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151
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2010 January 28, 16:04:14
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Also, one of my sims (Rhoda Bagley, a pre-made) suddenly has a borked family tree. I can't access it at all from her own simology panel, but when I click on her from another sim's tree (where she is still visible) she has no relatives. Also, her brother has vanished entirely. Is there a way to rectify this, or is it a sign of impending doom? Halp? I think you've done something to unravel your neighborhood. I haven't noticed any of these problems in mine, so...I have no idea what is going on. Well I rolled back to an earlier save where everything was fine, in which it was Saturday in-game. Sent my sim and his ex-wife Rhoda (who is a ghost) to China, and all was fine. Came back and played out the rest of that day. At exactly 12:00 12:10 am Sunday, while Rhoda was at work, there seemed to be some activity going on with the game. Her portrait pose changed completely and, sure enough, the brother has vanished from the family tree, all of her connections have been destroyed and her own tree is inaccessible. So something seems to be blowing up at that particular moment. Can't think why this brother is vanishing.
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152
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2010 January 27, 21:23:13
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It worked! Unfortunately it named most of the families "peasant".... Manually changing their names is easier than making 53 sims, at least.
Yeah, I assumed this was intentional. I had to lul at the "Castro" family that arrived in my neighborhood though. 'Bout time we had someone like that move in to town.
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153
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2010 January 26, 23:53:15
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I've noticed very few sims in my game are getting married. In fact, the only ones who have recently gotten married are the ones I've prodded along to make it happen. The current situation that my town has am abnormally large single elder population, all going around having affairs with each other, while the the much smaller adult popular do little more than age until it's their turn.
Now I know AwesomeMod doesn't just randomly throw two random sims together forever, but I would have thought that more marriages would result from the many romances going on.
Also, one of my sims (Rhoda Bagley, a pre-made) suddenly has a borked family tree. I can't access it at all from her own simology panel, but when I click on her from another sim's tree (where she is still visible) she has no relatives. Also, her brother has vanished entirely. Is there a way to rectify this, or is it a sign of impending doom? Halp?
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154
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TS3/TSM: The Pudding / The World Of Pudding / Re: Trouble with Stairs
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on: 2010 January 26, 11:44:45
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This is actually some kind of math/clipping glitch. You will find, if you look at your ENTIRE neighborhood, that stairs oriented in ONE way in the global plane work this way, and stairs oriented the other way DON'T. In my neighborhood, north/south oriented stairs work, east/west ones do not. Stair transitioning appears to be handled deep inside the engine, and is not accessible to script. Otherwise I would have fixed this by removing the ability to turn around, and forcing them to always complete the trip.
Ah that would explain it then. Yeah when I built a test setup on the same lot, I had it oriented north/south and not east/west. Tried it just now going the other way, and sure enough it doesn't work. Bizzare. I suppose moving the whole lot further down the road, so the stairs face the other way, would make the stairs work?
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155
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TS3/TSM: The Pudding / The World Of Pudding / Trouble with Stairs
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on: 2010 January 25, 19:50:37
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I'm having trouble with some stairs in one particular household. There are two main staircases, one leading up, and the other directly under it leading into the "basement" (ye olde style basement). Here's a picture of what I mean: The problem here, is that sims can't come up from the basement. They can go down the stairs, and they'll start to walk up the stairs from the basement, but when they reach the top they'll suddenly turn around and head down again. The other set of the stairs works fine, although it seems to be causing the issue. When I remove the upper staircase, sims can actually come up the lower one. When I put it back, suddenly the lower stairs are unclimbable again. I've tried changing stairs, adding and removing walls. Nothing seems to work here. I have no idea why this is happening, as this stair setup seems to work everywhere else. I even built a similar setup elsewhere (with a foundation basement) on the lot and it works fine. Does anyone have any idea why this particular spot just isn't working?
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157
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TS3/TSM: The Pudding / The World Of Pudding / Re: Has anyone else broken their game as badly as this?
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on: 2010 January 24, 13:40:49
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Just for clarification and future reference, this instance isn't "blue lot" syndrome. Blue lotting causes lots to vanish entirely, and is a VBT. This is more of a "split plane" syndrome, where the Riverview terrain is superimposed above everything in all worlds other than Riverview. It's caused by a faulty installation of Riverview (and often occurs if the objects files is placed into Mods/Packages) and can be rectified by somehow fixing the installation. It happened to me way back when the base game was released, and had to install it through the crappy launcher to to rectify the problem. It's happened to me again now, because the latest patch borked everything.
EDIT: Downloading the decrappified storeshit from the store torrent thread seemed to fix things up.
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