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Author Topic: Hacks may be causing weird side-effects  (Read 38637 times)
resmc
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Re: Hacks may be causing weird side-effects
« Reply #75 on: 2005 November 20, 01:41:34 »
THANKS THIS IS GREAT

Will lose the redundant disease controller.

In extreme cases, I have experienced the "incessant error log" syndrome while the game was paused, but this seems like there won't be too much of a hassle going into debug mode. Will update and post error log.
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resmc
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Re: Hacks may be causing weird side-effects
« Reply #76 on: 2005 November 20, 01:52:47 »
THANKS THIS IS GREAT

Well, i didn't even need to "force [an] error".As soon as I loaded a lot I got this error log:

An error occured in object "N004_User00223_Catlyn" #152
Error: Transition to node that does not exist.

And I had trouble exiting, because I developed another case of "incessant error log syndrome".
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Zeljka
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Re: Hacks may be causing weird side-effects
« Reply #77 on: 2005 November 20, 03:13:14 »
THANKS THIS IS GREAT

Usually if you post a log (entire log), someone will be able to help.
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resmc
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Re: Hacks may be causing weird side-effects
« Reply #78 on: 2005 November 20, 03:26:56 »
THANKS THIS IS GREAT

The entire error log:

Build: 1.0.0.932
at Aug 17 2004,19:20:44

Object id: 152
name: N004_User00223 - Catlyn
Stack size: 7
Error: Transition to node that does not exist.
Iterations: 0
  Frame 6:
    Stack Object id: 184
    Stack Object name: Fridge - Moderate - Stainless
    Node: 256
    Tree: id 8195 name 'Baby Bottle - Feed - TEST' version -32753
    from FridgeGlobals
    Prim state: 0
    Params: 1 0 1    Locals: 0 0 0 0
  Frame 5:
    Stack Object id: 184
    Stack Object name: Fridge - Moderate - Stainless
    Node: 0
    Tree: id 8193 name 'Interaction - Baby Bottle - Feed Baby - TEST' version -32756
    from FridgeGlobals
    Prim state: 0
    Params: 1    Locals: 0
  Frame 4:
    Stack Object id: 0
    Node: 0
    Tree: id -1 name 'No behavior' version 0
    from
    Prim state: 1
    Params:    Locals:
  Frame 3:
    Stack Object id: 152
    Stack Object name: N004_User00223 - Catlyn
    Node: 65534
    Tree: id 8233 name 'Function - Main - Process Autonomy' version 51
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 0 0
  Frame 2:
    Stack Object id: 152
    Stack Object name: N004_User00223 - Catlyn
    Node: 6
    Tree: id 8283 name 'Function - Main - Loop' version 90
    from PersonGlobals
    Prim state: 0
    Params: 0 20 1    Locals: 0
  Frame 1:
    Stack Object id: 152
    Stack Object name: N004_User00223 - Catlyn
    Node: 5
    Tree: id 8193 name 'Function - Main' version 69
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 1 20
  Frame 0:
    Stack Object id: 152
    Stack Object name: N004_User00223 - Catlyn
    Node: 1
    Tree: id 4096 name 'Function - Main' version 2
    from N004_User00223
    Prim state: 0
    Params:    Locals:
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baratron
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Re: Hacks may be causing weird side-effects
« Reply #79 on: 2005 November 20, 23:03:13 »
THANKS THIS IS GREAT

Y'know what? You need to check carefully that you don't have hacks from multiple places that try to modify the same bit of code. If this happens, it's called a conflicting hack, and you have to decide which one you want to keep. Having the two in there together will certainly cause jumping.

Now, that error log mentions fridges and baby bottles, so I immediately looked to see whether you have a hacked fridge (if you do, it's not coming up in red) and whether you had hacks that affect caring for babies. You're listing that you have a hack called LessAutonomyBabyCare (from source unknown), but you also have J.M. Pescado's antibabylecture, nodroptiredbaby and nosmartmilkdrag. That could easily be a source of conflict, for starters.

Hacks from reliable sources should always come with a readme.txt or RTFM.txt file in the zip to tell you what they do, and any known conflicts with mods by other creators. You do need to cross-reference these and not blindly download anything that sounds useful Wink.
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resmc
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Re: Hacks may be causing weird side-effects
« Reply #80 on: 2005 November 20, 23:24:36 »
THANKS THIS IS GREAT

Thanks, baratron

Must go through my gigantic list of dowload files one of these days. I forget which ones I have already downloaded.

Will update...
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resmc
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Re: Hacks may be causing weird side-effects
« Reply #81 on: 2005 November 21, 00:01:13 »
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Update: Haven't noticed any jumping yet! Holding breathe...

THANK YOU, baratron, for pointing out the painfully obvious. Roll Eyes
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baratron
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Re: Hacks may be causing weird side-effects
« Reply #82 on: 2005 November 21, 03:37:36 »
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Is it really fixed? I do hope so! Grin

It's always worth having a look at the error logs that get produced, even if you know nothing at all about the Sims code. In amongst the gobbledegook code stuff you'll see words that are in recognisable English - in that case, there was Fridge and Baby Bottle. That hinted where the problem was. It's possible that you have other conflicting hacks still that'll cause jump bugs in other situations, but you at least you now know how to produce & find an error log. That should give some clue as to what's going wrong.
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* Pescado is batshit crazy, and thus it's not safe to say what he could or would do. Tongue

Pescado: You're a weird and freaky Baratron.
Pescado: Also, all Baratrons suck.

Read my Sims 2 stories!
resmc
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Re: Hacks may be causing weird side-effects
« Reply #83 on: 2005 November 21, 04:00:45 »
THANKS THIS IS GREAT

Yes, as I to have no good grasp of the complex art of the codes, hack, and files that in essense comprise The Sims 2, I still find it interesting that this confliction displayed such prominent effects when I was doing absolutely nothing that had to do with babies and their care. Well, whatever the cause, it seems that this saga has ended.

Again thank you for everyone's patience and advice. Now I can spend my time playing the game rather than chatting online about it. Wink
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