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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Tombs do not reset on: 2009 November 25, 22:19:53
One might get the idea that not all EPs are fully thought through and their feature lists somewhat dictated by the marketing department.
Just a thought.
2  Awesomeware / AwesomeMod! / Re: Awesomemod CTD: new awesomemod file or new ts3 patch? on: 2009 November 24, 19:21:41
Quote from: randomnade
2. Everything was pretty shiny
That's the awesomemod experience!
3  TS3/TSM: The Pudding / The World Of Pudding / Re: Tombs do not reset on: 2009 November 21, 17:48:08
Mmh.. procedurally generated, random tombs. Full of demons.. *drool*

Considering that the guys who run the tomb restock it when you leave it, I'm surprised they do not charge a per-visit fee. Apparently the impact on tourism alone is enough to justify the giveaway trinkets.
4  TS3/TSM: The Pudding / Pudding Factory / Re: The Birth Control Mirror on: 2009 November 14, 18:28:37
Hm. The crashes currently aren't very frequent and my hood file has become unwieldily large (is there a way to clear out old data, e.g. sims that died 500 years ago and noone knew anyway?), so I rather not upload it - maybe when it crashes every 20 minutes again, it'll be easier to reproduce as well.
I did notice though, that the interaction on the mailbox to return a stolen item causes a crash that seems identical. Do sims autonomously perform that interaction? If not, it might even have been an insane, kleptomanic sim, choosing the interaction randomly every now and then when the camera happens to sweep by his house.
5  TS3/TSM: The Pudding / Pudding Factory / Re: The Birth Control Mirror on: 2009 November 10, 20:34:32
Thanks for the objectless update, very nice!

But I've got an.. uh.. hunch that the BCM is responsible for a lot of crashes to desktop I've been having lately (usually right after switching to a sim from a different household, when the camera starts to zoom all over the town, roughly about every 20 minutes or so, and more frequently if I switch a lot). This occured to me when I updated to version 7 and the mirror was initially disabled - and I had not a single crash for several hours. After turning it back on it crashed just 20 minutes later.

Any chance something bad can happen right when the active household changes?
6  TS3/TSM: The Pudding / Pudding Factory / Re: Delphy's New Breast Slider Hack on: 2009 October 30, 23:53:35
Quote
this is not something I can fix, and, again, is due to the way the clothing is built
Does he happen to mention why the bones of the broken meshes can't just be remapped properly and then used to override the originals? Shouldn't be a big deal for any semi-experienced modeler who has mapped bones before..
7  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 06, 06:39:45
Would it be possible to automate purging genetic hair? It seems to sneak back into the game over time.
8  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 04, 19:55:26
Would be nice if Sims could get rid of some of the junk in their inventory.

You do realise you can manually do those things?
or were you looking for an automatic fix?  because your post makes you sound like you were/are unaware of the ability to do those things yourself already.
Well thanks for elaborating on that one for me, but yeah, I was quite aware that you can do it manually. But then, even if you could, I wouldn't do the dishes or clean the toilet for my sims either - so the point is, sims should autonomously take care of things in their responsibility. And as they pick up all the trash on their own, they should be equally capable of getting rid of it on their very own as well.

The Robotic Hand of God will take care of that for you.
Hm. Should check that out. Cheers!
9  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 September 29, 15:33:55
Would be nice if Sims could get rid of some of the junk in their inventory.

- They should put away read books if they happen to be around a bookshelf or interacting with one.
- They should dump ingredients / groceries in the fridge if they happen to be around it / interacting with it (carrying 36 fish and 20 melons in your pocket is completely beyond my comprehension).
- They should dump trash and old newspaper in the trash bin if they happen to be around one. After some trash rummaging one of my Sims spent the rest of his live in direct possession of 10 heaps of trash. Unfortunately I failed to test if they get inherited to the next of kin after his demise, but it would certainly be consistent if that happened as well.

Right now I can't think of more useless items that Sims are inexplicably fond of, but I'm sure they're there.
10  TS3/TSM: The Pudding / Pudding Factory / Re: More Fun Activities For Sims 3 - Updated September 8th on: 2009 September 16, 16:24:56
Quote
I know some people don't think it was fun to hang out with other people.
I believe almost all the things on your list that now give more fun are VERY dependent on a person's (sim's) personality (read "traits"). I'm sure an athletic sim will enjoy the hell out of going jogging, while one that is either not athletic or has a low sports skill or a lot of weight will not.
Playing chess is most likely fun for those who are already somewhat good at it or a genius, while for "normal" people it might be the most boring game ever (read "drains fun!!!"). Same for tinkering, hacking, swimming, doing homework, working from home, etc. etc.
Flirting is surely a bit fun for normal sims, VERY fun for flirty sims and very unfun for nonflirty sims.
Reading a skill book is probably quite fun for a sim who is into learning while it's an undesired chore for everyone else who'd rather be ..uh.. exploring mausoleums or whatever catches his or her fancy.
I could even picture woohooing to be unfun for a "never nude" sim Wink or maybe a loner ("ah, not again! leave me alone, why did I ever agree to marry!" *drain drain*).

I hope you get my point here - I think in most cases it should really depend on a sim's traits whether the activity raises fun or drains it. If that is taken into consideration, I think this is definitely a very nice mod.
11  TS3/TSM: The Pudding / The World Of Pudding / Re: SwiftShader ? on: 2009 June 02, 15:56:41
This does not fix your performance problems.. this makes the game playable executable (at all!) on a non-supported graphics card (e.g. one that does not support dx8), by running all the shaders on the CPU.

If you actually DO have a dx8 or 9 gfx card this will completely destroy your performance. E.g. in my case go from 100 fps max quality to 2 fps lowest quality.

EDIT: Oh, and this is not a crack (or patch). It just replaces the runtime libraries used for DirectX with custom ones.
12  TS3/TSM: The Pudding / The World Of Pudding / Re: Burial Grounds (Dead Girls Don't Say No) on: 2009 May 30, 23:14:15
You get it offered when you move into a house. I was offered a major leakage.. which resulted in every plumbthing to spray water.
Then my neighbour, who just happened to be a repairman came over and fixed it for me.

Theory: if you move in next to a repairman, you get offered a leakage. If you move in next to a ghostbuster, you get offered a burial ground.

And because it happens so rarely, Maxis also bugfixed it so rarely.
13  TS3/TSM: The Pudding / The World Of Pudding / Re: Store & Exchange Open for viewing on: 2009 May 29, 15:05:16
With the community being that much better than the Eaxis artists, why should they bother build good content in the first place. I rather see them build a nice and customizable engine than waste effort on something they fail at anyway.
And apart from that.. maybe it makes amateur content creators feel better about their stuff if the default objects sucks equally Wink
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