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276  TS2: Burnination / The Podium / Re: Strangehood Genealogy and other anomalies on: 2008 May 01, 08:17:56
Nervous has no family or genetic connection to Grimmie, but Olive's only memory of woohoo is with him, and shortly after that Nervous was born. EAxis just set up that clever little thing in her memories. Nervous is supposed to be adopted by the Beakers, but like always, EAxis doesn't play by the rules. He wasn't adopted through ingame measures, he was just put there.
277  TS2: Burnination / The Podium / Re: Making sim pregnant with another sim on: 2008 April 29, 21:20:48
No. An unborn sim doesn't have any genetics, in fact it's not even a "sim" until it's born, it's just a pregnancy token in the mother sim.
278  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2008 April 27, 13:37:58
Just wondering, why exactly is it bad to delete the DNA of a deleted sim? Does this count even if you haven't played the neighbourhood first? I'm in the process of making my own clean EAxis hoods and so far I haven't dared to delete any of the DNA files, but there are an awful lot of them... far more than there were sims in the first place. Funny thing, really, it looks like EAxis made a bunch of sims, then decided to delete them and/or replace them, and they just left all the old garbage there when they released the game/EPs. In Every. Single. Hood. Stealthhoods, templates, main hoods. Gah.
279  TS2: Burnination / The Podium / Re: Bad news about SimPE on: 2008 April 01, 17:16:21
Quote
Sorry but I have no choice but to ask everyone to stop using it immediately

Lol.
280  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 March 12, 20:33:29

When I load the hood houses still have familles. I have even checked back to C drive folder and the characters fold is empty, so I'll be damned where the game is pulling them from to create the characters. To be honest I haven't checked if it's adding townies too but I assume so since the character folder has quite a few files. I might just give up on that hood.



You're misunderstanding, the template isn't for Desistetatawra Valley, it's for the "stealth neighbourhood" that adds itself to ALL your neighbourhoods when you first load them after installing FT. It contains two sim bin families as well as some townies/NPCs. Like Cyd Roseland and all those bloody strays in Pets, or Ottomas & Co in Seasons.
281  TS2: Burnination / Peasantry / Re: TUTORIAL: Merging the Maxis neighborhoods. on: 2008 March 10, 22:56:04
Gawd, it's time to jump thru these hoops again?    Undecided
I'm kind of glad Maxis is ending Sims 2 with Free Time.  I'm tempted just to leave the FT neighborhood separate but I did have a question about my Bluewater Village.
It's working fine with all my other neighborhoods so probably I should just leave well enough alone.  Alas....

I did not merge any new shopping districts when I merged my neighborhoods (I put Veronaville, Strangetown and Riverblossom Hills as alternate Downtowns and they worked fine).

My question is that I noticed my Bluewater Village is listed as Suburb03 and I have a Suburb01 and Suburb02 (neither of these have pictures with them).  Suburb03 is the one with the picture so that's how I know that's my active shopping district.
OK, why would my game list my active Bluewater Village as number 3?  Shouldn't it have been #1?
When I was thinking about merging the FT neighborhood as a second Shopping District I went and created an empty neighborhood there in the shopping districts and checked and saw the game called that one Suburb05 (?)  with its appropriate picture but it also threw in a Suburb04 (with no picture).

Why would it do that?  Can I delete Suburbs01, 02 and 04 and rename 03 to 01 and 05 to 02?

I think the extra suburbs come from the Pets, Seasons and BV stealth neighbourhoods, even if you use clean templates for them.
282  TS2: Burnination / The Podium / Re: Always twins in any pregnant. Help!!! on: 2008 March 09, 07:54:20
Psst, your computer specs can't cause twins. You might think they can. But they can't.
Fighting a losing battle, there, Tarlia. We've told her before.

Oh dear. I saw that thread before, but it got even worse since then.
283  TS2: Burnination / The Podium / Re: Always twins in any pregnant. Help!!! on: 2008 March 08, 22:23:32
I've had a terrible run of twins births lately. It happened three times in the same family (with two different women) then in one CAS-created family then in an older family twice.

I give UP. My previous computer ( a PowerMac) was a terror for the twins plague. This one, a modest dual-core MacPro started off OK but now seems to have caught Twin Plague Syndrome.

Psst, your computer specs can't cause twins. You might think they can. But they can't.
284  TS2: Burnination / The Podium / Re: Bork List: Freetime Ed. on: 2008 March 05, 22:28:14
Until a fix is out you'll have to either avoid the aspiration rewards with the the sims that have Pleasure Seeker as secondary, or change their secondary to another one for the time being. 

Yea. Well after some testing it seems it's not any of my hacks. If I give him a secondary aspiration he always leaves a romance grave. No secondary leave a correct knowledge grave. How irritating.  Angry

edit: I've found one other person reporting the same problem on the BBS


Poor Sanjay Ramaswami is being put through his paces tonight (he's the elder permaplat I've been using to try and reproduce a couple of things). 
Changed his aspiration to Knowledge, gave no secondary and he died of old age leaving a Knowledge urnstone. 
Rezzed him and gave him a secondary aspiration of grilled cheese - he died of old age leaving a Romance plat urnstone. 
Rezzed him - changed Primary Asp to Family, Secondary to Knowledge - he died of old age and left a fortune plat urnstone (WTF?!)
Rezzed him - Kept primary as Family - changed Secondary to Popularity - he left a Romance plat urnstone.  This is seriously screwed. 

I'm going to have to switch to the other folder with JMs FT mods in and retest this. 

Yup, this fits in with all the wrong memories and asp. fail actions... They've really fucked up this time.
285  TS2: Burnination / The Podium / Re: Bork List: Freetime Ed. on: 2008 March 04, 21:32:20
When using Summon Aliens, the other household members aren't getting a memory of 'X being abducted'... Not with normal abductions either, I think, though I only tested that once.
286  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 March 04, 21:16:43
So I just did a "complete" test with a new neighborhood and everything is a-okay.  Grin I spawned with boolprop 30 townies and then they were used as the sims on the hobby lots - no unusual NPCs like postman or anything. No crashes, no bugs, no glitches.  Cheesy

Excellent. Cheesy
287  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 March 04, 06:54:43
Can anyone tell me, does this empty template actually work? Since IAmTheRad has no time to test it? I want to play on my custom hood so bad!

I'll try it out a bit tonight. I really want to get back to my main hoods too, but I won't load them as long as the Stealth sims are in place. I don't mind the townies as much since there's not that many (but still) but I really don't want the sim bin families.
288  TS2: Burnination / The Podium / Re: Big Foot Hair and Beard taking my cc over on: 2008 March 03, 22:41:22
Only vaguely related to the topic at hand, but when I open up body shop, very often the randomly generated adult male that's made if you generate a random sim ends up having the Bigfoot hair/beard, even though it's a hidden hair. Same thing happened with the Santa hat when I had a hack that kept it hidden. This wasn't a CC problem, mind, it just used those hairs at random.

Anyway, seems like the game likes to default to that Bigfoot mesh in general.

(For missing meshes, I usually get the 'straight long hair' and the red/white jogging suit thing for females, and a short hair for males.)
289  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 March 03, 18:03:39
Comparing to other empty templates I have, I see they still have a Thumbnails file, but it's only 1k... What's this file for, and will just deleting the original without replacing it be bad?
290  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 March 03, 06:45:52
Potential problem with the empty templates...

While the game will generate a NPC to be the 'hobby' head, and the lots are in the game, the game makes a NPC a member of that club.

In riverblossom where I did some testing (since Rose is most likely always going to be nature enthusastic), I put her into the lot, where the head, and two NPCs showed up. A pizza delivery man, and an exterminator.

If I knew how to, I'd make a 'reverse' stealth hood, which only removes the playable families so I wouldn't need to go with the DELETED path, since if they were burninated to begin with, it wouldn't change the game.

Hmm, so NPCs will become hobby club members? Will that harm the game, though? I mean, unless bus drivers and such start showing up... It would be nice to just get rid of the playables, though. 36 characters aren't that much, compared to other stealth hoods that have like 150 or something insane.
291  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 March 02, 22:39:56
I used the new QA of SimPE that was released today.

Ooh, I hadn't seen that. Thanks.
292  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 March 02, 22:35:28
Note: Do NOT, I repeat, do NOT delete the lots in the neighbourhood folder.

This is an empty template, maybe has some garbage files in it. It might be able to be cleaned better than I can do this.

And again, do NOT delete the lots. I can't stress this enough

Go ahead and delete all the characters, the thumbnails.

You may think that you need to delete the lots folder, but those are needed by the game. The game will use those lots for the special hobby lots that you need a membership card to get into. The game most likely cannot create them on it's own, much unlike the secret society lots.

Both attachments are exactly the same. Just a bug in the forum makes it show two of the same.

Cool, thank you!

How exactly do you make these, if you don't mind sharing? I'm curious, and I like fiddling. (I work as a programmer so I know to take backups and not fuck things up, so no worries. Smiley)
293  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 March 02, 22:28:12
You want a clean stealth neighbourhood, or an empty one?

Empty, preferably (F002). I disliked the full FT neighbourhood (F001) anyway, so I doubt I'll play it. Just want to avoid clutter in my otherwise nice and clean neighbourhoods (that I made using these other empty/clean templates).
294  TS2: Burnination / The Podium / Re: Bork List: Freetime Ed. on: 2008 March 02, 22:23:52
I think something is up with the popularity aspiration, or just aspirations in general. In addition to my Popularity/Fortune getting a red marriage memory, my two Family/Popularity sims in aspiration failure was interacting with the mop, which is the ROMANCE aspiration failure interaction.
295  TS2: Burnination / Peasantry / Re: Empty Templates. UPDATED: Cleaned up Templates. on: 2008 March 02, 22:02:59
Pardon the dark sorcery, but will these be updated for Pets?  Smiley
Cleaning Pets addons is easier: Backup your neighborhood, let Pets install, save the most-recently-generated SuburbXXX file, keep that, restore backup, add this file.

Question: Can I do this for Free Time? I really don't want those Sim Bin families or the various other stealth characters in F002 (what are the others, anyway? All hobby NPCs, or additional townies, or both? 36 files in total. I feel so crippled without SimPE.)
296  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 February 29, 23:33:36
I, too, would like less Free Time stealth townies. Is there a tutorial anywhere on how you make the clean templates?
297  TS2: Burnination / The Podium / Re: Are twins ever identical? on: 2008 February 29, 23:04:44
Normally, yes. Sex is determined at birth. But I recall reading somewhere that Brandi's was somehow scripted. Of course, this was way back when, when it was still widely thought that cookies resulted in twins, and I don't recall who posted that bit. My memory isn't that long. I also never played her myself....I did play Pleasantview for about a month when the game first came out, but with Chuck and Saish Test (based off my family from Sims1).

Yeah, it'd make sense if it was pre-scripted too but I really think the clone-thing is true, as people have tested this out with other sims, making them pregnant by themselves. Also, the baby boy Brandi has does look exactly like her, and has none of Skip's genetics. I gave her cheesecake a couple of times and she had completely identical boys, both times.

You mean cookies don't work?! Wink
298  TS2: Burnination / The Podium / Re: Bork List: Freetime Ed. on: 2008 February 29, 23:01:11
Mr. Mole (Popularity/Fortune) got a negative marriage memory, text and all, when he married a townie.

I dunno if this counts as a "bug", but it's certainly annoying. I changed the neighbourhood's seasons to spring-summer-fall-winter. However, in the "Hobbies" hidden neighbourhood, it was still summer-fall-winter-spring, as is default. Is there a way to get to this neighbourhood and edit its seasons (or even build your own "hobby clubs"), or are you just stuck with this annoyance?
299  TS2: Burnination / The Podium / Re: Are twins ever identical? on: 2008 February 29, 21:35:49
But if anyone hasn't played Brandi Broke yet in their game, I played her recently for the first time and had her eat cheesecake (she has enough cooking skill points to make it) and since she is already pregnant (by herself, as I understand it, so she can have only boys) she will have twin boys who I would imagine can only look identical since they are opposite sex clones of her. 
The reason she is pregnant with boys is because EAxis coded it that way, for boys (I believe for twins as well). It's basically the only precoded birth in the game. It  has nothing to do with the fact that she is self-inseminated. Logically, if a girl were self-inseminated, she would only have girls as there is no Y chromosome to donate. 'Cause, ya know, that's possible right now.

Sex is always determined at birth, I don't think even EAxis could mess with that in any other way - but if you make a sim pregnant with themselves, they'll have an opposite-sex-clone, so that's how EAxis ensured that Brandi gives birth to a third boy. Skip is still the father in the family tree, but they could have fixed that one easily.
300  TS2: Burnination / Peasantry / Re: NPC Creator - Make Vacation Sim (Local) fix on: 2008 February 24, 11:33:48
I'm having a similar problem when using the debug NPC and townie maker-

When I tell it to "make vacation sim," it doesn't list any of the sims on the lot- only the current townies and NPCs (including the ideal plant sim, social workers, etc).

You have to make them into townies first.
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