
2006 March 15, 04:04:14 »
So if you teleport your sim to a business to buy something, they have to have the money-order trigger in their inventory, otherwise they won't be able to buy?
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rma
Asinine Airhead
Posts: 45
Re: No Playable Shoppers
«
Reply #38 on:
2006 March 15, 06:54:01 »
Wait, so townies keep everything they ever bought? Please say that isn't so, because it sounds like a really bad idea. What happens if I sell them some custom content and later delete it? Would that cause the whole 'hood to go KABLOOY?
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Karen
Malodorous Moron
Posts: 762
Re: No Playable Shoppers
«
Reply #39 on:
2006 March 15, 11:26:37 »
Would it be possible to extend this to banning townie kids and teens from visiting business lots during school hours? Whenever a townie kid shows up on one of my home business lots during the day, I want to yell at him, "Aren't you supposed to be in school?!"
Karen
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26283
Re: No Playable Shoppers
«
Reply #40 on:
2006 March 15, 12:23:02 »
Quote from: PlayLives on 2006 March 15, 04:04:14
So if you teleport your sim to a business to buy something, they have to have the money-order trigger in their inventory, otherwise they won't be able to buy?
If you invite any sim to a business, he may start buying, but he will never show up on his own with the intent of being a customer. If you put the trigger in their inventory, they will show up on their own.
Quote from: karen on 2006 March 15, 11:26:37
Would it be possible to extend this to banning townie kids and teens from visiting business lots during school hours? Whenever a townie kid shows up on one of my home business lots during the day, I want to yell at him, "Aren't you supposed to be in school?!"
Ah, yes, the joys of delinquency in general. Maybe they show up during recess, and since they return back at the same time they left, they can spend hours there and still make it back in time for the bell.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26283
Re: No Playable Shoppers
«
Reply #41 on:
2006 March 15, 23:44:12 »
Quote from: Melinda on 2006 March 15, 23:24:34
Is it possible to make something that they all show up, but when they enter your lot their inventory is cleared? Then it would be great to have the money order flag for playable sims that you don't want their inventory cleared.
That would wipe out the legitimate contents of their inventory and quite possibly other things.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
zoebme
Asinine Airhead
Posts: 38
Re: No Playable Shoppers
«
Reply #42 on:
2006 March 16, 15:58:24 »
I tried the shopping thing in my game by noting down the money I had in a household, then changed to my business, waited until one of my sims from that house bought something, then went back to the house. There I saw that exactly the money my sim spent in the shop had been deducted from the household money. After that, I sold the two things my sim bought from the inventory and then...I didn't make a loss, I actually
won
money. Everything was sold at the catalogue price and it seems that my sim hadn't paid this price for it. So it's not always a bad thing to have your sim buy crap...
Edit: Maybe that has got something to do with the shop owner having bought things in whole sale mode?
«
Last Edit: 2006 March 16, 16:12:00 by zoebme
»
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idtaminger
Lipless Loser
Posts: 621
Re: No Playable Shoppers
«
Reply #43 on:
2006 March 16, 17:18:25 »
Well, then. If you have an inventory token already in place for this, why not have an inventory token in there that entirely restricts the addition of objects to the inventory. If you're playing the sim and want to take him shopping, then you can just take it out for the moment and go. Would this be possible at all? I very much like having playables visit - my sims are making lots of useful friendships - but the inventory thing bothers me.
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Ruann
Dimwitted Dunce
Posts: 181
An overactive male imagination
Re: No Playable Shoppers
«
Reply #44 on:
2006 March 16, 17:29:52 »
Quote from: zoebme on 2006 March 16, 15:58:24
I tried the shopping thing in my game by noting down the money I had in a household, then changed to my business, waited until one of my sims from that house bought something, then went back to the house. There I saw that exactly the money my sim spent in the shop had been deducted from the household money. After that, I sold the two things my sim bought from the inventory and then...I didn't make a loss, I actually
won
money. Everything was sold at the catalogue price and it seems that my sim hadn't paid this price for it. So it's not always a bad thing to have your sim buy crap...
Edit: Maybe that has got something to do with the shop owner having bought things in whole sale mode?
Could be. Could also be that the price that you have the item set to on the lot is lower than the re-sale price the Sim in question has to deal with. This is most likely if you have the Wholesale perks, since they reduce the restocking fees.
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zoebme
Asinine Airhead
Posts: 38
Re: No Playable Shoppers
«
Reply #45 on:
2006 March 16, 17:54:15 »
Quote
Could be. Could also be that the price that you have the item set to on the lot is lower than the re-sale price the Sim in question has to deal with. This is most likely if you have the Wholesale perks, since they reduce the restocking fees.
So my Sims can make good deals and bad deals, depending on how I run my shops. But why should I always stop them then?
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Sleepycat
Stupid Schlemiel
Posts: 1701
meow!
Re: No Playable Shoppers
«
Reply #46 on:
2006 March 16, 20:59:05 »
Quote from: zoebme on 2006 March 16, 17:54:15
Quote
Could be. Could also be that the price that you have the item set to on the lot is lower than the re-sale price the Sim in question has to deal with. This is most likely if you have the Wholesale perks, since they reduce the restocking fees.
So my Sims can make good deals and bad deals, depending on how I run my shops. But why should I always stop them then?
this hack is for if you
want
to stop them, don't use it if you don't mind your playables shopping at your businesses.
I tried it out and ended up removing it. I like seeing my male playables show up at the hoods whorehouse (all female visitors have been banned by TJs visitor controller, they will get their own to visit soon)
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zoebme
Asinine Airhead
Posts: 38
Re: No Playable Shoppers
«
Reply #47 on:
2006 March 17, 08:24:55 »
Quote
this hack is for if you want to stop them, don't use it if you don't mind your playables shopping at your businesses.
Well, you see, I was trying to work out if I
want
them to visit or not...
Quote
The fact of the matter is that playable sims buying things is irreversibly broken. Firstly, they buy these things at an illogical loss, meaning your money is simply going down the tubes, since anything they buy cannot be returned for their money back.
This sounded to me like it was always a bad idea to allow them to do it.
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: No Playable Shoppers
«
Reply #48 on:
2006 March 17, 13:44:38 »
Well, do remember that you can keep this in and still allow certain playables to go shopping by sticking the FFS Money Order in their inventory as a token. That way your more wealthy sims can waste their money while the poor and lower middle-class ones don't.
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Excelsior, you fathead!
I am Canadian.
notovny
Garrulous Gimp
Posts: 310
Report to the Budgerigar Commisar.
Re: No Playable Shoppers
«
Reply #49 on:
2006 March 18, 12:17:09 »
Would it be possible to add an object that overrides the prevention of playable shoppers if present on the lot? I mind if my playables are buying cars and plasma TVs, but I'd like to still allow them to show up at owned venues and restaurants.
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