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26  TS3/TSM: The Pudding / The World Of Pudding / Re: Edit a Sim (with CAS) ingame. (so modify a sim after creation) on: 2010 January 07, 12:58:17
I know with awesome mod, this seems to be possible, but my game can't start with it (as I'm not using the latest version (can't patch due to wrong file or so)).
I also don't need the whole stuff in this patch. I only need the interaction "edit in CAS" ingame.

I heard with some mod called ".... supercomputer" (don't remember the whole name) it is also possible to bring up this menu, but where to do I find that mod.?

Is there any older version of awesome-mod which works with the previous version of the game (incl. WA) or just a singe mod which enables "edit in CAS" so I can re-shape a certain sim?

I don't think AM is supported at all for old versions of the game. "Patch or no AM for you!" is the response I've seen around the site.

I haven't seen any of the parts of AM parceled out separately, but if they are perhaps someone else will post where to find them.

Google "Sims 3 can't patch wrong file" and read the modthesims.com hit - fully.
Google "Sims 3 supercomputer" and check a few of those hits. I found a link to it amongst the top 3 hits.

Strengthen your Google-Fu!
27  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 January 06, 17:44:18
If Universal Bladder Decay on, Shower In A Can may restore bladder. No, you don't want to know the details.
Is this an unintended side-effect of Universal Bladder Decay with that item, or intentional hack to the item?

I want to learn how to hack items and planned to add a "use toilet" option to the expensive tent as my first project. This makes that unnecessarily difficult and expensive, but I'm not complaining about it. I just want to know if I should examine what you may have done to the Shower In A Can or what.
28  TS3/TSM: The Pudding / Pudding Factory / Re: EA store stuff in *.dbc format - a torrent on: 2010 January 04, 16:20:50
I have edited my resource file and now it says its a text file how do I amend the file and still keep it a cfg file ?

Google "show known file extensions" and follow the instructions for your OS.

Edit what will probably then show as "resource.cfg.txt" (or possibly "resource.txt") to be named just "resource.cfg"
29  TS3/TSM: The Pudding / Pudding Factory / Re: EA store stuff in *.dbc format - a torrent on: 2010 January 04, 03:12:08
Your resource.cfg file should look like this.

Priority 500
DirectoryFiles Mods/Packages/... autoupdate
PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package
PackedFile Mods/Packages/*.dbc
PackedFile Mods/Packages/*/*.dbc


The resource file lives in the C:\Program Files\Electronic Arts\The Sims 3 as that is where you have your framework.

OR

Pescado has come up with a better way.
Put this line in your resource.cfg instead:

PackedFile ../../../Users/YourName/DOCUME~1/ELECTR~1/THESIM~1/DCCache/*.dbc

You don't need to keep the .dbc files in two places, just in C:\Program Files\Electronic Arts\The Sims 3\Mods\Packages\DCCache


I tried all of that, and still only ended up with:



No loading, no sound. Nothing. I don't know how I'm messing this up as badly as I am...


Edit: Still no fix, but I've discovered that the game only loads after I remove resource.cfg. Without any content mind you, but it seems to be the only time the game will load...

I think this is what happens when you lack the .dll in the WA tree.
30  TS3/TSM: The Pudding / The World Of Pudding / Re: Manually creating .dbc archives. on: 2010 January 01, 12:38:32
Another question, is whether or not the files need to be named .dbc, or can simply remain as a large .package. Does the game handle .dbc archives differently than .package in therms of memory management/caching? Also, I'm interested in hearing from someone willing to try extracting store sims3packs and merging them via s3pe into one archive.

In the spirit of Learning By Doing, I'm willing to try this out. Unless you have a quick and handy tutorial somewhere, I now go to read that thread to figure out what I need to do. ^_^ Any other criteria for this experiment?
31  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 December 29, 04:28:33
Thanks, coconnor, I've tried that. Because the relationships still exist this doesn't work. In the relationship panel all of the members of the family show up, just the individual's genealogy doesn't work. I'm ignoring it for now to see if it fixes after another trip.

If it doesn't automagically fix itself maybe try removing the relationships then re-adding them.
32  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 December 29, 02:49:39
Does Awesome have visitors?

Because I haven't seen a one yet not even for newly moved in sims

Re-enable community lot swarming and see if you get visitors again. I just did with my AM config and I've got the welcome wagon back.
33  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 December 27, 16:43:33
The last few families I've moved into a neighborhood didn't receive the welcome wagon on their first day. Is that connected to community lot swarming being off or just random?
34  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 December 27, 10:07:08
As helpful as ever, I see, Witch.  True to name, true to character.

Only if you subscribe to the idea of the stereotypical 'bad' witch.

I'm fucking sick of seeing your blathering incompetence all over MATY. Not only have you confused yourself but I'm betting you've fucked over a number of players looking for a functional answer. 

Oh so, you must be from Hogwarts where all the 'good' witches hang out. NOT.  And if you are so fucking sick of seeing my 'incompetence all over MATY' (actually 2 threads) then get off the forum, or maybe you could offer a word of advice instead of what you do best, name calling and general nasty behaviour.

Coconnor, thank you for your sticky of instructions, I have sorted out the problem and the show config is showing up with the updates. 

I now have a whole new set of problems, no traits, no lifetime wishes.  Any constructive advice is welcome from anyone. 




Long-time lurker here. Just recently registered. I'll take a stab but I think you may have confused yourself at some instruction and borked something up.

Just for the sake of getting rid of any misplaced files and starting fresh, I really gotta recommend you uninstall, delete your Sims 3 and World Adventures folders entirely, REinstall, download the helper Monkey recommended in the AM thread and install IT to let IT set up the framework for you. Then just copy the d3dx9_31.dll file into the "World Adventures/Game/Bin" folder, and install all your mods with the right-click menu options given by the Monkey.

Just to clarify: ALL mods, including AM and its config file, should be in the "The Sims 3/Mods/Packages" or "World Adventures/Mods/Packages" folder trees somewhere. They can be nested in a DEEPER folder like "The Sims 3/Mods/Packages/Hacks" or whatever but make sure you only have ONE copy of ANY mod installed. Do not copy the mod into BOTH trees. Choose one or the other.

Try deleting your cache files to clear up the anomalies.
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