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2026  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighbourhoods + townie creation (updated for Seasons) on: 2007 June 28, 19:31:57
I reckon 8 SS members is about right for my game, for the moment.  I don't like to run more than 8 Sims on a lot at a time anyway as it seems to slow down gameplay quite a bit.  Might have to look into those dual core processor solutions offered in one of the other threads.
2027  TS2: Burnination / The Podium / Re: Being Expelled From Uni on: 2007 June 28, 18:06:00
Fair enough, but she's legitimately earned those skill points (or rather, I made her legitimately earn those skill points).  I'm just looking for a way to get more realistic grades for her, given the current situation.  Not planning to "punish" her for her previous successes.  She will keep her skills and simply bag out of classes for a bit.  Should free up social time and make her very happy.
2028  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighbourhoods + townie creation (updated for Seasons) on: 2007 June 28, 18:01:37
That's what I did (sort of). I have 20 dormies (non-playables) in total, and set three of them in the SS with the pie menu.

That was my solution as well.  I had to set at least one as SS member with the pie menu or Insim.  Now I'm just waiting for an abduction.  I'll be interested to see how many of my other nonplayable dormies end up in the SS when that happens.
2029  TS2: Burnination / The Podium / Re: Being Expelled From Uni on: 2007 June 28, 15:15:53
Well, bang goes the "limit skill points" strategy.  My playable student was a teen in the neighbourhood before she went to uni, so she already has quite a number of skill points, especially creativity and logic (she likes the musical instruments and playing chess with friends).  Consequently, she is high enough in skills already to have an expanded performance bar.  I'll try limiting class attendance and overall academic work, without having her fail out.

If she still graduates with high marks, I guess I'll live with it.
2030  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighbourhoods + townie creation (updated for Seasons) on: 2007 June 28, 13:14:14
Jordi, using a combo of blank college template and nodormie regen, does that mean the only dormies you would come across on community lots SHOULD be SS members?

Jordi: Yes - one dormie will be created for the SS, the rest should be blocked from generating.

OK, I don't understand this.  I used blank college template and nodormieregen to create my uni.  I created a number of custom dormies (about 30 I think).  However, when a playable Sim goes to a community lot at the uni, they run into one SS member, but the other dormies there are not SS members.  In fact, my game did not generate a third SS member (necessary to allow for induction/abduction of the playables) and I had to designate a third SS member using InSim.

Jordi, are you saying that, if there are no other dormies at all (i.e. if the uni stays "dormie free" and clean), the game will create one SS dormie, even with nodormieregen?  Would it create a second and third SS dormie as well?
2031  TS2: Burnination / The Podium / Re: Being Expelled From Uni on: 2007 June 28, 13:04:12
Was this in autumn, or does it happen every season?  Due to the autumn study bonus, it doesn't take much study to max out grades in autumn.

Don't have Seasons installed, so I have no way of knowing what season it is.  Generally looks like high summer in my game.  Hence, the autumn study bonus is not a factor here.  All she did was go to class every day, complete one assignment, and go to the final on time.  The rest of the time, she was socializing, partying (unfortunately no woohoo yet because she has not concentrated on one single relationship that much - her wants revolve around having lots of friends).  She is generally in platinum mood, due to her activities, which might be why she also does well at the Uni.

I don't want her to get expelled or fail.  I just think she's not really academically minded and should not find it that easy to get on the honours list.  A "B" or "C" grade would be more realistic.
2032  TS2: Burnination / The Podium / Re: Duplicate SS dormies on: 2007 June 27, 19:52:31
This could be the problem.  I have only created enough dormies to fill the dorms currently occupied by my playable sim students.  That means that total uni population is below 39 sims.  Additionally, there are only about 3-4 SS members created so far, and none of my playables has been kidnapped so far.  With nodormieregen installed, the game is not generating new SS members, so may be duplicating the ones it has.  As mentioned by others, this does not appear to cause a problem with game play, so I will just ignore it for now.

It's not restricted to one uni either.  I have La Tour Academie installed, which is where I noticed the glitch.
2033  TS2: Burnination / The Podium / Duplicate SS dormies on: 2007 June 27, 17:05:28
Here's a new one for me, and I didn't find an old post on this.  One of my uni YAs went to a community lot to meet people and there were two "occurences" of one of the secret society sims.  Very funny when one "George" decided to hang out with the other "George".  Doesn't seem to affect play (although I haven't tested what happens if my sim relates to one or the other - does it affect both?).  No jump bugs or error messages.  This has happened as well with another SS sim who duplicated on a community lot (one version in the SS blazer, and one in her everyday clothes).  Only happens on community lots, never in the dorm.

I have checked via windows and SimPE and there seems to be only one "George" in the game (no duplicate files), and all my dormies/townies are CAS created (none generated by the game).  If it helps, I (still) have just the Base and Uni installed. 

I'm mainly wondering if anyone else has had this happen, and whether it's a bad sign.
2034  TS2: Burnination / The Podium / Re: Being Expelled From Uni on: 2007 June 27, 16:51:42
Frankly I find it pretty annoying that the consequences for uni students aren't more defined.  I have 2 YA female students at uni now, one is a knowledge sim who does all her assignments, goes to class, and is frankly having trouble making friends because her wants all concern getting her damn term paper done.  She goes to the semester final and gets on the dean's list.  Her friend from the neighbourhood is a popularity sim with wants to make lots of friends, have parties etc.  She only goes to class, but does bugger all else academically.  She went to the final and makes it onto the dean's list.  Isn't there a way to get a B or a C in uni?  From now on, I'm not sending her to class.  She'll graduate anyway.
2035  TS2: Burnination / Oops! You Broke It! / Re: Disappearing lots and more on: 2007 June 26, 19:17:00
Not sure if you've done a search already on disappearing lots.  This seems to be a problem other people have had as well.  So far I have not seen a definitive solution proposed.

In your particular case, there could be a number of causes.  Incompatible hack is one of them: make sure you are using the correct version of the mods/hacks in your game (i.e. if you have nightlife, make sure you have the NL version of the hacks).  For example, in and of itself, the phone hack should not cause problems.

Since you are not using cleaninstaller, a corrupted downloaded lot may be the problem.
2036  TS2: Burnination / The Podium / Re: Proposition: Arranged Marriage Hack on: 2007 June 07, 16:37:13
...both kids made it to teen with engagement flags intact. Of course stupid kids decided to make best friends before transition and fell in love just after with no instant love so it's hardly going to be a difficult relationship to maintain. Roll Eyes

It's possible that if you set an egagement flag for children, it could affect their behaviour to their intended partner and increase the amount of autonomous friend making activity between the two (making it more likely that the relationship would improve than if they were not engaged).
2037  TS2: Burnination / Planet K 20X6 / Re: In the Beginning Challenge! on: 2007 June 07, 16:33:20
While it's been years and some of the more interesting have moved on to create multiple generations, there are still at least 20 that I created in my first month of Sim2-ing.
I'm considering making them townies because (first off, they're all Maxis, blech) but mostly because they've been showing up at other lots as randomly and though they're still too boring to actually play, they make decent enough visitors.

I've certainly made some of the more boring playables into townies from time to time, generally "extra" kids that I don't want to play into succeeding generations.  This results in the situation of some Sims growing old and dying off, while their siblings live on in perpetual early adulthood, but I always figure I have better things to worry about.  Once they're townies, they get treated like all other townies.  I don't bother to try to age them artificially, and at least their genetics aren't lost.
2038  TS2: Burnination / The Podium / Re: Baby personalities? on: 2007 June 07, 16:24:24
So after the initial pop-up, the Sims just continue moving around and doing stuff?

Yes, exactly. 

Have you tried to see what happens if the Lot Debugger is the only item in the downloads folder?

I have not tried that.  I will give that a go.  After that comes the tedious part of finding out which hack conflicts by adding them back in one or two at a time (if the test is successful, that is).

The female Sim that you are using to click on the lot debugger, she isn't in labor is she?

No, she's not even pregnant, so that should not be the problem.
2039  TS2: Burnination / The Podium / Re: Baby personalities? on: 2007 June 06, 19:47:35
The debugger doesn't conflict with InSim.

Make sure that you have the game off of pause. You can have the game paused if you wish, then have a Sim click on the debugger and choose the option. THEN UNPAUSE. The first thing you see is a warning letting you know that it will exit the lot without saving. Then, depending on the speed of your computer and the random number rolled, there will be a lag from a few seconds to a half minute. Then you get another pop-up stating the number "fixed" which is just the number rolled, and it will exit to the neighborhood screen.

Which part of the process does your game get stuck on?

Good to know it doesn't conflict with InSim.  I only use awesome hacks anyway, so there should not be a conflict with hacks in the game.

To describe the scenario, I have the game unpaused, select a female adult sim, click on the debugger on the lot and click on the re-randomize option.  As described the notification screen indicates there will be a pause, and that the game will exit to the neighbourhood screen.  All well and good.  I click OK, and nothing happens.

No pause, no freeze, no error, no jump, no announcement of a fixed number.  Nothing.  Game proceeds as normal.  This is consistent in my game in all neighbourhoods.

Does it help if I mention that the neighbourhood usually played is a clean custom hood with only bodyshop/CAS sims in it (the only Maxis sims are NPC - townies are created in CAS)?
2040  TS2: Burnination / The Podium / Re: Baby personalities? on: 2007 June 06, 16:44:39
I am painfully aware of this problem, having had one family that had 3 kids who all looked and acted similar (the two girls could have been exact twins).  I downloaded the lot debugger compatible with Uni, but so far have not been able to use the re-randomizer feature (nothing seems to happen - no game stoppage, no exit to neighbourhood screen, etc.), either with testingcheatsenabled true or false.  Does the debugger conflict with any other hacks (InSim?).

I have taken to manually randomizing using CAS whenever I expect a baby to be born.

Any ideas for fixing this would be welcome - I have only base and uni loaded. 
2041  TS2: Burnination / Planet K 20X6 / Re: In the Beginning Challenge! on: 2007 June 06, 16:38:21
Though the idea of aging the whole neighbourhood in equal installments is appealing,  I find I just start to give a damn about the family and it's time to leave it.
blech.

I generally try to play my families in reasonably equal installments, but sometimes this means that I play one family for several days, before moving on.  If there is a family that I lose interest in, I might leave them out of play for a while.  Sometimes this means that some sims stay pregnant for a long time (game time) or some kids don't grow up for a while, while their former peers might have become elders in the meantime.  I have stopped worrying about this.  It leads to some interesting situations, admittedly, like the grandchild of a sim in one family marrying a sim that their grandfather started school with.  To me, it's all part of the amusement.
2042  TS2: Burnination / The Podium / Re: Proposition: Arranged Marriage Hack on: 2007 June 04, 19:03:34
Wouldn't it be much easier to just put a blurb in the individual bios of the arranged sims, and then use a forced marriage hack/object when they become adults (or teens, if you have one of those hacks)?  Sometimes it seems like people are too keen on specific game states for things more easily handled by player intent.

I'm not sure a hack is needed.  If you want an "arranged marriage", can't this be edited via something like SimPE?  I've never actually added a check to the engaged box in the relations editor in SimPE, but I have certainly deleted the engaged status.  I would think you could simply check off "engaged" in SimPE under your Sim's relationship with their designated betrothed, and this would have the necessary effect, possibly without affecting the relationship bars (mind you, the engagement might fail if the relationship was too low).

Arranged marriage or not, presumeably you would want the relationship between the two newly married or engaged sims to improve over time anyway.
2043  TS2: Burnination / The Podium / Re: Help, one of my sims isn't aging on: 2007 June 04, 17:29:15
I have noticed that if I "cheat" to make a townie selectable and move him/her into a household, that newly playable sim does not age, although everyone else in the house ages normally.  I got around this by adding or subtracting a day from the age of the sim (using InSim), and then resetting age (back to day one of the adult stage, for example).  After doing this, the sim aged normally with everyone else.  Hope this helps.

In my experience, the "newly selectable sim does not age" thing happens consistently and I always have to fix their aging as described above.
2044  TS2: Burnination / Planet K 20X6 / Re: In the Beginning Challenge! on: 2007 June 04, 16:46:19
I agree.  Apart from the bits about "don't use nannies or NPCs", it's generally like my current play style.  Clean neighbourhood, one or two Sims, get them educated, married, start next generation, etc.  I like the idea of adding sub-hoods with different "nationalities" (does this simply mean "skin tones"?), but not sure about adding lots of new families or sims from CAS (population control) unless required, that is, if there are too many family ties and the gene pool needs expanding for procreative purposes.

By the end of 10 generations I would probably be at the point of wanting to restart rather than looking to go another 20 generations, especially without a real challenge point scoring scheme.
2045  TS2: Burnination / Planet K 20X6 / Re: The Asylum Challenge? on: 2007 June 04, 16:33:28
...I think I've read that if you make them unselectable with inSIM, they'll wander off the lot when they start to get miserable...

I was afraid of that too.  I've opted to leave the other "inmates" as selectable, but just not look at their details. 

Have played 18 sim days now, and have had 3 fires and only one death (not directly related to fire) so far (she collapsed in exhaustion and probably just starved to death).  Things are getting interesting.  I was bored stiff with an asylum full of people just happy to have pillow fights.
2046  TS2: Burnination / Oops! You Broke It! / Re: Sims Repeating Freshman Semester 1 on: 2007 May 30, 16:54:01
This seems to be a known issue that occurs with buggy Maxis premade sims. No one really knows why.

Another endorsement for the clean neighbourhood templates, notownieregen, and building all your own townies.  Last time I had a buggy maxis premade townie, I had him killed by satellite on a residential lot and my playables sold the scrap metal for a nice bunch of simoleans.
2047  TS2: Burnination / Planet K 20X6 / Re: The Asylum Challenge? on: 2007 May 29, 18:18:44
I intend to remove only those hacks which actually modify sims' freewill behaviour.

I agree with the idea that only "freewill affecting" hacks be removed,  mainly to get more fun out of the hapless inmates.  I'm definitely going to build an asylum and try this challenge.  Looks like great fun, even though none of the other challenges have ever interested me (too much like work to keep score through 10 generations, etc.).  I am keeping critical fixes and probably fixes for some of the more ridiculous annoyances, but I think it would add to the feel of an asylum if inmates always went to look at new stuff, whined a bit, left coffee cups lying around, etc.
2048  TS2: Burnination / The Podium / Re: Secret Society Members in Clean Uni on: 2007 May 24, 13:00:24
Problem is that I have never seen the SS lot yet, as I have only just started the neighbourhood and the Uni and have only one playable student there at present.

What I ended up doing last night was creating a new dormie in CAS and making him an ss member using InSim's education adjuster.  He's already met my playable Sim when he did a walkpast at the dorm, so hopefully when the relationship hits friend status, there will be an abduction in the normal way.

It would be fine to simply cheat and make my playable an SS member, but I wanted to do the whole abduction/induction process.
2049  TS2: Burnination / The Podium / Re: Secret Society Members in Clean Uni on: 2007 May 23, 20:14:17
Do you also have noredundancy? Or even the nossrespawn might be causing it.

I think there's a hack somewhere that can dump a sim into the secret society for you.  Or maybe the InSIM does it, since it does everything else.
Nice to know I'm not the only one with this issue.  I'll check to see if noredundancy is loaded (I think not, but I've been wrong before - I seem to go through a "I need it - I don't need it" cycle until I can't remember what's loaded).  I'll check out options in InSim, but may just resort to making one of the existing dormies an SS member in SimPE.  I can also check the dormies there to see if one of them is a stealth SS member (but from the previous posts, it looks like the game may just not be designating the proper number).

cheers.
2050  TS2: Burnination / The Podium / Secret Society Members in Clean Uni on: 2007 May 23, 19:42:35
I recently built a custom, clean neighbourhood, populated only with Bodyshop/CAS sims (NPCs were game generated as needed).  I attached a clean uni (La Tour Academie) and populated it with Bodyshop/CAS dormies.  There is one playable Sim in one dorm at present.  Uni population is probably about 25 Sims, including game generated NPCs (profs, kitchen staff, shop clerks, etc.).  Notownieregen and Nodormieregen are installed, as is Pescado's no SS respawn hack.

I've had the Sim visit all community lots, and he knows two SS members (identified on community lots by the black blazers).  He is best friends with both.  Thing is, I can not find a third SS member to trigger an abduction (I understand you need to be friends with 3 SS Sims for that).  On any community lot, the same 2 SS members keep showing up.  Once the same SS Sim showed up twice (beside herself), one version in SS blazer and the other in regular casual wear.

  Is one of them a sort of ultra secret SS member who never wears a blazer?  Does the Sim need to make friends with everyone to find the needle in the haystack?  Or, is my game failing to designate an SS member?  Any help or theories would be appreciated.
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