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| | |-+  SimPE Must Be Destroyed!
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Author Topic: SimPE Must Be Destroyed!  (Read 82346 times)
J. M. Pescado
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Re: SimPE Must Be Destroyed!
« Reply #75 on: 2007 April 06, 16:21:25 »
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Peter and I have the theory that Maxis are using SimPe nowadays.
Doubt it. Otherwise their code wouldn't still be spaghetti.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Re: SimPE Must Be Destroyed!
« Reply #76 on: 2007 April 06, 20:22:26 »
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How would you know how good Edith is or isn't, given that you don't have it?

I read the wiki those Uni professors tossed together. The screenshots tell you plenty. Edith uses flowchart arrangements in place of properly coded lines. Then, to edit their "nodes" of code you have to navigate multiple pop-up dialogs. Retracing through your code is tedious work. To do unit testing is impossible. Want to experiment with some test data? Forget it. Debugging is all done with assert-style breaks while running a possibly broken engine.

Add to all that the arbitrary resyntaxing of each particular version of Edith with one kludge on top of another, and I can say without any shred of doubt that Edith is crap.

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wes_h
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Re: SimPE Must Be Destroyed!
« Reply #77 on: 2007 November 15, 05:09:27 »
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In spite of the necromancy warning, wes_h says:

Christianlov popped out of the ether and posted a program he called CL tool, which is pretty much like SimPE was around version 0.12. It has some promise.

See his post at: http://www.modthesims2.com/showthread.php?t=257487
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Inge
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Re: SimPE Must Be Destroyed!
« Reply #78 on: 2007 November 15, 10:14:57 »
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Lol I thought this thread might suddenly come to life  Cheesy
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Re: SimPE Must Be Destroyed!
« Reply #79 on: 2007 November 15, 18:32:16 »
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Oh yeah. He PMed me about this a while back. It's good to see he was serious about it.  Grin
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