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3426  TS2: Burnination / The Podium / Re: Two versions of the game on: 2006 February 27, 22:52:38
It is possible, but difficult. Having two different platforms (different OSs or different PCs) is probably easier.

That's what I plan on doing.  I have the game on both my desktop and my laptop, and I only play the laptop version when I'm away from home and bored, so I don't have as much time or interest invested in the characters as I do on my main system.  So I'm going to install OFB on the laptop and see what it breaks, and then wait for fixes/updates before updating my main game.
3427  TS2: Burnination / The Podium / Re: Good Skin Makers and/or Sites? on: 2006 February 27, 22:49:06
paradisesims also has some really good ones -- they're the ones I use in my games.
3428  TS2: Burnination / The Podium / Re: Make career cars available as ownable ? on: 2006 February 27, 19:49:06
Killersims has a bunch of new cars; not ones from the careers, but there's BMWs, an SUV, Lotus, and a bunch of others.  Really nicely done, and they all play well in the game.
3429  TS2: Burnination / The Podium / Re: Teleporting babies on: 2006 February 27, 14:01:16
I haven't seen this with babies, though in my game it seems like there's a toddler 'jump bug' back after the new patch.  It seems to mostly happen when toddlers climb off the potty -- one minute they're sitting on the floor in front of it, and the next they're across the room in front of the toy they were heading for.

I also had a weird one last night where one of my Sims went to build creativity on the computer.  Well, she was doing that, except she was sitting in mid-air, in the middle of the room, at a right angle to the computer.  Heard the keyboard clicks and her skill meter was filling up, but it was weird.  I wish I thought to snap a picture.  Breaking her out of the macro and restarting it sent her to the computer the right way.
3430  TS2: Burnination / The War Room / Re: Correcting the DNA of Strangetown premade characters on: 2006 February 26, 22:00:23
When you have the character file open in SimPE, click on the 'More' icon, and choose 'Sim DNA'.
3431  TS2: Burnination / The War Room / Re: Correcting the DNA of Strangetown premade characters on: 2006 February 26, 14:08:04
Thank you both!  Off to download them now...
3432  Awesomeware / The Armory / Re: No Baby Harassment on: 2006 February 26, 00:05:12
Are you also using the baby controller?  I use both, and it seems to keep things under control.  Maybe I'll not use the baby controller next time and see what happens with just the no harassment hack.
3433  Awesomeware / The Armory / Re: No Baby Harassment on: 2006 February 25, 18:56:50
Right, it does have problems with the simlogical reservable cribs.  However, it does seem to work fine with Inge's "cribgetoutall" mod that works with the standard cribs.
3434  TS2: Burnination / The Podium / Re: Why did he cheat? on: 2006 February 25, 03:56:35
Top or second from top thread in The Armory forum.
3435  TS2: Burnination / The Podium / Re: Cow plants spawing tombstones with no owners... oh my! on: 2006 February 25, 03:50:58
Speaking of reducing the surplus dormie population, I inadvertently hit on another way to do an almost mass wipe-out. The cafeteria worker in one dorm was bugging me for various reasons, so I used InSim to have him die of old age.  Well, of course there wasn't anyone to serve food for at least 2 days if I didn't have one of my playables in the dorm serve food instead of cooking for him/herself. Towards the end of the second day, one playable popped up a 'see X's ghost' wish; it confused me because my sim was actually friends with X.  I looked around, and there was an urn on the second floor (I have the no invulnerability hack installed).  Within a couple of hours, 2 more dormies died of hunger.  Fortunately, I didn't like or have plans for any of them, but at that point I deleted and replaced the stove to force it to regenerate a new cafeteria worker.

So now that dorm has an urn and three tombstones to generate some ghosts for my knowledge sims. Smiley
3436  Awesomeware / The Armory / Re: Final Exam Fix For NLp2 on: 2006 February 25, 03:26:58
Y'all truely ARE awesome -- thanks!
3437  TS2: Burnination / The Podium / Re: Was he supposed to take the baby to work? on: 2006 February 24, 17:24:12
You can find the directions about in the middle of this thread here: http://www.moreawesomethanyou.com/smf/index.php?topic=1215.0
3438  TS2: Burnination / The Podium / Re: Was he supposed to take the baby to work? on: 2006 February 23, 23:55:40
Yea, I just got Dizzy's mod.  I finally have enough generations around that I can move sims with family potential back into their old homestead, or have a surviving parent move in with them.  I've also had one of the parents quit working for a while if they're going to have more than one kid, get the family up where there's at least one teen and the rest are kids, and then go back to work (kinda more like real-life, anyway). I only used the nannies in cases where it was a semi-poor single parent who had to work, or where I wanted to kill off the original nannies so the new ones would be pre-lobotomized. Smiley  But from now on I pretty much plan on using sitters when necessary.
3439  TS2: Burnination / The Podium / Re: I Need My Censor Blur Back on: 2006 February 23, 23:46:32
Yeah, I think I'm gonna keep the dreaded blur (at least for now)...This ordeal was way too stressful and time consuming....I had to go through all of my downloads in Clean Installer and I just *happened* to see "censor" I almost missed it!


Do you have NL installed?  If so, you can put stuff in sub-directories under Downloads.  Move the "censor" package to its own sub-directory, and you can easily find it and  enable/disable it with clean installer.
3440  TS2: Burnination / The Podium / Re: Univ Grads career track hack on: 2006 February 23, 23:35:35
Right, the newspaper always starts them at the lowest level of the job.  Though even with that, most Uni grads climb the ladder fairly fast, since they already have a good set of skills and friends.
3441  TS2: Burnination / The Podium / Re: Was he supposed to take the baby to work? on: 2006 February 23, 23:33:21
In my first month or two of playing the game, before I discovered this site and the wonderful hacks here, I had a nanny leave after her shift while still holding the baby (Brandi Broke's youngest)!  By the time I realized she still had the baby, she was already crossing the street to her car and there was no way I knew of at the time to stop her and get the baby back.  I had no idea what to do other than to quit without saving, but I took a good look around first (it was night on the lot) and fortunately spotted the baby lying by the mailbox. Don't know now if she appeared there right away or after a period of time, but I had Brandi retrieve her, and the nanny got her butt fired the next day.

That nanny has since become cow plant food, now that I have the baby controller. Smiley
3442  Awesomeware / The Armory / Re: No Baby Harassment on: 2006 February 23, 23:14:17
Would it be possible to make it so that infants could only be put in a crib or playpen when they are put down. It drives me nuts when my Sims drop their infants on the floor!!!

It may not be a separate hack, but in the director's cut there's a hack called 'nodroptiredbaby' that keeps the parents holding a tired baby. And the automated baby controller (found in the previous forum) also makes sure the parent  puts the baby back in the crib most of the time, even when it's not tire. I have both in my gme, and my experience with them is that the parents rarely if ever put the baby on the floor -- usually only if they have some other pressing need and the crib is too far away (or they're told to by me Smiley). And with the baby controller, if one parent puts the baby down, usually the other or a teen in the house comes along and picks it up to put it in the crib.
3443  TS2: Burnination / The Podium / Re: Why did he cheat? on: 2006 February 23, 17:47:09
Edit: oops, wrong avatar, hehe! Yours look like a spaniel cheriem, it was jsalemi's that looks like a samoyed!  Roll Eyes

American Eskimo, actually, with some Pomeranian mixed in. 

Hm...should've noticed the pomeranian strains in the ears. American Eskimo...man, never even heard of that race, heh!


They've been around a long time, but only known as American Eskimo's since the early 90's, when the AKC formally recognized them as a seperate breed.  They're originally from Northern Europe, and are in the same family as Samoyeds, Pomeranians, and Kesshunds, and were known as just a 'spitz' or 'Japanese spitz' when they  were first brought to the US in the late 1800s as a part of traveling circuses (they're very high spirited, intelligent and playful, and love doing tricks that involve standing on their hind legs).  Eventually they became a distinct breed with three sizes; small/mini, which are 15 - 25 lbs, standard at 25 - 30 lbs, and the relatively rare 'giants' that are over 30.  Mojo here is is right on the border, as he's about 30 lbs, so he was probably the result of a giant AE mixed with a Pom.  We don't know his exact heritage because we got him @ 18 months old (when this picture was taken) as a rescue.  He's about 3 1/2 years old now.

AE owners tend to be very loyal to the breed, and usually have either more than one, or a string of them. Just before we got Mojo, we had Max for over 15 years before he died just after his 16th birthday.  He was a spitz when we got him, and an American Eskimo when he died. Smiley So we're definitely in the AE camp.

Anyway, enough on the dog seminar -- we now take you back to your regularly scheduled forum discussion.
3444  TS2: Burnination / The Podium / Re: Why did he cheat? on: 2006 February 23, 14:18:24
Edit: oops, wrong avatar, hehe! Yours look like a spaniel cheriem, it was jsalemi's that looks like a samoyed!  Roll Eyes

American Eskimo, actually, with some Pomeranian mixed in. 
3445  TS2: Burnination / The Podium / Re: Why did he cheat? on: 2006 February 23, 13:55:15
Ah, the 'bunny ear' thing -- yup, yup, yup.  Seen it a couple of times, just never made the connection between it and the fact that the person making it was either cheating or thinking of cheating.  I'll have to keep my eyes open for it from now on -- it'll be a useful reminder. Smiley
3446  TS2: Burnination / The Podium / Re: Why did he cheat? on: 2006 February 23, 13:30:54
I have one family where the husband is family and the wife is Romance and in the loading screen, it's the husband who's stood behind the wife making the cheating sign, not the wife.

Huh? What's the 'cheating sign'? I've probably seen it, but haven't recognized it...
3447  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2006 February 23, 13:06:38
I thought they were supposed to "graduate" when you moved them in with their boyfriend/girlfriend/etc?  Huh That's what I'd always heard, I thought...
No, they drop out. If they'd graduated, then they would have 6 want slots. They weren't booted out, as then they'd have 4 fear slots.


No, that's not always true -- I just moved a college dormie in with his boyfriend, and while he didn't get the extra want slots, he did come with a graduated memory and a diploma.  According to the Prima guide at least (I know, not always the best source of info), the status of a dormie becoming playable by moving in with a playable sim is supposed to track the playable sim's status.  IOW, if the playable graduted, the game treats the dormie as graduated; if the playable dropped out, the dormie dropped out.  The College Adjuster lets you easily make them 'true' graduates, by giving them grades and the extra want slots and locks.

3448  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2006 February 22, 23:35:21
Right; you need TwoJeffs College Adjuster Plus to fix ex-dormies/NPCs from University.  It'll let you fix their want slots and locks, grades, etc.
3449  TS2: Burnination / The Podium / Re: My sim does a Britney! on: 2006 February 22, 13:38:58
I just had this happen for the first time last night -- a new mom just fed her baby, and then sat down to eat herself (her husband cooked and served, so the dish was still on the table).

3450  TS2: Burnination / The Podium / Re: Hack to change tv viewing angle? on: 2006 February 22, 13:17:31
Aha!  That explains why in one house whoever serves dinner always puts the food on the counter instead of putting plates on the table -- I've got two candles on the table!  Never made that connection -- thanks!
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