More Awesome Than You!

TS2: Burnination => Peasantry => Topic started by: Marhis on 2006 December 18, 23:16:54



Title: Weivtnasaelp: a reversed Pleasantview
Post by: Marhis on 2006 December 18, 23:16:54
UPDATED 2009-04-03

Weirder than Strangetown, all the Pleasantview inhabitants changed sex: Don Lothario is a gorgeous sexy girl, now, Brandi Broke an handsome guy, and so on.

(http://www.fantasiadomain.com/sims2/pleasantview/reversed/pics/N020_Neighborhood.png)

Fixed and improved version.

Full Pleasantview neighborhood (N001). I stripped away only the .reia file (the flyby movie), to shrink better the archive. This hood is the original unloaded one you may find in the game folder (TSData/Res/UserData/Neighborhoods/), only edited in SimPE. It's ok even for base game only, no EP. Plus, in this way all the townies are yet unemployed, and they will pick random job and skills only when loaded by the game the first time.
(http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif) I didn't renumber the neighborhood because of possible issues with cloned hoods, according to Pes' warning.


Converted characters: all the playables, all the townies, all NPCs except:
- Unique (Grim Reaper, Therapist, Hula Zombie, Pollination Tech, NPC car)
- Social Bunnies (that would be pointless)
(http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif) - Nannies, Headmasters and Repo Men are converted as well. New NPCs of these types will spawn in the usual gender anyway.

All characters wear Maxis base game clothes, makeup and hair, now.
Not changed: names, for recognizability (you may rename them easily with boolprop cheat, or many hacks, according to your taste).
(http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif) Added updated portrait thumbnails.


Fixed:(http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif)
- Gender preferences, made consistent.
- Dummy characters removed, memories fixed for story consistency, actual dead characters relinked.
- Dangling SWAFs and Relationships cleaned up.


Known unsolved issues:
- Female romance sims walk sexy like romance males do.
- Thumbnails have often a black background (fixable with thumbnail refresh).


Link to download:
    Weivtnasaelp 7-zip (http://www.fantasiadomain.com/sims2/pleasantview/reversed/N001.7z) (27.6 Mb).(http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif)
    Weivtnasaelp .rar (http://www.fantasiadomain.com/sims2/pleasantview/reversed/N001.rar) (41.1 Mb).(http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif)

As the hard work was done yet, somebody may find useful to have original and reversed saved sims, for various reasons, so I put them online too:
- Original whole population (http://www.fantasiadomain.com/sims2/pleasantview/original/Pleasantview-crew.zip) (20 Mb)
- Original NPC only (http://www.fantasiadomain.com/sims2/pleasantview/original/Pleasantview-NPC.zip) (8 Mb)
- Original playables only (http://www.fantasiadomain.com/sims2/pleasantview/original/Pleasantview-Playables.zip) (4.5 Mb)
- Original townies only (http://www.fantasiadomain.com/sims2/pleasantview/original/Pleasantview-Townies.zip) (7 Mb)
- Reversed whole population (http://www.fantasiadomain.com/sims2/pleasantview/reversed/Weivtnasaelp-crew.zip) (21 Mb)
- Reversed NPC only (http://www.fantasiadomain.com/sims2/pleasantview/reversed/Weivtnasaelp-NPC.zip) (8.7 Mb)
- Reversed playables only (http://www.fantasiadomain.com/sims2/pleasantview/reversed/Weivtnasaelp-Playables.zip) (5 Mb)
- Reversed townies only (http://www.fantasiadomain.com/sims2/pleasantview/reversed/Weivtnasaelp-Townies.zip) (7.7 Mb)
- All the sims in updated version (http://www.fantasiadomain.com/sims2/pleasantview/reversed/Reversed-all.rar) (11 Mb)(http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif)



Package files are named after the character, so it's easy to pick right ones.

Many thanks to Theo: his Alternative SimSurgery plugin for SimPE was essential for this project.
(http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif) Many thanks to all you who played the old version and pointed me in the right direction.

Original Podium discussion: http://www.moreawesomethanyou.com/smf/index.php?topic=6697.0



Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: jrd on 2006 December 18, 23:40:58
The main rar does not work for me. Downloaded thrice using two browsers, and it comes up corrupt each time. 34.7 MiB (36,384,764 bytes) downloaded.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: dizzy on 2006 December 19, 00:39:08
What? No repo women? No male social workers? No male nannies?


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: J. M. Pescado on 2006 December 19, 00:40:16
Those combinations appears to be broken if you feed them into the game. Headmasters, Social Workers, Repomen, and nannies all appear to be gender-locked.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: dizzy on 2006 December 19, 00:41:05
Bushwah. I've made all those before and they work fine.  :P


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Marhis on 2006 December 19, 02:47:45
The main rar does not work for me.
Darn. Re-rarred and re-upped, maybe it went corrupted the first time. Addeed a zip version, larger but just in case.

Bushwah. I've made all those before and they work fine.  :P
I was not sure about, for the reasons yet expressed by Pescado, but if you say it worked, I might give it a try. Or leave the gender unchanged and operate the surgery... creepy but funny- :P


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: dizzy on 2006 December 19, 12:26:06
Maybe you should use 7-zip. It's free and supports all the modern platforms.

Certain NPCs are gender locked when you *create* them. After that, they're fair game AFAIK. Just don't mess with the unique ones like Grimmy or Crumplebottom, etc.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Rose Outlaw on 2006 December 19, 13:55:33
Sorry to report that the main RAR still seems corrupted.
Just downloaded it and WinRar reports "unexpected file end" error.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Elven Ranger on 2006 December 19, 14:21:35
yup, RAR is corrupted .... trying the zip now :)


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Marhis on 2006 December 19, 14:54:07
Darn, really. I'm not a windows user, so maybe I make some mistake somewhere in winrar. I'm trying 7-zip now, thanks for the input.

P.S. You may find in zip archive some weird files, like .DS_Store, or ._MAC_OS_X_something: don't worry, they're useless an may be safely deleted or else. They're some invisible files Mac system use to cache and display folder contents; I'm trying to tune my system to zip without including these stupid files, but sometimes still happens.

ETA: substituted rar with 7-zip. Wow, it shrinks like a charm.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Rose Outlaw on 2006 December 19, 15:51:47
"N020.7z is not supported archieve"
Sorry. :(


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: jrd on 2006 December 19, 17:51:52
7zip also corrupted… trying the zip now.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: jrd on 2006 December 19, 18:14:07
The zip works. Thanks for all the effort you put in this :)


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Madame Mim on 2006 December 19, 22:24:07
I'm having great fun playing with this, but thought you might like to know that all the gender preferences are 'wrong'. ie Don Lothario still likes women (although he keeps his/her Dina/Nina/Cassandra/Kaylynn loves (s)he has no desire to do anything with these Sims (although (s)he does think Darren Dreamer is pretty sexy). The same with all the other Sims.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: jrd on 2006 December 19, 22:31:50
Use the ACR 'hood gender setter to make everyone straight :)


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: lemmiwinks on 2006 December 20, 02:52:01
Use the ACR 'hood gender setter to make everyone straight :)

Wouldn't that defeat the purpose?


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: BeckerCheez on 2006 December 20, 03:05:54
I went into SimPE and reversed the attraction meters to reflect the Sims' new genders.  Not sure if that did anything, but Cassius Goth and Donna Lothario got hitched!   :o

Though Donna appears to be a bisexual in that she loves guys and dolls.  Oh boy...


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: aussieone on 2006 December 20, 03:13:22

Though Donna appears to be a bisexual in that she loves guys and dolls.  Oh boy...

In my original Pleasantview, Don is a total slut who likes the boys as well as the girls.

Some things never change no matter what.  ;)


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Marhis on 2006 December 20, 15:49:30
Good point; I've noticed that usually married couples have gender preferences setted (and in this case inverted, true, I didn't thought of it) but the others don't, even if they have some crush or else here and there. But I may be wrong: I didn't pay too much attention, because I usually set it on the fly, or with ACR.

Archives: definitely I have to be something broken on my Windows itself. If somebody wants to try, I substituted old 7z with one archived with the corresponding Mac utility, instead of Win one. It's a bit larger (26 Mb rather than 22).
For the old rar and 7z, I don't have a clue: I tried dearchiving againg with winrar and no errors shown, plus an integrity check made on 7z seems ok. So, maybe the culprit is something deeper in my Win XP itself.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: jrd on 2006 December 20, 16:24:35
Or it is your uploading. Did you use FTP to upload, and if yes, did you remember to  set it to binary mode? Most archives can get corrupted if upped as ASCII.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Marhis on 2006 December 20, 16:27:43
Yes, I used ftp and checked binary mode. Tried to redownload and dearchive and it worked, so it has to be something on my windows setting, I guess, because it seems that I'm the only one able to open those archives.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: aussieone on 2006 December 20, 22:03:47
Pleasantview hasn't been so much fun since I've started playing this  :D

*Presses the baaah button for Marhis


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: kewian on 2006 December 21, 16:45:48
I cant get this to show up in my game. could someone please give me quick description of how to put it in. i placed it in the  your documents /ea games.......neighborhoods section. I must have borked something up or forgotten something.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Rose Outlaw on 2006 December 21, 21:54:44
Kewian, perhaps it unpacked in a subfolder?
The location you put it in is pretty fine, so it should show up... NeighborhoodManager.package does regenerate as well, doesn't it?

About the concept:
I had never imagined that some sims would look so much better as opposite gender.
Hell, I don't want to take my eyes of John Burb now... well, he always was my pretty boy in Pleasantview, but he's an extremely pretty lady. :D


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: CrabOfDoom on 2006 December 29, 21:40:03
I'm dyin' for this zip to finish downloading!  ;D I'll have to extract some of the BWV people to add in, as well. I'm suddenly morbidly curious about what Malcom Langraab IV would look like as a woman...


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Lixa on 2007 January 02, 13:47:24
I love the idea! I just really dont know ...

... if I download the reversed one do i have to download the original one again? Because I want both.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Marhis on 2007 January 03, 01:07:55
... if I download the reversed one do i have to download the original one again? Because I want both.

Go ahead, no problem: it's a completely indipendent neighborhood; when you unzip it, you'll see a folder named "N020", so unless you created 20 neighborhoods already, there's no way to overwrite.  ;)


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Lixa on 2007 January 05, 21:03:57
XD Thanks, I'm downloading it - however it may take up some space :S Lol! If it takes up too much I'll just have to try and delete it. :)

Thanks for creating it for us all! :D

Edit: ... what do you do once you've downloaded?


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Madame Mim on 2007 January 06, 02:23:56
You download it. Unzip it. Remove the funny extra files (or, at least, that's what I did for windows) and place the N020 folder into your Neighbourhoods folder. The next time you play the game you should see an extra Neighbourhood option.

PS Has anybody else noticed that since Pets (maybe before also, but definately since Pets) Neighbourhood numbers get reused by the game where as before it would simply use the next in the sequence when creating a new Neighbourhood?


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Lana B on 2007 January 06, 02:33:06
I only have up to NL and it does that in my game.
I just had a thought after I typed that. I don't create a lot of 'hoods but with a sparkly new install, I deleted the default hoods unplayed so that may have something to do with my first hood being N001.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Madame Mim on 2007 January 06, 05:08:39
Well, if ever you have n001 n002 n003 and delete n002 let me know if the next hood you make is n002 or noo4. It's definately re-using numbers in Pets and not in my Numenorian basegame.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: jrd on 2007 January 06, 05:52:51
My game reuses numbers, but not within a session. Meaning, if I have N001, N002, and N003 and delete N002, my next 'hood will still be N004. But if I quit after deleting N002 and start again, the new 'hood will be N002.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Lixa on 2007 January 06, 15:14:00
I am very dumb - how do you unzip it? (and remove extra "funny files"(?))

I can't wait to play the new neighborhood! XD *excited!squee*


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Marhis on 2007 January 07, 03:57:58
Winrar (http://www.rarlab.com/download.htm) to unzip if you are on Windows, The Unarchiver (http://wakaba.c3.cx/s/apps/unarchiver.html) if you're on Mac.

The funny files are some cache files the Mac OS use to display folders content, and which sometimes went archived with the rest. In Mac they're invisible, but in Windows will show like .DS_Store and ._MAC_OS_X_something. You can delete them if you wish, but even if you don't, they're totally harmless, both in Mac and Win, don't worry ;).


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Marhis on 2007 January 25, 16:35:27
A side-update; I'm refining some details in this project: addeeded custom pics for old Pleasantview Weivtnasaelp story correction.
No need to redownload the neighborhood, just the pics - if you want custom ones; N020_neighborhood.png is the "title" pic, and may overwrite the old one, so you'll see the custom, instead, in neighborhood browser.

The others are in <path to documents folder>/EA Games/The Sims 2/Neighborhoods/N020/Storytelling/. If you didn't deleted the preinstalled ones, just copy and paste the corresponding pics over the elders ones in any graphic program. If you have new stories already, use them if you wish for whatever use you want.

(http://www.fantasiadomain.com/sims2/pleasantview/reversed/pics/N020_Neighborhood.png)

(http://www.fantasiadomain.com/sims2/pleasantview/reversed/pics/snapshot_broke.png)

(http://www.fantasiadomain.com/sims2/pleasantview/reversed/pics/snapshot_caliente.png)

(http://www.fantasiadomain.com/sims2/pleasantview/reversed/pics/snapshot_goth.png)

(http://www.fantasiadomain.com/sims2/pleasantview/reversed/pics/snapshot_lothario.png)

(http://www.fantasiadomain.com/sims2/pleasantview/reversed/pics/snapshot_pleasant.png)



Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Sapnish on 2008 February 12, 19:42:59
 ;D this is nifty. (Yeah, I'm late on the wagon, shush)

I assume it's perfectly feasible to use your reversed townies to replace the default pleasantview townies, yes? If this is true...how would I do it without breaking my game?


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Lilwen on 2008 February 12, 20:29:44
This looks like fun, I will try it out tomorrow.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Lorelei on 2008 February 13, 15:25:11
Marhis hasn't been seen in weeks, if not months, and this thread has been dead for over a year.

Please don't ignore the NECROMANCY warnings, guys.

Feel free to start a new thread in the correct forum.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Madame Mim on 2008 February 14, 01:04:16
In which case I will just answer the conversion question for him and hopefully head off the need to start a new thread on the subject.

Read SaraMK's thread on merging the hoods. There's a section on replacing the ID number of the Neighbourhood. Basically you need to copy the Neighbourhood number out of the default template PleasantView (N001) and replace WeivTnasaelp's ID number with it. Renumber all of WeivTnasaelp's N020 files & folders to N001. Then back up the template N001 and put in WeivTnasaelp. Any new hood created will get the reversed Townies etc.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: missaaliyah on 2008 March 02, 22:31:46
 ;D  it is fun to play this hood.

Don is Donna
Cassandra is Cameron
Mortimer is Margaret
Alexander is Alexandra
Nina is Nico
Dina is Deano
Brandi is Brandon
Dustin is Dusty
Beau is Belle
Daniel is Daniela
Mary-Sue is Matthew
Lilith is Lance
Angela is Aaron

I havent play the other families yet, but its fun.  Change the names either with Insim or Boolprop if you have Free Time.  Once you change the look with make over the thumbnail changes.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Marhis on 2009 April 04, 20:22:22
Fuck the necromancer :P.

Posting because of a big redo of this stuff. Original post updated to reflect the news.
More infos also in my LJ (http://marhis.livejournal.com/4200.html).


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: professorbutters on 2009 April 06, 18:22:39
Baaaah.  I will be using this soon.  I've already updated all the names.  Ben Long really does look nice as a girl.  I wish I could say the same of Godiva Gilscarbo.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: rufio on 2009 April 06, 18:56:13
I was bored of my Pleasantview (and I kind of suspect I may have fucked it up a long time ago by accident), so I deleted the N001 folder and replaced it with yours - however, I noticed that the Brokes all have a memory of "$Subject Died" rather than "Skip Died" and AFAIK this is a Bad Thing.  Is this a problem with your hood, or did I mess up installing it?


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: professorbutters on 2009 April 06, 19:28:20
Rufio, that's very odd.  I'm actually using the earlier version, which was labelled as N020, and I checked "Brandi's" memories.  It definitely says "Skip Died," with a picture of Skip.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: J. M. Pescado on 2009 April 07, 08:18:47
This issue is caused by the fact that there are two duplicate "Skips", and if you purge the False Skip, you have to repoint the memory to the True Skip. Otherwise, memories pointing to the False Skip now point to a nonexistent NID.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Marhis on 2009 April 07, 21:45:48
This issue is caused by the fact that there are two duplicate "Skips", and if you purge the False Skip, you have to repoint the memory to the True Skip. Otherwise, memories pointing to the False Skip now point to a nonexistent NID.

Yeah, that's why I repointed the memory to the true skip. I wonder if I did something wrong in the reupload, like, uploading a wrong rar. *goes checking*

EDIT:

Ok, I checked. It's weirder than I thought.
The memory has the correct pointing, in SimPE everything seems ok, in game it's $subject. The same is for Michael Bachelor, apparently; Darleen Dreamer is, instead, fine.
It seems that both Skip and Michael character files got borked (or already were) - the N001_User00090.package and N001_User00156.package: they have lost the fallback GUID and some other data in the OBJD are all 0x0; SimPE throws a fit if I click on the OBJD resource.
I reinserted the correct data in place, saved and re-check in SimPE: fine. Loaded the hood, still $subject; reopened in SimPE, they aren't there anymore.

Now I really don't know WTF to do, except for NOT resurrect Skip or Michael.
*returns to fiddle more*


EDIT2: On a side note, did anyone noticed before that the "Voice Type" value is always exactly the same of the guid_1 in sims' character file? Maybe it's NOT the voice type, after all?



Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: rufio on 2009 April 08, 15:39:20
Will this also cause problems if Brandi has his baby, since it is supposed to be genetically related to Skip now?


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Marhis on 2009 April 08, 16:45:47
Very good point; I guess I'll have to try and then see what happens: the DNA is stored in the neighborhood file,  while the facial features are in the (borked) character file.
I still hope I can manage to fix it, though.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: svic on 2009 April 13, 12:15:30
The baby's father in my game is the Therapist. How can I fix that?


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Marhis on 2009 April 14, 16:03:29
*sigh* ok, I checked and apparently both Skip and Michael Bachelor are borked: whatever I try, I'm not able to repair them. Checking the various backup I made during the conversion process, their character file got borked during the surgery. The rest of the hood seems ok. I would suggest, then, to not resurrect Skip or Michael, and kill the pregnancy token in Brandi; let their dead character files rest in peace (*pun!*).

In the meantime, I'm restarting the hood conversion from an earlier backup, so I can reapply the surgery again and see if this time those files go out fine or it's some sort of embedded major issue with the hood.

The baby's father in my game is the Therapist. How can I fix that?
Argh. Well, the best and safer option would be delete2 (http://www.moreawesomethanyou.com/smf/index.php/topic,6205.0.html) the baby and adjust the story accordingly (kidnapped by gnomes or something). If not, sever the family ties with SimPE or in game with the Sim Blender (http://www.simbology.com/smf/index.php?topic=20.0). I'm not sure if the baby really has inherited the Therapist's traits or if it's a simple placeholder due to the borkiness; I'm afraid it's quite easy to discover, though; if you age the baby up with cheats and you'll end screaming in horror for the result, well, then the father really is the Therapist :P


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: professorbutters on 2009 April 14, 16:08:39
I'm still working with 020 and when I used the Sim Blender's pregnancy scan, the baby's father came up as Skip.  I don't ever intend to resurrect Skip or Michael.  Should I terminate "Brandi's" pregnancy anyway? 


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Marhis on 2009 April 14, 16:26:07
I'm still working with 020 and when I used the Sim Blender's pregnancy scan, the baby's father came up as Skip.  I don't ever intend to resurrect Skip or Michael.  Should I terminate "Brandi's" pregnancy anyway? 

No, the N020 is fine as is; it's only the last version (renamed N001) that suffered for surgery borkiness.


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: hatsuniza on 2009 April 14, 16:50:22
For me, Brandi's pregnancy token was pointing to character $D0 as the father which didn't exist at all, so, I redirected it to Cyd Roseland.  The baby came out just fine but boy was Cyd surprised.   ;)


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: professorbutters on 2009 April 25, 06:44:26
I'm still working with 020 and when I used the Sim Blender's pregnancy scan, the baby's father came up as Skip.  I don't ever intend to resurrect Skip or Michael.  Should I terminate "Brandi's" pregnancy anyway? 

No, the N020 is fine as is; it's only the last version (renamed N001) that suffered for surgery borkiness.

Good, 'cause I sure am having a blast with it :)


Title: Re: Weivtnasaelp: a reversed Pleasantview
Post by: Madame Mim on 2009 April 25, 22:47:28
For me, Brandi's pregnancy token was pointing to character $D0 as the father which didn't exist at all, so, I redirected it to Cyd Roseland.  The baby came out just fine but boy was Cyd surprised.   ;)

Brandi must have got him drunk and taken advantage of him  :o ;D