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TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances
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on: 2010 January 26, 21:49:05
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Im going nuts with this thing, most of ht etime randomly when Im trying to format my terrain tyhe buttons randomly stop working, nothing happens, I even cant place roads, so I have to save, and quit.
not to mention it took me 20 minutes to figure out how to delete the roads that were place in the middle of the water when I didnt even wanna put them there, and items which just randomly plop on the map for no reason at all D:
Not having these problems. Im also trying to work out how to make bridges, the Guide that comes with this program is utterly useless beyond anything also when it comes to creating bridges Double click any of the bridges in the "MetaData" to place.
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37
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TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances
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on: 2010 January 01, 20:29:58
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The ability to subdivide a lot into multiple residences is presently being researched, but it's very possible to do such a thing in a mod. It may also be possible that these limitations are things artificially imposed by create-a-crap, and can possibly be bypassed with sufficient armtwisting.
Really?! "very possible" sounds really promising. DO WANT! pbox, don't leave . I love your lots, and am looking forward to more of them and worlds from you.
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38
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TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances
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on: 2010 January 01, 16:51:42
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It sounds a bit as if it weren't possible to put lots right next to each other (with no space in between) .. is that so? Like Pescado said, you can NOT place lots right next to each other with no space in between. There has to be at least one tile of space in between. What I do is paint the terrain with paving_slateSquare or paving_riverRock (my choice for the town center) for the whole area, and leave it as grass for the suburbs. In addition to that, since you can't build wall at the edge of the lot, the gap between two townhouse type of buildings is minimum of 3 in-game tiles.
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44
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TS3/TSM: The Pudding / The World Of Pudding / Swimming pool glitch after WA? SOLVED.
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on: 2009 December 28, 22:45:17
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I believe this started after WA and the patch upgrading the game, and it's related with adding EA basement to the game. The problem is you can't see your sims swimming any more. They all "sink" to the lower level: Camera going down one floor: Do you also have this problem or it's just me?
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46
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TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances
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on: 2009 December 28, 19:38:37
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I don't know if this happened to any of the rest of you, but when I put the second world I built into the game, the first one I built disappeared. It wasn't a loss this time, as I wasn't very pleased with the results, and hadn't actually started playing it as a neighborhood, but it seems weird to me that the older custom hood would vanish when I added another. Also, I'd reinstalled Riverview before I put my custom hood in, though I hadn't checked to make sure it showed up. But Riverview also was not there. So, we're only allowed 2 worlds at a time?
No. I'm able to install three worlds at the same time at least. They show up in the drop-down menu in addition to Sunset Valley.
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47
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TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances
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on: 2009 December 24, 18:02:43
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I randomly placed a few rocks, they work fine for me, appearing where the mouse is. You have to press Esc to prevent objects on your mouse tip from being added to the world. Why doesn't water/river appear? The elevation of the bridge (to indicate how high the land is) PositionY is 43. Is there other way to quickly zoom in and out rather than rolling my mousewheel for thousands of time?
Also, if you press Shift when you zoom/move, it goes faster.
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48
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TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances
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on: 2009 December 24, 14:14:35
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Does anyone know where the save file is after you install it? I wanted to see what my town looked like in game and then edit all the mistakes. I saved it under 2 different names, but apparently that didn't matter. It still says that the world is already installed even though I erased everything I could find that had anything to do with it. Also, even though it says it is already installed, it isn't in the list of worlds on the Main Screen.
To delete installed worlds without going through the launcher, delete the files in the following folders in your My Documents (XP): - InstalledWorlds - WorldCaches - DCCache (Edit: Have to delete even if there is no CC) To save a new version of your world, you have to change the name in the "Add/Edit Description".
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49
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TS3/TSM: The Pudding / The World Of Pudding / How to place opened tent?
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on: 2009 December 23, 21:00:53
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I'd like to place tents on community lots for poor "homeless" sims. But when I place the tents from WA, they are rolled up. When I send sims to sleep, they can't open it. I guess I can have a sim buy some tents, go to a community lot, and place and leave them around, and then save the lot. But that's too much prep for each new hood. I want to make a lot that's ready to plot. Also I'd like to put it in a world.
I saved some camps from the adventures hoods, and they have opened tents. Apparently it can be done, but how?
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50
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Awesomeware / AwesomeMod! / Re: What exactly is the awesome story driver?
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on: 2009 December 23, 16:44:39
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With the ISM(and Twallan's story driver) you just got popups saying that some sim was doing something when in fact they just stayed at home and let their motives drop to nothing (very annoying when you want to interact with them and they are never in the mood),
I thought when townie are in their homes, their movies are static (probably all in the green). So is this movies dropping to death a recent bug of Twallan's story driver when it upgraded to WA? Because I have used Twallan's story driver before, and as far as I can remember, townie's motives were fine. In fact, I don't really like to have townies kept in the green all the time, because I switch families a lot and I want to see them in different situations when I switch to them.
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