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26  TS3/TSM: The Pudding / The World Of Pudding / Re: Ashfordville: A Teenie-Tiny CAW Town (In Progress) on: 2010 January 28, 22:38:33
You can take pictures with "Fog" off.
27  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 January 26, 21:49:05
Im going nuts with this thing, most of ht etime randomly when Im trying to format my terrain tyhe buttons randomly stop working, nothing happens, I even cant place roads, so I have to save, and quit.

not to mention it took me 20 minutes to figure out how to delete the roads that were place in the middle of the water when I didnt even wanna put them there, and items which just randomly plop on the map for no reason at all D:
Not having these problems.

Im also trying to work out how to make bridges, the Guide that comes with this program is utterly useless beyond anything also when it comes to creating bridges

Double click any of the bridges in the "MetaData" to place.
28  TS3/TSM: The Pudding / Pudding Factory / Re: Fern Lake, my first attempt at CAW goodness. on: 2010 January 22, 16:08:43
Where is the download? I'd like to try it out.

As for the number of lots, what's a good number? I heard EA says better less than 100. But I'd really like to have like 170. Would that make the game unplayable?
29  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 January 22, 15:40:30
Yes, especially if the camera is off the world. If the camera is absolutely in the world, then for me, it's just slow going, stuck and go. Maybe it's my machine.
30  TS3/TSM: The Pudding / Pudding Factory / Re: The Aging Manager on: 2010 January 14, 12:35:25
Any bugs seen when using this with a 2.3 patch?

Not really.
31  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 January 14, 12:29:09
Actually I didn't put in any fish spawner.  They can just fish if it's a body of water in the world. Do you have lake or pond (created by the water tool) inside your lot?
32  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 January 11, 16:02:45
such as changing time of day in order to better see your sculpting.

That's a good tip.

I have yet to find a way to make good-looking mountains like those in the EAxis height maps.
33  TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The unpopulated version on: 2010 January 10, 00:49:42
First house built on the smallest lot

Which is ....x...?
34  TS3/TSM: The Pudding / The World Of Pudding / Re: Lag due to (possible) sound file? on: 2010 January 08, 12:50:50
These sound device files are getting repeatedly accessed in the Process Monitor. I think that's what's slowing down the "Edit-in-Game" of the CAW. Do you know how I can track it down and stop it?




I can't find rthdcpl.exe running in the processes of the task manager.
35  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 January 06, 16:29:21
No, it's the "body of water" of the world. The lot is "drawn" into the ocean.

HEADS UP

The "Working Bulletin Board" from MTS numericalizes trees's names in World Tool:

36  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 January 06, 13:37:33
I seem to remember sims can now fish from a deck. But do they?


Fishing from land.


Can't fish from deck.

And they took away the deck on stilts? Why?  Angry
37  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 January 01, 20:29:58
The ability to subdivide a lot into multiple residences is presently being researched, but it's very possible to do such a thing in a mod. It may also be possible that these limitations are things artificially imposed by create-a-crap, and can possibly be bypassed with sufficient armtwisting.

 Shocked Really?! "very possible" sounds really promising. DO WANT!

pbox, don't leave Cry.  I love your lots, and am looking forward to more of them and worlds from you.
38  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 January 01, 16:51:42
It sounds a bit as if it weren't possible to put lots right next to each other (with no space in between) .. is that so?

Like Pescado said, you can NOT place lots right next to each other with no space in between. There has to be at least one tile of space in between. What I do is paint the terrain with paving_slateSquare or paving_riverRock (my choice for the town center) for the whole area, and leave it as grass for the suburbs.

In addition to that, since you can't build wall at the edge of the lot, the gap between two townhouse type of buildings is minimum of 3 in-game tiles.
39  TS3/TSM: The Pudding / The World Of Pudding / Re: Swimming pool glitch after WA? on: 2009 December 29, 14:26:05
Yes, it's the advanced rendering. Thanks nanacake.  Cheesy
40  TS3/TSM: The Pudding / The World Of Pudding / Re: Swimming pool glitch after WA? on: 2009 December 29, 00:33:42
Ok, so it's just me, and a few others. hmmmmm.......  Angry
41  TS3/TSM: The Pudding / The World Of Pudding / Re: Swimming pool glitch after WA? on: 2009 December 29, 00:02:21
I have to point out that simply building a pool, without the EA basement tool being used, will result in the sinking of swimmers for me.
42  TS3/TSM: The Pudding / The World Of Pudding / Re: Swimming pool glitch after WA? on: 2009 December 28, 23:31:52
High-detail-lots setting shouldn't have anything to do with it. The camera is right on the lot. Everything is rendered.



This is when he just jumped in and bobbed up. The next second, he disappeared to the lower level.

43  TS3/TSM: The Pudding / The World Of Pudding / Re: Swimming pool glitch after WA? on: 2009 December 28, 23:04:51
No go. With details on the highest, it's still the same.

44  TS3/TSM: The Pudding / The World Of Pudding / Swimming pool glitch after WA? SOLVED. on: 2009 December 28, 22:45:17
I believe this started after WA and the patch upgrading the game, and it's related with adding EA basement to the game. The problem is you can't see your sims swimming any more. They all "sink" to the lower level:



Camera going down one floor:



Do you also have this problem or it's just me?
45  TS3/TSM: The Pudding / The World Of Pudding / Re: How to place opened tent? on: 2009 December 28, 21:49:29
Are you sure?



I cloned the tent on a camp from China and made a little camp ground in a custom hood. It looks fine. Don't know about the big tent, because I haven't found it in a premade lot.

46  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2009 December 28, 19:38:37
I don't know if this happened to any of the rest of you, but when I put the second world I built into the game, the first one I built disappeared. It wasn't a loss this time, as I wasn't very pleased with the results, and hadn't actually started playing it as a neighborhood, but it seems weird to me that the older custom hood would vanish when I added another. Also, I'd reinstalled Riverview before I put my custom hood in, though I hadn't checked to make sure it showed up. But Riverview also was not there.  So, we're only allowed 2 worlds at a time?

No. I'm able to install three worlds at the same time at least. They show up in the drop-down menu in addition to Sunset Valley.
47  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2009 December 24, 18:02:43
I randomly placed a few rocks, they work fine for me, appearing where the mouse is.

You have to press Esc to prevent objects on your mouse tip from being added to the world.



Why doesn't water/river appear? The elevation of the bridge (to indicate how high the land is) PositionY is 43.

Is there other way to quickly zoom in and out rather than rolling my mousewheel for thousands of time?

Also, if you press Shift when you zoom/move, it goes faster.
48  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2009 December 24, 14:14:35
Does anyone know where the save file is after you install it? I wanted to see what my town looked like in game and then edit all the mistakes. I saved it under 2 different names, but apparently that didn't matter. It still says that the world is already installed even though I erased everything I could find that had anything to do with it. Also, even though it says it is already installed, it isn't in the list of worlds on the Main Screen.

To delete installed worlds without going through the launcher, delete the files in the following folders in your My Documents (XP):
- InstalledWorlds
- WorldCaches
- DCCache (Edit: Have to delete even if there is no CC)

To save a new version of your world, you have to change the name in the "Add/Edit Description".
49  TS3/TSM: The Pudding / The World Of Pudding / How to place opened tent? on: 2009 December 23, 21:00:53
I'd like to place tents on community lots for poor "homeless" sims. But when I place the tents from WA, they are rolled up. When I send sims to sleep, they can't open it. I guess I can have a sim buy some tents, go to a community lot, and place and leave them around, and then save the lot.  But that's too  much prep for each new hood. I want to make a lot that's ready to plot. Also I'd like to put it in a world.

I saved some camps from the adventures hoods, and they have opened tents. Apparently it can be done, but how?
50  Awesomeware / AwesomeMod! / Re: What exactly is the awesome story driver? on: 2009 December 23, 16:44:39
With the ISM(and Twallan's story driver) you just got popups saying that some sim was doing something when in fact they just stayed at home and let their motives drop to nothing (very annoying when you want to interact with them and they are never in the mood),

I thought when townie are in their homes, their movies are static (probably all in the green).  So is this movies dropping to death a recent bug of Twallan's story driver when it upgraded to WA? Because I have used Twallan's story driver before, and as far as I can remember, townie's motives were fine.

In fact, I don't really like to have townies kept in the green all the time, because I switch families a lot and I want to see them in different situations when I switch to them.
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