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Author Topic: ????? No time 'unfreezing' in OFB ?????  (Read 11671 times)
Grater
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Re: ????? No time 'unfreezing' in OFB ?????
« Reply #25 on: 2006 January 26, 09:19:22 »
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I expect it should start badgering you to go home to the kids after 5-8 hours, altough not actually force the issue. Also Nannies should stay indefinitely in case you do want the parents to have a long holiday from the kids. Also if the only adult at home dies while all other adults are out, a Nanny should turn up instead of the social worker.
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Jspruced
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Re: ????? No time 'unfreezing' in OFB ?????
« Reply #26 on: 2006 January 26, 10:05:24 »
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Yes. I would like time to become more realisitc for my sims first, and then get the option to have "unfreezed" time when going to community lots. I usually don't go to community lots just because when they get home, most of their needs have depleted, at whatever time. I hate to have them "readjust" again. Also, yeah I agree that it's going to be nice to be able to play the teens at home while their parents are out grocery shopping or whatever.
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JadeEliott
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Re: ????? No time 'unfreezing' in OFB ?????
« Reply #27 on: 2006 January 26, 18:59:20 »
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I want that damn clock slowed down!! thats what I would love the most!



http://www.modthesims2.com/showthread.php?t=85710
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Re: ????? No time 'unfreezing' in OFB ?????
« Reply #28 on: 2006 January 27, 01:00:22 »
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Thank you for the link but from reading the comments Merola's Time Control Clock seems to be abit buggy with NL, concerning slowing down time and needs decay, so I'll skip trying it. I did grab Carrigons slow motive decay hack to try though  Grin
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RainbowTigress
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Re: ????? No time 'unfreezing' in OFB ?????
« Reply #29 on: 2006 January 27, 01:54:50 »
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I tried Merola's clock before NL came out, and the problem I had was with the carpool leaving early.  I tried to slow time by 50%, and somehow this resulted in the carpool leaving after 30 mins Sim time because of some kind of internal clock "ticks" that the game uses instead of going by the clock we see on the screen.  So I quit using it.
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J. M. Pescado
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Re: ????? No time 'unfreezing' in OFB ?????
« Reply #30 on: 2006 January 27, 02:02:52 »
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The problem with that clock is that the game is hardwired on many levels for a 30 "tick" to a minute clock speed. For instance, many items that wait for "an hour" to occur, wait 1800 game ticks, which is a game "hour". Forcibly fiddling with the global timing indicators simply results in weird, aberrant behavior, since those globals are indicators, not "truth". Setting the global hour attribute back an hour is no different than setting your clock back an hour. You haven't really changed what time it is, and you're STILL late for work.
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Re: ????? No time 'unfreezing' in OFB ?????
« Reply #31 on: 2006 January 27, 16:30:38 »
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Time, the Grim Reaper, and Mailboxes. The Holy Trinity of Stuff It's Bad to Mess With. Don't do it.
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