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Author Topic: OFB - What works, what doesn't  (Read 44021 times)
simmiecal
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Re: OFB - What works, what doesn't
« Reply #25 on: 2006 March 02, 02:50:37 »
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anyone have a problem with just the meshes of cc not working?  All the recolours of Maxis stuff works fine but all my cc for buy/build mode have disappeared except the fences for some strange reason. Huh

If they screwed custom content - I'm not even installing it. Anyone else having this problem?
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Sleepycat
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Re: OFB - What works, what doesn't
« Reply #26 on: 2006 March 02, 02:51:59 »
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sounds like they don't have custom content enabled (or forgot to restart after enabling it)


*could be wrong*
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rome_raven
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Re: OFB - What works, what doesn't
« Reply #27 on: 2006 March 02, 02:57:23 »
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sounds like they don't have custom content enabled (or forgot to restart after enabling it)


*could be wrong*
I enabled my custom content as soon as I saw the box at the beginning and then I saved it so it wouldn't ask to me again Huh
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Sleepycat
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Re: OFB - What works, what doesn't
« Reply #28 on: 2006 March 02, 03:00:19 »
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did you exit the game after enabling? you need to exit and reload the game after enabling or custom content won't work/showup
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simmiecal
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Re: OFB - What works, what doesn't
« Reply #29 on: 2006 March 02, 03:01:00 »
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sounds like they don't have custom content enabled (or forgot to restart after enabling it)


*could be wrong*
I enabled my custom content as soon as I saw the box at the beginning and then I saved it so it wouldn't ask to me again Huh

And then you exited the game and went back in, right? If when you start the game, it doesn't come up with custom content "enabled" already checked, once you make the change to enable it, you have to exit the game and then restart it for the change to take effect.
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Motoki
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Re: OFB - What works, what doesn't
« Reply #30 on: 2006 March 02, 03:13:06 »
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That's fine. As penance for admitting that, I require you to post like a pirate for the rest of the week. Arr!

ARRRRRRRRRRRRRR!!!!
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BlueSoup
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Re: OFB - What works, what doesn't
« Reply #31 on: 2006 March 02, 03:13:46 »
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Hey Motoki.  Smiley  Good to see you.

Arrr...
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seventhson
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Re: OFB - What works, what doesn't
« Reply #32 on: 2006 March 02, 03:16:33 »
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Welcome back Motoki!

To my great delight, the kitten killer appears to be present and correct. Woohoo! It doesn't like some of JM's hacks, but since they're on the 'dirty' hack list my next step is gonna be removing all of the 'dirty' ones and seeing whether lots start hanging again. And whether the loss of some of the Awesomeness is going to make me go on a killing spree (Veronaville's my testing grounds, I'll be quite happy if it blows up).

Edit: Spoke too soon. Spoke muuuuuuuch too soon. Lots are not hanging, but Sims are frozen and nothing can be selected. Damn it!
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rome_raven
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Re: OFB - What works, what doesn't
« Reply #33 on: 2006 March 02, 03:17:31 »
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I installed my game.  Started a family but it didn't save.  At the first play, I turned ON cc.  My computer got restarted and I started OFB again and found majority of my cc except for the custom meshes for Build/Buy Mode.  I'll try it again one more time to be sure but I am so happy I didn't try it on one of my existing families
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cabelle
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Re: OFB - What works, what doesn't
« Reply #34 on: 2006 March 02, 03:19:25 »
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That's fine. As penance for admitting that, I require you to post like a pirate for the rest of the week. Arr!

ARRRRRRRRRRRRRR!!!!

I'm probably not the only one who would find a peeing pirate nanny hilarious. Shiver me timbers!
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Motoki
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Re: OFB - What works, what doesn't
« Reply #35 on: 2006 March 02, 03:43:26 »
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Walk the plank or it's puddles for you!

Oooh, 97.8% done, I guess I will get to experience the joy of my hacks being broken very soon.  Tongue
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J. M. Pescado
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Re: OFB - What works, what doesn't
« Reply #36 on: 2006 March 02, 03:48:01 »
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Or you could wait until tomorrow when the important stuff receives updates.
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miramis
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Re: OFB - What works, what doesn't
« Reply #37 on: 2006 March 02, 03:49:10 »
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Walk the plank or it's puddles for you!

Oooh, 97.8% done, I guess I will get to experience the joy of my hacks being broken very soon.  Tongue

*snorts tea*  Would you people stop making me laugh unexpectedly like that!
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gypsylady
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Re: OFB - What works, what doesn't
« Reply #38 on: 2006 March 02, 03:53:07 »
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Ok so far in my game I am useing no hacks except Quaxi's blur remover which is working just fine.Went into a house no one was moveing they were froze used testing cheats and it said error in a table so I hit delete and everyone started to move so it was all good in there from that point on. checked all my custom content and it was there.  All recolors were there. buy and build mode worked just fine.Went to the newshopping district and wasable to go into one of theoccupied houses and everything there was fine. So far everything seems to be working ok.Have not tried to actually play yet am just kind of checking things out.
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rome_raven
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Re: OFB - What works, what doesn't
« Reply #39 on: 2006 March 02, 04:27:12 »
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I installed my game.  Started a family but it didn't save.  At the first play, I turned ON cc.  My computer got restarted and I started OFB again and found majority of my cc except for the custom meshes for Build/Buy Mode.  I'll try it again one more time to be sure but I am so happy I didn't try it on one of my existing families

I started it up and I got it to work with all of my custom contents (no including hacks)  Thanks for the help
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idtaminger
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Re: OFB - What works, what doesn't
« Reply #40 on: 2006 March 02, 04:30:28 »
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Or you could wait until tomorrow when the important stuff receives updates.

Does the romancemod fall under "important"? I honestly need this hack more than anything. And it took so long for it to be updated for NL. Sad
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skandelouslala
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Re: OFB - What works, what doesn't
« Reply #41 on: 2006 March 02, 05:21:44 »
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I've been doing some quick testing and so far this is what I've discovered:

I'm sorry I don't remember where I got everything from, you bet though that I'll be figuring it out and looking for updates though *heh*

nokicktrash: seems to be working fine

Permafridge: no longer works, probably has something to do with the new fridge options...this one is much needed if you plan on running a successful bakery business.

noemptypotty: Works

assignable cribs: works

Monique's Computers: Doesn't take in account the business options...still appears to work otherwise

Firemod:  I'm not sure if this is working or not.  It didn't appear to be at first.  I set a few more fires and every once in a while a sim would run up and try to put it out, but it wasn't as instant as it was pre- OFB.

nowhatsthis:  working

cribsleepnight: working

marriage-traditional: I have it in and it's not causing any problems..I don't really see how it could but I haven't been able to make sure it's working correctly.

Eldersleepthrunight: working

LTWvariety: seems to be working

quaxi's censor mod: working

TJ's Casual romance: working

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skandelouslala
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Re: OFB - What works, what doesn't
« Reply #42 on: 2006 March 02, 05:33:25 »
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Some other stuff I have that I haven't put back in yet... most I'm not worried about..others are things like death fixes and move out bug fix...waiting to make sure they're okay in the long run and needed

phone hack...need it but not going to bother testing right now since there are new phone options

Inteen (prays for update) but not going to bother testing now either....Insim..assuming it will be updated as usual and will wait although I am dying w/o it hehe

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simmiecal
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No kittens within five miles of my house! :)


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Re: OFB - What works, what doesn't
« Reply #43 on: 2006 March 02, 05:41:55 »
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I think the first four and cribsleepthrunight are Inge's at Simlogical.
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twojeffs
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Re: OFB - What works, what doesn't
« Reply #44 on: 2006 March 02, 05:50:23 »
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Welcome back Motoki!

To my great delight, the kitten killer appears to be present and correct. Woohoo! It doesn't like some of JM's hacks, but since they're on the 'dirty' hack list my next step is gonna be removing all of the 'dirty' ones and seeing whether lots start hanging again. And whether the loss of some of the Awesomeness is going to make me go on a killing spree (Veronaville's my testing grounds, I'll be quite happy if it blows up).

Edit: Spoke too soon. Spoke muuuuuuuch too soon. Lots are not hanging, but Sims are frozen and nothing can be selected. Damn it!

Inteen is most assuredly NOT compatible. The list of changed code is long and ugly. Insim (at least the dest version) is clean according to the autoscan.
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Lackey
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Re: OFB - What works, what doesn't
« Reply #45 on: 2006 March 02, 05:58:57 »
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I have insiminator in and it is working just fine in my game. That was one I had to try. I also have no punch you punch me no pillow fights no playredhands no gizmo wants
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gypsylady
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Re: OFB - What works, what doesn't
« Reply #46 on: 2006 March 02, 06:21:41 »
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There is a new annoyance resurrected from Sims1.... Rock paper scissors is back.
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sanmonroe
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Re: OFB - What works, what doesn't
« Reply #47 on: 2006 March 02, 06:24:33 »
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I have insiminator in and it is working just fine in my game. That was one I had to try. I also have no punch you punch me no pillow fights no playredhands no gizmo wants

The insiminator and inteen are apparently shutting down pie menu options in the new parts of the game (and probably breaking much more on the side).

The results are starting to come in. The first one was about not being able to mass cook anything.
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Lackey
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Re: OFB - What works, what doesn't
« Reply #48 on: 2006 March 02, 06:38:49 »
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inseminator has a post for bugs and so far they say it is fine inteen not fine at all
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Ambular
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Re: OFB - What works, what doesn't
« Reply #49 on: 2006 March 02, 06:42:07 »
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Anybody got a definite yea or nay on custom careers or foods yet?
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