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1  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 December 06, 11:45:29
For some reason, lifetimehappiness no longer works on my game. Has this happened to anyone else, and is there an fix/alternative?

It DOES work.

Turn on debugcommands.  Either in the config file, or by "setconfig debugcommands true" in game.  It is no longer active with teastingcheats, you have to turn on debugcommands.

Thank you, sir!
2  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 December 06, 05:26:23
For some reason, lifetimehappiness no longer works on my game. Has this happened to anyone else, and is there an fix/alternative?
3  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 November 03, 06:09:42
Would it at all be possible to incorporate a tool that allows you to set the number of days a sim is into his/her lifestage? It's not too big of a deal, but sometimes I have two siblings in the same lifestage whose ages have been staggered by CAS, except I want them to be twins, or the older one to be the younger, etc.

Thanks!
4  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 12, 02:25:53
I haven't killed enough sims I'd actually know about to have spotted any grave purges. It seems like something that would be difficult to test for unless I stumble across something in the code that is doing it, which I haven't, despite poking around in urnstones fairly extensively. The thing is, if I slay a bajillion sims in an attempt to see if anyone's gravestones go poof from a communiy lot, I won't recognize them to notice!

I guess if you ever do want to, you could just do "rename A," "rename B," etc. on some Sims and leave their graves in the graveyard, and see which of the alphabet are left after a while. When the grave purges happened to me, interestingly, the few pre-existing graves of the deceased that I didn't delete just remained, while my custom sims' graves were purged after less than a Sim week.

But since I don't know much about game coding, I suppose it's much harder than I can really imagine. Until then, family cemeteries and inventories full of graves have worked out pretty well, so they should be okay. Thanks for your reply, though! Smiley
5  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 11, 09:24:10
Is there currently anything in AwesomeMod to prevent random grave purges on community lots? I have read about them on The Sims 3 forums, and they have happened to me before (before and after getting AwesomeMod). I haven't placed any graves on community lots in a while out of stigma of losing the graves, and I was just wondering if there is currently such a prevention with AwesomeMod, and if not, I would like to suggest it.
6  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 September 26, 21:11:51
Okay, so in the game as it is shipped, there are several sims whose fambly trees are 'false.' What I mean by this is that the trees show relationship connections that aren't actually true. For instance, Agnes Crumplebottom's family tree shows her as married to Erik Darling, while in reality she has no relationship with him and hasn't even met him. The reason for this is so that she could easily remarry without the game saying that she already has a spouse.

I know that awesomemod can be used to create family connections that automatically create the relevant relationships in the game, but can it be used to edit the family tree without creating the correct the relationships? The reason I ask is that I was planning on making some widows to upload who are shown with their husbands on their family trees, and I wanted to make the House of Oedipus- e.g., his wife is his mother, his children are his half-siblings, etc. This way, he'd only view her as a wife but she'd also be shown as mother.

Thanks for your help!
7  Awesomeware / AwesomeMod! / Re: Loss of Commands? on: 2009 September 04, 03:35:18
type setconfig enabledebuginteractions true
8  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 September 04, 03:21:13
In England marriage between cousins isn't considered incest.  Though it's still too close for a lot of people's comfort.
Well, I mean that the creators of the game consider it incest as it is not allowed in the game. After looking it up, apparently it's legal in about 1/2 of the U.S., and 1/2 not. That's wierd.

Anyway, I ended up using AwesomeMod to cheat them married and cheat them pregnant, but they still can't kiss or anything, as they view each other as both cousins and spouses. Is there a way to get them to "forget" that they're cousins without messing up their fambly tree?
9  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 September 03, 04:36:06
Is there a way to enable romantic interactions between fambly members?

You see, I'm usually not a supporter of incest, but when I first found that the Broke fambly had carried over to The Sims 3 and that there were cousins, I thought that it would be all too appropriate for Ruby and Trigger to have a child and be forced into a shotgun wedding, ultimately fulfilling their trailer trash destiny.

Thanks!
Sexy sims 2.

Is there a way to do this with AwesomeMod, I mean?
10  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 September 02, 20:21:06
Is there a way to enable romantic interactions between fambly members?

You see, I'm usually not a supporter of incest, but when I first found that the Broke fambly had carried over to The Sims 3 and that there were cousins, I thought that it would be all too appropriate for Ruby and Trigger to have a child and be forced into a shotgun wedding, ultimately fulfilling their trailer trash destiny.

Thanks!
11  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 21, 06:24:29
So I was using the "rename" cheat the other day, but it did still seem to care about the length. For instance, if I wanted to name my sim "Marie Antoinette of France," the game would see the first two words as too long for the name, so just assign Marie as the first name and Antoinette as the last, where my goal was Marie Antoinette for the first name and of France as the surname.
That's not really a last name, that's more like an epithet. I suppose you want me to add a system in which sims can come with attached epithets in addition to their names, like "Milhouse Trixibelle Saltfucker the Weasel".

Well not necessarily. The royals didn't really have last names, but my main point was to be able to have the longer names. Iffin' you do add that (which I'd never ask of you because it's such a complicated thing I'd not want to trouble you with something so trivial). I would just want the whole first name to be "Marie Antoinette" or whatever. Since she wouldn't really even have a last name it wouldn't matter anyway. But thanks so much! I'm just going to try what Jordi said. Iffin' you did add the ephitet thing that would be SUPER JAZZY, but I'd never ask it of you.

THANKS!!!!
T
12  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 20, 01:20:19
So I was using the "rename" cheat the other day, but it did still seem to care about the length. For instance, if I wanted to name my sim "Marie Antoinette of France," the game would see the first two words as too long for the name, so just assign Marie as the first name and Antoinette as the last, where my goal was Marie Antoinette for the first name and of France as the surname.

Could someone please help me with this one? It appears on the download thread that Pescado named one of his sims "Milhouse Trixibelle Saltf***er" and it showed up fine, so am I doing something wrong?

Thanks so much for your help! Cheesy
13  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 04, 07:27:01
Just a quick question:

Is it possible to age up a sim in a household a few days, independently of everyone else in the house and neighborhood? E.g., A husband and wife are the same age, and I want the wife to be halfway through adulthood while the husband is only in one or two days, even though to begin with they are the exact same age?


Thank you! Cheesy
Yeah... You shift click on the sim and an option menu pops up that includes aging them up immediatly.


Not exactly what I meant. When I do that, it sends them straight into the next age group. I just want to age him/her up a few days, not whole age groups. Thanks for helping, though!
14  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 04, 05:39:40
Just a quick question:

Is it possible to age up a sim in a household a few days, independently of everyone else in the house and neighborhood? E.g., A husband and wife are the same age, and I want the wife to be halfway through adulthood while the husband is only in one or two days, even though to begin with they are the exact same age?


Thank you! Cheesy
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