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102
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TS2: Burnination / The Podium / Re: Does this make sense?
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on: 2005 November 03, 00:58:41
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All your post did - giving it out with spaces was to get this site 7 cussing PM's frpm Boris about allowing that the link from you. ...You would think Boris would be busier with other things than checking to make sure absolutely no links to this site are posted at VS, much less taking the time to send ~7~ "cussing PM's".
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103
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TS2: Burnination / The Podium / Re: I got the dreaded squigly lines in thought bubbles
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on: 2005 November 02, 23:54:24
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The only thing I use SimPe for is to customize hair. I don't touch sims or even use it to backup neighborhoods. I'm just not that attached and routinely start neighborhoods over. CRAP, have we been referring to the NIGHTLIFE objects.package? I was talking about the original. Oops. TS2: Created October 10, 2005, Modified January 22 2005 (EH??), 30354KB TSU: Created & Modified February 14, 36367 KB NL: Created August 17, Modified September 30, 41171 KB Why does it think my Sims2 file was CREATED in October 2005? I didn't think that was the install date?
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106
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TS2: Burnination / The Podium / Re: I got the dreaded squigly lines in thought bubbles
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on: 2005 November 01, 20:33:31
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Well, I can't say for sure when I installed the patch since I was out of town for a while and didn't install it until I was back. I suppose it's possible that the package was damaged--I can try recopying it and see if that helps. If the objects.package WAS modified by the patch and I recopy it from the disk, I would need to reinstall the patch though, yes?
FWIW, I tried the badmouth interaction and sure enough, they are doing it then as well. The candidate she has to badmouth is the burglar who made away with her mother's car. When the interaction began--just before this image--she popped up a picture of the burglar, so she's obviously got a valid bubble to begin with.
[attachment deleted by admin]
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107
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TS2: Burnination / The Podium / Re: How much is too much
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on: 2005 November 01, 13:09:18
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I followed an excellent simplified tutorial by buffysmg81 at N99. I take no credit for this! The original post can be found here: http://p218.ezboard.com/fstarlightsimsfrm62.showMessage?topicID=631.topic. 1. Open the file you want to recategorise in SimPE. 2. Click on "Property Set", then "Plugin View" 3. Click on each Property Set and find the line that says "Family". Change the value to "b52b9d28-7b62-4f41-bd88-fb382721db82" (no quotes) - just highlight what's already there and paste that over it. There will be about 5 or 6 Property Sets for each hairstyle and you need to do this for all of them. 4. Find the line that says "hairtone". Depending on what colour the hairstyle you're recategorising is, you'll need to enter one of 5 codes in the value box.
Black 00000001-0000-0000-0000-000000000000 Brown 00000002-0000-0000-0000-000000000000 Blonde 00000003-0000-0000-0000-000000000000 Red 00000004-0000-0000-0000-000000000000 Grey 00000005-0000-0000-0000-000000000000
Again, you need to do the same thing to all of the Property Sets, just like you did in Step 3. One of the property sets of each hairstyle will be grey for the elders.You'll know which Property Set is for the elders because the line "name (dtString)" will list the colour as "grey", instead of the actual colour. When you find the elder Property Set for each style, just enter the code for grey instead of the regular colour.
5. Save.
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108
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TS2: Burnination / The Podium / Re: How much is too much
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on: 2005 November 01, 12:22:20
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I dumped all my downloads after NL came out. I'm keeping a tight rein on new mesh objects and downloading Maxis recolors now for the most part. ATS, Holy Simoly, WDS and Windkeeper are the only ones I get pretty much anything they release. Otherwise I have to really adore it, and if poly/vertex count isn't posted I won't touch it. Skins, I don't have THAT many--300 MB of my total. I categorize hairs into their proper Maxis genetic as I get them. (I use SimPe; it's pretty easy.) I'm back up to 1.1GB again and am satisfied with that. My game loads in about a minute, and it's about 20 seconds into a lot.
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112
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TS2: Burnination / The Podium / Re: I got the dreaded squigly lines in thought bubbles
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on: 2005 November 01, 02:38:10
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I have. This week. In two separate brand new, shiny neighborhoods, post patch, all expansions, and nocorruptdeath installed.
I used 'deleteallcharacters' and spawned new ones with debug tree.
Incidentally, since these ARE shiny new neighborhoods, there have been no deaths, either.
I do not play with RC car.
Any more ideas on where I can look for this lovely bit of corruption?
Edited to add the image.
[attachment deleted by admin]
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116
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TS2: Burnination / The Podium / Re: Guess what happens when you deleteAllCharacters in downtown?
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on: 2005 October 01, 14:26:20
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This NL thing of dealing to all 3 places at once is new. Are you sure? I swear when I was running a custom hood with notownieregen and nodormieregen that deleteall did just that--in both regular and uni neighborhoods, which is why I would connect a university before using the cheat so that I had no dormies interfering with my custom sims.
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117
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TS2: Burnination / The Podium / Re: Bump Mapping works with my Gforce 6800GT & Nightlife.
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on: 2005 October 01, 02:36:34
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You are welcome, Witch. (That sounds vaguely deragatory! ) I'm really not smart about technical stuff, but I've been reading and absorbing a lot of this crap since Sims2 came out. Now, I believe that the RivaTuner applies only to the 6600 and upwards cards. I'm not about to try to tell you how to overclock your card; mine came overclocked and I've no idea how to go about it.
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118
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TS2: Burnination / The Podium / Re: Please suggest a good Sims 2 Video Card
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on: 2005 October 01, 00:25:34
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but the other man said that no matter what card you have, NL will not let you have more than two people for a party. Well, I just tested it with Brandi and Darren's wedding party, and was able to invite 8 guests. So I guess it's not a universal bug, and still does depend to some extent on the computer.
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120
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TS2: Burnination / The Podium / Re: Bump Mapping works with my Gforce 6800GT & Nightlife.
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on: 2005 September 30, 20:57:45
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If you don't get it by default, you can try first editing the GraphicsRules.sgr (it's in Program Files\EA Games\The Sims 2\TSData\Res\Config).
Scroll down until you see this line:
# disable shaders by default for NV3x generation, only enable for high end cards if ($maxVertexProgramVersionHWMajor = 2) boolProp useShaders false
Change "useShaders false" to useShaders true"
Keep scrolling down until you see this:
# since we don't do bumpmapping on less ps2.0-capable hardware, eliminate tangents # from the vertex data # also, the presence of per-vertex tangents in the vertex data stream causes # "exploded" polygons on the Radeon 9000, even if the data is ignored by the shader if ($maxPixelProgramVersionMajor < 2) boolProp skipTangentsInVertexData true
Change "boolProp skip TangentsInVertexData true" to "boolProp skipTangentsInVertexData false"
Save file. Note that the path is different if you have expansion packs installed. You'll need to edit the GraphicsRules in the Config folder of your latest expansion pack.
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121
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TS2: Burnination / The Podium / Re: Please, everyone, give me some advice on components for a great PC!
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on: 2005 September 30, 12:55:38
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I got my RAM from newegg. I got two bundled 1 GB sticks for around $250, including shipping. For the same thing at Crucial, they want $320. This is what I have: http://www.newegg.com/Product/Product.asp?Item=N82E16820145491. As for video cards, I've never regretted my nVidia cards. (I know, I know, Fords and Chevys ) Around Christmas last year we bought the 6800 Ultra, also from newegg and I love it. Until NL, I did have to perform a workaround to see bumpmaps, but I hear that's fixed now. Sound- the oldest thing in my case is my Audigy. It's still ok, so haven't bothered upgrading it, but eventually I'll probably get a new Creative card.
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122
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TS2: Burnination / The Podium / Re: comm-skilling, debugger issues
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on: 2005 September 30, 01:02:59
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Motoki said: I've upgraded several non uni sims to uni status via the lot debugger and have not had problems. I've upgraded about 27 and have had no issues with it at all. I've had no blank wants since before NL, and those were traceable to dumping uni sims into pre-uni houses. *Shrug*
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