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76  TS2: Burnination / Peasantry / Re: SimSheet (a sim-tracking program) [Now with Importing from SimPE!] on: 2008 November 09, 05:42:02
Got the newest version now.. 4shared was being mean to me yesterday for some reason.

Inge,
Importing from the new QA SimPE.  No probs.  Pass Peter a tinny Smiley

rufio,
Yep. '/' now fixed in settings, and I love the new progress bar Cheesy

I think the importing slowdown is a sign of the algorithm, not the container class.
Are you loading the sims one by one into the list?
If so, are there any triggers that can be turned off? (the recalc of family ties for instance)

Loading a saved fullhood of ~850 sims is very fast at the moment.
Importing the same 850 sims into a clean simsheet should be able to happen in a similar time.

77  TS2: Burnination / The Podium / Re: Sim-Kid cash rewards...oh and random death. on: 2008 November 09, 02:44:32
All kids are in public school. Darn game..

The money is credited only a few instructions after the dialog appears, and as the public school values are small they may just have gone unnoticed.
There's no 'kerching' or visual signs associated with these credits.
78  TS2: Burnination / Peasantry / Re: School Chance Card fix on: 2008 November 08, 19:53:14
I wish Smiley  Would sure beat trying to entertain the headmaster.

All the stuff from MORE NOTES down is just stuff I wrote to remind me what's there.
EA may have tried these and decided they were a bad idea, or they just didn't give the programmer enough time to complete the task.
79  TS2: Burnination / The Podium / Re: Sim-Kid cash rewards...oh and random death. on: 2008 November 08, 08:30:51
Emma, WandaAnn.  Are these kids in private school?
The money for public school was set at 100, but the value for private school was set at 0.

I've posted some choices in Peasantry.

I wish I could say I knew what was happening with those random deaths :/
80  TS2: Burnination / Peasantry / School Chance Card fix on: 2008 November 08, 08:25:20
A minor fix where kids in private school were told their proud family were giving them 100 simoleans, but they lied.
They also recieved free cash at other times, now removed.

If you want that fixed, download tunaisafish_fix_proudfamily.package.

----- OR -----

If you want your spoil your private school brats, download tunaisafish_fix_schoolchancecards.zip

the readme from the latter...

School Chance Cards Fix (V0.01) for TS2+
Made by J. Turner (tunaisafish)

INSTRUCTIONS:
 Place file(s) in your 'Downloads' directory.

BUGS/ANNOYANCES FIXED:
 - The private school did not award the cash it stated from the proud relatives.
   They now recieve $1000.
 - changed dialog box to suit above in all non-broken languages.
 - broken language texts removed.

NOTES:
 - The private school Science and Spelling Bee competitions gave awards of 1000 & 750
   respectively.  This is unchanged.  The dialog's for these 2 events do not mention the cash,
   but they do mention the mech/logic skill increases.  I didn't edit all of these as I
   "dun like only speak english, innit!".  I'm happy to edit '100' in any language.
 - Broken languages removed...
   Hebrew/Hindi/Arabic/Bulgarian/Cyrillic/Ukranian/Greek/Icelandic/Romanian/Latin/Slovak
   Albanian/Turkish/Swiss French/Canadian French/Belgian French/Swiss German/Swiss Italian
   Belgian Dutch/Mexican Spanish/Tagalog/Vietnamese

COMPATIBILITY:
 This bug has existed since the base game.
 Compatible with all EPs.

HACK CONFLICTS:
 None known.

THANKS:
 The people that noticed it was broke; Emma & WandaAnn.

ETD: the more notes spam - it's still in the readme
81  TS2: Burnination / Peasantry / Re: SimSheet (a sim-tracking program) [Now with Importing from SimPE!] on: 2008 November 08, 01:43:55
Excellent, will download today.

The trailing '/' issue was fixed for the 'manage sim lists' dialog, but it still happens in the 'settings' dialog.

I moved the install to My Documents\Simsheet, but *still* had the crash with the filter :/
'My Documents' is one of those magic folders that varies with user login.  So although it looks short the internals might use a longer path.
Confusing bug.
It's now living happily in c:\Program Files\SimSheet

The combining the Patel households thing.
Yes, renaming one of the households would fix this problem. It would also fix the problem with the EA cheat of altering the family funds by name too.
The aging of my playable students in the dorms doesn't bother me though.  I've not really looked at the 'update' tab and all the aging code and options.
This isn't needed when the import will automagically do that for me.

Images
Yep, there are images in the SimPE export.  You may want to hang on to the option of assigning one manually though.
Those images are often out of date.  eg my graduated Firstborn Patel still shows as a toddler.
And there are several missing, hence the 'Mr. Potatoeheads' that show when in SimPE.

Importing a Full Hood.
The 'At Large' family only showed the first 5 members.  Doesn't bother me as the actual list would be 600+ and I wouldn't want to view them all anyway.
Just reporting this in case there are no hard limits in the code, and this is evidence of a broken array or something.

@coralleane, yes you're right I was being too impatient.  I imported *every* sim from my hood, ~830 of them.  The list updated after about 45 minutes.
This list saves and opens fine Smiley

82  TS2: Burnination / The Podium / Re: Grades and Aging on: 2008 November 07, 14:47:26
The enthusiasm loss is possible.  I did that in the food mod with burnt/spoiled food as that has to be the most annoying spam hobby to get rid of.
So you could in theory make some of those tinkering items lose points too if you like Smiley
83  TS2: Burnination / The Podium / Re: Grades and Aging on: 2008 November 07, 14:27:42
Which doesn't explain why that logic still fires for 12s, or why it simply means that you have to time your age-up. It's kind of stupid that way.

Yep, it's a halfassed bit of code.
If you age on a weekend, the code running on monday assumes you were given and completed your homework.  So it is more lenient than it should be there.
Suppose that makes up for 12's harshness.  Swings and roundabouts.
It's hardly a great issue though, you get about 3 weeks to get the grades up.  Any bit of EA logic in there to stop my whole hood having A+ helps.
Probably why it has gone unnoticed since the start.

It's only a real bug with aging off.
84  TS2: Burnination / Oops! You Broke It! / Re: I broke my pets' careers! on: 2008 November 07, 13:41:33
Well, I was ranting ealier today about how people should be up to date with the latest patch, so figured a thing like this shouldn't put them off Smiley
85  TS2: Burnination / Oops! You Broke It! / Re: I broke my pets' careers! on: 2008 November 07, 13:02:10
Yes, ALp2 broke it.

Edit to remove link.
86  TS2: Burnination / Peasantry / Re: SimSheet (a sim-tracking program) [Now with Importing from SimPE!] on: 2008 November 07, 07:47:29
The 'Filter List...' crash came back after I moved the folder from C:\SimSheet back to
C:\Documents and Settings\Linda\Desktop\SimData\SimSheet
The 'no data' loaded was a red herring... At the time I saw the crash I was still trying to work out why SimPE would not run.
It crashes regardless of data loaded when in the longer path.

I've put it back in root and it's working fine again.

got to feed my daughter now so I'll ETA later.

87  TS2: Burnination / Peasantry / Re: SimSheet (a sim-tracking program) [Now with Importing from SimPE!] on: 2008 November 07, 06:28:19
BTW, when no data is loaded pressing the 'Filter List...' button causes a crash.
Thanks, will fix.  ETA:  I cannot reproduce this issue.  Are you sure?

That was happening in the debug version you posted... latest download is fine Smiley

Like the way you've done it too.  If I don't want to rerun SimPE as I know the data hasn't changed, I can delete the trailing slash to reread the existing txt file.
Will save some time while testing.
Maybe at a later stage you can make the 'import' and 'update txt file with SimPE' different processes.

The path to SimPE is saved with the data?  Strange way of doing it  Undecided

The Newson family doesn't show as siblings... but this is because they have no parents and the sibling data is not in the txt file.
Not many families will be like that I guess.  I tried adding them as siblings but couldn't work out how to do it.
Being as you've had to reconstruct the family ties from just the parent links. Excellent job Smiley

I've got some problems trying to import all NPC's or townies.
I've tried using the 'select all' buttons with these.  Don't know if the program is still doing anything but after 20 mins I kill it.
I can add a random single sim from these groups, but it fails or hangs when selelcting all.
I can mail you the txt file if you can't reproduce this.

In Households, Firstborn Patel and all the sims in his dorm are showing living with his parents.  Using Family Instance should fix this.
Firstborn is also showing as a Freshman.  He's just graduated.  The data in the txt file shows semester '1' again.  Not sure if there's some other field to read to fix that.

Not sure if the Aspiration, Achievements and Careers tabs are meant to do anything yet.
Do you keep a changelog and know issues file?  Would help testers know what we're looking for Smiley

The data backend.
I know that you started this project as a manual entry program, but now that we can import the 'live' data via SimPE, the backend may need a rethink.
The nID's should not change, so each time an import is done the live data should overwrite what's there already for each sim.
If you keep the user-added data (notes, images and paranormals) in a separate record by nID.  It will streamline the update procedure and that import sheet won't look so daunting.

Requests:
In the 'days until lifestage' display, can you show Elders as days left to live?
Can you add Playables, NPC and Townies to the filter?
The 'At Large' family.  Would love these in their proper families so we can find all the dormies, jocks etc.

You've done an excellent job here so far.  I hope you can keep this up.
88  TS2: Burnination / Peasantry / Re: SimSheet (a sim-tracking program) [Now with Importing from SimPE!] on: 2008 November 07, 03:17:16
Found what the problem was.
The browse button returns the folder name without the trailing '/'.
You need to check for this before appending SimPE.exe to it.
Adding it manually works.

Was a PITA to find as the cmd.exe DOS box didn't hang around long enough to see the error message.

It's now importing all sims, townies and NPC's
89  TS2: Burnination / Peasantry / Re: SimSheet (a sim-tracking program) [Now with Importing from SimPE!] on: 2008 November 07, 02:07:22
A config that doesn't seem to work

Installed to these folders...
C:/Documents and Settings/Linda/Desktop/SimData/SimSheet
C:/Documents and Settings/Linda/Desktop/SimData/SimPe_0_73_08-RufioTest

I ran SimSheet and used the browse option to locate the rufioTest SimPE.

I get the same error message about the missing file.
I've searched C: for 'exportedSims.txt' and 'rufio' and found nothing (apart from rufio in the SimPE folder name and downloaded zip).

ETA: Moved SimPe to C:\Program Files\SimPe_0_73_08-RufioTest
Same error message about missing file.
BTW, when no data is loaded pressing the 'Filter List...' button causes a crash.
90  TS2: Burnination / The Podium / Re: Grades and Aging on: 2008 November 06, 23:54:19
The reason the day check was there, was because the sim gets a +3 credit if no homework is found on the lot.
So for sims that were a toddler the previous day, they obvioulsy didn't do the homework so should not get the +3.

That's in '2037 Calculate Grade' where the days check is.
That's called from 2016 Grade - Update' where the mood constants are referenced.

91  TS2: Burnination / Peasantry / Re: SimSheet (a sim-tracking program) [Now with Importing from SimPE!] on: 2008 November 06, 23:45:08
For a manually entered sim, can you assign an 'obviously fake' nID?
AFAIK, the nID's start at the the bottom.  Not sure what the maximum value is.
If you use a larger integer.  Fake nID's will be out of the normal range.
92  TS2: Burnination / The Podium / Re: Grades and Aging on: 2008 November 06, 23:18:20
I play with aging off constantly, and grades do rise.

If your sims are frozen on their first day of the life stage, then you are not getting the 'homework' part of the grade change calculation applied.  Install Inge's patch to fix that.  There are other factors of the calculation such a mood that are taken into account.

Before I found the homework bug, I had a household of orphans where grades were permanently frozen at C+, irrespective of mood.
I think they start at C so there might have been one increase.  Still looking into that part.  It might be a an EA bug or another subtle conflict with the mods I use.
93  TS2: Burnination / Peasantry / Re: SimSheet (a sim-tracking program) [Now with Importing from SimPE!] on: 2008 November 05, 00:26:46
Right now I just have the defaults.  I do plan to give an option to configure the number of days in each lifestage (or set different lengths for different sims) but that's going to involve many complicated and no doubt frustrating GUI objects so I'm putting it off for the moment.

Have you thought about a config file for these constants?
If you don't have one yet then that may be just as much work as GUI, but you can probably think of more to put in there.
I'm sure that the people that edit their BCON's to change the defaults wouldn't mind editing a textfile.

Each drink of elixir adds up to 3 days to the 'days left' field, but won't age them down a level.  I don't think there's a way to track that automatically.
From what I remember, the time until death for elders varies dependant on how they lived their life.  I think the constants for these bonus days are in the same BCON that controls the span of each lifestage.

Looking forward to playing with this program when I have more time Smiley
94  TS2: Burnination / Oops! You Broke It! / Re: Did I break it? How do I enter a stupid cooking contest? on: 2008 November 04, 13:49:23
As moonDragoness says, at the cuisine hobbylot you get the extra option to 'cook for contest', which I think adds no more functionality than a normal 'make' option.
They both put the food into your inventory.

That is utter crap... 'make' does NOT put the food in the inventory.
I think I must have dreamed it did.
It leaves the dish on the counter 'unserved', which is a way to torture the hungry kids as they only get the option to 'clear up' or 'call to meal', and the latter seems to do nothing.
95  TS2: Burnination / Peasantry / Re: SimSheet (a sim-tracking program) [Now with Importing from SimPE!] on: 2008 November 04, 13:23:04
As I see it, if there isn't a field in the simdata that records how many days they've lived, then you don't export it.
I wouldn't expect an export function in SimPE to make stuff like that up, or guess.

Bob becomes an elder in 7 days means everything to anyone that plays.
We all know the if we keep Bob happy he can pull magic juice from his butt and put off becoming an elder indefinately.
96  Awesomeware / The Armory / Re: Unofficial AL Patch - Assorted Fixes on: 2008 November 04, 12:51:28
Also I have a bug with Gypsy - she comes in community lots and rings the door then wanders around.

Noticed this too.  Downtown at the Crypto Nightclub - or whatever it's called.
I'd seen the gypsy before at some cafe just waiting near an entrance portal... maybe she rang the bell that time too.
Just have the option to 'dismiss'.
I've not noticed the gypsy at any residential lots so far.

That's with ALp2 and alfixes.
97  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Adults Go Steady (Updated 9/15/2008) on: 2008 November 04, 12:22:14
Hi Ste,

Getting some errors on this mod with ALp2 (all EP's installed)
adultsgosteadyplusmarriage-traditional.package

Node 7 of 'CT - Test - Go Steady Reject Steady'  is calling private BHAV 1700 - which does not exist.
sample log attached

It has happened when teens are bringing friends home from school, and also when a teen visits a comms lot.
Didn't notice this before p2 - but maybe I didn't have boolprop on.

I think I installed the noautonomy one - the names dates and times of the two are exactly the same Smiley

[attachment deleted by admin]
98  TS2: Burnination / The Podium / Re: Make farm field visible from lots? on: 2008 November 02, 11:42:03
So, is that a new mesh or did you find some magic value that needed to be edited in the existing objects?
99  TS2: Burnination / Oops! You Broke It! / Re: Character Portraits on: 2008 November 02, 04:30:10
I've not needed to fuss, whatever that means Smiley
100  TS2: Burnination / Oops! You Broke It! / Re: Did I break it? How do I enter a stupid cooking contest? on: 2008 November 02, 04:29:06
You don't need the 'make many' option, I think that's intended for when you want your sims to make multiple meals to sell.
As moonDragoness says, at the cuisine hobbylot you get the extra option to 'cook for contest', which I think adds no more functionality than a normal 'make' option.
They both put the food into your inventory.

First time I tried this my sim burnt the lobster, so I got her to try again and made ribs on the bbq.
When you click the contest table it gives you the choice to pick a meal from whatever is in the inventory.
Then magically another 3 sims, including the hobby maven, pull food from their butts to go against you in the contest.
I thought the ribs had no chance of winning against 2 other perfect lobsters and a salad, but they did!

Not sure if you can have contests on an community lot, as the food-judge NPC is needed too
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