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1  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 January 20, 05:16:23
ur_all_ive_got, I got twallan's story-progression mod from this site:

http://ts3.tscexchange.com/index.php?topic=996.375

It works fine, and I haven't encountered any bugs so far--but it is sure to have some. It doesn't have some features that I like about awesome mod, but it's worth a shot if you dislike awesome-mod so much. I'm not sure if he even updates the thing, so you are on your own once they update the game. By the way, you should also get his super computer, which must be around there if you search in that link.
2  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 January 18, 02:02:19
I have a small question that probably has a simple solution. I gave each of my sims in my neighborhood a car, and I want to seem them park in whatever place they go. When I use AwesomeMod, the sims don't park in the community lot, but instead keep the vehicle in their inventories. What do I need to change in the Configuration for Dummies to get them to park in the parking spaces? I tired disabling the "Disallows visitor parking on foreign residential lots due to lost and stuck vehicles" option but it persists with or without it enabled.
I think it's just random. Sims are not very consistent in their parking habits, and this causes lost vehicles. Also, they may not even be using their actual vehicles, but instead, vehicles out of the motor pool.

I see. That's weird though, when I run the game without AM, the sims in the neighborhood use their cars and park them at community places (the ones that have parking space), and the cars stay parked until they get out of school or work or until they leave the lot.
3  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 January 18, 00:49:10
Regarding my earlier issue, I went back to the Configuration for Dummies and enabled the "Uses Token Ring-style RabbitHole entry instead of CSMA/CD" option. I had it disabled and that seems to have been causing the trouble. I'm still not sure what it does but it works.

I have a small question that probably has a simple solution. I gave each of my sims in my neighborhood a car, and I want to seem them park in whatever place they go. When I use AwesomeMod, the sims don't park in the community lot, but instead keep the vehicle in their inventories. What do I need to change in the Configuration for Dummies to get them to park in the parking spaces? I tired disabling the "Disallows visitor parking on foreign residential lots due to lost and stuck vehicles" option but it persists with or without it enabled.

Thanks.
4  Awesomeware / AwesomeMod! / Re: "...failed executing Romance" on: 2010 January 17, 11:39:11
Failed Executing Romance can only happen if the rabbithole found was null, meaning a rabbithole could not be found. This can only happen if you did something, like, say, not installing them (you said you did), not installing at least one tourable rabbithole that is typically used, installing them incorrectly on residential lots where they can't be visited, installing them in tombs, or if, for some reason, the Emperor of Evil happens to be blockading the lot you put all the rabbitholes on with his aura of evil. Sims vulnerable to the aura of evil will not be sent to an object under its influence, so if the Emperor of Evil is blocking all the rabbitholes this way, that particular sim will be unable to find a suitable place to go, as he will be hiding in fear of the Emperor of Evil.

I was wondering if it had to do with the fact that I increased the population of the neighborhood. Would I get this message if the rabbithole is being used by other sims at that exact moment?
This is the first time I've seen this error, and I haven't changed any rabbithole from its original position or deleted any of them, the only thing that really changed is the population going from around 20 yound adults to 34 young adults.
5  Awesomeware / AwesomeMod! / "...failed executing Romance" on: 2010 January 17, 11:00:37
Hello I'm new here.

Recently I've been using the Story Progression from Awesome mod for a custom neighborhood I created because EA's is not as good in my opinion. Since the neighborhood starts up with no sims, I created single young adults and placed them each in a separate house. In my first tries testing my neighborhood I started placing around 20 single sims and made them go one generation. Everything went well aside from the occasional "has no available romance victims." In my most resent try (that means starting the neighborhood from 0 again), I placed 34 single sims, and for the first time I've got the following message from Awesome mod:


I tried looking for a solution around here, since I always always try to find it before posting. I looked for something related to this error in here and even tried googling it but found nothing relevant.

In my first tries I've noticed that the sims in my neighborhood take a while before marring, and when they do they only have two children. Either way, should this message worry me about my sims not getting married or the Story Progression not working properly in my game?

By the way, the neighborhood that I created has all the rabbit-holes that a neighborhood is supposed to have. I mention this since I noticed that the sims usually use them for romance purposes.
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