More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: kutto on 2006 September 18, 20:59:27



Title: Impressive new Custom Object
Post by: kutto on 2006 September 18, 20:59:27
A Ferris Wheel (http://www.modthesims2.com/showthread.php?t=190771&c=1)

From the pictures, it looks like it works, too. This person must have spent a long time on it. Check it out.


Title: Re: Impressive new Custom Object
Post by: Rascal on 2006 September 18, 21:55:04
Very cool!  Did you see Pescardo's comment?  ::)


Title: Re: Impressive new Custom Object
Post by: dizzy on 2006 September 18, 21:57:08
Lots of sheepiness in that thread, so be sure to wear your cool goggles first.  8)


Title: Re: Impressive new Custom Object
Post by: kutto on 2006 September 18, 22:02:09
Very cool!  Did you see Pescardo's comment?  ::)

Very nice. And a great point might I add.

Lots of sheepiness in that thread, so be sure to wear your cool goggles first.  8)

Bleh! The sheep! I must flee!


Title: Re: Impressive new Custom Object
Post by: ZiggyDoodle on 2006 September 18, 22:32:19
I slogged through those imbecilic, misspelled messages to get to Pescado's comment.

Was worth it.  ;)

The wheel is rather cool, though.


Title: Re: Impressive new Custom Object
Post by: Horanda on 2006 September 18, 23:20:49
And of course we can't tell anyone what page it's on, people need challenges for their thought processes and sanity ::)

He does make a good point, though. What about if it came off its stand and rolled off the lot?

Any comments about the fate of the five sims on board?


Title: Re: Impressive new Custom Object
Post by: croiduire on 2006 September 18, 23:48:16
If The Curmudgeonly One himself only makes a morbidly jocular comment instead of citing the object as a game breaker then I'm impressed.


Title: Re: Impressive new Custom Object
Post by: Weaver on 2006 September 19, 00:04:34
[Piratey Translation]

't ought be breakable an' require multiple mechanics t' repair 't. In th' event a Sim be actively appearin' t' work on th' upper areas, a plummet t' Davy Jones' locker ought frequently occur due t' th' absent `balance` an' `acrobatics` feats in game - includin' lack o' ninjas wi' engineerin' qualifications. Th' design structure looks easy t' tip o'er at th' side fer various giant-sized inhuman mutant Sims. Nevertheless, fatality would occur through adherent coastal winds t' th' aforementioned passengers viewable in th' screen shot.

So... be thar a speed settin'? :D

[Original Post]

It should be breakable and require multiple mechanics to repair it. In the event a Sim is actively appearing to work on the upper areas, a plummet to death should frequently occur due to the absent 'balance' and 'acrobatics' feats in game - including lack of ninjas with engineering qualifications. The design structure looks easy to tip over at the side for various giant-sized inhuman mutant Sims. Nevertheless, fatality would occur through adherent coastal winds to the aforementioned passengers viewable in the screen shot.

So... is there a speed setting? :)


Title: Re: Impressive new Custom Object
Post by: nectere on 2006 September 19, 00:23:24
Page 5 comment #122

Conversely you could simply use the search function by member. And personally, I expected more but hey thats just my opinion.


Title: Re: Impressive new Custom Object
Post by: Ancient Sim on 2006 September 19, 01:09:02
It certainly looks amazing, although it would seem it's not autonomous and there's a problem with it decreasing fun instead of increasing it.  Will be trying it out to see what's what.  I must admit I'd LOVE to see someone adapt it so they can fall out of it ... should be possible using the same whatevers for plummeting in the lift, although you don't actually see that, so maybe not.  Would be great if there could be random deaths from it, though.


Title: Re: Impressive new Custom Object
Post by: kutto on 2006 September 19, 01:10:27
Might have been easier to program death if it were an elevator, but apparently, it's made from a grandfather clock.


Title: Re: Impressive new Custom Object
Post by: J. M. Pescado on 2006 September 19, 01:24:33
If The Curmudgeonly One himself only makes a morbidly jocular comment instead of citing the object as a game breaker then I'm impressed.
Well, I didn't actually download it, seeing as it's technically useless and not at all amusing as a result.


Title: Re: Impressive new Custom Object
Post by: dizzy on 2006 September 19, 01:38:53
The significance of this object is its use of custom animations. They are simple, granted, but it is encouraging that people are starting to do this more and more.


Title: Re: Impressive new Custom Object
Post by: Meska on 2006 September 19, 02:23:03
The significance of this object is its use of custom animations. They are simple, granted, but it is encouraging that people are starting to do this more and more.

And for something non-sex related too!


Title: Re: Impressive new Custom Object
Post by: J. M. Pescado on 2006 September 19, 02:52:44
The significance of this object is its use of custom animations. They are simple, granted, but it is encouraging that people are starting to do this more and more.
Now that's interesting. What custom animations were in there?


Title: Re: Impressive new Custom Object
Post by: Orikes on 2006 September 19, 04:21:13
The idea of it is really neat and if it works, that's awesome. My only complaint is that it's so.. plaine looking. The seats look fine, but the rest of it just looks like some plain sticks that couldn't possibly be part of a functioning ferris wheel. Gears aside, where are the rivets? There's no texture to it at all. Of course, this is the problem I ultimately had with the otherwise cool Grand Trianon bunkbeds featured over at MTS2. They just look so fake when put next to all the other objects.

I'm still debating whether I want to give this one a try or not. Admittedly, I'd love something like it for a community lot. I miss being able to have an amusement park (I miss the carnival games from Sims1)


Title: Re: Impressive new Custom Object
Post by: siggylove on 2006 September 19, 08:35:31
I liked the look of it, ok it's not spectacular, but kudos for the attempt, I am crap at making anything so appreciate any effort put in to make my sims lives more interesting/entertaining.  I won't be downloading it but if they made a working "London Eye" I might change my mind!


Title: Re: Impressive new Custom Object
Post by: Gwill on 2006 September 19, 10:41:48
I was quite impressed when I saw this.  From the picture I assumed it was a neigbourhood object.
I did however not download it.  I don't know where I'd use it.  It would be silly on a residential lot, and my sims rarely leave the house.
Still, I am impressed.  I hope this is the start of a new trend in (non-adult) object modding.


Title: Re: Impressive new Custom Object
Post by: Magicmoon on 2006 September 19, 13:39:45
I had problems in that it gave neither comfort nor fun as advertised. But so many sheep are googling over it so much that my complaint kinda got lost and ingnored in the thread.


Title: Re: Impressive new Custom Object
Post by: dizzy on 2006 September 19, 20:24:36
The wheel itself turning is in the custom animations. I don't think it animates sims if that's what you were thinking.  :P

The sims themselves move by virtue of Snap Into and some carefully placed slots, but the animations of them getting in are all ordinary chair type animations.


Title: Re: Impressive new Custom Object
Post by: Sagana on 2006 September 19, 21:29:21
My, some of ya'll are ...hard to please... This is a really nice object. It's not perfect, no, but I've wanted one for a long time and it's the first working one I've seen. Now that there's one, other people's can clone and change too, sos if they want to remesh or recolor, it should be easier. Once someone builds it, more is usually not far behind...


Title: Re: Impressive new Custom Object
Post by: dizzy on 2006 September 20, 00:04:32
It's a nice object for kids. Honestly, a ferris wheel IRL is a dull and boring ride, generally has a line that's far too long and is mainly intended to be decorative.


Title: Re: Impressive new Custom Object
Post by: Avalikia on 2006 September 20, 00:30:07
I definately agree to that one.  I mean, "Whee!  We're slowly going around in a circle!" just doesn't sound that great, no matter how much enthusiasm you say it with.  Perhaps if it went around fast enough that you'd be on the ceiling when you were at the top (kind of like a loop in a roller coaster) that might be fun.


Title: Re: Impressive new Custom Object
Post by: Dopp on 2006 September 20, 04:53:01
Are custom animations really that difficult to make? It seems that modders can alter game behavior, create new meshes, new textures and even new sound files on a regular basis, but there don't seem to be that many new animations being created. Why so difficult?


Title: Re: Impressive new Custom Object
Post by: Avalikia on 2006 September 20, 04:53:52
I think you just answered your own question.


Title: Re: Impressive new Custom Object
Post by: Ancient Sim on 2006 September 20, 05:32:52
I tried it on a downtown lot last night and it sort of irritated me because it went so S-L-O-W-W_W_W_W_W_W_LY.  They did get fun from it, but very little, and I don't think the advertising is very high as it took a long time for anyone to use it.  My playable Sim went on it straight away after I asked her to switch it on, but she never went back to it.  The swingset at the other side of the path attracted far more attention, so nothing new there.  I don't know if they're only meant to go round once, but they always got off when their seats reached the bottom again.  Not surprising really, it probably took about an hour for them to go round.

It's still a very impressive object in terms of design (although I'd like some recolours of the actual base part), but it could do with some improvements in terms of gameplay.  Just makes me even more nostalgic for Makin' Magic.  Why haven't they recreated those amazing rides?  And I want the hole in the ground back ...


Title: Re: Impressive new Custom Object
Post by: Gwill on 2006 September 20, 05:35:19
Are custom animations really that difficult to make? It seems that modders can alter game behavior, create new meshes, new textures and even new sound files on a regular basis, but there don't seem to be that many new animations being created. Why so difficult?

I believe maxis intentionally made it difficult to try to prevent certain "adult modding".
They seriously underestimated the resourcefulness of perverts.


Title: Re: Impressive new Custom Object
Post by: twojeffs on 2006 September 20, 05:43:05
It's a nice object for kids. Honestly, a ferris wheel IRL is a dull and boring ride, generally has a line that's far too long and is mainly intended to be decorative.

I want to go on something more exciting than Ferris Wheel 1. :P


Title: Re: Impressive new Custom Object
Post by: dizzy on 2006 September 20, 09:05:41
It isn't so much that custom animations are "difficult" as much as there really aren't any easy tools for it at the moment. This modding business is really just a hobby, so it'll get done when it's done, if it ever gets done.