More Awesome Than You!

TS2: Burnination => Oops! You Broke It! => Topic started by: spambi on 2009 March 03, 03:45:03



Title: Fixing a borked apartment controller
Post by: spambi on 2009 March 03, 03:45:03
My apartment controller is creating errors when I save and eventually causing my game to crash when I play a certain family. I've run the bat box's apartment residency fix (my playables were marked as npc's?) and run the hack conflict utility and gotten rid of everything that conflicts. I'm still getting errors so I assume I have to delete the controller somehow. I read in another thread ( http://www.moreawesomethanyou.com/smf/index.php/topic,13493.0.html (http://www.moreawesomethanyou.com/smf/index.php/topic,13493.0.html) ) that hitting delete when the error message pops up might cause my apartment to turn into common space. I'd rather this doesn't happen. Is there any other way to fix the controller without moving the sims out?

I'm attaching my error log if it helps any.


Title: Re: Fixing a borked apartment controller
Post by: J. M. Pescado on 2009 March 03, 14:24:23
Nope. That apartment building is basically FUBAR. Something about the way you built it, installed it, upgraded it, or played it has corrupted some internals and there is no known way to fix it. Burn it down and collect the insurance money.


Title: Re: Fixing a borked apartment controller
Post by: spambi on 2009 March 06, 05:41:03
Alas. Does the apartment controller control the whole building or just that apartment? Just wondering if moving out the one family is likely to fix it.

Also, are there does and don'ts of apartment building/installing/upgrading?


Title: Re: Fixing a borked apartment controller
Post by: Treble on 2009 March 06, 06:59:17
I had an apartment that was doing the same as you describe, spambi.  It had only one playable family living in it.  I didn't really 'fix' it, I suppose, just found a work around.  What I did was move out the family, load the lot and changed it back to residential, went back to neighborhood screen and packaged the lot; then I bulldozed the lot in game.  Then I installed the packaged lot (lot only, obviously, since any cc in it is already in your game), placed it where the old lot was, visited it once in game to change it back to an apartment (made no other changes though), and moved the family back in.  The 'new' apartment didn't have the error anymore when I saved. 

I don't know why it had the error to begin with, or what to do--or not do to--to avoid it.