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1  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 10, 04:46:28
Oops, I misread some of the times I posted. Sorry.

But, I have the most recent version and I still seem to be having CTD with awesomemod installed.
2  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 10, 04:43:23
Nevermind, just got the 8:50 version, I will try that out.
3  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 10, 04:40:18
Hmm, I'm still getting the out of date, does not match error on startup and ctd when I start loading up a neighborhood. I have the 3/09 8:39 awesome.package file. I think this is the most recent. Not sure if I'm somehow downloading the wrong one or if there is still an issue with the new version?
4  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 23, 21:25:25
By "new fambly", do you mean that these sims are actually related, or that you just created a single sim? If this is happening with just a single sim unrelated to other sims, that is unusual. If it is happening to sims that you have made parents, children, siblings, etc, of each other, using AwesomeCASRules, this is normal: If you give a sim a child, its age will be bumped up to whatever it needs to be so that the sim could actually have the other sim as a child. This in turn dependent on your aging settings, where if you use unnatural values, your sims won't have lifecycles that are familiar to humans.

To avoid all this, I recommend getting the latest "ruleof6" defaults, which makes all of the age durations realistic for both people and animals (dogs last about 12+ scale years, cats about 14+, horses about 25+).

Anyway, if you're certain you haven't done anything weird and fallen into a logic trap, you can just reset entirely by typing "resetage" into the console with the debug commands enabled. I had that ages ago while hunting down other factors.

Oops, yeah, that wasn't very specific. The sims in question aren't related. I haven't tested it out with children yet. I noticed the thing where young adult mothers will be aged up a bit before now. That's what I was referring to when I noticed discrepancies of a few days. I haven't tested out that family though since I noticed that issue. The sims I was having a problem with was a "family" of 6 sims, but all of them were unrelated young and regular adults, no children. So I couldn't figure out any logical reason for their ages to be advanced, especially not as far along as they were (my totally unattached young adult male began with 0 days left in that lifestage.) Just thought I'd clear that up in case it's relevant.

I will try both of the fixes that you suggest. Thank you.
5  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 23, 17:07:11
This problem occurs in exactly the same way with pets, ftr.
6  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 23, 17:04:51
I seem to be experiencing an aging problem with the latest version of AwesomeMod. I wanted to point this out because other users seem to have dismissed it as an Eaxian problem, but I don't have it without AM or with an older version of AM.

Basically, when I place a new family, they're almost totally done with their current ages instead of being near the beginning. Adults have about 17 days left (and I set it at 60), young adults have 0 (also set to 60) and indeed will age up the next day.

I do not have this problem with the un-modded game. Unmodded, it still starts a few days into the life stage, but only 2 or 3 so it doesn't bother me, whereas with AM it is almost completely done upon starting. It should be noted that the 10/19/11 8:09AM version of AM does not cause this problem for me. That version had no CTD issues for me, and no aging problems. Unfortunately, it had the bug of pet motives dropping in about 2 seconds, so I had to install the most recent one which seems stable in every way except for the age issue.

I don't know what exactly is causing this but how bad the bug is seems to vary depending upon the age lengths you set. Specifically, it seems like somehow the game is reading the % along the bar that you are, rather than the number of days you set. Here's what I mean:



When I select long sim lifespan and max all the bars out, as in Figure A, I get more days than when I set the sliders like in Figure B, despite the fact that Figure B is set to be more days than Figure A is.
When set like in Figure A, my adults start with around 37 days and young adults start with similar. Not terrible considering I only asked for 45.
But when I select epic sim lifespan and set my ideal numbers, as seen in Figure B, my adults start with around 17 days and my young adults start with 0! Which is pretty terrible considering what I tried to set it to. So I don't know if this makes sense from a programming standpoint, but it seems like somehow lifespans are determined by how maxed out the life bars are, rather than by the actual number of days you set.
When I max out epic lifespan, it is also not perfect but closer, giving me several 100 days, just not the full amount. It's not game breaking but it is pretty frustrating that right now I can only play with less than 45 days or more than 180 and nothing in between.
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