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Author Topic: New OFB info  (Read 37558 times)
nikita
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New OFB info
« on: 2005 December 04, 20:26:08 »
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I was perusing Snooty Sims and found a link to some new Open for Business information.

http://www.eaplay.com/australia/games/pc/sims/business/

So far from what I've read, it sounds 10 times better than Nightlife.
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veilchen
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Re: New OFB info
« Reply #1 on: 2005 December 04, 21:28:22 »
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Sounds interesting, but I don't really trust ea all that much. It's not as if they are know for consistency and customer service. However, if they keep what they promise, it sounds interesting enough to check out.
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IridescentKerry
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Re: New OFB info
« Reply #2 on: 2005 December 04, 21:39:10 »
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Doesn't anyone else think it's strange that it's December and we haven't had any official information off EA?
I remember in May (i.e. 4 months before NL was released) watching a 15 minute video of the NL expansion pack. We haven't even had any screen shots, or an Open For Business section on the BBS of the Sims2 official site.
Is it possible they're having trouble making it, therefore postponing the release of any info?
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MutantBunny
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Re: New OFB info
« Reply #3 on: 2005 December 04, 21:45:59 »
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Maybe they're too busy making the next party pack.

I would really like to see them offer a 'Sign Shop' where we could make different takes on the already existing signs. Then all our future shops could have unigue names based on the sims that own the shops.

And where's the tatto shop? I want a tattoo parlor!

Experience with Maxis says that the '100 new items' will be some new walls, floors and pictures--just what we need more of. Oh yeah, and some new stupid hats.....
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ZephyrZodiac
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Re: New OFB info
« Reply #4 on: 2005 December 04, 23:17:36 »
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When what we really need are new, comfortable KIDS' beds, (which look like kids' beds), some different playground items as well as that boring swing (what was wrong with the sims1 climbing frame that they couldn't redo that?) and maybe the possibility of sculpture instead of painting.  I'd also like more variety at the expensive end of the range of things, so fortune sims could keep asking for something more expensive, instead of more of the SAME!  Heck, who wants 45 expensive recliners?
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eaglezero
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Re: New OFB info
« Reply #5 on: 2005 December 04, 23:25:49 »
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I'd also like more variety at the expensive end of the range of things, so fortune sims could keep asking for something more expensive, instead of more of the SAME!  Heck, who wants 45 expensive recliners?

Yes, what I most want is more expensive objects, so my fortune sims can be happy. Also, beds with higher energy levels! Why can't I have a bed that's 10 comfort, 10 energy? Weren't there beds like that in Sims 1?
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ZephyrZodiac
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Re: New OFB info
« Reply #6 on: 2005 December 04, 23:32:45 »
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Only hacked ones!  I used to use the ones from Sims Interior Designs and C&CEnterprises.  (And there were some which allowed your dog to sleep on the bed, and when he/she got up in the morning they'd make it!)
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eaglezero
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Re: New OFB info
« Reply #7 on: 2005 December 04, 23:36:47 »
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Oh, hacked ones, that explains it. Are there any like that for sims 2? Or even nice new meshes based on the four-poster with the curtains, which I don't like using because it's so ... unwieldy looking. Most of the beds I've downloaded from places are 6 comfort, 6 energy, which is fine, I guess, but 8 comfrot, 8 energy would be far better.
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ZephyrZodiac
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Re: New OFB info
« Reply #8 on: 2005 December 04, 23:41:06 »
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There are one or two, but unless they're based on the expensive bed (the fourposter) then even if they say they're 10/10, it isn't always the case.  some of the best beds I've found for being reasonably priced and high energy are the ones from Sims2Play (the old Supersims of Sims1 days) if you're looking for free downloads.
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eaglezero
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Re: New OFB info
« Reply #9 on: 2005 December 04, 23:54:21 »
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I actually just went to Sims2Play earlier today, lol. I really like the stuff they have there, but I think it's kind of hard to navigate. I did actually play my game between then and now, but I was trying to sort out a possible conflict with a hack (for some reason, the "try for baby" option was gone for all unmarried or not living together sims, or something ...) so I was just opening the game, trying to see if I had managed to fix something, then closing it and mucking about in my hacks folder again. I think the risky woohoo mod was causing it, which was really too bad. I'm going to go look at the Sims2Play beds in-game now though.
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ZephyrZodiac
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Re: New OFB info
« Reply #10 on: 2005 December 05, 00:03:57 »
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Well, as East European sites, go, it's one of the most navigable, and it is much faster than most.  And Shoukeir is probably one of the most talented creators around.

Try the Jazz kitchen too, it's unusual looks good in game and actually goes with the cheap orange fridge and stove!

Oh, and people have reported all kinds of problems with woohoo and romance mods.  You could try the Try for Baby option on a community lot, though.
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MokeyHokey
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Re: New OFB info
« Reply #11 on: 2005 December 05, 00:05:43 »
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Quote
Oh, hacked ones, that explains it. Are there any like that for sims 2?

I use these that override the defaults and give more comfort/energy to the cheapest frames. It's all I use for kids, 'cause they are banned from double beds in my game.  Cheesy

http://www.modthesims2.com/showthread.php?t=79168
http://www.modthesims2.com/showthread.php?t=84182


And as far as risky woohoo goes, the inTeenimator has it built in (unless you add the flavor pack that removes it).

http://www.insimenator.net/forumdisplay.php?s=3791a9176595f93403de2dafc20a3295&f=32
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ZephyrZodiac
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Re: New OFB info
« Reply #12 on: 2005 December 05, 00:11:30 »
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I like my sims to suffer a bit at first! Hey, Mokey, did you know we all got banned?
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Motoki
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Re: New OFB info
« Reply #13 on: 2005 December 05, 01:14:16 »
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Quote
Oh, hacked ones, that explains it. Are there any like that for sims 2?

I use these that override the defaults and give more comfort/energy to the cheapest frames. It's all I use for kids, 'cause they are banned from double beds in my game.  Cheesy

http://www.modthesims2.com/showthread.php?t=79168
http://www.modthesims2.com/showthread.php?t=84182

Do these ones REALLY change the comfort and energy levels or do they just change the description? The only ones I've ever seen with higher levels just change the description. I remember a thread where Pescado told someone that their change doesn't work and yet people were still thanking them saying their sims got more energy.  Roll Eyes Placebo effect I guess.
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MutantBunny
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Re: New OFB info
« Reply #14 on: 2005 December 05, 01:41:34 »
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Ah come'on:
it's pretty easy to change the comfort levels, prices, even 'look at value, etc. with SimPE--even I can do that Tongue and I do it all the time with objects I've DLed. No big deal.

And just listing the 'items' we all want will get us another pack. No thanks, no packs for me: I want the whole thing: I want the ability to build different typs of shops, like a restaurant that serves ONLY high end cusine, and one that serves ONLY pizza, one for Chinese food, a burger only joint. Different stoves for different food types. And how many burger joints, pizza shops, etc. have a Hostess at the door? Why can't we tell the sim to simply sit down and order, not going thru a hostess, and why the hell can't our sims sit down TOGETHER when not dating, to order and eat??

I want to be able to make objects (HELLO! Maxis you promised an object creation program--remember that? where is it?) If we had that in game, we could make any type of shop we wanted to (I want to be able to hang guitars on the walls of my music shop and the shopping sim pull one down and pluck a few and then buy or put it back)

And I want to be able to live over the shop and not have intruders in my home: like with Inge's apartment system, only better and simpler to use please.)

Gimme new animations--like a woohoo bush and table Smiley, new interactions with the kids and teens.

And I want to have parking lots and road side parking 'slots'.

And I want it all to be GLITCH FREE and if I have to wait ten years then I would rather that than have it crappy like NL (which I can't play with the patch because the patch is so crappy--I'm waiting for a patch for the patch...I'm tired fo having to update everything and go thru every thing with each new EP. Good grief, Maxis, it's no wonder I'm so pissed off at you I can't stand to look at an EA symbol on the shelves at Best Buy! I wish I hadn't gotten NL until the next EP is out because then NL would be patched suffciently...most likely.)

*Sigh*
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MokeyHokey
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Re: New OFB info
« Reply #15 on: 2005 December 05, 02:17:42 »
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Quote
Do these ones REALLY change the comfort and energy levels or do they just change the description? The only ones I've ever seen with higher levels just change the description. I remember a thread where Pescado told someone that their change doesn't work and yet people were still thanking them saying their sims got more energy.  Roll Eyes Placebo effect I guess.

Well, I've never actually timed it.  Shocked I just took it for granted.  It SEEMS to work, though that could definitely be all in my head.


Quote
Hey, Mokey, did you know we all got banned?

At SF?  I did notice that, but it seems to be fixed now. The whole situation was the strangest thing ever.  Angry  Thank God I know better than to click email linkage...
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Bangelnuts
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Re: New OFB info
« Reply #16 on: 2005 December 05, 03:41:55 »
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Oh, hacked ones, that explains it. Are there any like that for sims 2? Or even nice new meshes based on the four-poster with the curtains, which I don't like using because it's so ... unwieldy looking. Most of the beds I've downloaded from places are 6 comfort, 6 energy, which is fine, I guess, but 8 comfrot, 8 energy would be far better.
Mod the sims2 Grand Trianon Collection beds are 10 energy/10 comfort
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KLGFCG
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Re: New OFB info
« Reply #17 on: 2005 December 05, 05:31:26 »
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I have mixed feelings about this one. I absolutely love making community lots and look forward to some increased uniqueness about them (i.e. not the same NPC's at each lot, coordinated uniforms, more "activity" going on) but I'm going to be pissed if it's some special setting that can't be incorporated into existing community lots (especially lots that have multiple stores on them). For example, I already have a nice florist's shop thank you very much. I don't want to redo it for the EP, so I'm hoping that won't be necessary (I know a logical person would make everything integratable into existing lots, but Maxis hasn't always impressed me with their "logic"). Well, I guess we'll see. I, too, am surprised we haven't had more info by now but I'm not all that disappointed about that. I always thought they released too much info too soon... I'd prefer about a month in advance-- enough time to create a buzz but not so much that it's torturous (plus, at a month out, everything should be pretty set so there won't be those pesky recriminations about items in screenshots that didn't make it into the final game). Anyway, we'll see about this one. Now, if EP4 is animals, I'll definitely be a happy camper. ~KG
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ZephyrZodiac
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Re: New OFB info
« Reply #18 on: 2005 December 05, 05:42:26 »
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Quote
Do these ones REALLY change the comfort and energy levels or do they just change the description? The only ones I've ever seen with higher levels just change the description. I remember a thread where Pescado told someone that their change doesn't work and yet people were still thanking them saying their sims got more energy.  Roll Eyes Placebo effect I guess.

Well, I've never actually timed it.  Shocked I just took it for granted.  It SEEMS to work, though that could definitely be all in my head.


Quote
Hey, Mokey, did you know we all got banned?

At SF?  I did notice that, but it seems to be fixed now. The whole situation was the strangest thing ever.  Angry  Thank God I know better than to click email linkage...

Well, I think there's more to hacking beds than altering comfort levels in SimPE - all I think that does is to change the levels in the object description in the game menu, I don't think it actually makes the sim sleep better, faster or whatever!  I remember downloading a bed from sunnisims (the first one from there) and originally it was supposed to be high comfort etc., but when I put it in my game it was like the cheapest bed.  Anyway, I redownloaded it as it had been updated to allow custom bedding etc., and the comfort levels etc had been changed to the minumum  - as was in fact what they were.

Mokey, the only mod who could get on was Ian, and that's, according to Heather, because he's a teenager and had his own section!  He didn't even notice that no-one else was around!  It was when I tried to get there and couldn't log in that I contacted Heather and she put it right.  There are definitely some nasty, vicious little swine out there somewhere!  (and that's an insult to the pig family!!)
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Bangelnuts
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Re: New OFB info
« Reply #19 on: 2005 December 05, 05:42:54 »
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I am not overly impressed with Maxis Logic either or their taste in decor objects etc.. and their genetics that they give their townies is awful. I have yet to see  a Townie dressed decently or with decent genetics .... I realize in RLthat there are less than attractive people that exist. but not the entire human population is in the ugh Category but Maxis chose to make townies that all fall into the mudfence category any way.
  Their taste in decor and clothing I think is hideous so I am hoping to see some positive changes in those areas
 with the ne OFB EP. but somehow I am doubtful........
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ZephyrZodiac
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Re: New OFB info
« Reply #20 on: 2005 December 05, 05:47:39 »
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Well, sims1 wasn't renowned for it's fashion sense either!
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Bangelnuts
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Re: New OFB info
« Reply #21 on: 2005 December 05, 05:51:04 »
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Well, sims1 wasn't renowned for it's fashion sense either!
True and one would think Maxis would get wise to the fact that most simmers dislike the Maxian Fashions. with all the downloads that CC creators have made for both Sims1 and Sims 2
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ZephyrZodiac
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Re: New OFB info
« Reply #22 on: 2005 December 05, 06:16:23 »
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I can't see why they couldn't employ a newly graduated fashion design person to design the clothes for them, then they would have something reasonable to turn into pixels!  (But not one who goes for the too way-out stuff only!  I'd personally like to see some better designed "ordinary" clothes!
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Bangelnuts
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Re: New OFB info
« Reply #23 on: 2005 December 05, 06:30:43 »
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I can't see why they couldn't employ a newly graduated fashion design person to design the clothes for them, then they would have something reasonable to turn into pixels!  (But not one who goes for the too way-out stuff only!  I'd personally like to see some better designed "ordinary" clothes!
So would I and some better looking build items  the walls they have are hideous in my opinion
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ZephyrZodiac
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Re: New OFB info
« Reply #24 on: 2005 December 05, 06:38:55 »
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The walls in sims 1 were SOOO much better - I used to love those that came with Unleashed and House Party!

(From what I was told, the problem is that they took on a lot of the people who had worked on Toy Story for sims 2, which possibly explains a lot!)
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