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TS3/TSM: The Pudding => The World Of Pudding => Topic started by: edalbformat on 2009 July 16, 12:11:13



Title: How can ghosts be forced to eat Ambrosia?
Post by: edalbformat on 2009 July 16, 12:11:13
I have the possibility to cook the damned Ambrosia, but how can one force ghosts to eat it? I got a ghost out of the cemetery and replaced the ghost that lives in Agnes Crumplebottom house. It seems that the game used the Darling ghost as a token (Is the tombstone in the lot?).
The ghost I chose was Lewis Su or something like that, the first Agnes got friend to and the option to take his tomb in the inventory. But the guy is never hungry and ignores the food.
In order not to lose the cooked Ambrosia, I made Agnes bring it to the cemetery. A ghost girl was probably the only one hungry over there. She ate the food, levitated for a while and got incarned. She ran out of the cemetery straight away and I suppose she is now in the townies pool.
It seems that I just found the way to empty out the cemetery from hungry ghosts. But this is not exactly what I want.

Other thing - I never get the mentioned "Manage the deads" option. What is the requirements for this option?


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: J. M. Pescado on 2009 July 16, 12:18:01
Ghosts only eat Ambrosia after you make them into playable ghosts. Otherwise, they do not.


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: edalbformat on 2009 July 16, 12:34:19
Well the ghost girl in the cemetery was not playable. She did it autonomously and was not any friend to anyone. I just placed the food on the ground and waited.


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: Motoki on 2009 July 16, 14:07:40
Ghosts only eat Ambrosia after you make them into playable ghosts. Otherwise, they do not.

Not true. They will autonomously eat it, it's just trickier because you can't control them so you just have to keep shoving it in their face around and try and be patient.

I had a child in my family who died in a fire do it autonomously, it just took a few nights for him to do it.

I also just had a ghost of a friend do it last night first time around that she appeared.

The irritating thing with her is, although they knew her when she was alive the first time, she doesn't even show as an aquaintance now and her former home is occupied by others at the moment. As soon as she recorporialized, she ran off the damned lot like a bat out of hell and is now homeless with no money and I have no way to contact her.  ::)


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: Budgie on 2009 July 16, 14:18:44
I've heard of people getting the ghost in their house, then asking them to woohoo to lower the ghost's hunger level, then having the plate of ambrosia waiting for the ghost to eat when it got hungry.


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: Silverdrake on 2009 July 18, 18:13:03
I've heard of people getting the ghost in their house, then asking them to woohoo to lower the ghost's hunger level, then having the plate of ambrosia waiting for the ghost to eat when it got hungry.

Oh, how delightfully sneaky!

I have only one playable ghost now, and have been trying to decide whether to force him to eat ambrosia. It might be interesting to revive all those graveyard ghosts, ala the Tricou family in TS2. Unfortunately, I raptured all their living relatives.


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: Motoki on 2009 July 18, 19:27:14
It might be interesting to revive all those graveyard ghosts, ala the Tricou family in TS2. Unfortunately, I raptured all their living relatives.

While it sounds like a cool, chaotic idea in theory, in practice you will just end up with a bunch of homeless sims that you probably don't know and thus have no way to contact. Plus awesomemod is not very good about helping the homeless to get into homes. :P


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: hidethe_cutlery on 2009 July 19, 03:32:46
Question:
Does Ambrosia go bad?
As in, once I have a Sim who can make the heavenly dish, can they make it until they cark it for future generations to nom out of the fridge?


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: Motoki on 2009 July 19, 03:43:17
Question:
Does Ambrosia go bad?
As in, once I have a Sim who can make the heavenly dish, can they make it until they cark it for future generations to nom out of the fridge?

I remember reading somewhere that no it does not go bad. I personally have had a number of servings in the fridge for a LOOOONG time. Have also had them sitting around in a sim's inventory without going bad.


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: hidethe_cutlery on 2009 July 19, 03:48:51
Question:
Does Ambrosia go bad?
As in, once I have a Sim who can make the heavenly dish, can they make it until they cark it for future generations to nom out of the fridge?

I remember reading somewhere that no it does not go bad. I personally have had a number of servings in the fridge for a LOOOONG time. Have also had them sitting around in a sim's inventory without going bad.

Wunderbar! My resident chef shall now become an ambrosia machine


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: Budgie on 2009 July 19, 17:21:40
Wunderbar! My resident chef shall now become an ambrosia machine
Yeah, and if your chef is at the top of the culinary career, the fridge that it recieves doesn't let anything go bad.


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: caitlyn on 2009 July 19, 22:42:24
I remember reading somewhere that no it does not go bad. I personally have had a number of servings in the fridge for a LOOOONG time. Have also had them sitting around in a sim's inventory without going bad.

Yes, but then you have to watch your sims like a hawk.  Mine always seem to pull it out and eat it when I'm not looking.  I only realize when I see their happiness for 7 days AND their life reset.


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: infamy on 2009 July 21, 14:54:25
Yes, but then you have to watch your sims like a hawk.  Mine always seem to pull it out and eat it when I'm not looking.  I only realize when I see their happiness for 7 days AND their life reset.

No Autonomous Leftovers  (http://www.moreawesomethanyou.com/smf/index.php/topic,15652.0.html) will take care of that, though it affects all leftovers.



Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: Motoki on 2009 July 21, 16:13:10
Yes, but then you have to watch your sims like a hawk.  Mine always seem to pull it out and eat it when I'm not looking.  I only realize when I see their happiness for 7 days AND their life reset.

No Autonomous Leftovers  (http://www.moreawesomethanyou.com/smf/index.php/topic,15652.0.html) will take care of that, though it affects all leftovers.

I guess I could do that, but I kind of like them being able to grab whatever leftovers on their own when they are hungry instead of cooking but not the damned ambrosia!. I'd put it in a separate fridge somewhere but they all magically use the same space in some shared refrigerator nexus.

I've taken now to sticking it in the inventories of babies and toddlers, which obviously is a temporary fix and will need to come out when they become a child. I guess since it technically never goes bad I can stash it in a room without a door, but outside of the fridge and inventories it doesn't stack, so annoying.


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: Hardin on 2009 July 21, 22:34:29
Ghosts will autonomously eat Ambrosia. In fact I've taken a few trips to the graveyard and as soon as I put the Ambrosia on the ground they go for it.


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: kuronue on 2009 July 21, 23:21:35
Yes, but then you have to watch your sims like a hawk.  Mine always seem to pull it out and eat it when I'm not looking.  I only realize when I see their happiness for 7 days AND their life reset.

No Autonomous Leftovers  (http://www.moreawesomethanyou.com/smf/index.php/topic,15652.0.html) will take care of that, though it affects all leftovers.



Interesting... I remember in sims2 when everyone was clamouring for an autonomous leftovers hack XD;


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: Cedia on 2009 July 22, 11:34:09
 A few basic questions here.

1.  When Gunther Goth dies, and if I am not playing his household, will his tombstone go into Mortimer's inventory?  The same for Cornelia?  And if I then have Mortimer place the graves around the house will they haunt it like the rest of the Goth ancestors?

2.  I had Jon Lessen put Destry's grave into the graveyard a pretty long time ago.  I've checked recently and it's still there.  I'm thinking maybe he'd like to revive the old coot someday and have him live in the household (alive) but doesn't want the ghost around for now.  What are the steps I need to take after either he or his wife is capable of making Ambrosia?

Thanks!


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: Budgie on 2009 July 22, 13:19:33
After you can make ambrosia, retrieve the ghost's gravestone, and make sure you have a relationship with the ghost. Then, wait for the oppertunity to "revive" your ghost at the science center, which will give you a playable ghost. Then, you can make the ghost eat the ambrosia and bring it back to life.


Title: Re: How can ghosts be forced to eat Ambrosia?
Post by: Cedia on 2009 July 22, 16:28:00
After you can make ambrosia, retrieve the ghost's gravestone, and make sure you have a relationship with the ghost. Then, wait for the oppertunity to "revive" your ghost at the science center, which will give you a playable ghost. Then, you can make the ghost eat the ambrosia and bring it back to life.

Thank you!  I assume that having a relationship with a ghost happens the same way as with live people?  Does the ghost have to be best friend or is friend okay?

You're going to laugh, but the reason I know nothing about ghosts in the game is because they just creep me out and I can't even go to the graveyard at night.  I think it's the floating and the music.