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901  TS2: Burnination / The Podium / Re: Sharing neighborhoods - Simpotence thread on: 2005 November 11, 03:15:43
Oh terrains aren't big at all. Maybe I'm misunderstanding totally.

<goes back to lurking and quits enabling footinmouth>
902  TS2: Burnination / The Podium / Re: Does this make sense? on: 2005 November 11, 03:12:27
I've never seen a Maxis item do it. I've got an emachine with a built-in video card (yes I know it's awful) - an extreme graphics something or another (the pc is being used by someone else or I'd be hogging it) and it only happens to me on CC with poly counts that bother the poor card. I'll take a pic of the stove tomorrow when I can get to the computer... it's obviously coming from that in my game (admittedly I had that house packed with stuff as well - maybe that was just the item that drove it over the edge). When I get that, I delete it (and usually prune too) and my game runs better.
903  TS2: Burnination / The Podium / Re: Sharing neighborhoods - Simpotence thread on: 2005 November 11, 03:04:50
hm, I don't want to upload and download a bunch of stuff for a whole neighborhood... my net connect isn't very good, and I suspect it'd blow up for me. But an rpg-type thing sounds like a lot of fun. If you decide to do something like that, I'd love to participate, if there's room for me (I haven't even finished reading the original thread, much less posted to it).

Another way to do something rpg-like that hasn't been suggested yet would be to have a neighboorhood theme and for everyone to make a character/family that is "theirs" and fits in with the theme and put in everyone else's characters as townies and then play out the story, see how they relate. Updates could be posted and added and have to be added in to other games as well (temporary control for babies or making sure someone goes to Uni when they should or the like.) Some goals to reach would be good as well.

If that doesn't make sense, and anyone's interested, I can try again to explain, with examples and suchlike Smiley

Um, I have the base game, all EPs and use hacks and CC - tho if I can't play a dl thing, that probably doesn't matter, thought I should say anyways.
904  TS2: Burnination / The Podium / Re: Does this make sense? on: 2005 November 11, 02:40:44
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I'm insulted that I wasn't insulted!

Well, maybe it's because he can't figure out if you're really an old lady or not. Very few people want to clean up after an angry nanny.

otoh, Pescado is very few people, isn't he?

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Like round, waves, knobs, etc = bad. I just looked at the (sometimes very appealing) stuff, sighed deeply, and moved on.

You can't really assume that just because it's round (or whatever), it's high poly. As Motoki was saying earlier, there's ways to make something look about as good without adding extra - one way is to, more or less, "paint" on the roundness using textures and alpha channels. A good artist can do amazing things.

I hope Motoki can find a picture as it's really hard to explain, but yeah you'd realize something was weird if you saw it. One of my favorite kitchens has a stove that does that in my game <sigh> I should go see if maybe the creator updated it and got the polycount down...
905  TS2: Burnination / The Podium / Re: Does this make sense? on: 2005 November 11, 02:24:41
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Bleh, I hate getting all nice and sappy after I get all riled up.

rofl.

ok, say something less nice and sappy. I can take it. I'm still waiting for Pescado to stick me in that newsbox (I'll probably make it someday - it'll be a point of honor.)

ya know, I really do have a hard time remembering you're not female Wink I wonder how much assumption of gender influences what we read here (yeah, I know, there are lots of boring studies about gender roles on the net already, but I still wonder.)

Veilchen, you can check the polycount in simpe (will let Motoki explain now, I'm generally clueless). But also, just as an extra note - if you place something and there's a slowdown on that lot (during day to night changes is when I notice most) *or* if you get those funky lines coming off some piece - it's way way way too high Smiley I have a nothing video card (and get no options on startup) but my lots load reasonably quickly and play smoothly even with 8 sims on them as long as I don't start adding a bunch of plants and beds and other such really cool but don't work well things.
906  TS2: Burnination / The Podium / Re: Does this make sense? on: 2005 November 11, 02:05:53
Motoki, I didn't quote you, nor address you, in the original post because I wasn't referring to you alone, but about the general tone of the posts above - though I can certainly see how you might have thought I meant you specifically, as I referred to wishing someone would make some more if it's that easy (referred to your post). Sorry for being confusing - I still didn't mean just you.

I know you attempted to make everyone aware of the polygon issue. I saw the original post. I deleted a bunch of high poly stuff myself (even beds - no sense having them, even just one, if I can't place them without blowing my game up. The mobiles don't blow my game up. Neither does the pirate ship - if you discount every adult playing on it all the time.) My game ran better for your help - still runs better. Thanks. I believe you improved meshing and the game in general.

I also saw the silly argument over the polygon stuff. I don't have an account at VS - never have, so I didn't have one to delete. I've downloaded something from there now and then. I read a thread or two about something I downloaded (to see if it's updated or if I have problems with it), but I've never socialized there. I saw a number of the original ...debates (at MTS2 - I've been hanging out there quite awhile) including Rennie's dramatic exit (twice) and well... held my distance...

Of course you can have and express any opinion you want. So I can I Wink What I'm posting is *my* opinion and I've the same right to have it, and to post it (thus far, anyways - I haven't been stuck in RL or whatever yet).

I think we aren't communicating very well. I've said my piece and have no wish to argue. I'm trying to think of a way to say I'll let it go without it sounding like I'm telling you not to respond, which isn't what I mean... just that unless I've something differenter or better way of saying it to add, I'll try and hush and not beat a dead horse.
907  TS2: Burnination / The Podium / Re: Does this make sense? on: 2005 November 11, 01:26:53
I don't "do" art (professionally) - I'm a digital production manager, and you can critique all you want, but it's useless if you can't get it out the door.

You could - but you won't. It's too much work and you don't have the interest. That's fine and understandable and all. The things you do have interest in and make are cool too and I appreciate that. I don't make much of anything and nothing that I share - work is enough for me without doing it at home too - I appreciate everything people share with me.

Someone that will, did and they're useful and fun. I appreciate that a lot - I use them, and however much they could be made better, it helps me not at all, because they aren't available. Discouraging someone from doing them at all won't make the game more fun for me. If you could convince her (or someone else) to make them better, that would be - maybe they'd get made and be better - but I don't see how this is accomplishing that, nor likely to be.

What's going too far is to decide that everything nice someone did is worthless because noone likes them personally anymore.
908  TS2: Burnination / The Podium / Re: Does this make sense? on: 2005 November 11, 00:04:53
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Are you confusing some of her stuff with Carrigon's?

Could be, does Carrigon have a cigarettes and ashtray thing?

But even if she never coded anything, I still think what she has created is worth something. She made the mobiles and then you added the code so they did something. Even without the bodybuilding, I'd still want the mobiles, and I dunno if it's easy to make them low polygon or whatever but so far as I know, no one has.

IMO, she has made good things and they're fun to have and I'm still glad she made them even if she is having a meltdown or something and having such a meltdown doesn't make what she created not as good.

uh... I'm glad you worked with her and added the code too (I like them fine the way they are) and I love all the stuff on your site and download and use tons of it... I'm not, in any way, trying to take away from what you do. Really I wish I was you - but I'll just have to be me temporarily.
909  TS2: Burnination / The Podium / Re: Does this make sense? on: 2005 November 10, 23:37:51
Ya know... I think that's going a bit far. I love those mobiles and if they really are so easy to do better, I sure wish people'd make more of them. I could use other designs and recolors and the like. I used Rentech's cradle for quite awhile before I saw another one as well (not to say no others were made that I didn't know about, but hers has been around for a good period) and people are always begging for baby and toddler stuff. I believe I've a few other things she's made here and there as well. Oh yeah, I really like the pirate ship too, except it's so attractive... I did know Inge coded the mobiles for her, but there were some things on her site she modded herself as well, yes? It seems as if she's taken some things down, but I believer there was more (an ashtray?) before. Even if not, doing good meshes is still doing something. ...yeah, she seems to be having some problems right now, but that doesn't just make the stuff she created no good. She has made things and they're good things and a fair number of people use them.
910  TS2: Burnination / The Podium / Re: Help! Darleen's Baby's in Limbo! on: 2005 November 10, 11:46:51
ouch, hopefully it won't take you back far. and won't blow up. wish I could think of something helpful...
911  TS2: Burnination / The Podium / Re: Help! Darleen's Baby's in Limbo! on: 2005 November 10, 11:27:23
If she was going to have twins, you might have created triplets.

Could she be stuck because she didn't have room to put down two babies? Did you notice the message? For natural twins, the message that comes up says something about having two babies on the way (can't remember exactly, but something at the beginning that makes it obvious.)

I hate deleting babies, but I think I'd try force resetting everyone (including mother) and if that didn't work, deleting them so they enter by the mailbox and see if that fixes it.

(I don't know anything about how the game really works, so if my suggestion blows your game up, I'm really sorry.)
912  TS2: Burnination / The Podium / Re: Nightlife and Twins on: 2005 November 10, 11:22:27
When I first got the base game, the first babies born were twins. That was bad - I had no idea how to take care of them, poor little things. And then, when I'd have liked twins, all the others were singles. (So I went off and got the triplets and quads hack.) I don't think I had any babies after I installed Uni.

When I installed Nightlife, the first babies born were twins (no hacks, all removed for installation). Then, when I'd really have liked to have twins, I had 6 more babies and they were all singles. Figures. I've found that if I want twins (and especially can afford them and have room for them) I won't get them. If it'd be a hassle, there are twins Wink And I wonder if the odds aren't increased with the first baby or something. Anyways, I like the triplets and quads hack so I can choose how many babies I want.
913  TS2: Burnination / The Podium / Re: Has anyone been able to help poor Jane? on: 2005 November 08, 18:05:08
Someone said somewhere here they think those teens had the Tricou father because they were handmade (so they'd be better looking) and needed a father and Maxis just forgot to take them out. That seems possible to me, but I also wonder - as there is definately some vampire connection there somewhere (vis a vis the coffins in the basement) if Maxis wasn't thinking maybe they weren't born to the Tricou's but turned by them (yes I know you can't do that with Sim vampires and the teens aren't vampires, but... just sort of storyline-ish, maybe the company thought we would make them vampires or they'd get turned when someone started playing with them. And they are pleasure sims anyways.

I'm very curious about the Tricou storyline - how the whole family died and which ones went first and what all happened. There's a Tricou house in New Orleans that is reportedly haunted, but I can't find out very much about the family and none of the first names are the same (that I could find). There definately must be a vampire connection somewhere - but there's not (that I know of) any living vampire sim. Wonder if the peasants revolted and killed them all.

Anyway, they're interesting. I'm gonna resurrect them into my new custom neighborhood also. I wish moving sims to a new neighborhood just deleted all their memories and didn't blow games up in a big fiery ball - as it breaks family ties anyway, I don't see why it couldn't just delete all memories of theirs and of them out of the game totally (not realistic, but neither is the game falling apart over A+ memories and too many nannies and baristas :p)
914  TS2: Burnination / The Podium / Re: I have a problem with hacked buy clothes at home dresser. on: 2005 November 08, 00:26:25
If you have an adult buy clothes for a teen, it'll do something like that (if not that exact thing) so I wonder if it's some sort of categorization issue... just a thought.
915  TS2: Burnination / The Podium / Re: Welcome Crammyboy on: 2005 November 04, 22:09:11
Welcome!

Well that's a boring post, but 'glad you're here' is all I have to say Smiley
916  TS2: Burnination / The Podium / Re: the notowniespawn and the nodormiespawn hacks... on: 2005 November 04, 11:12:18
OH, I see. Thank you very much. I couldn't figure out if I was going blind or if my game was broken (sort of similar to the trouble I have buying coffee for other sims.) <deep breath> I feel much better now Smiley
917  TS2: Burnination / The Podium / Re: Does this make sense? on: 2005 November 03, 12:08:08
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Man I feel even prouder for being greek!

And well you should be, Greece being an absolute oasis for those of us embarking from the ebony shores of word plagerism, an alabaster nay ivory - no, let me be clear, aLily-white goal for the rest of us. Perhaps tho, we can imitate the phoenix and, with the aid of wonderful Greek alchemy rise from the ashes and join the behemoth-like myth that is the Greek cacophony of native noises (dicounting only baboons, of course) as we submit ourselves to the etymological activity.



Wink
918  TS2: Burnination / The Podium / Re: Does this make sense? on: 2005 November 03, 03:37:33
uh oh, once the poking tool is armed and ready, it's, like, locked on load and must be used before returning to the normal at ease state. (yes, I like commas... and alliteration ...onomatopoeia too, 'cept in foreign tongues.)

so, who needs a good poke?




(Not Rentech, I mean. I despise hypocrisy and that totally wouldn't provide the proper degree of disdain.)
919  TS2: Burnination / The Podium / Re: Does this make sense? on: 2005 November 03, 03:06:18
<pokes MTS2 for being slow then>

Admittedly, while career rewards might be available elsewhere, those of us who think quad hacks and the like are cotton candy by any other name will probably be able to figure it out somehow, and I guess google as nerd/newbie filter is a rather interesting concept. wonder if they ever considered being used that way Wink

Also quite unlikely to care what was said on an admin board as long as we get our fix - if that helps any, but it probably doesn't. (not that it excuses it... she can contradict herself in the same post, sometimes in the same sentence, when she's on a rant, imnsho. tho I do quite like the baby mobile, and the pirate ship 'cept it's too attractive... obviously I'm into littler sims)

<shushes now>
920  TS2: Burnination / The Podium / Re: anyone noticed this in CAS? on: 2005 November 03, 02:55:00
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I'm still not convinced they didn't just make those downtownies by hand. It seems like elders don't get generated if you create a new downtown but only if you play the default premade downtown.

eep, thanks for mentioning it. I'm just about ready to make my own downtown (along with a new Uni) and the elders and teens (the Tricou-generated errors), the most likely ones to be made by hand, are the only default ones I actually want. Guess I need to save them out with simpe and stick them in bodyshop so I can put them back in again.

Why do they make the best stuff difficult Smiley
921  TS2: Burnination / The Podium / Re: the notowniespawn and the nodormiespawn hacks... on: 2005 November 03, 02:43:00
Is the NPC maker the same as the dead tree that's supposed to be available as a collection item at the end of the collections? <scuffle> at great risk to my lips, I cannot seem to find that thing, but I did think it was supposed to be able to be accessed without testingcheats enabled. Is that what I'm doing wrong? (If my hubby wasn't hogging the computer, I'd go check for myself, sorry 'bout that.)
922  TS2: Burnination / The Podium / Re: Why doesn't Maxis release the Edith Editor? on: 2005 November 03, 02:32:17
Did ya'll notice the line about reviewing the objects for use in expansion packs? Know if anything made in the class ended up in the EP or if any of the people got hired on? I did notice that the Sims Entrepreneur was one of the powerpoint presentation concept proposals and Sims Karaoke was in the miniEP suggestions - not that their that original or anything, but just curious. Seems like it'd be a pretty interesting class to take, but I wouldn't wanna work for EA games myself.
923  TS2: Burnination / The Podium / Re: Does this make sense? on: 2005 November 03, 02:14:06
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I see links to here all the time on Mod the sims2 especially in the help section

<nod> They don't seem to have a problem with it at all. I got here from MTS2 myself (complete with an announcement to ignore the front page Smiley) I meant the ones specifically on the locked thread announcement at the top, and the one by daysies at the end on this thread:

http://www.modthesims2.com/showthread.php?t=48720

and maybe any others by twojeffs. As it's locked, it needs a mod to do it and I don't suppose anyone has told them specifically that twojeffs moved. MTS2 doesn't take things down very often, so all the stuff that was there is still (at least in spirit) on there. At the moment, doing a search for twojeffs is going to get people redirected incorrectly.
924  TS2: Burnination / The Podium / Re: Does this make sense? on: 2005 November 03, 02:02:19
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I wonder how many new members would sign up for VS...

Well I guess the original poster would.

I suppose I sound paranoid if I mention that ms "oh I can't find any sims2 downloads like there were for sims1, but here on this obscure small site I find someone who's just going to give me everything I need" sounds rather set-up-ishy. No offense to any of these sites, but nowadays there's tons of stuff for sims2 - just not anything that takes new animations <still waiting - it'll be here eventually> Not that I personally have any kick in this game to be paranoid over, but I'm right skeptical about net posters.

Wonder if someone over at MTS2 would change the links on the career rewards thread to redirect here rather than VS? (Really no offense, but I can see that it must be kinda a pain trying to follow the modders around and provide the proper links.) Anyways, I'd think they'd change it if requested to do so? Seems to me tons of people ending up there looking for twojeffs is rather silly.
925  TS2: Burnination / The Podium / Re: Does this make sense? on: 2005 November 03, 01:08:16
My that thread has been heavily... modified... it reads totally differently now than when I read it yesterday.
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