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Ye Olde Simmes 2 Archives: Dead Creators => Ye Olde Syberspunke Archives => Topic started by: syberspunk on 2006 August 18, 20:55:28



Title: Testers Wanted: Ask About Relationship Status Interaction (Updated 12/3/2006)
Post by: syberspunk on 2006 August 18, 20:55:28
(http://www.moreawesomethanyou.com/terror/green.gif)

Ask About Relationship Status v3.00 for TS2PETS v1.0p0
Made by: syberspunk

I made this hack because it was a great idea and I'm glad *I* thought of it! ;D

It complements my 'Go Steady for Adults' hack (http://www.moreawesomethanyou.com/smf/index.php/topic,4465.0.html) but they do not require each other i.e. they are separate hacks and can be used separately.

This hack is a new interaction under the Ask... menu that allows sims to ask non PC or visiting sims what their relationship status is. This option should only appear if the sim you click on is a visitor, townie, or NPC and the currently selected sim (that you are controlling) is not already Going Steady, Engaged, or Married to them (because obviously they should know who they are going steady, engaged, or married to :P).

The package contains two files, the controller and the interaction. You need BOTH files for this mod to work properly.

:new: Added Feature  for v3.00

Sims can now ask others to scope out the room. The other sim has to have a decent relationship before the option appears (STR >= 20). They also have to be a visiting sim and not in the same family household. I wanted this feature so I can sort of play cupid with my playable sims for townies/dormies/downtownies. I highly recommend using twojeffs ACR mod to enable autonomous casual romantic interactions. Now you can use all your influence points to get other sims to flirt with each other and the ACR mod should help things further along. ;D

I have also tweaked the acceptance code for the relationship status option. This part probably needs more testing. It now has a random chance of accepting, with a default chance of about 40-50% chance, and factors such as outgoing, nice, Mood, STR, and LTR potentially boosting those chances up to 100%. I also added a dialog message where, if the sim is in a poor mood, they will tell you, so you can try to ask again later when they are in a better mood.

:new: Added Features for v2.00

As requested, I have added a couple of new features:

1) A new interaction for an Ask About Gender Preference option. I figured it was a pretty personal question, so I've tweaked the acceptance. More outgoing sims will be more open and willing to answer this. If the target is not very outgoing, then acceptance will depend on how nice they are and their mood, with a bit of randomness thrown in. Please report back if you find the acceptance to be too low. I'm open to suggestions. Also, responses may vary. ;)
2) I have also added a feature to report the sims that the target has a crush on or is in love with. This will only happen if the target sim is single. This seemed natural to me because if you are in a committed relationship with the target sim, they most likely wouldn't tell you who Else they are in love with or have a crush with. :P That should most likely make you jealous, and I didn't want to try and program anything more complicated involving jealousy. Besides, it would only be a surprise if you don't keep track of all your sims prospects. And you could always ask Before you get into a committed relationship with them while they are single. I've also tweaked the acceptance for the relationship status slightly. So shy target sims are less likely to answer unless are nice and in a good mood or they have a decent LTR with the asking sim.

The acceptance and report messages are loosely open to suggestions. That is to say, I am amenable to perhaps changing them around if a lot of people feel they need to be tweaked, and it falls in line with my own thoughts, AND if I'm not too lazy to do it. :P
Oh, and I decided to call it 'Gender Preference' as opposed to 'Sexual Orientation' to sort of make it more family friendly. You can easily change these things yourself using SimPE and editing the appropriate TXT files.

These new features need testing once again, so please report back if you have any problems.

NOTE:
This has been tested in OFB/FFS and works fine. It probably will work for NL as well, but I am not sure if it will work for the basegame or Uni ONLY. Please carefully read the compatibility section below for further details.

Future Prospects:
I am sort of half-assed :P looking into the possibility of getting the speech bubbles to show the double hearts and double rings icons for going steady, engagement, and marriage. I'd also like it for the face/icon of the sim they are going steady, engaged, or married to show up as well. If I ever figure this out, I may update this hack in the future. For now, you will only see the dialog boxes.


INSTALLATION:
This MUST be in your Downloads folder, typically found under:

C:\Documents and Settings\UserName\My Documents\EA GAMES\The Sims 2\Downloads


Compatibility:

Note: I've tested this hack in OFB/FFS only, and it works fine so far. It should work for NL as well, however, since I basically cloned it from one of the existing Ask... options, I am unsure if it will work in the basegame or Uni ONLY. So if you are willing to test this out and report back if you ONLY have the basegame or Uni, please don't hesitate to provide feedback. I think it should work... but it uses some animations that were added in NL. I included the animation text file in the package, but I am not sure if that is sufficient for it to work in older games, or if something else needs to be added to make those animations available for older games, or if I will have to switch to animations that are available in all versions.

Please report back if you have problems.

This hack is compatible with most, if not all mods by MATY crew (Pescado, TJ, and CBoy), dizzy, and probably more. Again, up to you to help me determine any possible conflicts.


:!!:REMINDER and fine print (to cover my ass ) :
Remember to ALWAYS BACK UP YOUR DATA BEFORE INSTALLING NEW HACKS. By using this hack, you agree to absolve me of any responsibility or liability for any potential loss of or damage to your data. You have been warned.

:!!:HOW TO REPORT: Conflicts, problems, or errors
I would appreciate any constructive criticism and feedback that is actually helpful. With that in mind, it would be helpful, when reporting any conflicts or issues, that you include the following:

1) thorough but reasonably brief description of what you were doing
2) clear, comprehendible explanation of your problem
3) list of hacks that may be related to going steady or engagement/marriage
4) archived (.rar or .zip) of log produced by error


:!!:HOW TO PRODUCE AN ERROR LOG:
1) Open the cheat menu - Ctrl + Shift + C
2) Enable the debug mode - Type: boolprop testingcheatsenabled true
3) Hit Enter :P
4) Play as normal until an error occurs. If an error dialog box pops up, note the location of the error log and choose Reset. If the error pops up repeatedly, choose Delete and exit WITHOUT SAVING!
5) Post your error log here, preferably as a .zip or .rar archive.


Posts which do not include a clear description of what your problem is will be pretty much ignored. (i.e. posts such as "This does not work! I am taking it out! You suck! Nice try! etc.") I can't and won't help you if you don't explain what's wrong.

Please be nice when trying to explain your problem and I might be nice and help you.

:grouphug: Finally, my Thank Yous go to:

J.M. Pescado, twojeffs, dizzy2, and jase439 for being excellent tutors and providing excellent models in their mods. As always, thanks to those creators who've put out some excellent modding tutorials, Quaxi and co for SimPE, and dizzy2 for disaSim2, and the finally letters T and S, and the number 2, all of whom, without which this mod would not be possible.

Thanks to Avalika, but mostly thanks to myself for the great idea, glad *I* thought of it. ;)

Thanks to curiousfire for providing the error logs with the bug in reporting crushes and loves.

If I left anyone out, I apologize in advance. You know who you are and you deserve my thanks.

Version History:
v2.00 - Added Ask About Gender Preference options and reporting crushes and loves for singles only.
v2.01 - Fixed Check tree primitive blocked completion error
v2.02 - Testing version with tweaked/lowered acceptance requirements for gender preference
v2.03 - Fixed bug in reporting crushes and loves

Here, the interactions show up under the Ask... menu.

(http://i28.photobucket.com/albums/c237/syberspunk/TS2%20mods/askrelstatus/askrelstatus4edit.jpg)

As you can see at first, the sim reports that she is single.

(http://i28.photobucket.com/albums/c237/syberspunk/TS2%20mods/askrelstatus/askrelstatus2edit.jpg)

After making her 'Go Steady' with another sim, I have the sister ask the same thing, and now she says who she is going steady with and their image shows up as well.

(http://i28.photobucket.com/albums/c237/syberspunk/TS2%20mods/askrelstatus/askrelstatus3edit.jpg)

Here you see the sim reporting her gender preference.

(http://i28.photobucket.com/albums/c237/syberspunk/TS2%20mods/askrelstatus/askrelstatus5edit.jpg)

Here is the option for Scope Room as it appears on the menu. My sim just asked a dormie to scope the room.

(http://i28.photobucket.com/albums/c237/syberspunk/TS2%20mods/askrelstatus/askscoperoom1.jpg)

Here is the dormie scoping the room. :)

(http://i28.photobucket.com/albums/c237/syberspunk/TS2%20mods/askrelstatus/askscoperoom2.jpg)


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: jsalemi on 2006 August 18, 21:41:20
Shiny!  You're getting to near-awesome status, ste. :)


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: Avalikia on 2006 August 19, 01:09:25
Actually, to give credit where credit is due, I got the idea from...someone, I forget who, maybe it was Rainbow?  Well someone else was saying how nice that option would be.

In any event, I'll be testing this out next time I have a free moment.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: ilikefishfood on 2006 August 19, 04:38:16
Stellar!  Happy to test!


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: jrd on 2006 August 19, 10:24:38
Shiny.

About time you get your own section here ste....


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: Magicmoon on 2006 August 20, 03:57:35
I've been trying this out with Uni & NL installed. So far it is working well without any problems.

I do have a question. The sims look like they are doing a slight flirt when asking this question. Does either sim take it as a flirt? Does it affect the relationship score at all?


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: RainbowTigress on 2006 August 20, 04:18:14
Awesome, can't wait to try it out!  I don't think this should be a flirt action.  The sims in Syber's pictures look like I've seen sims act with all the other "Ask..." interactions.  I think there was a bug when NL first came out that asking a sim a question was seen as romantic, but that was fixed in a patch.  I always like using these interactions even if I know the answer because it seems to give the relationship quite a boost.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: Magicmoon on 2006 August 20, 04:29:18
I don't mind if it is, but I want to know before I start using married sims to ask questions that I want the answer to, rather than the sim wanting to know.

I find that 'peck' makes sims fall in love faster than smooch and make-out combined. So if such a simple action as that can have such dire consequences, I thought it would be good to ask about this interaction.

I had a married elder ask this question to a sim who had just turned teen because I wanted to test it out. After that he followed her everywhere and cried twice as loud as her husband did when she died. Now maybe this sim really had the hots for her and this would have happened anyway, but it doesn't hurt to ask.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: syberspunk on 2006 August 20, 08:40:28
I know it definitely causes sims to become best friends. In my testing, I had sims crush/fall in love, but at the time, I was also using the 'Go Steady' interaction too... so I don't remember exactly whether the 'ask' interaction sets crush/love by itself. I'll try and test this a bit tomorrow to see, unless someone else tests and reports back to be sure.

In my tests tho, I had 'Toviah' ask 'Hannah Lawrence' the question, and it set them as best friends. I had them go steady, and then I had his sister ask this time, and it boosted the relationship, but I don't know if it was necessarily romantic. I am using Pescado's experimental noinstantlove hack too. I'm not sure if the game can conditionally treat certain interactions as romantic And platonic depending on the situation. Or if romantic and platonic interactions are mutually exclusive.

I did clone the interaction from the Ask about the zodiac sign, so if that interaction is romantic in anyway, then this one will pretty much act the same way. Are all the Ask interactions supposed to be platonic and never set crush/love heart bits? I don't even know. I've only used them so far with sims that are on dates... so they are typically already romantically involved.


I had a married elder ask this question to a sim who had just turned teen because I wanted to test it out. After that he followed her everywhere and cried twice as loud as her husband did when she died. Now maybe this sim really had the hots for her and this would have happened anyway, but it doesn't hurt to ask.

Did you notice if the sim that was asked had any hearts (crush or love) show up for them? If it turns out that the interaction is romantic, and people would prefer it not to be, I can look into making it strictly platonic, or possibly making a platonic only version so people have a choice.


Ste


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: Emma on 2006 August 20, 14:56:45
OMG this is awesome Ste and I want it-but can someone email the hack to me please? For some reason I cannot download attatchments from SMF forums  :-\



[edit] Thanks for sending it to me Ste  :-*


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: Magicmoon on 2006 August 20, 17:38:17
Did you notice if the sim that was asked had any hearts (crush or love) show up for them? If it turns out that the interaction is romantic, and people would prefer it not to be, I can look into making it strictly platonic, or possibly making a platonic only version so people have a choice.
Ste

I'm using No Romance swoon, so sims only swoon over those they are interested in. He started swooning the moment he layed eyes on her. The "ask" did not cause the crush icon to appear. It seemed more like...from a woman's point of view...when a guy comes up and you can tell he is interested. Then you ask a simple question like "What time is it?" Then the guy thinks "I can tell she wants me!"

It appeared to me that it was a light romantic interaction. Not as big as a flirt. But I could be wrong as there have been sims in the past that are so attracted to another sim that they start stalking. If there is someone who is more familiar with the "ask" interaction, maybe they can tell us if some level of romantic interaction is happening.

If it is a romantic interaction, that's fine with me. I just want to know ahead of time so I know what I'm getting into. I personally don't feel the need for a separate platonic version.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: RainbowTigress on 2006 August 20, 22:07:06
I'm pretty sure it's not, because the bug in NL was that the Ask interactions were causing crushes, and they weren't supposed to.  That was fixed in one of the patches.  I did some testing at the time, but I will do some more testing with this hack in place and report back when I get a chance this evening. 

Ste, if you had it cause best friends, that was possibly because they were close enough to become best friends so all it took was one interaction to trigger the double smileys and memory.  Do you remember what their LTR was before?  If it was higher than 50 on each side, than it would definitely cause best friends.  If it were a romantic interaction, this would have also caused a crush (pink heart) or love (red heart) if higher than 70.  I will do some tests and report back later in order to give a more concrete opinion.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: syberspunk on 2006 August 21, 07:30:34
I did a bit of testing and I think you're right, it doesn't seem to set romantic bits. I checked those sims that I tested, and they had both STR/LTR well over 70. I queued up multiple Ask About Relationship Status interactions, and it did set best friends, but no hearts. They already had crushes from before, but the love hearts were not set. I then tried to use the interaction with his sister, who had zero/zero with her, and the interaction did not seem like it was a romantic one.

Anyhew, I think I'd be most interested to see if anyone who only has the basegame or Uni report back as to whether it works for them or not.

Ste


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: RainbowTigress on 2006 August 21, 16:29:29
Well, I didn't get around to it, but that's about what I was going to do anyway.  :)

BTW, I put this hack as well as the latest updates by Pescado for OFB, and when I entered the house, my sims were reset.  Do you know if your hack or the last few updates Pescado did would cause a reset?


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: Magicmoon on 2006 August 21, 16:34:30
This mod didn't do a reset for me. However, JMP's No Instant Love has caused resets in several people's games, including mine.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: RainbowTigress on 2006 August 21, 17:11:14
I don't have that one.  It must have been something else then.  Thanks though.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: Simsbaby on 2006 August 21, 21:26:41
Shiny, used it on three sims and it worked as stated. Thanks!


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: Magicmoon on 2006 August 22, 16:27:37
I had a sim ask a sim that he didn't know about their relationship status. She didn't answer and they both got -1 relationship scores.

So it seems at least some previous relationship must be built before they find it an appropriate question.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: RainbowTigress on 2006 August 22, 17:53:02
I guess that makes sense.  I think I'd look at someone kinda weird if they walked up to me on the street and asked my relationship status.  ;)


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: Magicmoon on 2006 August 22, 18:06:08
I thought it was realistic too. I think most or all of the 'ask interactions' behave this way.

This mod is working great. It's a big help especially since I'm testing the Casual Romance mod right now. The 2 seem made for each other. No more zoom in shots to look for a stupid ring on the finger! (Plus do they even wear a ring if they are just going steady? I never looked).


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: RainbowTigress on 2006 August 22, 18:33:11
No, they don't.  They just hold hands and hug, they don't exchange rings until they get engaged.  I'm not using ACR, but that's how it works when you have them do it.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: Emma on 2006 August 26, 06:06:18
This works really great ;D Thanks! I am wondering though if it would be possible to add 'I have a crush on __' and 'I am in love with __' or something to that effect.

Oh, and I had 1 reset sim when I installed this hack, it was a former professor who was married into the base neighbourhood. Otherwise everyone else was fine.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/1/2006)
Post by: syberspunk on 2006 September 01, 08:00:36
:new: Added Features for v2.00

As requested, I have added a couple of new features:

1) A new interaction for an Ask About Gender Preference option. I figured it was a pretty personal question, so I've tweaked the acceptance. More outgoing sims will be more open and willing to answer this. If the target is not very outgoing, then acceptance will depend on how nice they are and their mood, with a bit of randomness thrown in. Please report back if you find the acceptance to be too low. I'm open to suggestions. Also, responses may vary. ;)
2) I have also added a feature to report the sims that the target has a crush on or is in love with. This will only happen if the target sim is single. This seemed natural to me because if you are in a committed relationship with the target sim, they most likely wouldn't tell you who Else they are in love with or have a crush with. :P That should most likely make you jealous, and I didn't want to try and program anything more complicated involving jealousy. Besides, it would only be a surprise if you don't keep track of all your sims prospects. And you could always ask Before you get into a committed relationship with them while they are single. I've also tweaked the acceptance for the relationship status slightly. So shy target sims are less likely to answer unless are nice and in a good mood or they have a decent LTR with the asking sim.

The acceptance and report messages are loosely open to suggestions. That is to say, I am amenable to perhaps changing them around if a lot of people feel they need to be tweaked, and it falls in line with my own thoughts, AND if I'm not too lazy to do it. :P
Oh, and I decided to call it 'Gender Preference' as opposed to 'Sexual Orientation' to sort of make it more family friendly. You can easily change these things yourself using SimPE and editing the appropriate TXT files.

These new features need testing once again, so please report back if you have any problems.


Ste


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/1/2006)
Post by: Emma on 2006 September 01, 11:19:58
Oh thanks Steve ;D Could I ask you to please email me the new file again? Sorry, I know I suck :-[


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/1/2006)
Post by: J. M. Pescado on 2006 September 01, 11:54:34
Oh, and I decided to call it 'Gender Preference' as opposed to 'Sexual Orientation' to sort of make it more family friendly. You can easily change these things yourself using SimPE and editing the appropriate TXT files.
I'm pretty sure asking such questions is already not-family-friendly. Besides, this site isn't family friendly. People bring their families here anyway, but no one said it was friendly. Well, okay, it's friendly by *MY* family standards, but my family is not friendly!


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/1/2006)
Post by: syberspunk on 2006 September 01, 18:18:37
Heh, yeah, it is kind of an adult question to begin with. But I figured, for people who let their kids play the game, they might not necessarily want the option to have the word 'sexual' in it. So for those who keep their game sanitized in that way, I thought 'Gender Preference' was a fairly neutral, non-sexual term to use. For those who don't care to much, they can easily just change it to something more 'realistic' or whatever they prefer.

And sure Emma, no problem. I'll send it shortly. :)

Ste


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/1/2006)
Post by: Magicmoon on 2006 September 02, 08:22:19
I downloaded the new version and I can't find 'ask about gender preference' even on sims that my sims know well. I still find 'ask about relationship status' but it just reports their eligibility.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/1/2006)
Post by: Emma on 2006 September 02, 08:37:00


And sure Emma, no problem. I'll send it shortly. :)

Ste

I got it thanks! ;D


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/1/2006)
Post by: syberspunk on 2006 September 02, 09:59:54
Stupid me. I uploaded the wrong file. :P The correct version should be up now. Sorry about that. Emma, I'll resend it to you again, just in case I sent you the old .zip again.

Ste


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/2/2006)
Post by: RainbowTigress on 2006 September 02, 14:41:08
Silly Syberspunk.  :D


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/1/2006)
Post by: Emma on 2006 September 02, 15:35:20
Stupid me. I uploaded the wrong file. :P The correct version should be up now. Sorry about that. Emma, I'll resend it to you again, just in case I sent you the old .zip again.

Ste

Haha, thanks!  ;D


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/1/2006)
Post by: jsalemi on 2006 September 02, 19:31:19
Stupid me. I uploaded the wrong file. :P

Ste

/me points and laughs at Ste.  :D


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/2/2006)
Post by: Avalikia on 2006 September 25, 16:48:52
I finally got around to testing this and it didn't go so well.  I had Ealdgyolo ask Tancred (another playable) about his relationship status, and he correctly responded that he was single and that he had a crush on Ealdgyolo, but then I got the error I've attached.  I'm not sure what happened since error logs are gibberish to me, but I thought I'd stick it up just in case something bad is going on.  Everything was fine after I hit reset.

[attachment deleted by admin]


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/2/2006)
Post by: twojeffs on 2006 September 25, 20:14:09
Syber - Is this interaction set to run immediately? If so, that's the cause of the error. If the interaction ever runs the 'idle' function, it must go into the sims queue and run from there or you'll get those errors every time.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/2/2006)
Post by: syberspunk on 2006 September 25, 21:13:52
Thanks Avalikia for the bug report. The ironic thing is, I pust that idling code theoretically to avoid too many iteration errors...

Anyways, I updated it. So please redownload and test it out. I'm not quite sure yet if it definitely fixes the problem. :P Theoretically it should, but I change to code slightly to do it in another way, and it needs testing. In particular, I need to know if it will still report crushes And loves, or just one or the other.

Syber - Is this interaction set to run immediately? If so, that's the cause of the error.

By 'immediately' do you mean if I checked the 'immediately' flag on the pie menu functions resource? I just looked, and that flag isn't checked. I basically just cloned this interaction from ask about zodiac sign one. And then I just changed the bhavs and dialog text accordingly. I vaguely recall reading something, probably over at MTS2, I think Pescado mentioned how certain primitives can't be called at certain times or in certain types of bhavs.

Like, I don't think you can use dialogs or idles inside a Test bhav.

If the interaction ever runs the 'idle' function, it must go into the sims queue and run from there or you'll get those errors every time.

I'm not sure what you mean by going into the sims queue and running from there. Is it possible that the error is related to the fact that the reporting stuff is called from inside an 'Event' bhav, which is run as part of the Animate Sim line in the 'Interaction - Person B' bhav?

I know I could probably have just called the bhav directly, instead of part of the Animate Sim. But I was just following the ask about zodiac example. I was hoping to figure out a way to actually get speech bubbles with icons of the faces for their crushes and loves but it seemed too complicated at the time. Anyhew, is it because it is somehow called through this Animate Sim primitive that the code isn't being run on the sim's actualy queue, and thus it can't idle, causing the error?

For now, I disabled the Idle line and changed the Set to Next to search for NeighborID with rel var1 and temp1, setting temp1 flags to crush and love. Hoping this will narrow the search down and avoid TMI errors. I hope I did it correctly. Regardless, I'd appreciate anything that would enlighten me on the situation, because it isn't quite clear to me when certain primitives, like Idle, can and cannot be used. :)

Ste


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/25/2006)
Post by: twojeffs on 2006 September 25, 21:52:05
Yea, I was asking about the 'immediately' flag in the pie menu options, that flag bypasses the sims queue and immediately executes the code. Ticking that is like all of the code running as a test bhav (assuming the test returns true if applicable) and will puke if certain dialogs (some will work) or idles or a few other things are called in the code anywhere. The animation event trees probably work the same way I'll bet - in fact I'm sure they would 'cause that makes sense. Calling an idle in the middle of an animation run is probably a VBT.

You're work around sounds sensible and should work fine.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/25/2006)
Post by: Avalikia on 2006 September 25, 22:29:42
Glad to be of help!  I'll test the new version when I can, but the neighborhood I play most of the time is fairly new and there's very few Sims that have a good enough relationship with anyone outside of their lot to actually answer the question instead of being offended.  I should say that the rejection side of things runs very, very smoothly since I've had that happen numerous times with no problems.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/25/2006
Post by: syberspunk on 2006 September 26, 00:02:40
Heh. Glad to hear it. I'm curious tho, as far as the rejections go... have you noticed several different messages, or have they all kinda been consistently one message? I threw in some different ones depending on the level of their preference towards males and females. I suspect that the messages probably will eventually homogenize, unless your go to extremes to make sims vary in preference, most likely using hacks or SimPE to set prefs in a certain way. I can't wait to use the random gender pref setter in the TWOJEFFS mod :D to see what happens.

Ste


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/25/2006)
Post by: Avalikia on 2006 September 26, 00:28:50
Actually, I don't think I've thought to use the gender preference question since I'm so in the habit of using the testingcheats for that.  I'll have to try that one sometime.  As for the relationship status rejection, I've only ever gotten the one that says "That's a rather personal question" or something like that.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/25/2006
Post by: syberspunk on 2006 September 26, 04:51:59
For the relationship status, there is only one rejection response. For the gender preference there are a few responses that depend on the gender preference for males vs. females. I was just curious if that part worked. Right now, the majority of my hood is pretty much not set. I plan on changing this after I've set up all my playables how I want them to. Then I'll probably randomize the rest with TWOJEFFS. ;D

Ste


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/25/2006)
Post by: twojeffs on 2006 September 26, 06:07:14
*twojeffs chases syberspunk around the forum kicking and stomping. :P


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/25/2006)
Post by: Magicmoon on 2006 October 14, 04:22:46
I think the acceptance of the gender question is set too high.

I had a sim whose relationship to the other sim was 75/54. But yet she still refused to answer the gender pref question. By the time their relationship is this high, I've usually figured out on my own what their pref is and the question becomes useless. Because by this stage in the relationship I've already asked "Do you like what you see?". If the answer is yes but they refuse ALL advances (and they aren't already in a relationship) then it is pretty clear they aren't interested in that sim's gender.

Other times they refuse to answer the question even if they just had sex with that sim.

In fact, they get turned down so often for the question that I've given up trying and just use the adjuster from ACR to find out.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 9/25/2006)
Post by: Avalikia on 2006 October 14, 06:41:50
I agree with magicmoon.  Also for the relationship status question.  In real life, pretty much everyone will answer the question if they don't have a negative impression of you because it tends to naturally come up in conversations.  However, if you wanted to loosen that up, you might want to limit who the single sims will tell all their loves and crushes to.  Friends of a gender they're not attracted to and friends of the gender they are attracted to but have extremely bad chemistry with are prime candidates.  I can't imagine why a single sim would tell their loves and crushes to someone they were in love with or highly attracted to.  "I'm single and I'm passionately in love with James, you, John, Robert, Michael, William, David, Richard, and Charles." would definately not go over very well.

I do think that asking for a gender preference is more of a touchy subject, but they should probably tell their friends at least, and perhaps sims they're really attracted to as well.  As always though, these are merely suggestions that you can take or leave at will.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 10/15/200
Post by: syberspunk on 2006 October 15, 20:32:25
I do agree actually. I also have plans to tweak the autonomy on the adults go steady hack. I've been playing a bit more lately, and as fun and funny and surprising as it can be, it does seem kind of odd and totally random for certain sims to just try and ask other random sims to go steady, even if they might have some strong attraction to them. In my case, one of my YAs suddenly autonomously queued up the interaction to ask one of his professors to go steady. Hehe. Silly sim. I cancelled that quickly, but I was just lucky that I happened to catch it. ::)

As for this hack, since they are both meant more to be informative, functional hacks, rather than totally realistic, I will think of ways to tweak the acceptance requirements. For sure, I'll lower the acceptance requirements for the gender pref one. It can be a touchy subject, but you're right, if the requirement is unbalanced and too high, it almost seems pointless.

And I'll think about the reporting loves thing. It may not be realistic, the main reason that feature was included was so that players can find out who was in love with who, in case they already had plans for their sims but forgot who they were intending to pair them with. Althought it might be nice to make things a bit more realistic and prevent sims from blurting out to their lover the names of all their other lovers, it might be equally annoying if, the only way to find out who their lovers are is to find a sim who isn't in love with them to ask them. I'll have to think about it. For now, it is innocuous really because it's not like the asking sim actually knows that the askee sim is in love with other sims or potentially cheating on them. It would be different if this actually caused jealousy in game, but I don't think I want to actually involve that and makin it too complicated or messy. The interaction, at least when it comes to listing loves and crushes, seems to be more useful as a practical, informative interaction for the benefit of the user.

I'll try and poke around with this when I have time, maybe Sunday. :)

Edit: 10/15/2006

Ok. I've tweaked this ever oh so slightly. I lowered some of the requirements. In general, a sim should at least have 20 LTR with the asking sim and be in a good mood. Otherwise there are some personality and mood dependent factors (how nice or outgoing the askee sim is) along with some random randomness thrown in for good measure. Somewhere along there, if a sim isn't very nice or outgoing, your sim should at least be 60 STR. So you figure close to or already friends. But this definitely needs testing and some feedback. If all seems reasonable, the next major upgrade will retain these changes. If not, I don't mind going back and trying to tweak it some more. :)

Ste


Title: Re: Testers Wanted: Ask About Relationship Status Interaction
Post by: Talismana on 2006 November 09, 16:01:07
Quote
Anyhew, I think I'd be most interested to see if anyone who only has the basegame or Uni report back as to whether it works for them or not.

Ste

Syberspunk, I run the base game only.

Yes, I know, I'm a little late to this one, and all, parties what with the way pesky day to day living keeps barging in...Anyway, I didn't notice anyone else in the thread having mentioned running only the base game, So, I'll be certain to report back following the test run...this is assuming my game hasn't already FUBAR'd itself due to sheer neglect.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 11/13/200
Post by: syberspunk on 2006 December 03, 12:24:16
Fixed a bug that may occur when reporting crushes and loves if the target sim is single. Let me know if you run into any problems while you have debug mode on.

I also removed the older version, so the present one should contain the tweaked acceptance code as well.

Ste

ETA:

 Added Feature for v3.00

Sims can now ask others to scope out the room. The other sim has to have a decent relationship before the option appears (STR >= 20). They also have to be a visiting sim and not in the same family household. I wanted this feature so I can sort of play cupid with my playable sims for townies/dormies/downtownies. I highly recommend using twojeffs ACR mod to enable autonomous casual romantic interactions. Now you can use all your influence points to get other sims to flirt with each other and the ACR mod should help things further along. ;D

I have also tweaked the acceptance code for the relationship status option. This part probably needs more testing. It now has a random chance of accepting, with a default chance of about 40-50% chance, and factors such as outgoing, nice, Mood, STR, and LTR potentially boosting those chances up to 100%. I also added a dialog message where, if the sim is in a poor mood, they will tell you, so you can try to ask again later when they are in a better mood.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 12/3/2006)
Post by: Talismana on 2007 August 07, 16:27:07
Syber, I apologize for never getting back to you about my base game only test of this hack, but I rarely am able to play recently and it entirely slipped my mind...unfortunately, much the results of the actual test have slipped my mind as well, however, I DO recall that, although some of the interactions worked, others were hit and miss, and assuming I recall correctly, the gender preferance question was almost always, possibly always, ignored.

If I'm able to play any time soon I'll try to remember to retest and respost the results in a more timely fashion.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 12/3/2006)
Post by: Talismana on 2008 May 05, 04:25:24
Has anyone attempted to use this mod with Seasons?

EDIT: Thanks for responding, Joe :) I'm rounding up mods in prep of installing all the EPs up to Seasons which is turning into a daunting task, so any help is greatly appreciated.

I hesitated resurrecting this thread, but failed to find any mention of compatabilty, or lack thereof in the Seasons compatabilty thread, or elsewhere, so...hopefully your response will prove helpful to others as well.


Title: Re: Testers Wanted: Ask About Relationship Status Interaction (Updated 12/3/2006)
Post by: jsalemi on 2008 May 05, 12:16:15
Yea, it's been fine for Seasons, BV and now FT.