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 71 
 on: 2022 December 05, 01:23:50 
Started by ANoob - Last post by J. M. Pescado
I have not currently implemented any method of doing this, because I wasn't aware that NRAAS story progression was "world specific". Since it makes no sense to have two story progression drivers running and fighting each other, I simply reasoned that if you installed NRAAS, you clearly wanted that one.

What do you even mean by this, anyway? You mean you have different saves in different worlds?

 72 
 on: 2022 December 04, 16:12:09 
Started by ANoob - Last post by ANoob
I want to enable awesomemods story driver while still having installed nraas story progression(disabled on the world I want to have awesomes story driver), I am wondering if I can enable it without removing the other one so I can switch between worlds(with different story drivers).

 73 
 on: 2022 August 30, 16:51:57 
Started by Ubercuber - Last post by Ubercuber
Im kinda trash at coding and whatnot so the possibility that I would even be possible to fix them is between 0 and minus and infinity. Hence, might ask here since these forums basically created the standard store fixes that are used today.

I guess a lot of people already know that the store bunk beds act very weirdly. Both the double bed and only top bunk act weird, they create like a copy of itself in the same place when reloading a save, and the top bunk version seems to be more like an afterthought than intended cause they have no name or description only a price tag in the catalogue.

Has anyone attempted to find a solution to this before, whether it was proven impossible or not.

Also not sure if this is all bunk beds but seems like it, at least the hideaway bunkbed and the one from the futuristic set.

 74 
 on: 2022 August 18, 00:38:41 
Started by Ubercuber - Last post by J. M. Pescado
So Ive got pedophilia off, nothing I really want in my game. I still see the break up option such as "break up text" between my teen sim and the partner who grew up into an adult. While the romantic interactions are off, the break up option is available. Will it be considered like a romantic interaction between a teen and adult and crash my game or was it left available with intention?
If an action is illegal, it should be marked with the handcuffs, so I don't think this one is flagged as romantic, seeing as it's the opposite thereof. But if anything happens, let me know, because it should be totally okay to break up with someone for being 12.

 75 
 on: 2022 August 18, 00:33:47 
Started by Ubercuber - Last post by Milhouse Trixibelle Saltfucker III
It wouldn't crash your game regardless. All the code in the mod is still accessible, so even if it did somehow trigger something from that feature (which I doubt), it would work fine. You can infer this from the fact that people used to complain that awesomemod gave their pedo sims the pedo trait even when they used other pedo mods instead.

You found a bug in SMF, though, that's neat.

 76 
 on: 2022 August 17, 21:06:30 
Started by Ubercuber - Last post by Ubercuber
So Ive got pedophilia off, nothing I really want in my game. I still see the break up option such as "break up text" between my teen sim and the partner who grew up into an adult. While the romantic interactions are off, the break up option is available. Will it be considered like a romantic interaction between a teen and adult and crash my game or was it left available with intention?

Thanks

 77 
 on: 2022 July 26, 08:31:11 
Started by Ubercuber - Last post by Ubercuber
In theory, there was nothing actually changed in the Steam version, so yes. However, I obviously do not have the Steam version to test it with.

Thanks for your response. I just found this while searching around (on the nraas forums this time), does it seem plausible?

"There are no game related issues caused by the core version mismatch provided you are actually on 1.66, 1.67, or 1.69 and using a Core Mod designed for any of these. It doesn't matter whether you are running 1.67 (Origin/disc), 1.67 (Steam), or 1.69, the game files are exactly the same except for the final build number which is what the mismatch error is reporting on.

The Feb 2017 update to Awesome was indeed for 1.69 compatibility, all it does is get rid of the core version mismatch error for those on that patch. I don't think the same was ever done for the Steam version.

As long as you are certain that you are not really running a Core Mod designed for an earlier than 1.66 patch level (so that's 1.63 and prior), it is safe to dismiss the version mismatch warning and play on. The tricky part is that when the game minimizes to the task bar instead of displaying the error, some players find that they have no way to bring it back up again and dismiss the warning so the mod becomes unusable for them."

The post was from 2017 so not sure how valid it is (if it is)

 78 
 on: 2022 July 25, 12:55:23 
Started by Ubercuber - Last post by J. M. Pescado
In theory, there was nothing actually changed in the Steam version, so yes. However, I obviously do not have the Steam version to test it with.

 79 
 on: 2022 July 22, 21:14:53 
Started by Ubercuber - Last post by Ubercuber
Hello, its me again!  Wink

This is something I never really realized until I stumbled upon a post from a few years ago which mentioned that the mod wasnt technically compatible with steam 1.67. Since I play using steam this kinda interested me. I've been using the mod and it seems like the mod works (I can use commands like "backtowork" and options I put in the manual config seem to take effect such as the fulfill wishes without locking etc) I mean I've been here asking questions for a while now which I wouldnt do if the mod didnt have some effect. I was just wondering perhaps there is a mismatch and it is causing issues that I dont realize. The posts that I found werent 100% clear some said it wasn't compatible and some said there is technically a mismatch but since disc, steam, origin work similarly and any warning can be avoided.

What is the truth?

 80 
 on: 2022 June 12, 10:04:44 
Started by J. M. Pescado - Last post by Ubercuber
Are you using previous gigs that were on the buffer, or are you looking at newly-generated ones post-update?

Newly generated ones, but I forgot to try in a new save. I'mma go and do that as well to make sure. Thanks!

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