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Author Topic: Can the sunlight angle of a lot be changed?  (Read 2170 times)
Knukleur
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Can the sunlight angle of a lot be changed?
« on: 2006 February 24, 08:50:37 »
THANKS THIS IS GREAT

Hello. Sometimes when I design a Sim's house, it makes a difference which way the shadows fall or which sides of the house get sunlight. For instance, if I have a walk-in basement in back, I'd like the sun on the back side that has the big windows, but if I'm designing a portrait painting studio I'd like like indirect light. I know that from the inside, a window's illumination is the same no matter which way it faces. Is there a fix for changing the sunlight's angle on a lot just to satisfy esthetic sensibilities?  I've found a work-around solution but I'm asking anyway.  The link to my work-around approach is here:
http://thesims2.ea.com/exchange/story_detail.php?asset_id=71844&searchPage=exch&search=1&asset_type=story&key=solar&order=UPDATE_DATE+desc&nrows=5&storyCat=&locality=&country=&view=new

To summarize what I've done: I did some experimenting with some neighborhoods to see if the sun's predominant angle would be the same on all new empty lots, and I got mixed results.  One neighborhood I did several months ago (I didn't study it too hard then) had adjacent lots with different angles, but a more recent one (since Nightlife and its "see-the-neighbor's house" feature) had consistent sunlight angles in the 6 empty lots I placed.  Lots placed in the bin seem to save the angle of sunlight saved with them! For instance, the Maxis cheapest ranch house is always lit from the front, although its thumbnail shows the reverse (tested, all the houses in the bin will have shadows opposite of their thumbnails, at least in daylight view.) I used this "feature" (sunlight angle being saved) to find an empty lot with the sun in the angle I want, move it to the bin, and then clone it to where I want it (like right across the street).  No problem if the yards are both flat but disruptive if the source and target have different terrain.  I've never tried SimPE but I'm imagining perhaps the lot information has something with one of four values to describe the sun angle.  At night the moonlight angle is opposite of the sunlight angle.

This has been my theory, and here I'd like to quote part of Anne B. Elk's theory of brontosauruses (which is hers): "Ahem!" I thought this place might be a good place to ask about it, but I'm not asking any resources be diverted from life support to engineering...
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Knukleur
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Re: Can the sunlight angle of a lot be changed?
« Reply #1 on: 2006 February 25, 02:52:20 »
THANKS THIS IS GREAT

I guess I'll try SimPE out and try to find this out myself in an extra unoccupied neighborhood.  I'm not so much a programmer, although I've read some java and did a little BASIC stuff on my VIC-20 and an Atari 600XL a long time ago (wrote some stuff to generate planetary systems based on the rules in "GURPS: Space" pen & paper RPG.)  It'll probably be a few days before I get to doing this, though, because during the weekends I'm actually able to unstick myself from my keyboard for many hours.  Also my heroes are Dr. Zachary Smith and Uncle Joe, so it's my policy to not rush into doing anything that someone else might get done.  I haven't seen my topic anywhere, so I guess I'm giving up on hope of someone having a Boolprop shortcut or something to that effect. I think I will try to use SimPE to extract a My Documents/EA GEmes/The Sims 2/Neighborhoods/N006/Lots/N006_Lot1.package file, does that sound right? Here's hopin'!

I hope the reference to Ann Elk didn't spook anybody; it's from a Monty Python skit.  Probably I'm more older than you (52)!
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