More Awesome Than You!

TS2: Burnination => Oops! You Broke It! => Topic started by: nikita on 2006 August 27, 06:13:14



Title: The Clear Default Eyes
Post by: nikita on 2006 August 27, 06:13:14
Or rather the eyes that all of my Sims get when I remove their previous custom eye color.  I thought it would naturally return to one of the Maxis defaults but instead it reverts to this freakish clear color.  I tried changing the color to one of the defaults in Sim PE in the Sim DNA tab but it didn't work.  What should I do?


Title: Re: The Clear Default Eyes
Post by: BlueSoup on 2006 August 27, 06:43:59
Whenever I've removed the default eyes, it's always gone back to the Maxis defaults for me.  :-\


Title: Re: The Clear Default Eyes
Post by: Eleonora on 2006 August 27, 11:39:40
You would'n happen to have Louis' skins as your default, would you? They have clear eyes painted on them, maybe that's what your getting. My advice, download some contacts and give them some normal eyes manually.


Title: Re: The Clear Default Eyes
Post by: nikita on 2006 August 27, 15:44:05
Hey, Bluesoup's back!   :D

I do have Louis' skins, and I use them as defaults so everyone has them!  Grr...why would she do such a thing?  I wonder if I can just remove them from the skin package.  I don't want to have to put contacts on half my neighborhood and then on their children and then their children's children...

Thanks Eleonora!  ;D


Title: Re: The Clear Default Eyes
Post by: Eleonora on 2006 August 27, 16:28:00
Well you could just copy some Maxis eyes, paste them on Louis' skins, and save them (using SimPE). That should make your Sims 'fall back' to that particular Maxis eye colour. However, if you want different colours, you'd still need to give them contacts.


Title: Re: The Clear Default Eyes
Post by: Theo on 2006 August 27, 16:39:52
But contacts are accessories just like glasses, right?

Being so, any new children of those sims would still have the default eyecolor and would also need contacts, because the parents DNA doesn't change.

Modifying the skin's textures is an alternative, however if you deleted many custom eyes, all of them would revert to the same color as defined in the skin file.

But you can always use SimPe's surgery to change the eyecolor of the affected sims, with the bonus that it also changes the sim's DNA.


Title: Re: The Clear Default Eyes
Post by: nikita on 2006 August 27, 16:49:44
That's actually what I'm doing right now.  I'm just changing the clear gray color in the skin files to a nice brown color.

I actually tried changing their DNA in Sim PE but it didn't work.  But I've had a lot of DNA weirdness with Sim Pe.  Are the default eye colors 000000# like it is for skin and hair?


Title: Re: The Clear Default Eyes
Post by: Theo on 2006 August 27, 17:11:47
Editing the SDNA entry in the neighborhood file doesn't change the sim's eyes (although it changes the skin). You must edit other resources in the sim's character file; that's what the Sim Surgery plugin does.

But if you want to do it the hard way ;), here are the standard eyecolor guids:
Quote
32dee745-b6ce-419f-9e86-ae93802d2682 = Brown eyes - Dominant
2d6839c5-0b7c-48a1-9c55-4bd9cc873b0f = Dark Blue eyes - Dominant
51c4a750-c9f4-4cfe-801c-898efc360cb7 = Green eyes - Recessive
e43f3360-3a08-4755-8b83-a0d37a6c424b = Light Blue eyes - Recessive
0758508c-7111-40f9-b33b-706464626ac9 = Gray eyes - Recessive
12d4f3e1-fdbe-4fe7-ace3-46dd9ff52b51 = Alien eyes - Super Dominant


Title: Re: The Clear Default Eyes
Post by: Avalikia on 2006 August 27, 18:05:17
If you edit their DNA then they won't pass along their eyes to their kids though.  I've done this a few times when I got sick of a custom eye color and wanted to make sure that their kids didn't get it.


Title: Re: The Clear Default Eyes
Post by: SaraMK on 2006 August 27, 21:48:37
After doing surgery or changing DNA, you must have the sim change appearance at a mirror in order for the changes to actually show up. That's a step a lot of people forget and then claim that SimPE surgery doesn't work.


Title: Re: The Clear Default Eyes
Post by: nikita on 2006 August 28, 03:11:51
Duh!  I totally forgot Sim Surgery had an "eyes only" feature.  God bless Sim Surgery.  And God bless Blazej Taylor, the seemingly only Sim in my hood with the default brown eyes (for such a dominant color, it's quite rare).

Eh...scratch that.  I just tried changing their eyes and it only made the problem worse.  Now all the Sims whose eyes I'd tried to change have the lightest skintone for their head and their eyes are still the same.

I'm just going to remove Louis' defaults and find another set of defaults that doesn't impose eye color on me.  Maybe go back to Enayala's...


Title: Re: The Clear Default Eyes
Post by: Havelock on 2006 August 28, 12:16:05
While you removed the Custom Eyes your Sims lost there Eye Texture Layer. There is no easy way to fix this. Simsurgery would not help you . Your Sims have now no longer Eyes. The texture on the Skintones is an emergenzy Fix from Maxis to prevent you from looking in your Sims Head. They have known this would happen sometimes.


Title: Re: The Clear Default Eyes
Post by: nikita on 2006 August 28, 15:20:39
So if a Sim with no eye texture has children with a Sim with eye texture, will the children automatically get the textured Sim's eyes or will it still depend on whether the eye texture that I had removed was dominant or not?


Title: Re: The Clear Default Eyes
Post by: Havelock on 2006 August 28, 15:36:21
So if a Sim with no eye texture has children with a Sim with eye texture, will the children automatically get the textured Sim's eyes or will it still depend on whether the eye texture that I had removed was dominant or not?
  I am not sure what would happen. Fakt is your Sims Materialdefinition File lacks an entry for the layer who is needet to display an Eyetexture. I think Kids would get an default Eyecolour or the other custom eye if the game could find the texture.


Title: Re: The Clear Default Eyes
Post by: nikita on 2006 August 28, 16:03:04
Hmm, so it seems that my best option is to download contact lenses and use those on the victim Sims and wait until they die.  Grr...why couldn't I just leave those custom eyes alone?!  Gigs and gigs of downloads and I had to go and prune the 2kb-each eye color files.  :(


Title: Re: The Clear Default Eyes
Post by: Jelenedra on 2006 August 28, 16:05:36
Breed them out. It will take awhile, but you seriously should've had your eye colors genetically coded so your neighborhood isn't full one set of eye colors. Easy peasy to do in SimPe. I don't put anything in my downloads folder without editting things genetically anymore.

How many Sims are letting you see into their head?


Title: Re: The Clear Default Eyes
Post by: nikita on 2006 August 28, 16:16:11
I can't see into anyone's head, they just have the weird painted on eye color.  It's about 10 of them or so, some are adults who have already had their children and so I don't have to worry about them genetically, but about half have yet to breed and those are the ones I'm most concerned about.  There are a few NPCs who are like that, but they can be easily fixed by just replacing them with clothes with proper eyes.

Genetically code what do to what?


Title: Re: The Clear Default Eyes
Post by: Havelock on 2006 August 28, 16:17:47
Hmm, so it seems that my best option is to download contact lenses and use those on the victim Sims and wait until they die.  Grr...why couldn't I just leave those custom eyes alone?!  Gigs and gigs of downloads and I had to go and prune the 2kb-each eye color files.  :(
Same here i had an blue eye i was thinking how nice it must be in game. After some time i have seen those Eyes in Game i removed it. Lots of Sims with maxis brown default Eyes. I have first seen something is wrong after i got defaultreplacements. Now i have to fix it on my poor Sims. Its doable but tricky.
I can't see into anyone's head, they just have the weird painted on eye color.  It's about 10 of them or so, some are adults who have already had their children and so I don't have to worry about them genetically, but about half have yet to breed and those are the ones I'm most concerned about.  There are a few NPCs who are like that, but they can be easily fixed by just replacing them with clothes with proper eyes.

Genetically code what do to what?
You could alter there Eyegenetics to Maxis default colors it should work for the Kids but not for the Parents, because the have nothing to display the actual color.


Title: Re: The Clear Default Eyes
Post by: nikita on 2006 August 28, 16:24:19
Hmm, so it seems that my best option is to download contact lenses and use those on the victim Sims and wait until they die.  Grr...why couldn't I just leave those custom eyes alone?!  Gigs and gigs of downloads and I had to go and prune the 2kb-each eye color files.  :(
Same here i had an blue eye i was thinking how nice it must be in game. After some time i have seen those Eyes in Game i removed it. Lots of Sims with maxis brown default Eyes. I have first seen something is wrong after i got defaultreplacements. Now i have to fix it on my poor Sims. Its doable but tricky.

So why did yours go back to a Maxis default and mine didn't?  Could it be because I have default replacements in my game?  Have you tried taking out your default replacements...which I'm going to do right now...


Title: Re: The Clear Default Eyes
Post by: Jelenedra on 2006 August 28, 16:26:49
Genetically code skins (in SimPe) to not override Maxis skins. So if I download a set, the pale is set to be equal with Sim skin 001 the slightly tan is equal with 002 and so on and so forth. Or in some cases (as with skins with tattoos or scars, I set them to be LESS dominant that the pale skintones so I will hopefully get a skintone that is NOT tattooed or a celebrity skin on each baby).

Eyes are coded to be recessive or dominant.

Hair colors are familied and binned.

All in SimPe, give me a sec and I will find the link to the tutorial...


http://www.moreawesomethanyou.com/smf/index.php/topic,2966.0.html

Editted to include link and because havelock answered their own question. =p


Title: Re: The Clear Default Eyes
Post by: Havelock on 2006 August 28, 16:28:18
Hmm, so it seems that my best option is to download contact lenses and use those on the victim Sims and wait until they die.  Grr...why couldn't I just leave those custom eyes alone?!  Gigs and gigs of downloads and I had to go and prune the 2kb-each eye color files.  :(
Same here i had an blue eye i was thinking how nice it must be in game. After some time i have seen those Eyes in Game i removed it. Lots of Sims with maxis brown default Eyes. I have first seen something is wrong after i got defaultreplacements. Now i have to fix it on my poor Sims. Its doable but tricky.

So why did yours go back to a Maxis default and mine didn't?  Could it be because I have default replacements in my game?  Have you tried taking out your default replacements...which I'm going to do right now...

Mine were back to maxis brown Eyes because my Skintones have the brown Eye on it. Your Default Replacements have the describet color insteed of an Eye. Thats wy yours have the strange Eyes. I got Default Eye Replacements (to clear things up)  ;)


Title: Re: The Clear Default Eyes
Post by: nikita on 2006 August 28, 16:45:36
Genetically code skins (in SimPe) to not override Maxis skins. So if I download a set, the pale is set to be equal with Sim skin 001 the slightly tan is equal with 002 and so on and so forth. Or in some cases (as with skins with tattoos or scars, I set them to be LESS dominant that the pale skintones so I will hopefully get a skintone that is NOT tattooed or a celebrity skin on each baby).

Eyes are coded to be recessive or dominant.

Hair colors are familied and binned.

All in SimPe, give me a sec and I will find the link to the tutorial...


http://www.moreawesomethanyou.com/smf/index.php/topic,2966.0.html

Editted to include link and because havelock answered their own question. =p

Thanks for the link.  I already have my hair familied and binned (through DatGe though, not Sim Pe) and I use default skin replacements so other than those 4, I don't have any other custom skins in my game so that's not really an issue.  I'll have to source out my eye files and fix those though.

Yeah, removing the defaults didn't change anything.  I'll just go with the contact lenses.  So what is this tricky but doable fix, Havelock?


Title: Re: The Clear Default Eyes
Post by: Jelenedra on 2006 August 28, 16:58:18
I use Datgen to do my hair too, apparently the new plugin for SimPe is even easier to use, but I haven't tried it out yet.


Title: Re: The Clear Default Eyes
Post by: Havelock on 2006 August 29, 13:27:13
Genetically code skins (in SimPe) to not override Maxis skins. So if I download a set, the pale is set to be equal with Sim skin 001 the slightly tan is equal with 002 and so on and so forth. Or in some cases (as with skins with tattoos or scars, I set them to be LESS dominant that the pale skintones so I will hopefully get a skintone that is NOT tattooed or a celebrity skin on each baby).

Eyes are coded to be recessive or dominant.

Hair colors are familied and binned.

All in SimPe, give me a sec and I will find the link to the tutorial...


http://www.moreawesomethanyou.com/smf/index.php/topic,2966.0.html

Editted to include link and because havelock answered their own question. =p

Thanks for the link.  I already have my hair familied and binned (through DatGe though, not Sim Pe) and I use default skin replacements so other than those 4, I don't have any other custom skins in my game so that's not really an issue.  I'll have to source out my eye files and fix those though.

Yeah, removing the defaults didn't change anything.  I'll just go with the contact lenses.  So what is this tricky but doable fix, Havelock?

Hmm. The only way what fixed this prob for my Sim was to export him with Simpe. Opened Bodyshop cloned him, addet a Eyecolor and saved the Clone. After that i exportet the materialdefinition of the cloned Sim. Opened the Patientsim and replaced his materialdefinition with the cloned one and renamed it to the old mmat name. But i would not recommend to do this to your sims. There is a big chance to fubar your Patient Sim. Get them nice Contacts. Its saver. ;)


Title: Re: The Clear Default Eyes
Post by: nikita on 2006 August 29, 16:12:54
Yeah that sounds pretty fubarific.  I just downloaded a bunch of contacts, which I'm actually quite enjoying.  I just have to go and change some of the turn-offs of a few Sims as I had set "full face makeup" as a turn-off for some good-looking townies.


Title: Re: The Clear Default Eyes
Post by: rohina on 2006 August 29, 23:25:18
I had a similar problem but not as bad. I tried out a number of default replacements, and one of them (I think it was Helaene, or maybe Louis) stuck itself on the CAS templates. I mean the head displays in CAS when you are choosing hair and whatnot.

So the heads in CAS still have those eyes, but all my sims show the new defaults. In my search to figure out what the heck was going on, I deleted a heap of eyes, and then some of my sims ended up with the damn annoying default eyes. Again.

This problem has persisted through installing a new EP, which I thought might reset whatever the problem was with CAS.


Title: Re: The Clear Default Eyes
Post by: SaraMK on 2006 August 30, 00:28:40
Contacts are good to have. I have found that you, at the very least, need contacts of all the default eyes (or default replacements) plus the alien eyes. Every once in a while your 1/2 alien sims will give birth to a baby with a normal skintone but no eyes. They get the alien eyes in their DNA, but since they don't have the alien skintone (which is necessary for the alien eyes to show up) they get whatever eyes are painted on their skintone. There is no way to fix it other than just give them contacts, since their DNA is NOT messed up like sims who have had their custom eyes deleted by you. They just happened to get empty holes for eyes because Maxis didn't test the game enough.

I had a similar problem but not as bad. I tried out a number of default replacements, and one of them (I think it was Helaene, or maybe Louis) stuck itself on the CAS templates. I mean the head displays in CAS when you are choosing hair and whatnot.

So the heads in CAS still have those eyes, but all my sims show the new defaults. In my search to figure out what the heck was going on, I deleted a heap of eyes, and then some of my sims ended up with the damn annoying default eyes. Again.

This problem has persisted through installing a new EP, which I thought might reset whatever the problem was with CAS.

Most likely your thumbnails cache has simply not updated. Either empty the Thumbnails folder in My Documents\EA Games\The Sims 2 or go into CAS and hold down CTRL and right-click on each thumbnail to refresh it.


Title: Re: The Clear Default Eyes
Post by: J. M. Pescado on 2006 August 30, 01:40:52
I have the wild theory that if the alien eye texture were replaced with the black texture instead of a null alpha, you'd be able to see the alien eyes on all skins.


Title: Re: The Clear Default Eyes
Post by: ElfPuddle on 2006 August 30, 17:08:27
Is this a theory that will result in an improved game for all, or are you just showing off for us?


Title: Re: The Clear Default Eyes
Post by: Theo on 2006 August 30, 23:16:15
[...] Every once in a while your 1/2 alien sims will give birth to a baby with a normal skintone but no eyes. They get the alien eyes in their DNA, but since they don't have the alien skintone (which is necessary for the alien eyes to show up) they get whatever eyes are painted on their skintone. There is no way to fix it other than just give them contacts, since their DNA is NOT messed up like sims who have had their custom eyes deleted by you. They just happened to get empty holes for eyes because Maxis didn't test the game enough. [...]

This happens because the texture overlay for the alien eye is bound to the alien skintone via its skintone property.

Quote from: uuface_eye_alien
age=0x000000FB
bin=0x0000000B
category=0x000003FF
creator=00000000-0000-0000-0000-000000000000
family=12d4f3e1-fdbe-4fe7-ace3-46dd9ff52b51
flags=0x00000009
gender=0x00000003
genetic=1
hairtone=00000000-0000-0000-0000-000000000000
layer=0x00000000
materialkeyidx=0x00000003
name=uuface_eye_alien
outfit=0x00000002
skintone=6baf064a-85ad-4e37-8d81-a987e9f8da46
species=0x00000001
subtype=0x00000003
type=textureoverlay

If you set the skintone guid to 00000000-0000-0000-0000-000000000000, the eye appears for all skintones.
You can also make it visible in BodyShop, if you set the flags value to zero.


Title: Re: The Clear Default Eyes
Post by: nikita on 2006 September 04, 00:47:34
Will this work for the other skintones as well?


Title: Re: The Clear Default Eyes
Post by: Theo on 2006 September 04, 15:45:02
You mean the other eyes? The "normal" eyes have the skintone property set to zero already, so they can be expressed with any skintone.


Title: Re: The Clear Default Eyes
Post by: J. M. Pescado on 2006 September 04, 17:39:46
Someone should make us an alien eye override that carries the black texture internally rather than relying on null-alpha and unlocks it from the skintone, and thus makes it possible for those inheriting the alien-eye to display it without the alienskin, so you can get black-eyed human hybrids.


Title: Re: The Clear Default Eyes
Post by: Theo on 2006 September 04, 19:24:57
Can anyone try this for me? It unlocks the alien eye in BodyShop, along with the aforementioned change in the TextureOverlay resource:

http://theos.chewbakkas.net/matm/CAS_AlienEyes.package (http://theos.chewbakkas.net/matm/CAS_AlienEyes.package)

I'm interested in knowing what happens (if anything at all) when you change the appearance of sims bearing the alien eye DNA, while running the game with this package (sorry, no alien sims in my game :P).

JM: Where can the default alien eye texture be found? I did some browsing and all I found was this in Sims12.package:
Resource name: uuface-eye-alien0_lifo
(http://theos.chewbakkas.net/matm/uuface-eye-alien0_lifo_512x512.png)


Title: Re: The Clear Default Eyes
Post by: Sam on 2007 September 22, 20:31:50
@Theo: You might have already found it. At any rate, I tested the package you had available in your shack. Doesn't work :( It might be because I'm using default replacements though - I tried adjusting the data in the XML of those overrides as you said, hopefully that'll do it.

ETA: Yes!! Thanks for the info Theo, works a treat! :-*