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MaximilianPS
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Shops, yes shop again *expoding head*
« on: 2007 December 13, 18:49:15 »
THANKS THIS IS GREAT

1) i've made a sim, A-Sim
2) he have purchased a community lot to build his shop
3) the builded shop have some some toys and robots, every objects are marked in yellow with the proper tool to sell the stuff to the other sims
4) he have placed open/closed sign and a cash-register

then the sims go back to his home, pickup the phone and sell his community lot...

The B-Sim go on the ex A-Sim community lot to purchase a toy.. but the toy are unsellable Sad
and the same appen with cake and groceries in general, also with the rest of the craftable objects and not.

actually i've all expansions and stuff installed (*teen included)
any solution  Huh
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mamainred
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Re: Shops, yes shop again *expoding head*
« Reply #1 on: 2007 December 13, 20:05:56 »
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You have to have a Playable Sims own the lot & hire employees to run it.
All you did was set up a store, that know one owns now, so it is not usable
by other sims.
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Gwill
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Re: Shops, yes shop again *expoding head*
« Reply #2 on: 2007 December 13, 20:09:31 »
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I usually make dummy sims to make some craftables and run the business up a few levels, then turn them into townies using one hack or another.  Works like a dream.
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ApatiaMax
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Re: Shops, yes shop again *expoding head*
« Reply #3 on: 2007 December 13, 20:14:10 »
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Gwill can you be a bit more specific ?
i've made it just yesterday and i've made the sims as townies with insimenator (family trees) but when i've gone back to the hood the plumbob was there and the sims was been playable too, maybe family trees failed


*edit*
here the insim. family Tree works fine.
but on the house now there is a bag, and the lot isn't visitable.



so i suppose that i've to use a community lot ?
« Last Edit: 2007 December 13, 21:56:21 by ApatiaMax » Logged
J. M. Pescado
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Re: Shops, yes shop again *expoding head*
« Reply #4 on: 2007 December 13, 22:02:07 »
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Do not sell an ownable business, or it will lose all of its ownable shop attributes. Never sell an ownable business "back to the community" unless you want it destroyed.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ApatiaMax
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Re: Shops, yes shop again *expoding head*
« Reply #5 on: 2007 December 13, 22:19:15 »
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indeed we haven't to sell the shop/activity but just to convert the dummie sim in a townies Wink
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gethane
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Re: Shops, yes shop again *expoding head*
« Reply #6 on: 2007 December 14, 00:08:13 »
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so does the stock magically restock every trip?
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Gethane Sims
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ApatiaMax
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Re: Shops, yes shop again *expoding head*
« Reply #7 on: 2007 December 14, 00:16:38 »
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actually i cant visit the community lot, the game crash everytime that i visit it  Cry
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Emma
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Re: Shops, yes shop again *expoding head*
« Reply #8 on: 2007 December 14, 07:30:39 »
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Bulldoze and replace with a clean, unplayed, backup copy. You do have one right? Never sell back to community via phone. Sell to townies if you must.
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ApatiaMax
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Re: Shops, yes shop again *expoding head*
« Reply #9 on: 2007 December 14, 13:19:25 »
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Bulldoze and replace with a clean, unplayed, backup copy.

already made it, the backup restoration Wink

You do have one right? Never sell back to community via phone. Sell to townies if you must.

uhh.. brilliant i'll try it now ! Cheesy
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MaximilianPS
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Re: Shops, yes shop again *expoding head*
« Reply #10 on: 2007 December 14, 17:31:12 »
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indeed it works Smiley
thnx emma, but how do you convert a sim into a townies without insimenator  Huh
« Last Edit: 2007 December 14, 18:10:05 by MaximilianPS » Logged
Gwill
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Re: Shops, yes shop again *expoding head*
« Reply #11 on: 2007 December 14, 18:33:51 »
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Use inge's shrub/cat or the townie tree/gun.
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ApatiaMax
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Re: Shops, yes shop again *expoding head*
« Reply #12 on: 2007 December 15, 13:28:04 »
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the tree/gun made create new townies/npc/special character but i can't found an option to made an existent townies as a sims, and that's why we use family tree
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MaximilianPS
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Re: Shops, yes shop again *expoding head*
« Reply #13 on: 2007 December 15, 14:39:50 »
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nope, on the riffle there is the command "Make into townies" but it didn't work Huh
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J. M. Pescado
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Re: Shops, yes shop again *expoding head*
« Reply #14 on: 2007 December 15, 14:41:25 »
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Do not attempt to move a business owner to a different family, or else you will mess up the business information tokens and leave debris in your neighborhood files. The Lot Debugger can help you transfer this if you are moving to a different playable family, but it does not work if you try to move them into a nonplayable family.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Gwill
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Re: Shops, yes shop again *expoding head*
« Reply #15 on: 2007 December 15, 15:06:38 »
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the tree/gun made create new townies/npc/special character but i can't found an option to made an existent townies as a sims

I found Make into townie... with no problems.

I'm absolutely sure it's worked for me.
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MaximilianPS
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Re: Shops, yes shop again *expoding head*
« Reply #16 on: 2007 December 15, 15:36:39 »
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weird here it didn't work Sad
maybe 'cause  the localization ... or maybe some hacks, i'll test it again with a clean download folder, thnx anyway  Wink
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