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1  Awesomeware / AwesomeMod! / Re: Long pauses on: 2009 August 21, 21:11:57
Is everyone having this problem using Indie Stone? I wonder if that's the issue...
2  Awesomeware / AwesomeMod! / Re: Long pauses on: 2009 August 11, 13:07:10
That's what I was thinking, as it didn't start until this weekend, when I patched.
3  Awesomeware / AwesomeMod! / Re: Long pauses on: 2009 August 10, 22:11:35
The only thing is, on mine, the clock DOES move. I'd not have as big an issue if it didn't, but as it is, I can initiate an interaction, like tell a funny story, and it might take up to an hour to actually start. The minutes go by in chunks of 3-10, not slowly and rythmically as normal. It does seem to be a load issue- threw a party with 6 guests to test it out, and it looked like a zombie rave. Definitely gets worse with more people.
4  Awesomeware / AwesomeMod! / Re: Long pauses on: 2009 August 10, 12:39:03
I am having this same issue, just so you know.  I tried adjusting the graphics properties, thinking it was some sort of overload that was doing it, but no good. Just started this weekend, and I did mega-update this weekend. So, I don't know if it's the patch or what.  I'm calling it the Excorcist Bug myself, because the most common issue I have is that my sims will freeze, mid-action, all except their heads, which slowly look from side to side and their eyes roll around. Quite freaky, actually.  So, yeah, me too.
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