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Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Disabled Clothing  (Read 15911 times)
Simsbaby
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Disabled Clothing
« on: 2006 May 29, 07:05:18 »
THANKS THIS IS GREAT

I was looking inside the games files and found some clothing and was able to make them show up. There are lots of other things but my eyes are starting to cross and I need some sleep. I promise that they are a lot better looking. When you put the files in your game you will find them in the back of the catalog without a custom content star and cannot be deleted in game.

You only need the base game for these.

Found afbodyshirtuntuckedoxford-ivory.

The dresses that are shown here are both formal and everyday.
   

* Hidden Clothing.zip (6.38 KB - downloaded 495 times.)
* afbodyshirtuntuckedoxford_ivory.zip (1.34 KB - downloaded 481 times.)
« Last Edit: 2006 May 31, 04:46:39 by J. M. Pescado » Logged

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BlueSoup
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Re: Disabled Clothing
« Reply #1 on: 2006 May 29, 07:27:35 »
THANKS THIS IS GREAT

Quote
The dresses that are shown here are both formal and everyday.

Where are the pictures?
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Simlover
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Re: Disabled Clothing
« Reply #2 on: 2006 May 29, 07:31:48 »
THANKS THIS IS GREAT

Nice one simsbaby
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Ambular
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Re: Disabled Clothing
« Reply #3 on: 2006 May 29, 08:39:13 »
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Very nice indeed!  Thanks!
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jrd
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Re: Disabled Clothing
« Reply #4 on: 2006 May 29, 12:10:09 »
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Where did you find these? I can't find them in the usual places.
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Simsbaby
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Re: Disabled Clothing
« Reply #5 on: 2006 May 29, 16:58:14 »
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Where did you find these? I can't find them in the usual places.
Basically what I did was look through the sims07.package, and when I found a texture that didn't show up in game I extracted the material definition for it. I also went into the Res/Catalog/Skins/Skins.package and extracted the property set that matched the mesh. I then went to create a project with Body Shop that had the same mesh and imported it back in without changing anything. I opened that file with SimPE and replaced the material definition and property set with the ones that I extracted. Edit the property set so that it matches the material definition. Remove the texture as it is no longer needed. I guess you could make this work by adding the new property set to the Skins.package file. Hope that was clear.

Quote
The dresses that are shown here are both formal and everyday.

Where are the pictures?
Image Shack, you might need to wait for them to load.
« Last Edit: 2006 May 29, 17:25:47 by simsbaby » Logged

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Magicmoon
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Re: Disabled Clothing
« Reply #6 on: 2006 May 29, 17:52:12 »
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I heard somewhere that there was a way to hide the Maxis clothing that you hate. Does anyone have a walkthrough on how to do that?

I downloaded something from MTS2 that hides some of the really stupid stuff, but it doesn't hide some of the other stuff that I never use. It does both clothes and hair (like the beanie). I would like to learn to do this for myself.
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Simsbaby
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Re: Disabled Clothing : Found 1 More
« Reply #7 on: 2006 May 29, 17:53:30 »
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Jordi made that file, you should ask him as I have no idea how you hide something. I only know how to find things. Tongue
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Re: Disabled Clothing : Found 1 More
« Reply #8 on: 2006 May 29, 17:56:07 »
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I just downloaded these. Thank you.

What is the file ".DS_Store" and the folder "__MACOSX" for?
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Simsbaby
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Re: Disabled Clothing : Found 1 More
« Reply #9 on: 2006 May 29, 17:58:30 »
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Just delete them. Those files are created by mac computers to let you control how files are sorted.
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jrd
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Re: Disabled Clothing : Found 1 More
« Reply #10 on: 2006 May 29, 18:03:03 »
THANKS THIS IS GREAT

Basically what I did was look through the sims07.package, and when I found a texture that didn't show up in game I extracted the material definition for it. I also went into the Res/Catalog/Skins/Skins.package and extracted the property set that matched the mesh.

Thanks, that explains it. It's one of the unfinished meshes then I came across—simply unhiding their property set caused blank textures or even crashes. A quite ingenious way of fixing them!
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jrd
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Re: Disabled Clothing : Found 1 More
« Reply #11 on: 2006 May 29, 18:09:42 »
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I heard somewhere that there was a way to hide the Maxis clothing that you hate. Does anyone have a walkthrough on how to do that?

I don't really have the patience for a tutorial, so this is just a few simple steps:
1) Find the clothes to hide and their internal name. By far the easiest way to do this is to load CAS in debugging mode and hovering the item: it will report its internal name (something like afhairhatsilly_black or CASIE_ambodytopstupidshirt).
2) Open the skins.package for the right XP in SimPE. You'll know which one to open by the icon in CAS.
3) Open the property set for the internal name from step 1 and extract it.
4) Make a new package in SimPE and add your extracted property set to it.
5) Add '1' to the end of Flags entry. This will usually be 0 or 8, make it 1 or 9. If it is something else just add 1 to it, keep in mind this is hexadecimal counting so after 9 comes A, and after F comes 10.
6) Safe the package somewhere in downloads with a unique name.
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starrling
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Re: Disabled Clothing : Found 1 More
« Reply #12 on: 2006 May 29, 18:27:26 »
THANKS THIS IS GREAT

thank you simsbaby!
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Ness
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Re: Disabled Clothing : Found 1 More
« Reply #13 on: 2006 May 29, 21:26:30 »
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I can download the second file and extract fine, but the first one is empty - just me?
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Simsbaby
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Re: Disabled Clothing : Found 1 More
« Reply #14 on: 2006 May 29, 22:20:34 »
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Hmm, when I have that happen I drag a file into the folder where the files should be showing up. That works for me.
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Ness
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Re: Disabled Clothing : Found A Hair
« Reply #15 on: 2006 May 30, 21:25:44 »
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Isn't that the same hair that Pescado fixed?
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Ambular
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Re: Disabled Clothing : Found 1 More
« Reply #16 on: 2006 May 30, 22:20:10 »
THANKS THIS IS GREAT

I heard somewhere that there was a way to hide the Maxis clothing that you hate. Does anyone have a walkthrough on how to do that?

I don't really have the patience for a tutorial, so this is just a few simple steps:
1) Find the clothes to hide and their internal name. By far the easiest way to do this is to load CAS in debugging mode and hovering the item: it will report its internal name (something like afhairhatsilly_black or CASIE_ambodytopstupidshirt).
2) Open the skins.package for the right XP in SimPE. You'll know which one to open by the icon in CAS.
3) Open the property set for the internal name from step 1 and extract it.
4) Make a new package in SimPE and add your extracted property set to it.
5) Add '1' to the end of Flags entry. This will usually be 0 or 8, make it 1 or 9. If it is something else just add 1 to it, keep in mind this is hexadecimal counting so after 9 comes A, and after F comes 10.
6) Safe the package somewhere in downloads with a unique name.

Or you could be lazy and just download Jordi's hide-everything mods from MTS2 and edit them to suit.  XD
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BlueSoup
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Re: Disabled Clothing : Found A Hair
« Reply #17 on: 2006 May 30, 23:47:24 »
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Isn't that the same hair that Pescado fixed?


Yes.
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jrd
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Re: Disabled Clothing : Found A Hair
« Reply #18 on: 2006 May 31, 00:21:03 »
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Or you could be lazy and just download Jordi's hide-everything mods from MTS2 and edit them to suit.  XD

Heh. May be more work than you think, since that way around you'd have to delete all property sets for clothing you want to keep.

Back on topic some more, there's more hidden clothing. Like the adult female warrior outfit. Don't bother with all the hair with clone in the name though, those are simply used internally for hat wearing Sims in no-accessory states (underwear/pajamas/swimming outfits). Unhiding them will just cause duplicates to appear.
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Ambular
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Re: Disabled Clothing : Found A Hair
« Reply #19 on: 2006 June 02, 19:23:56 »
THANKS THIS IS GREAT

Or you could be lazy and just download Jordi's hide-everything mods from MTS2 and edit them to suit.  XD

Heh. May be more work than you think, since that way around you'd have to delete all property sets for clothing you want to keep.


Actually I only had to do that for one file (the base game hairstyles, as it happens.)  Then I went through the others, extracted the property sets for the ones I wanted gone, and imported them into that first file.  It did take a couple days but I'm very happy with the results.  :D  *Shuts up now*
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