More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: amjoie on 2007 February 19, 00:43:19



Title: substituting default pets with my own creations
Post by: amjoie on 2007 February 19, 00:43:19
I hate the EA/Maxis default pets. They are almost all purposefully ugly and distorted like most of the default sim people. Instead of needing to use SimPE surgery on all of the pets spawned, I decided to try something different.

I deleted all the default breeds out of the PetBreeds folder. (I also deleted the petbreedbinpackage, by mistake. But the game generated a new one, automatically.) Then I took all the breeds I have created and put them into the PetBreeds folder. I started up a new neighborhood, and had a sim call to adopt a pet, both when I had the hack that stops pet spawning in the game and without the hack. In both cases, the game spawned needed pets (more without the hack, of course) from my created breeds.

Wolves were spawned from somewhere other than the PetBreeds folder, because they were in the game even though I never created any wolves.

So far, no hiccups. The game plays just fine. But all the pets are much more realistic and beeeUtiful ...

I opened up an older neighborhood I was going to delete anyway, to see what happened to the default Maxis/EA pets already in old hoods. They were all still there, unchanged. So once a pet is in the game, it doesn't call upon the PetBreeds folder anymore, apparently. The breeds seem to be used as templates, rather than meshes.

Can anyone see any long-term reason my default pet replacement method will not work? Does anyone suspect any hidden problems I have not yet encountered, because I did this?
........

If no one sees a problem, and if anyone else wants to try it, I have put the whole PetBreeds folder-worth of my created pets in one RAR for download on my website. Many pets in the RAR have not been pictured on my site, as of yet. There are 70 files in the folder. The RAR download is right near the top of the page. http://www.virtualpetz.net/id21.html

If no one foresees a problem, and you decide to test this out, please let me know if it works in your game.
........


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 19, 00:53:25
I've tried editing, twice, and the edit won't save. So pardon the double post.

This is important, though: The Maxis/EA default breeds in the PetBreeds folder are named. Any garbage character names are custom content pets you have created, so don't delete those unless you want to get rid of them. Probably best to backup the PetBreeds folder before messing with it. 

I don't want to get blamed for someone's missing pet breed creation.  :)



Title: Re: substituting default pets with my own creations
Post by: notveryawesome on 2007 February 19, 03:34:18
Excuse me whilst I behave like an overzealous fangirl: SQUEEEEEEEE!!!!! I love your petbreeds - they are indeed beeeUtiful. Thank you very much for this. *downloads*


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 19, 11:08:56
ACK! Wait -- DON'T do what I did, until somebody awesome verifies that it won't splode a hood!

... But you can still enjoy my breeds, regardless. And, thank you for the compliment. :)


Title: Re: substituting default pets with my own creations
Post by: notveryawesome on 2007 February 19, 11:19:00
No worries. I was just going to put your breeds in the PetBreeds folder anyway, because I don't mind the Maxis ones that much.


Title: Re: substituting default pets with my own creations
Post by: Arina on 2007 February 19, 11:20:35
I've only just backed up my main hood and my other is completely expendable so I'll try out what you did (not that I am awesome, of course... XD)

I play with the nostrayrespawn but that doesn't let me adopt via phone, so I'm taking it out anyway.

Your breeds are all adorable. I even like the dogs, and coming from me, who hates the sim dogs more than anything, that's probably saying something! :P It's funny - from your 'deer' and 'sheep' breeds I could tell you were a Petz player before I read the links at the top. I remember all the 'fish' and 'giraffes' I used to have in those games, I guess it reminded me of it.


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 19, 11:31:44
Well, as long as it is expendable. :D

After you verify that it works without the respawn hack, try putting it back in and see if you can adopt something over the phone. I was able to do it both ways, with and without hack, using this method.


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 19, 11:38:56
What is it with the edit feature no longer working. I hit the return key before I was actually done writing, and I went back to add the last little bit, but no go. I get a green bar across the top that says "loading" and then the edit window is available. The green bar stays, and the edit won't save. Wha??


Title: Re: substituting default pets with my own creations
Post by: Arina on 2007 February 19, 12:01:31
It doesn't work, but I doubt it is this - it's hanging up and eventually completely crashing just like it always had. It's most definitely not nostrayrespawn because I removed that, but I doubt it's this either. :S

Never mind - I forgot that simply thinking and typing that you will move a hack from your downloads folder doesn't make it happen. I'll go back in and try again :P

2nd edit: Ok, without the hack, it works. As in, phoning spawns animals - I'm assuming they must be yours (I think I'd need the siamese to tell) as everything else from the petbreeds folder is in documents\ea games\backup breeds. I'll have a look in CAS too :)

3rd edit: No breeds show up in CAS. I'll move them out of the folder and see if that works. This would explain the pets I generated all being rather homogyneous in appearance, as they weren't using breed coats or anything.

4th edit: After putting them in the main \petbreeds folder, they show up fine. They're even better looking in the game :) The breeds don't have names, but I can deal with that. Thanks again for making all of these!


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 19, 12:56:26
ROTFL!

OK, it is obvious you have  no problem with edits.  ;D  It looks like I have some settings sleuthing to do.

Yes, you have to put them into the root PetBreeds folder -- no nesting allowed, just like in the SavedSims folder. Sorry, I should have mentioned that.

Try adopting a few of the bland ones, and see if the game will spawn a few new ones from my actual breeds with the right coloring.

I'm curious, where are the names not showing up? In CAS? I named each breed in the folder, so I'm a bit surprised they don't have names in the game.

Thank you. I'm glad you like the pets. :)

Could you do me a favor. Could you start a new hood, and see if they spawn right in that? How many do you get? And are they varied, as far as lots of breeds? I can't test some things because I have the mod that removes the pets in the Programs folder, so my game only generates less than twenty pets even without the spawn mod and in a brand new hood.
 


Title: Re: substituting default pets with my own creations
Post by: Arina on 2007 February 19, 13:04:41
Is the weird thing on the side an edit button? I'm not using that one :S But perhaps the Gods of Editing just like me today XD

In the folder, they're all named and credited. But in CAS, they're all called 'Enter breed name here...' or whatever that default is.

I'll go back into the house and ring up the adoption place again - while I was hunting for a cat breed I could recognise, not noticing they weren't being used, they came up different each time I loaded the house without previously saving, so I'll just do that again. :)

I'll try a new neighbourhood, but I've got blank templates? Does that still help your testing at all? Some of them I did myself but one I had to download, I think it may have been the pets one.


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 19, 13:18:20
Hmmm. I have names in CAS. Perhaps because I actually installed them instead of just dropping them in. But I don't like sending the installers in a RAR, because then the breeds are named all garbage characters and no one will ever know what they are or where they came from.

Oh, you have blank templates, too. Well, let's see, anyway. I think it will help. A different game is still a different game, and might kick up something new.

How unawsome are you? Do you understand SimPE? Can you tell after the new hood spawns, if everything looks normal in SimPE?

I really appreciate your sense of adventure! Thank you for exploring this. :D

I hope someone really awsome has some answers, here. It sounds like a great idea, but other "great ideas" have exploded games, before. So I wanted to be sure before I spent months on a Hood, only to see it disintigrate.


Title: Re: substituting default pets with my own creations
Post by: hippi on 2007 February 19, 15:18:44
You could rar the installers and unpack them with clean installer, that way the names won't mess up.


Title: Re: substituting default pets with my own creations
Post by: gethane on 2007 February 19, 15:51:10
This is a fantastic idea. Your pet work is beautiful. Maybe I'll even start playing with some pets again. :)

I don't have the empty templates. Would you like me to spawn a new neighborhood and see what happens?


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 19, 18:17:37
hippi: Thank you for the suggestion. You are correct, and I have Clean Installer. That's what I use, but not everyone who will download my pet creations uses that or has access to it (Mac people, I think, can't use it?). So I just named the pets individually, as the lesser of two evils. At least, if people have to rename them in CAS, they know what to name them. :)

gethane: I'm glad my pets might add some enjoyment to your game. That makes me feel really good. And I would be thrilled to have you spawn a new hood. Please let me know what happens. :D


Title: Re: substituting default pets with my own creations
Post by: gethane on 2007 February 19, 20:38:53
How many pets would I need to adopt to have the game spawn some more? I adopted 3 large dogs and when I call to adopt more, there are no new ones in the panel for large dogs.

I did see your new breeds in CAS though.


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 20, 04:01:10
I think, for the purpose  of this experiment, that you might need to adopt the small dogs that they have made available, and maybe the cats , too. Try that. Then the big dogs should rolll.


Title: Re: substituting default pets with my own creations
Post by: Arina on 2007 February 20, 09:47:38
I am fairly unawesome. I can use SimPE to do simple editing without, like, breaking things, but I have no idea what 'normal' is meant to look like... ^_^;

The pets in the adoption pool were yours in the (existing) neighbourhoods I just checked. After an hour of normal play today, nothing has exploded. :)


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 21, 05:06:14
Don't feel bad. I'm in about the same state of unawsomeness, concerning SimPE.  :)

Can you tell me how many pets were spawned? Just count them in the SimPE browser or surgery mode, and let me know. You don't have to count wolves.

I played for a several hours without ill effect, also. Based on the fact that no one has yet blanched sickly white, and declared this "a bad idea," I think it may well end up being a "good idea."

Either that, or no one really cares enough to comment ....  LOL


Title: Re: substituting default pets with my own creations
Post by: maxon on 2007 February 21, 06:14:34
I think it will be a good idea.  I tried your beasts in the way you suggested and they worked in CAS though, like the others, I didn't get the names of the breeds in CAS which is a little annoying and a shame but I'm sure there'll be some workaround. 

However, I would like more variety in the breeds available (this is not your fault or responsibility and I like the animals you've done so far) and I so am currently plotting putting together a collection for myself of the favourite dogs and cats I've collected so far and having them in the Pet Breeds folder without the Maxis defaults so that they get used for adoption in my new hood (I have no stray respawn and started up the hood clean without NPCs/townies).  Maybe a short tutorial on how to do it posted somewhere would be good?  I'm sure a lot of people would be interested in that and I'd certainly be sending people your way.

If you make more dogs/cats, be sure to post about it.


Title: Re: substituting default pets with my own creations
Post by: Ambular on 2007 February 21, 10:42:16
If you make more dogs/cats, be sure to post about it.

Indeed.  If you'd like to try your hand at an Irish Setter, Cocker Spaniel or Cockapoo, I'd be very happy to try them out for you.  XD  I'm now using a mix of Maxis defaults and your breeds plus a few I've picked up from elsewhere, and overall I'm quite pleased.


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 21, 14:01:25
Thank you both for the additional feedback. It seems no one has had a problem, which was what I suspected. Logically, I can't see how it could cause problems. It looks, to me, fairly straight-forward and uncomplicated. (shrug)

I could write up a tutorial on how I did it, with a disclaimer that it is still somewhat experimental, I suppose. I may do that ....

As far as more variety in the game, pet-wise, that is in the game plan. I want more variety, too. So I will definitely be working on more dog breeds. Just keep an eye on my website over the next few weeks. First, I need to get pics up on my site of all the breeds I have already created. Then I can start on some new ones.

Did you see the "Lady and the Tramp" I made available in the last couple days? Do you think the type of Lady is close enough to the Cocker Spaniel, if I just do some nice recolors?

I will be doing the Irish Setter, for sure. That is on the list of must-do breeds.

What size Cockapoo did you have in mind? They can be either large or small, and vary in type so greatly. But I may attempt one. I have only seen a couple of them, up close and personal, and they were small. It may not be at all what you are thinking of, but probably still worth a try.

Lastly, when I do make more breeds, I don't think I can just post about it in this forum -- unless I have overlooked a proper place to make such announcements? So I think, perhaps, if everyone who is interested can just make a bookmark, that would be the easiest solution.

Oh, one other thing -- how many pets spawned in the neighborhoods without the respawn mods? By checking in SimPE, can you see if it filled up the whole quota of 60 or so pets?


Title: Re: substituting default pets with my own creations
Post by: maxon on 2007 February 21, 15:38:17
oooo - if you're taking requests (sidles over and fixes amjoie with blinding grin  ;D)

How about a Manchester terrier? - you already made my beloved dog Harry with the Liver Doberman (he died last year), but Meg isn't there.


Title: Re: substituting default pets with my own creations
Post by: Ambular on 2007 February 21, 16:04:23
Did you see the "Lady and the Tramp" I made available in the last couple days? Do you think the type of Lady is close enough to the Cocker Spaniel, if I just do some nice recolors?

Your Lady is adorable!  But I think the cocker my parents had had a longer coat.  Perhaps they just didn't trim her often enough?  (She wasn't a show dog, just a pet.)  She was a lovely honey gold color, as well.

Quote from: amjoie
What size Cockapoo did you have in mind? They can be either large or small, and vary in type so greatly. But I may attempt one. I have only seen a couple of them, up close and personal, and they were small. It may not be at all what you are thinking of, but probably still worth a try.

Well, my cockapoo was of a medium to smallish size and very shaggy, almost like a sheep dog, though he somewhat resembled a poodle the one and only time we had him trimmed (long story.  XD)  He had very bushy, expressive eyebrows, rather like a Scottie.  He was black with a white chest, paws, whiskers and eyebrows, and a long wavy tail.  In fact he looked quite a bit like this little guy, but darker and with floofier feet:

(http://www.dogs-central.com/dogs-puppies/cockapoo-puppy/0763195340.01._SCLZZZZZZZ_.jpg)

But whatever you think is most appropriate--you clearly know your breeds much better than I do!

Quote from: amjoie
Lastly, when I do make more breeds, I don't think I can just post about it in this forum -- unless I have overlooked a proper place to make such announcements? So I think, perhaps, if everyone who is interested can just make a bookmark, that would be the easiest solution.

You might also post about it in this thread--those who've already posted here will get the notifications and anyone interested later can subscribe.

Thanks for making so many lovely pets for us to enjoy!


Title: Re: substituting default pets with my own creations
Post by: CAFlanny on 2007 February 21, 17:08:34
I love your breeds and would love it if you did a Cockapoo.  Here is my puppy:

(http://i150.photobucket.com/albums/s94/CAFlanny/BaileyBoy.jpg)

Obviously, there are many variations!  ;D


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 21, 19:07:21
LOL! You'll all have me busy for the next few months, if this continues. :D

I think a Manchester is doable. I'll sure give it a try. :)

I enjoy making pets. It's a lot of fun. But the problem with trying to make Sims 2 dogs look like real dogs is that Maxis/EA didn't give us enough maneuver room within CAS.

For instance, to make longer coats, I have to enlarge bodies. The coat itself is one length for smooth/one length for hairy -- and that's it. And both are really short. So the body itself has to enlarge to look like longer coats. If you take the extra hairy texture off the collie, it will just be a very fat smooth dog.

Ears remain smooth, regardless of how much hair is on the body. The poodle has more hair on the ear, but the only way to access that is through the whole poodle cut. Legs are all one length, and bodies are all the same size from chest to tail -- so no dachshunds are possible. Only certain patterns/colors are possible, although there is a bit more flex in that because of opaque to transparent color layers. But I can't put eyeliner on pets, so many cat breeds just don't look right.

I guess what I am saying is that I could paint you a perfect pet off a photo, but I can only do a "so-so" job, at best, for the Sim 2 pets. I am really hampered by not having enough options in CAS.

Undaunted, however, I will go on trying. LOL


Title: Re: substituting default pets with my own creations
Post by: maxon on 2007 February 22, 00:16:17
Amjoie - we all understand that and still like your efforts. 

My gripe is the fold over ears - there aren't any.  You can have upright and floppy but not fold over.  The Liver Doberman you did is very like my Harry except I'm English and we don't crop the ears and (sometimes) the tails over here.  Well, the tail I can deal with but Harry's ears weren't clipped so they dropped over as he grew up and you can't get that for love nor money with the pet builder.


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 22, 00:16:55
OK, see if you can download this RAR of the requested dogs, below, and test them in the game. Let me know if they will work for you.

I hope AMjoie Bailey Boy is supposed to have a short tail. If it is long, let me know. I couldn't get the cute fluff on his ears, and the markings are hit and miss. But I did my best. Sigh.

Is the AMjoie Black and White Cockapoo anything like you had in mind? Sorry about the fluff missing on the feet. No way to do it.

I think you will like the AMjoie Megchester. She turned out cute.

I am really upset by the AMjoie Red Setter. I *can't get longer ears*!! Soooooo annoying. What would it have cost Maxis/EA to give us longer ears in the slidebar option for ears? I am not awsome enough to know how to change the limitation, so the poor AMjoie Red Setter will never make it to Ireland.  :-\

These are only CAS pics, and they are always a bit distorted. The dogs should look better in the game. The only large dog is the AMjoie Red Setter. The rest are small dogs.

(http://www.virtualpetz.net/sitebuildercontent/sitebuilderpictures/amjoiebaileyboy.jpg)

(http://www.virtualpetz.net/sitebuildercontent/sitebuilderpictures/bwcockapoo.jpg)

(http://www.virtualpetz.net/sitebuildercontent/sitebuilderpictures/toymegchester.jpg)

(http://www.virtualpetz.net/sitebuildercontent/sitebuilderpictures/redsetter.jpg)

http://www.virtualpetz.net/sitebuildercontent/sitebuilderfiles/latestdogsbyrequest.rar (http://www.virtualpetz.net/sitebuildercontent/sitebuilderfiles/latestdogsbyrequest.rar)


Title: Re: substituting default pets with my own creations
Post by: maxon on 2007 February 22, 00:25:54
Fantastic - I'll test those for you this morning.


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 22, 00:35:53
Maxon, I certainly agree with you about the ears. I tried the Dobie with short hanging ears and he looked stupid. So I just left the cropped ears. We desperately need fold over ears. So many breeds have them. Sigh.

I realised after I uploaded the RAR and pics that I missed the white feet on the AMjoie Black and White Cockapoo. I'll make that correction.


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 22, 02:35:01
Sorry about the double post, again, on this thread. LOL

I needed a time stamp to this post. If you downloaded the dog RAR before I wrote this post, then please download again. I did some tweaking on a couple dogs. They are better now (even if you can't see what I did.)  ;)


Title: Re: substituting default pets with my own creations
Post by: CAFlanny on 2007 February 22, 16:55:00
Pardon my fangirl squeal.  That is soooo cute!  It's very close to the real thing.  How did you get the "eyebrows"?  The only suggestion would be that he has the bow marking across the chest in the brown.  Awesome job! ::downloads eagerly::


Title: Re: substituting default pets with my own creations
Post by: Ambular on 2007 February 22, 18:25:31
Awww, those are so cute!  :D  *Snuggles them and downloads*


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 22, 21:50:15
The eyebrows were always available, but I "discovered" them when doing Bailey Boy.

AMjoie Bailey Boy has been fixed to more closely resemble himself. Please redownload.

I'm glad you all like the CAS photos. :)

I'm hoping they'll please you even more in the game. Please let me know how they are working for you. If you like them, I'll get in-game pics and put them up on my website. But I'll wait to do that until I hear back from you -- just in case some of them need more tweaking.


Title: Re: substituting default pets with my own creations
Post by: maxon on 2007 February 22, 23:32:55
Hi amjoie,

I played yesterday with your pets files (and one or two others) in Pet Breeds and removed (temporarily) nostrayrespawn.

All the animals spawned by the game were from those files in pet breeds - didn't seem to cause any problems.  I got Pets in the adoption pool and strays - all looking lovely.  I even had Scooby Doo run past the house one morning.  The only oddity was that the puppies and kittens didn't have names - they were called female kitten, male puppy.  I've no idea whether that's normal since I've not being playing with Pets much.  It's easy enough to change anyway.  The adult dogs and cats were all named with the default names.

I had one dog get a job and a promotion and this didn't cause any problems with unlocking whatever (I also took out the kissingpoint.package I got from TwoJeffs since I was testing).  I have a pregnant dog but she hasn't given birth yet - I'll check that works normally today.

A couple of things:
1. There are files in the Maxian Pet Breeds folder called createadog, createasmalldog and createacat - they're going to be the template files which appear in CAS.  I thought you might perhaps want to move those back into the Pet Breeds folder.  They don't seem to make any difference to how it runs but whatever.

2. If people decide they want to do this - replace the Maxis defaults with custom - they will need to know that any breeds you save in game will get saved in that very same folder - Pet Breeds along with all the Maxian defaults.  I retrieved several files of animals I'd made.  They have names like 0x039485.package unless you renamed them (which I did once I found them).  So if you want to keep any breeds you'd made previously, you'll need to go looking for them.

Oh and thank you for the Manchester Terrier - lovely and, despite the ears, the setter looks great in game


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 February 23, 06:07:07
I had forgotten about the create-a-pet templates. Thank you for pointing them out. They mean nothing to me, because I don't use them, but they should definitely be iin the game. I knew there was a reason I hadn't started writing the tutorial yet ...  LOL

I was aware of the garbage numbered saved custom pets in the PetBreeds folder. I had discussed that earlier in this thread. I will make a point of that in the tutorial, hopefully more clearly than I scribbled before. I'll start working on the tutorial, and put up a draft of it in this thread, so people can comment on whether or not it seems clearly written.

You have been doing a wonderful job of testing. Thank you so much. You are giving me exactly the kind of  information I needed to hear.

CAUTION: A known and officially acknowledged Maxis/EA bug prevents the puppies and kittens from "inheriting" their parents markings. They usually come out the base color, minus the added coat color/marking layers of the parent dogs. Sometimes they only inherit the base color from the female. This known bug was apparently squashed (that was the claim, anyway) by the latest Pets patch. Unfortunately, the latest pets patch has some rather severe known isssues of destroying proper coloring of human hair and other strange and not so nice anomolies (like misshapen and ugly toddler faces, despite nice looking parents) -- so despite the fact that I would dearly *love* to have pets babies inherit coloration/pattern properly, I have not installed the patch. Maxis/EA has actually acknowledged the problem with the patch, so there is hope they may "patch the patch," thereby making it possible to get good puppies and kittens. Until then, expect rather generic and even ugly pet babies -- even from my otherwise beautiful pet parents. My solution has been a holding pattern, not allowing my pets to breed, until this issue has been resolved.

I think the puppies and kittens are, and have always been, nameless. That is why they give you the option of renaming any pet you adopt or buy in the store. I also believe, unless I am mistaken, that any adoptable puppies or kittens will be generated from random parents in much the same way as if you had bred pets on your lot. So they will most likely have the same generic and possibly ugly results as breeding your own pets. I guess I would only adopt adult pets until the pets patch is patched, so we can safely use it.

It's great to know about the unlocking of additional colors working well, as career rewards. I hadn't been able to test that, yet.

But since you took out your kissingpoints for testing, do make sure the colors I mentioned on my website are unlocked, though, because that will dramatically affect the coloring/shading of the pets I created. The things that must be unlocked are pink, and the bandit mask for dogs; and pink for cats; as well as pink for the Wilds (which is actually pink for both cats and dogs). It wouldn't hurt to also unlock the bandit mask for the cats. I think I'll add that to my website, because it is unlocked in my game, and I will no doubt eventually get around to using it during the creation process.

And I'm glad you are enjoying the AMjoie Megchester Terrier.  :)

As far as the ears on the AMjoie Red Setter, I have come across a modder who has obviously figured out a way to enlongate ears. I plan to write to them asking how they did it. No doubt something approaching awesome, so I am not sure they will tell me, and not sure I can duplicate it, even if they do. But I'm planning on making inquiries .... Until then, he is still a very pretty dog in the game -- just not very "Irish."


Title: Re: substituting default pets with my own creations
Post by: nesschap on 2007 March 13, 01:58:45
Thank you so much for these wonderful pets!  You did an amazing job and I'm very excited to be using them in my game!!

Vanessa


Title: Re: substituting default pets with my own creations
Post by: Tyraa Rane on 2007 March 13, 12:30:57
Thanks so much for these! It's nice to finally have Abys that actually look something like my two boys. :)


Title: Re: substituting default pets with my own creations
Post by: notveryawesome on 2007 March 14, 18:21:09
Just an FYI: puppies and kittens do seem to be born with only the basecoat of one of the parents, but when the babies age to adult, they suddenly have all the markings.


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 March 15, 13:03:11
I have been busy with Seasons, and let this little project slide.  ::)

In a way, it is a good thing, because things have changed a little. Since Seasons, it will not be possible to have only custom pets in the game UNLESS you use the empty templates for the Seasons expansion. If the empty templates are not used, *every single new neighborhood you make* will automatically put the same ugly MaxisEA default pets into the new hood. The ugly pets are all black, or gray, or black and white. No variety, no color, no beauty. They are not coming from the Breeds folder. They are hardwired into the game, so you don't even get variety within the ugly MaxisEa breeds -- you just get the identical ugly pets each time. And you also get the same buggy Sim families from Seasons in every hood. There is no way around this except to use the empty template for the Seasons expansion.

Go here, if you want to clean your game of the trash pets and buggy Sim families:
http://www.moreawesomethanyou.com/smf/index.php?topic=4306.0

Once I get my Seasons game stabilized with all my mods and cc, I'll turn my attention back to this project. I will need to do more testing before I can write the "how to" with any degree of certainty.


Title: Re: substituting default pets with my own creations
Post by: maxon on 2007 March 17, 10:36:13
In a way, it is a good thing, because things have changed a little. Since Seasons, it will not be possible to have only custom pets in the game UNLESS you use the empty templates for the Seasons expansion. If the empty templates are not used, *every single new neighborhood you make* will automatically put the same ugly MaxisEA default pets into the new hood. The ugly pets are all black, or gray, or black and white. No variety, no color, no beauty. They are not coming from the Breeds folder. They are hardwired into the game, so you don't even get variety within the ugly MaxisEa breeds -- you just get the identical ugly pets each time. And you also get the same buggy Sim families from Seasons in every hood. There is no way around this except to use the empty template for the Seasons expansion.

Actually, it's not a change.  When you made a new neighbourhood with the Pets version of the game, the Pets template hood (with all the same pets) would get copied and the same set of pet files would be dumped in the hood - so you would always have the same set of Maxian pets/strays/whatever (with the same names too).  It works the same way (or I guess it does) as the Pleasantview townies - you get them in every new hood the same because the game just copies the files from its pristine copies in your game files.  It would always be a pre-requisite to have the clean templates for this to work as you want with custom pets generated.  I should have mentioned when I did a little testing for you, that my game was set up that way at that point.


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 March 17, 14:25:48
Not exactly, in my experience, anyway. It worked that way in the default MaxisEA created hoods, but not in custom hoods.  In my Pets game, the breeds were randomly generated for each new custom hood, using the files in the Breeds folder. Even before I used the "empty pets template" I was able to get a whole new batch of ugly MaxisEA pets in each new custom hood. So, at least there was some variety. The names were always the same, but the animals differed from hood to hood. That was why it was possible to put your own breeds in the Breeds folder and get the game to randomly generate only pets you personally chose for your game, in each new custom hood, once the MaxisEA breeds were removed.

Now, since Seasons, you have no control over the automatically installed sims that infiltrate each new custom hood. Before I could opt out of adding a subhood with its attendant critters; but I could not opt out of the Season's "undercover subhood critters." And the pets/sims for each new hood are exactly the same. They are not generated, but are instead from some templates hidden away in the game's innards, where they are difficult to find and/or change. It was like MaxisEA was *forcing* you to have identical black, gray, or black and white ugly pets -- no matter what neighborhood you used. No color, no variety. The only way around it was to create pets in CAS and join them to a family. So adoption was not even a possibility, if you wanted a nice pet.

But, with the fix for Seasons (still works like an empty hood, but is a bit different in how it does it), you not only rid yourself of the templated ugly and colorless pets, but you also remove some very serious problems with the identical families that recreated themselves in each new custom hood.

I don't view the empty hood for Seasons as a choice, like the previous expansions. I think it is a necessary critical type "fix" due to the problems with the potentially hood-breaking pregnancy/parenthood issues of the characters that spread from new custom hood to custom hood like a virus.

But, regardless, the point is moot. I will be stating in the upcoming tutorial that I cannot guarantee the method works unless empty templates are used for all expansions. That will likely cover upcoming expansions, as well. People who want control over the generation of pets would probably want control over the generation of townies, also. I can't imagine it would be too much of a imposition to require the empty templates.


Title: Re: substituting default pets with my own creations
Post by: maxon on 2007 March 17, 20:23:55
Not exactly, in my experience, anyway. It worked that way in the default MaxisEA created hoods, but not in custom hoods.  In my Pets game, the breeds were randomly generated for each new custom hood, using the files in the Breeds folder. Even before I used the "empty pets template" I was able to get a whole new batch of ugly MaxisEA pets in each new custom hood. So, at least there was some variety. The names were always the same, but the animals differed from hood to hood. That was why it was possible to put your own breeds in the Breeds folder and get the game to randomly generate only pets you personally chose for your game, in each new custom hood, once the MaxisEA breeds were removed.

Well, ask Jordi about it - AFAIK that's how it works and if you got different it might be because of something in your game.  The names are drawn from a separate file.


Title: Re: substituting default pets with my own creations
Post by: Ambular on 2007 March 17, 20:29:28
Hmmm.  Using the empty hood templates won't prevent the game from making wolves, will it?  O_o


Title: Re: substituting default pets with my own creations
Post by: Joshre on 2007 March 17, 23:42:05
I tried going on the link but the website won't work what happened? :( ??? :-\ :'( :-[ >:(


Title: Re: substituting default pets with my own creations
Post by: maxon on 2007 March 18, 07:30:03
Hmmm.  Using the empty hood templates won't prevent the game from making wolves, will it?  O_o

No - the files for those are elsewhere - they seem to be Universals (same in every neighbourhod) like the Grim Reaper and Mrs Crump.


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 March 18, 22:30:34
Well, ask Jordi about it - AFAIK that's how it works and if you got different it might be because of something in your game.  The names are drawn from a separate file.

... or a lot of somethings in my game.  LOL  I've got mods, mods, and more mods. So yah, it could be just my game. :P

I'll bear that in mind, when I write the tutorial.  :)

about the link:  Try clicking on it again. I just did, and it still works. But I have been getting some "page not found" and "can't open that address" type messages just trying to open More Awesome Than You website, every once in a while. I just keep trying again until it opens. I think it is because this is a very busy site whenever a new expansion comes out.


Title: Re: substituting default pets with my own creations
Post by: notveryawesome on 2007 March 19, 03:14:22
I just wanted to report that your petbreed names are showing up in my game just fine, so I'm not sure why others are having problems with this.


Title: Re: substituting default pets with my own creations
Post by: J. M. Pescado on 2007 March 19, 12:09:59
I play with the nostrayrespawn but that doesn't let me adopt via phone, so I'm taking it out anyway.
The splodyness from that should be fixed now.


Title: Re: substituting default pets with my own creations
Post by: pioupiou on 2007 March 19, 14:49:38
I just wanted to report that your petbreed names are showing up in my game just fine, so I'm not sure why others are having problems with this.
I think it has something to do with the language you play the game in. I play in french and I have downloaded some of amjoie breeds and they are named something like "nommez cette race...." ("name this breed"). Looking in Simpe I found that the real name appear only in the English field, all the other languages are filled with the same phrase...


Title: Re: substituting default pets with my own creations
Post by: maxon on 2007 March 19, 16:43:02
mmm - I'm not sure that's it - maybe American English version of the game?  I got 'name this breed' too but then I'm English and my version of the game was made for the UK.


Title: Re: substituting default pets with my own creations
Post by: Arina on 2007 March 19, 18:30:48
Yay JMP! I'll get the new one then, some random strays have been spawning in all my hoods and it's upsetting me :'( (This is still pre-Seasons, too, and one definitely unplayed neighbourhood has grown them without my playing it, and with empty templates correctly installed. It didn't have a single character file the other week. :S)

I'm also using the UK English version - perhaps I should have stated that earlier. (I really don't see why all this trouble has to come about when it's simply US/UK versions - they don't even change it to 'neighbourhood', I had to download something from MTS2 to do that. :( Other languages I can sort of understand.)


Title: Re: substituting default pets with my own creations
Post by: amjoie on 2007 March 21, 23:24:38
That is interesting about the names of the breeds not showing up in non-USA English games. I had no option, of course, because they were just saved in the game format for my language. Maybe breeds saved in UK English would not show up with names in my game, either. You would think they would all be coded for all languages. MaxisEA, MaxisEA, the shortcuts you took ....  (shakes head)


Title: Re: substituting default pets with my own creations
Post by: J. M. Pescado on 2007 March 22, 02:03:20
I think it has something to do with the language you play the game in. I play in french and I have downloaded some of amjoie breeds and they are named something like "nommez cette race...." ("name this breed"). Looking in Simpe I found that the real name appear only in the English field, all the other languages are filled with the same phrase...
Yeah, non-USE fields may be filled with garbage. Delete all the other languages and the game should default back to the correct field.