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Author Topic: "Change into formal" object anywhere?  (Read 23050 times)
Ellatrue
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Re: "Change into formal" object anywhere?
« Reply #50 on: 2006 February 01, 23:44:29 »
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Didn't Inge already make a formal door? I mean, I've been using it in my game (although not on community lots yet). A painting would be good, so they are already in the right clothes when they arrive, but otherwise...
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tunaisafish
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Re: "Change into formal" object anywhere?
« Reply #51 on: 2006 February 01, 23:44:58 »
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Meh, I'll just do all clothing types then. I'm not sure if naked will work without creating my own full nudist hack, which I really don't want to do. The global naked awareness will cause most of them to just change clothes right away. I'll try it and see what happens.

I'm not planning anything fancy for the actual objects, just more clones of the Lady in Red like the others. If someone want to get creative and make something better, I'm all for it. It doesn't matter to me what the object is, all I'm really using is it's GUID. The object itself just sits (or hangs) there.

My door has a naked option and it's no different coding wise for me.  The emitter and blurring take place in the global 39a, or the InTeen replacement.  I have Crammyboys mod, so at least there's achance that once naked they will stay that way.  In fact, the more sims that are naked in that mod, the more chance they will not get dressed.  Might be able to make a naturists lot Smiley

It's just some GUID's I need too.  I don't actually like paintings that look decorative when they just perform a function, but a wall hanging is a good idea as is takes little space.
Another idea is to use rugs, then they'll still be visible with walls down and not obstruct views like an 'always visible painting'.
That's NL only then of course.
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tunaisafish
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Re: "Change into formal" object anywhere?
« Reply #52 on: 2006 February 01, 23:46:41 »
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Didn't Inge already make a formal door? I mean, I've been using it in my game (although not on community lots yet). A painting would be good, so they are already in the right clothes when they arrive, but otherwise...

Inge's got a formal and a swimwear (beach) door, that will have no options to set on a community lot.
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SIMplyLisa
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Re: "Change into formal" object anywhere?
« Reply #53 on: 2006 February 02, 00:09:53 »
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Inge also has a no quick coverup mod so once nekid they don't put thier clothes back on until they shower etc.

http://charlotte.modthesims2.com/showthread.php?t=60225
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twojeffs
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Re: "Change into formal" object anywhere?
« Reply #54 on: 2006 February 02, 00:22:53 »
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Basically what I was saying about the naked option is that I would make it available, but wasn't going to do anything special with the globals to keep them changing their clothes autonomously once on the lot. If users what to use one of the other hacks out there for that, that's their option. Also, if you don't have the censor removed, they'll all be censored anyway so it won't matter.
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Sagana
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Re: "Change into formal" object anywhere?
« Reply #55 on: 2006 February 02, 00:33:07 »
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Ah very cool then, all is good. I misunderstood, sorry.
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Inge
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Re: "Change into formal" object anywhere?
« Reply #56 on: 2006 February 03, 23:55:14 »
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Yeah I made a few formal doors, but using those ties you to a certain few door styles.  It's nicer to have it working through a global system so apart from a painting (which let's face it, you can hang it in the cellar or the attic) you can use any door at any angle.
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twojeffs
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Re: "Change into formal" object anywhere?
« Reply #57 on: 2006 February 04, 00:27:29 »
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I'm working on this now and hope to have it ready this weekend..sometime, maybe. How's that for qualification?  Grin
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Sagana
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Re: "Change into formal" object anywhere?
« Reply #58 on: 2006 February 04, 00:30:09 »
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You're qualifyingly awesome <g>
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