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26  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 29, 06:32:03
I am getting the feeling that the difficulty of ‘epic' parties in TS3 has been greatly reduced. I've thrown a few now, including one wedding party, all of which have given been ‘near epic'- to paraphrase the in game dialog. Just to satiate my own curiosity, during my wedding party (the last one I held) I had one of the grooms ‘Play for Tips' before and after the marriage interaction; I did not decorate, cook food, or in any have my other sim socialize with the guests- one of which was one of my grooms ex-boyfriend, though how that factored into his enjoyment of the wedding I am not yet sure. In the end, every guest left and the party was a resounding hit.

So either the mastered guitar skill is amazingly powerful, or parties have become a lot easier. Has anyone else noticed this? Are your experiences similar or different?

27  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 28, 16:32:33
BUG: Speaking of having kids, my sim adopted a girl (since she has no luck with men in this game) and the maternity leave timer keeps changing and resetting itself. It says 1 day and 8 hours and then suddenly 8 days and 8 hours and then back to 1 day etc. She has now been on leave for two weeks and the kid has gone from baby to child!



Because even pregnant people would eat just about anything smushed together?  Undecided EAxis' logic is beyond me.

Hum, my baby is due in two days, I WANT TO EAT ATRAGIC CLOWNFISH SUNDAE!

  Roll Eyes They could've been a little less ignorant. I thought TS3 was supposedly a step in a more realistic direction?

Are you serious?  I find the cravings to be very realistic.  When my mother was pregnant, it was pickles and ice cream (or peanut butter) for months.  Some women crave normal things (lots and lots of cake, for instance), but many crave very odd combinations of salt/acidity/sweetness.

I craved massive amounts of fruit, mostly a bit sour fruit. Funny thing is, my baby can now (at 8 months) eat a wedge of lime without making a face...  Grin

That's pretty cool- I wonder if the kids favourite food will be key lime pie! Hah!
28  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 00:39:59
Interesting fact/bug:

At skill level 10 mech. you can upgrade your fire place to have different colour fires. If you do this (options are red- default- blue and green) and then change the upgrade back to something else, the fire will remain the colour your changed it to. :3
29  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 26, 16:40:47
I am not sure if this is real or not but in my game, which I've played for 20+ hours with aging off, there have been no births. Would anyone else be able to try this out and see if turning aging off prohibits the growth of icky little fetii?

Additional Details: I didn't start with aging off, because I couldn't find the blasted thing, so the [whatever her name is who starts out preggo] had a kid, according to the newspaper. Since their birth, and more importantly since I turning off aging, no new births have been showing up in the newspaper. Now this could be a few things I guess: either the newspaper stopped reporting births; when aging off the newspaper stops reporting births; or births stop happening when aging is off... and the more unlikely one, somehow my game has been taken over by a nunnery. (though that wouldn't explain the lack of gay sex?... or does it?)
30  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 25, 20:12:03
I find TS3 quite enjoyable. Aside from the obvious lack of content (comes with time) mods (again, they come with time.. assuming people are willing) and a few bugs, the game itself is quite interesting.. though most of what I've noticed has been said...

A big want/dislike, as it was mentioned before (once I thinl, but I did skip a few pages) that I would like to reiterate is the set-in-stone style neighborhood. While you can change lots from residential to commercial, and move lots around (assuming the new lot is the same size.. which assumes a lot) you are unable to create new lots. I hope that someone who is far more skilled than I with hacky-type-stuff is thinking of ways to make a new neighborhood with that option turned on. The freedom to move around the zone is awesome, and to be able to make the zone itself would be amazing- even if it was a painstaking process. (IE: AI to use sidewalks/crosswalks etc.)

I have also noticed a bug when interacting with items like a bed or a swing set: if you are using it and cancel the 'main' action, while still having a 'do on/with object' queued up, you can get stuck being unable to complete or cancel the task at hand. You'll just stand there till you safe reset your sim. Watch out. Smiley

Edit: Awesome! As I was typing this a thread popped up regarding new, custom neighborhoods. You guys rock. <3

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