More Awesome Than You!

TS3/TSM: The Pudding => Pudding Factory => Topic started by: Buzzler on 2009 October 11, 19:59:22



Title: The Aging Manager
Post by: Buzzler on 2009 October 11, 19:59:22
This mod is unsupported now. The code is a mess and not worth salvaging. I'm probably gonna rewrite it from scratch soonishly.


This is a really simple one; so simple I didn't want to release it in the first place, but someone asked me to and here it is. Maybe someone considers it useful.

Where to find
This is a pure object-less scripting mod; all interactions are added to all Hi Def Mirrors or Lots.

The Interactions
Mirror Interactions
- Suspend/Resume my Aging
- Reset my Aging State
- Suspend/Resume Someone's Aging
- Reset Someone's Aging State
- Suspend/Resume a ServiceNPC's Aging
- Suspend/Resume Aging for all Residents
- Suspend/Resume Aging of all ServiceNPCs
- Suspend/Resume Everyone's Aging
- Suspend/Resume Aging of current Household
- Reset

Lot Interactions
(Applies to all occupants of the lot.)
- Suspend/Resume Aging

Should be self-explanatory.

The file
Supported for game version 1.19/2.14/3.10/4.7/5.5/6.2/7.0
http://www.4shared.com/file/82EEjLgm/Buzz_AgingManager_V10_1.html

You may find mod versions for older game versions in the outdated folders in my 4shared account. These might lack features. Mind you there's no support for outdated mod versions whatsoever.

The Disclaimer
If you're unaware that all hacks, mods, or whatevers are to be used at your own risk and there's always a chance that they lead to a serious case of squished brain, this is not for you.

Using this mod might have a negative impact on other mods that mess with the aging of Sims. Indie Stone and twallan's Story Progression Mod might be candidates. Be careful. Feedback concerning whether or not this is an issue is appreciated.

Be aware, though, that the Aging in TS3 is kinda bugged. If you notice oddities while using this, there's a fair chance that they're caused by the game itself and not the mod. At least the mod shouldn't break anything or enforce mean bugs beyond the capability of the vanilla game.

This mod changes persistent data, i.e. if you disable a Sim's aging and then delete the mod, the aging stays disabled.

Updates

Version 8
- Suspend/Resume Aging of current Household added to mirror interactions
- All interactions which are currently unavailable due to lack of matching sims will be greyed out.
- Squished an obscure non-fatal bug probably never witnessed by anyone.

Version 9
- updated to code base version 1.12/2.7/3.3/4.0

Version 9.1
- Squished a bug. Doesn't cause an exception anymore if the active sim is in one of the Ambitions careers that don't have co-workers.

Version 10
- updated to game version 1.17/2.12/3.8/4.5/5.2/6.0

Version 10.1
- removed homeless checks


Title: Re: The Aging Manager
Post by: gtrv on 2009 October 13, 08:00:50
Thanks for sharing with us! I think your hack could be very useful!
However... Do you think it could be possible to extend "suspend/resume aging" to an entire household instead of a single sim?
This way could be much more simple to keep control of aging in neighborhoods...
It was only an idea  :)

Thanks a lot!


Title: Re: The Aging Manager
Post by: Buzzler on 2009 October 13, 15:41:02
Updated to Version 2. See first post for changes.
FYI: There's no check if the inhabitants' aging is currently enabled or disabled for the lot interactions.

Please read the updated disclaimer, if you use any other mods with the functionality to mess with the aging of Sims.

However... Do you think it could be possible to extend "suspend/resume aging" to an entire household instead of a single sim?
Since there are usually multiple households with the same family name after a time making it easy to lose track, I decided to add the interactions to the lots instead of using a PhoneSimPicker list. I hope this will do.


Title: Re: The Aging Manager
Post by: gtrv on 2009 October 14, 07:48:45
Hi!
Yes, you're right, households can have the same name...
I've tried your v2 and everything seems to be ok... Clicking on a house you can decide wether if you want to age that lot or not.
Wonderful work! Thanks!  :)


Title: Re: The Aging Manager
Post by: steamcanuck on 2009 October 14, 08:40:15
Bloody brilliant!  Exactly what I was looking for!  ;D


Title: Re: The Aging Manager
Post by: Lion on 2009 October 15, 14:29:19
Is it possible to manage aging on service npcs? I'd like to keep paper boys and nannies from aging up. Thanks for the mod.


Title: Re: The Aging Manager
Post by: Buzzler on 2009 October 15, 21:02:42

Updated to Version 3. See first post for changes.
FYI: I installed a check to take the Grim Reaper(s) and NPC ghosts (i.e. ghosts belonging to the ServiceNPC household) out of the picture. Their aging is disabled by default and I don't know if it's such a good idea to mess with it.

Is it possible to manage aging on service npcs?
Absolutely possible, yes. ;)


Title: Re: The Aging Manager
Post by: coltraz on 2009 October 17, 04:21:49
Er, how exactly do you get the mirror interactions? Modern wall mirror? What is that?


Title: Re: The Aging Manager
Post by: Buzzler on 2009 October 17, 10:50:26
Er, how exactly do you get the mirror interactions? Modern wall mirror? What is that?
It's the rectangular, frameless mirror, which is divided into sections. Costs 300 Sim pesos. WallMirrorModern is actually the object's class name in the code. I can't tell you the in-game name, because it's obviously localized and my game isn't set to English; didn't find the localization file for the mirror either. Possibly something with "Hi Def" or "High Definition" in it.


Title: Re: The Aging Manager
Post by: Lion on 2009 October 17, 17:42:05
 ;D Thank you very much.


Title: Re: The Aging Manager
Post by: coltraz on 2009 November 19, 13:52:23
I'm just checking out all the mods I use to see if they're updated... Is this mod compatible with the new patch and/or WA?


Title: Re: The Aging Manager
Post by: Buzzler on 2009 November 19, 16:00:21

Updated to Version 4. See first post for changes.
Spent some time with really persistent script errors until I finally found out that it's probably my testing 'hood that's borked (even if it was fine all the time prior to patching ... probably voodoo or sun spots or something) and the mod worked fine all the time. At least that's my assumption since it's working in other 'hoods. At any rate please report script errors or weird behavior.

I'm just checking out all the mods I use to see if they're updated... Is this mod compatible with the new patch and/or WA?
It should be now.


Title: Re: The Aging Manager
Post by: coltraz on 2009 November 19, 16:33:31
Thanks this is great!

So should I put this updated version in my game even though I have not yet patched/installed WA? Or should I just wait until I do that before utilizing Version 4?


Title: Re: The Aging Manager
Post by: Buzzler on 2009 November 19, 18:23:13
So should I put this updated version in my game even though I have not yet patched/installed WA? Or should I just wait until I do that before utilizing Version 4?
The latter. In V4 are some additional checks which won't work with 1.3.2/1.4.6, and the original notification style doesn't exist anymore. There are no feature changes anyway.


Title: Re: The Aging Manager
Post by: kmonica on 2009 November 22, 01:15:14
Thank you Buzzler for a great mod, however it is not working for me :-( I have the newest patch, I have the aging turned off (in the options of the game). I was trying to enable the aging thru your mod for the current household that I'm playing but nothing :-(  They don't age. Am I missing something?

Thanks so much!


Title: Re: The Aging Manager
Post by: coltraz on 2009 November 22, 01:53:19
Thank you Buzzler for a great mod, however it is not working for me :-( I have the newest patch, I have the aging turned off (in the options of the game). I was trying to enable the aging thru your mod for the current household that I'm playing but nothing :-(  They don't age. Am I missing something?

Thanks so much!


No wonder - you have ageing set off! Enable ageing and use his Ageing Manager to shut ageing off on the households you want preserved.


Title: Re: The Aging Manager
Post by: kmonica on 2009 November 22, 02:25:55
Thanks Coltraz, appreciate that. I guess I just wanted to do the other way around. I want to play Sims 2 style, with only active family aging. I guess I then will have to go to every single household to disable aging on them. Is there any way to do that without making a household an active household? Thanks again.


Title: Re: The Aging Manager
Post by: coltraz on 2009 November 22, 04:15:13
You can do that with Awesomemod.


Title: Re: The Aging Manager
Post by: Buzzler on 2009 November 22, 16:59:39

Updated to Version 5. See first post for changes.
Be aware that Reset only affects Sims whose aging can be en-/disabled with this mod. Since I don't have WA, I don't want to mess with the new Sim "types" right now.

Is there any way to do that without making a household an active household? Thanks again.
You can use the lot interactions or V5.


Title: Re: The Aging Manager
Post by: decemberroses on 2009 November 28, 01:17:29
I apologize, I've had the flu, and these meds affect my thinking a bit.  I downloaded and put in the proper place, I think.  I put it in my mods>package folder.  I do have WA, so I dled the one for that.  But I must have missed something because I've tried several mirrors, but I get no aging options. Would someone have pity on my drug-addled head and clue me in on what I'm doing wrong?  Thanks.


Title: Re: The Aging Manager
Post by: Lion on 2009 November 28, 15:34:13
I apologize, I've had the flu, and these meds affect my thinking a bit.  I downloaded and put in the proper place, I think.  I put it in my mods>package folder.  I do have WA, so I dled the one for that.  But I must have missed something because I've tried several mirrors, but I get no aging options. Would someone have pity on my drug-addled head and clue me in on what I'm doing wrong?  Thanks.

Er, how exactly do you get the mirror interactions? Modern wall mirror? What is that?
It's the rectangular, frameless mirror, which is divided into sections. Costs 300 Sim pesos. WallMirrorModern is actually the object's class name in the code. I can't tell you the in-game name, because it's obviously localized and my game isn't set to English; didn't find the localization file for the mirror either. Possibly something with "Hi Def" or "High Definition" in it.


Title: Re: The Aging Manager
Post by: Leander on 2009 November 29, 10:11:24
Thank you very much, I've been looking this.


Title: Re: The Aging Manager
Post by: Twinmum on 2009 December 04, 03:11:44
Thank you so much for this. I was using Indie Stone for my aging control, but as that is no longer supported in AM, I had to find something else.  One question (and sorry if I have missed the answer somewhere) Is there a way to return a sim to their previous age?  Not a feature I have used much myself, but there were occasions (going back to sims2 here) where I missed someone aging up and so used a mod to age them down.

On further thought, scrap that question. If I have their aging suspended while I'm not playing them, then I'm not going to miss them aging up!


Title: Re: The Aging Manager
Post by: Chaavik on 2009 December 07, 12:04:05
I am wondering if the aging manager will affect pregnancies on the lot and/or in the 'hood? In Sims 2, if the pregnant Sim's age was suspended or stopped, the Sim doesn't progress with his/her pregnancy.

So I am wondering if this is different in Sims 3 where pregnant Sims can continue to have children if their ages were suspended?


Title: Re: The Aging Manager
Post by: Buzzler on 2009 December 07, 15:55:33
I am wondering if the aging manager will affect pregnancies on the lot and/or in the 'hood?
As far as I can tell there's no reason why disabling aging would affect pregnancies. These are basically two unattached things with the exception that pregnancies will prevent a Sim to age up to the next aging state.


Title: Re: The Aging Manager
Post by: sanmonroe on 2009 December 20, 16:32:41
Great mod. Just what I needed.


Title: Re: The Aging Manager
Post by: J. M. Pescado on 2009 December 20, 16:33:37
You again? You're back? I thought you had died in some kind of freaky furry-related accident.


Title: Re: The Aging Manager
Post by: dilitru on 2010 January 14, 09:34:29
Any bugs seen when using this with a 2.3 patch?


Title: Re: The Aging Manager
Post by: Lion on 2010 January 14, 12:35:25
Any bugs seen when using this with a 2.3 patch?

Not really.


Title: Re: The Aging Manager
Post by: kmonica on 2010 April 11, 16:55:01
Hi Buzzler,

I absolultey love your mod, wonderful work! I have quick qustion: When you select "suspend aging for all residents" does it apply to NPCs as well? If not are you pallning to add the option to suspend the aging for all NPCs as well ?

Thanks so much and please keep those updates coming!!  :)


Title: Re: The Aging Manager
Post by: Buzzler on 2010 April 12, 13:23:06
When you select "suspend aging for all residents" does it apply to NPCs as well?
No, it only affects Sims living in houses, i.e. playable Sims in the sense that you could select and play them if you want to.

Quote
If not are you pallning to add the option to suspend the aging for all NPCs as well ?
I don't have any plans of that particular kind, no. If you consider it useful I can add it, though.

Quote
Thanks so much and please keep those updates coming!!  :)
What are these updates you are talking about? It's a foreign concept to me. Seriously, I didn't touch the game in 4 months. It just isn't what I look for in a Sims game and I don't think (anymore) that any reasonable amount of modding could change that. Therefore I'm not planning to make or release any mods in the foreseeable future (although I might still release my accounting mod which is pretty much done for 4 months). Coming add-ons might make it interesting (to me) again, but I have little hope.


Title: Re: The Aging Manager
Post by: kmonica on 2010 April 13, 00:58:21
Hey Buzzler,

Thanks so much for your reply. The things on my "wish list" would be to add command to disable / enable aging for all NPCs (similar to what you have for all residents) and it'd be great if you could add the two options that show up when you click on the house to enable / disable household aging to the mirror. But if you have no plans to work on that mod then don't worry about that. And you should also set up some page for donations! I am sure a lot of people appreciate your work and would gladly send their support.

Thank you.


Title: Re: The Aging Manager
Post by: Buzzler on 2010 April 13, 08:50:28
The things on my "wish list" would be to add command to disable / enable aging for all NPCs (similar to what you have for all residents)
This is no problem.

Quote
and it'd be great if you could add the two options that show up when you click on the house to enable / disable household aging to the mirror.
I'm sure such a thing would work well for a fresh 'hood, because all household names are unique and therefore easily distinguishable. The problem is household names have a tendency to spread (just like stupidity but that's a different matter) and after a couple generations there are going to be names that are the same for multiple households. I don't see a sensible way to list these households while keeping them distinguishable and the selection menu neat. That's why I added the interaction to the lots in the first place.

If you or anybody can think of a sensible solution, feel free to suggest.

Quote
And you should also set up some page for donations! I am sure a lot of people appreciate your work and would gladly send their support.
Tell me you're kidding. Please.


Title: Re: The Aging Manager
Post by: Buzzler on 2010 April 15, 16:44:37
Updated to Version 6. See first post for changes.


Title: Re: The Aging Manager
Post by: kmonica on 2010 April 15, 23:33:03
Hey Buzzler,

Just noitced your version 6. Thank you!! ;D

I understand now why you added the enable/disable household aging to the house (not mirror) from the first place. It completely makes sense, i did not even think about that (stupid stupid me). For some wierd reason I thought that if you place the mirror in the particular household the enable/disable househol aging would apply to that particular household.

And yes, I was dead serious about donations! I appreciate your work and time and I would gladly donate, as I am sure a lot of others would too!


Title: Re: The Aging Manager
Post by: Gastfyr on 2010 April 17, 00:46:23
kmonica, charing for Sims 3 custom conent is actually against the EULA.  See here: http://paysites.mustbedestroyed.org/


Title: Re: The Aging Manager
Post by: Dragon Slave on 2010 April 17, 00:56:50
Donations don't always mean 'charging', Gastfyr.  If  Buzzler gave the mod out as a "gift", then it would equate charging, but simply accepting donations isn't nearly the same thing.  Many free sites do this already, and the people donating get nothing in return other than the knowledge that they helped support something they like.  Don't confuse this with the other type of dontation sites... you know, the ones that are actually paysites.  They're the ones that go against the EULA.


Title: Re: The Aging Manager
Post by: Gastfyr on 2010 April 17, 03:46:28
Of course you are right, Dragon Slave.  I'm pretty sure (based on his posts here) that Buzzer isn't interested in accepting donations at present.  I guess as far as kmonica's post and my reply goes, I was thinking more along the lines of sites that have "donation" content that you can only get if you give them a "donation".


Title: Re: The Aging Manager
Post by: kmonica on 2010 April 17, 04:02:33
Ok, ok everyone: no donations then. I just was trying to be nice, no harm intended  :)
Buzzler: I have idea for your version 7: enable/disable aging for ALL sims (NPCs and regular sims) in one click / command. Thank you and keep up a great work! I really love this mod!


Title: Re: The Aging Manager
Post by: Buzzler on 2010 April 17, 12:20:16
I understand now why you added the enable/disable household aging to the house (not mirror) from the first place. It completely makes sense, i did not even think about that (stupid stupid me). For some wierd reason I thought that if you place the mirror in the particular household the enable/disable househol aging would apply to that particular household.
I see now that I misunderstood you earlier. I thought you wanted something to select a household via a menu.

Finding out what household an object belongs to is perfectly possible. Therefore I can implement the interaction you want easily. But ... I still don't see how that would be more convenient than the lot interactions. Not every household has this type of mirror and inside of the houses it's usually inaccessible anyway. Am I missing something?

Quote
And yes, I was dead serious about donations! I appreciate your work and time and I would gladly donate, as I am sure a lot of others would too!
Obviously I don't have any hosting costs I have to cover and I don't like the concept of accepting money for something I do for a hobby. That would taint the hobby with the stench of work. If we ever meet in RL, you can buy me a cappuccino so I have something to hold onto during awkward silences (I'm holding a 4th Dan in causing awkward silences), ok? ;)

I'm pretty sure (based on his posts here) that Buzzer isn't interested in accepting donations at present.
This is hardly the place to discuss the EULA, so I keep my mouth shut. Let me just say: If the EULA and a barrel of dead skunks would compete in a legal relevance race where I live, the EULA would make a distant second. That's how legally relevant the EULA is here. Obviously the EULA has nothing to do with the fact that I would never accept donations to cover anything else than hosting costs (real hosting costs; not the imaginative hosting costs paysites have to cover!).

Buzzler: I have idea for your version 7: enable/disable aging for ALL sims (NPCs and regular sims) in one click / command.
No problem.


Title: Re: The Aging Manager
Post by: Buzzler on 2010 May 03, 15:59:31

Updated to Version 7. See first post for changes.
"Everyone" is actually a blatant lie. It's just "ServiceNPCs" and "Residents" combined. I still don't want to touch the new Sim types that came with WA. I aquired WA recently, though, and as soon as I installed it (the anticipation is killing me ... not) I'm willing to hear WA-related requests.


@kmonica: I thought you would further explain your initial request to me, since I was (and am still) unsure whether I got that right. That's why I didn't add the "Everyone" interaction immediately. Feel free to bring it up again; until then I consider the case closed.


Title: Re: The Aging Manager
Post by: J. M. Pescado on 2010 May 08, 17:55:47
There aren't any "new sim types" in WA. All sims in WA are still either regular sims, or service NPCs.


Title: Re: The Aging Manager
Post by: Buzzler on 2010 May 09, 11:45:21
There aren't any "new sim types" in WA. All sims in WA are still either regular sims, or service NPCs.
I know. It seems they don't even have flags or something but simply belong to specific invisible households, and switching their aging on and off seems to be really simple and straightforward. My point is just that I don't want to release even a single line of code unless I'm able to playtest at least the basic functionality. If you believe something is so simple that nothing can go wrong and no testing is needed, chances are something will burst into flames, right?


Title: Re: The Aging Manager
Post by: kmonica on 2010 May 09, 17:07:09
Hey Buzzler,

Thank you for the new version (YAY!!  ;D). And definitly the cappucino is on me! I'm in Miami though :'(

With regards to "enable / disable household aging" that you have for each lot, I asked to add that to the mirror only for the convenience reasons. Each time I want to disable / enable aging on my household I have to zoom out to map view and do it from there, so it'd be much more convenient to do that from the mirror too. But it's not a big deal. I love your mod as it is!!!!!  ;D


Title: Re: The Aging Manager
Post by: Buzzler on 2010 May 10, 17:19:34
@kmonica: Ok, I finally understand. I usually don't change the aging often and regurlarly zoom out to map view. So it just didn't occur to me, that a mirror interaction to change the aging of the current household could come in handy.

Expect it in the next update. I would have done it already and planned to do so, but my computer died yesterday night just while I was coding (something else, though). So, I obviously can't give a timeframe. The new computer parts hopefully arrive wednesday.


Title: Re: The Aging Manager
Post by: jezzer on 2010 May 10, 23:14:42
Hey Buzzler,

Thank you for the new version (YAY!!  ;D). And definitly the cappucino is on me! I'm in Miami though :'(

With regards to "enable / disable household aging" that you have for each lot, I asked to add that to the mirror only for the convenience reasons. Each time I want to disable / enable aging on my household I have to zoom out to map view and do it from there, so it'd be much more convenient to do that from the mirror too. But it's not a big deal. I love your mod as it is!!!!!  ;D

This thread is getting tarded up with "FANKS, DIS IS GRATE!" comments and far too many goddamn emoticons.  If your mood shifts that many times in a single sentence, seek medication.


Title: Re: The Aging Manager
Post by: Buzzler on 2010 May 13, 20:06:36

Updated to Version 8. See first post for changes.
Some folks seem to be downloading older versions I was just too lazy to delete from my 4shared account. Really people, this is just dumb.


Title: Re: The Aging Manager
Post by: Kitty on 2010 May 23, 21:38:00
First, thanks for making this. It's been really helpful.

I think there might be a bug in the 'suspend/resume aging of current household' command. The sims in that house showed up on the mirror as aging, but they didn't actually age. When I reset aging and tried again but clicking on 'resume my aging' for each member of the household, it worked as it should. Maybe it was something to do with my game, but I didn't change anything apart from on the mirror to get it to work correctly again.

Thanks again, and sorry if it was just me being stupid somehow.


Title: Re: The Aging Manager
Post by: Buzzler on 2010 May 24, 06:22:53

Updated to Version 8.2
If you have sims who are aging despite this mod telling you their aging is turned off or the other way around, just change their aging setting and then change it again. You're getting the idea, right?

As a special gift I just skipped V8.1. Or I just forgot my own naming conventions. We may never know.

I think there might be a bug in the 'suspend/resume aging of current household' command.
Fixed. You might say that instead of actually flipping the switch I just changed the label on it.

Quote
Thanks again, and sorry if it was just me being stupid somehow.
Don't be sorry. Since there aren't that many people using my mods, I really appreciate every qualified feedback.


Title: Re: The Aging Manager
Post by: Buzzler on 2010 June 02, 14:46:42

Updated to version 9.
You'll need to update the Aging Manager to version 9 to use it with game version 1.12/2.7/3.3/4.0. Also Aging Manager version 9 is not backwards compatible with older game versions.


Title: Re: The Aging Manager
Post by: myskaal on 2010 June 06, 01:15:06
Decided to try this out today while I'm sans AM to reset a sim's age. Threw it in the Mods folder and loaded up, got the annoying EA script mod notification that it's in there but have no menu trees for it on any mirror or on the lot. Running purely Ambitions vanilla otherwise.


Title: Re: The Aging Manager
Post by: Buzzler on 2010 June 06, 06:17:41
Threw it in the Mods folder and loaded up, got the annoying EA script mod notification that it's in there but have no menu trees for it on any mirror or on the lot. Running purely Ambitions vanilla otherwise.
The interactions get only added to the Hi-Def-Mirrors. If they don't show up on the Hi-Def-Mirror see if other scripting mods work. There isn't really anything I can do about that from here, though, since it obviously works here or I wouldn't have released that thing in the first place.

I will add the version headers to the mods in the future, so they don't provoke the nag screen anymore. Problem with that is, that I can't test if it works, since the nag screen doesn't show up for my mods here.


Title: Re: The Aging Manager
Post by: Buzzler on 2010 August 19, 17:29:24
Updated to Version 9.1
Squished a bug. The interactions don't cause an exception anymore if your active sim is in one of the Ambitions careers without co-workers.


Title: Re: The Aging Manager
Post by: kmonica on 2010 November 01, 20:25:53
Hi Buzzler,

Hope you've been well. Are you going to update your mod for Late Night? It woks but the menu got messed up (at least for me) and sims just don't die of old age; they keep on living! Not sure if ths is related to your mod, or something else is causing it.

thanks and keep up a great work!  :D


Title: Re: The Aging Manager
Post by: Thraxus on 2010 November 01, 20:50:27
As clearly noted in the first post of this thread, Buzzler already updated this mod 5 days ago when the new patch was released.

Quote from: Buzzler
Version 10
- updated to game version 1.17/2.12/3.8/4.5/5.2


Title: Re: The Aging Manager
Post by: kmonica on 2010 November 06, 04:43:33
Thanks Thraxus, downloaded it.

Buzzler: the mixologists  seem to age even though I have ageing disabled for everyone. Unless my game is bugged?? Thought I'll mention. Thanks and keep up a great work!


Title: Re: The Aging Manager
Post by: Buzzler on 2010 November 06, 05:53:59
and sims just don't die of old age; they keep on living! Not sure if ths is related to your mod, or something else is causing it.
Elders dropping dead is handled by pure chance. Tell me if you have a sim that doesn't transition into the next aging state; that is more conclusive. Or don't; since I'm not responsible for it anyway. The aging of the game is still or again buggy. I've noticed it for the second (and third) childs of multi births: At least in some cases they don't age whether the aging flippy bit is set or not. Seems like their whole AgingState is bugged. I haven't really investigated the issue, though.

Buzzler: the mixologists  seem to age even though I have ageing disabled for everyone.
It's not the mixologists, it's the homeless. This mod had a check to leave the homeless alone to limit the number of choices in the menus. I always considered homeless sims to be insignificant and to be annihilated. Now LN spawns an awful lot of homeless sims to fill the new roles. Checks are removed now.


Title: Re: The Aging Manager
Post by: shadowolf on 2010 November 11, 15:32:57
I can't find your outdated on 4shared. Theses updated really confuse me ???.I have HELS,WA,AMB my updates go 1.17/3.8/4.0 does it matter if the updates don't go as you listed. I haven't done the lastest update because I keep reading about alot of problems getting mods to work and since I don't have LN yet I thought I would just wait.Could you point me in the right direction where to find your mod that will work for me?Now I know i am about to get it for asking and I am a noob. I am a big girl all of 50 so I can take it let it rip


Title: Re: The Aging Manager
Post by: witch on 2010 November 11, 18:48:19
Yifftard, is that you?


Title: Re: The Aging Manager
Post by: jezzer on 2010 November 11, 20:30:06
I think it's kind of ridiculous to expect someone to keep an archive of older mods just because you don't want to patch your game.  Either put on your big-girl panties and learn how to keep your game running smoothly with updates, or stop using mods.


Title: Re: The Aging Manager
Post by: Buzzler on 2010 November 11, 22:20:13
I can't find your outdated on 4shared.
It's kinda hard to find. If you open the link in the OP, there will be My 4shared button (or something, stupid page is automatically localized) beneath the Register link. Don't expect anything. I don't actually maintain an outdated mods database or something like that.
Quote
I have HELS,WA,AMB my updates go 1.17/3.8/4.0 does it matter if the updates don't go as you listed.
Yes, it does matter. You have patch fail and are doomed if you go on playing your game like that.


Title: Re: The Aging Manager
Post by: Mekare on 2010 November 13, 20:19:19
Thank you so much, Buzz... you are my hero! One of my absolute favorite modders by far. I've been pining for a way to make new sims without having to make new towns to preserve all my alts ever since indie stone was torn away from us all.

I know I'm late to the party, but I just found this mod, lol.  Love you long time! <3


Title: Re: The Aging Manager
Post by: zookeyneee on 2011 February 02, 18:05:22
I really truly need this, but I'm not exactly sure how to put it on my game. And I know this is from a long time ago but it would help me a lot, thanks!


Title: Re: The Aging Manager
Post by: jezzer on 2011 February 02, 18:26:24
I really truly need this, but I'm not exactly sure how to put it on my game. And I know this is from a long time ago but it would help me a lot, thanks!

Seriously?


Title: Re: The Aging Manager
Post by: spockblock on 2011 February 02, 21:31:31
I really truly need this, but I'm not exactly sure how to put it on my game. And I know this is from a long time ago but it would help me a lot, thanks!

Easy. Print out a copy of this entire thread, then place the printout on top of the CD your original game came on. Then wait.