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Author Topic: Extracting Sfx, How?  (Read 2467 times)
Richief
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Extracting Sfx, How?
« on: 2008 December 13, 00:04:33 »
THANKS THIS IS GREAT

I'm working on a CS bundle containing all CS items; items show up and play the right anims, etc. But I cannot extract sfx! It's the only part that's missing. Sfx1.package and Sfx2.package contain nameless mp3 or xa files, tracks settings and other unkown file types. Is there a way I can tell which is which, and which ones are the ones I need? Thanks for everyone who helps.
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J. M. Pescado
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Re: Extracting Sfx, How?
« Reply #1 on: 2008 December 13, 03:21:17 »
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Is this the bundle of sfx for items I have already extracted? sfx extraction is supremely complicated. Also, I only know how to do it in Linux, and it's really messy and ugly. It involves guessing filenames, reading error logs, generating crc24s and crc32s, hexing, more hexing, more extracting, and so on, and so forth. Oh, and I can only do this in Linux. Tongue If you want more detailed instructions, be prepared to either hex hundreds of files manually, or install Linux. And that...is only the beginning.
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Richief
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Re: Extracting Sfx, How?
« Reply #2 on: 2008 December 13, 21:16:45 »
THANKS THIS IS GREAT

Is this the bundle of sfx for items I have already extracted? sfx extraction is supremely complicated.

Shocked No, my items (the ones I extracted) aren't the ones you extracted. They include the waterfall, fire, sound of cutting bamboo (or grass), gathering rocks with the pickaxe, and logs with the hatchet, etc.

Ok, let's give it a try.
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