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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Harry Potter-inspired name generator, for your pudding-naming needs! on: 2010 January 04, 15:33:18
Yeah, I know what you mean.  An uncle of mine wrote a madlibs program back in the day.  Ahhh, that was fun.   Grin
2  TS3/TSM: The Pudding / The World Of Pudding / Harry Potter-inspired name generator, for your pudding-naming needs! on: 2010 January 01, 01:55:51
Last night, it occurred to me that JK Rowling's style of quirky and unusual names would really sound good on Sims, so I dug up a generator script and started stuffing in appropriately quirky and unusual names.

It's got most of the names from the series (aren't wikis great?), plus a ton more from classical mythology, Shakespeare, other fantasy series, and whatever else I thought sounded good.

Here it is.

Edit: Fixed the link.
3  TS3/TSM: The Pudding / Pudding Factory / Re: Delphy's New Breast Slider Hack on: 2009 October 08, 00:33:39
I tried it out yesterday and discovered that, while I could make my sim's breasts look really good in the cas, once I was in game they looked pretty deformed.  That and the tshirts don't look right on the new breasts, and most of my sims wear casual tshirts most of the time.
Yeah, things can get strange if you make them too big.  For your Sims that you want to have really ginormous bazoombas, you'll just have to resign yourself to the fact that you can't put them in t-shirts without reduction surgery later.  Otherwise, when you're in CAS, try a t-shirt on them now and then to make sure that they aren't too big for the t-shirt mesh.
4  TS3/TSM: The Pudding / Pudding Factory / Re: Delphy's New Breast Slider Hack on: 2009 October 07, 20:54:12
The most problematic mesh I've encountered so far is the t-shirt mesh, which morphs pretty weirdly after a certain point.
5  TS3/TSM: The Pudding / Pudding Factory / Re: Victorian-type boots. on: 2009 October 04, 18:06:37
Thanks, everybody.   Grin
6  TS3/TSM: The Pudding / Pudding Factory / Halloween/Goth Pattern on: 2009 October 04, 17:26:20
I saw something like this in a magazine; I thought it would make a good pattern for TS3.



Available here.
7  TS3/TSM: The Pudding / Pudding Factory / Victorian-type boots. on: 2009 September 30, 21:42:33
Old-timey boots for old-timey fun!



Available here.
8  TS3/TSM: The Pudding / Pudding Plots / Shin-Ra Mansion with SECRET LAB! on: 2009 September 03, 18:20:08
This is my recreation of Shin-Ra Mansion from Final Fantasy VII.  (With slight alterations to make it more sim-friendly.)  Suitable for housing mad scientists and/or people who want to be just like Vincent Price.



The house and more pictures can be found at Bogsims
9  TS3/TSM: The Pudding / The World Of Pudding / Re: Where are all the townies? on: 2009 July 04, 03:07:40
Is it possible you have a mod conflict?  I've encountered at least one mod that conflicted with only part of AwesomeMod.  o_0
10  TS2: Burnination / Oops! You Broke It! / Re: Macrotastics + Ninja Teleport = Borkination on: 2009 January 31, 01:54:09
Interesting.  I never have any trouble when I make them teleport myself; only when Macrotastics or Bathroom Uses You makes them teleport.
11  TS2: Burnination / Oops! You Broke It! / Macrotastics + Ninja Teleport = Borkination on: 2009 January 31, 01:46:22
If a Sim has the ninja teleport ability, Macrotastics will use it to get the Sim to go where it needs to go.  However, it also seems to cause problems: every time Macrotastics causes one of my Sims to teleport, that will no longer be able to traverse uneven terrain - instead, it stands around and complains that something is in its way.

So far I've found that deleting and restoring the Sim fixes the problem - at least, until Macrotastics grabs the Sim again.

I really like the ninja teleportation ability, I really like Macrotastics, and I really like that Macrotastics makes use of the ninja teleportation ability.  However, I'm really not enjoying my Sims suddenly finding themselves unable to walk across their own back yards.

I've run the Hack Conflict Detector, and it hasn't found anything relating to teleportation or Macrotastics.
12  TS2: Burnination / The Podium / Re: Stop the FT shimmering! D: on: 2009 January 14, 05:56:18
Thanks!  My sanity is saved!   Grin
13  TS2: Burnination / The Podium / Stop the FT shimmering! D: on: 2009 January 14, 04:57:31
Has anyone made a hack to make Sims with full hobby enthusiasm stop shimmering like a certain sparklepants vampire wannabe?
14  TS2: Burnination / The Podium / Re: Have you made fun of Goopy? Your life may be in danger. on: 2008 June 06, 13:36:55
Poor old Vlad. History has served him ill with besmirchment of biblical proportion. He was trapped between the footstools of Islam and the Hungry Ostriches of Christendom. Is it then surprising that he was apt to resort to a little benign impalement now and then?
Your post reminds me of the difficulty of explaining to some people why the Romanians consider Vlad Dracula to be a national hero.  XD

It goes like this:

"Well, he defended Romania from the Muslim Turks."

"So?!  He killed people!"

"That was par for the course for the time.  The Turks also practiced impaling and if they'd been allowed to overrun Romania, would have killed anyone who didn't convert to Islam."

"So?!"

"So for all his faults, he had his upsides.  The Romanians are grateful for what he did for them."

"HE IMPALED PEOPLE!"

*sigh*
15  TS2: Burnination / The Podium / Have you made fun of Goopy? Your life may be in danger. on: 2008 June 02, 05:25:40
The resemblance is uncanny.   Shocked
16  TS2: Burnination / Oops! You Broke It! / Re: Game freezes during age transition. on: 2008 June 01, 00:05:18
I figured out what the problem was - it had something to do with the default replacement alien skin I was using.  I finally took that out of my game and she age-transitioned fine.

Edit: I fixed the skin, too.  It turned out that one of the files (the adult female muscular skin texture) in the skin replacement package was borked.  Fortunately, I still had the original texture files in my projects folder.
17  TS2: Burnination / Oops! You Broke It! / Re: Game freezes during age transition. on: 2008 May 31, 20:57:52
Which EPs do you have? Namely, isn't it BV where you can start choosing which townies to age up along with your sim, and could this be in any way related?
I have all the expansion packs.

Quote
Also, have you been selecting "Grow Up" by clicking on the sim each time, or have you tried sending them to a cake and seeing if it'll work that way? Have you tried leaving them to their own devices and seeing if 6pm takes care of the issue itself?
I haven't tried that yet, but I plan to when I get some time.

Quote
Is it the same twin each time who causes the problem, or is it whichever one is going second at the time?
The problem is with the sim - after restoring the game I had her try to age transition first.

Quote
Oh, does the 2nd grow-er-up-er have any items of custom skintone or hair that might be throwing an error when they try to switch to the next level's? When you tried growing up in debug mode, was there any error log generated therefrom?
Both sims are aliens.

Quote
(therefrom. a word? dunno. but I think I like it.)
It is now.  Wink
18  TS2: Burnination / Oops! You Broke It! / Game freezes during age transition. on: 2008 May 31, 13:25:29
I have two Sims, a set of twins, ready to age transition.  One of them will transition without a problem, but whenever I choose Grow Up for the other the game freezes.  I've tried re-starting and re-booting, but so far I'm still stuck.

I've removed my mods and enabled debug mode, but neither has helped.
19  TS2: Burnination / The Podium / Re: If I add on a vacation neighborhood with the BV no townie generation hack... on: 2008 January 05, 00:25:46
I did, but there are no templates that keep the tourists from clogging up the game.  Doesn't matter anyway; I figured out how to clean up the tourist template.

By the way, where's something that lets you make Sims into tourists?
20  TS2: Burnination / The Podium / Re: If I add on a vacation neighborhood with the BV no townie generation hack... on: 2008 January 04, 23:44:53
I did, but there are no templates that keep the tourists from clogging up the game.  Doesn't matter anyway; I figured out how to clean up the tourist template.
21  TS2: Burnination / The Podium / Re: If I add on a vacation neighborhood with the BV no townie generation hack... on: 2008 January 04, 16:05:42
How does one go about cleansing the templates?
22  TS2: Burnination / The Podium / Re: If I add on a vacation neighborhood with the BV no townie generation hack... on: 2008 January 03, 21:34:43
Hocrap.  Looks like I didn't get the new no townie regen mod in there fast enough.  Seems I've got a handful of some kind of new non-service NPCs running amok.  *sigh*  Time to see what the damage is...

Edit: Almost 50.  DO NOT WANT.  Gonna try from a backup.

Another edit: No, there is no getting around it.  I am stuck with them.  There is only one choice left now... *sharpens surgical knives*
23  TS2: Burnination / The Podium / Re: If I add on a vacation neighborhood with the BV no townie generation hack... on: 2008 January 03, 06:07:00
The neighborhood I have is an... ahem, "pure" neighborhood already.  It had the no townie spawn hack from the get-go, keeping the li'l pests at bay.  I've been creating my own NPCs now for awhile now.  Wink

The thing I'm concerned about is that as far as I know, this hack doesn't stop Sims in areas like Downtown from being added to the game, and I'm not sure if vacation people work more like townies or downtownies.
24  TS2: Burnination / The Podium / If I add on a vacation neighborhood with the BV no townie generation hack... on: 2008 January 03, 05:24:29
...How many extra useless NPCs is that gonna give me?

Seriously, I avoid extra neighborhoods (EG, Downtown) like the plague because of the zillions of useless (and ugly) NPCs I'll get cluttering up my game.  How far would the hack cut down on 'em, if at all?
25  TS2: Burnination / The Podium / Re: Need to display error messages in TS2 - what's that code again? on: 2008 January 02, 05:58:51
That's it?  I thought there was an extra step involved.   Huh
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