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Author Topic: Pets patch released  (Read 124426 times)
syberspunk
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Re: Pets patch released
« Reply #25 on: 2007 January 31, 18:11:58 »
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There's a lot more bugs with werewolves (especially wants) than included in the patch, argh.
One issue I experienced was "Turn <sim> into werewolf" never got fulfilled after a successful savage attack.

I was unclear about things... but is the savage interaction supposed to turn other sims into werewolves as coded by Maxis EA? Or... is that something that Pescado added with the new and improved Fight Club?  I'm just wondering... because in the thread for my Teen Savage Hack, he mentions me using the Fight Club version of savage... and I wasn't sure how he knew that. Huh Does the regular Maxis EA savage differ somehow?

Here's to hoping Seasons does not follow the Uni/Pets buggy archetype.

Uh... heh, you do know that the "buggy archetype" isn't exactly isolated to just Uni and Pets... well, I'm not sure exactly what you mean by "buggy archetype" but the other EPs (NL And OFB) were equally buggy. Heck, even the FFS SP was buggy. And so was the basegame. If anything, I would say that the "buggy archetype" merely applies to Maxis EA in general. Cheesy

As for whether to patch or not... I suppose if your game is stable enough as it is, and you aren't experiencing any major problems... then holding off would be fine.  Realize tho, the next EP will pretty much have the changes from the patch included (or at least it should It might revert things back again after the patch... and we will most likely need a patch for Seasons anyways Roll Eyes).


As for fixes needed but not yet included... obviously Maxis EA was probably working on the patch for awhile, and they can only manage to address so many things, and not everything is gonna make it into this patch.  Be glad we got a patch at all, that actually seems to have fixes for things that I hadn't heard about.  Any other major issues, they will probably make a 2nd patch or roll them into the next EP.  In the meantime, I'm certainly thankful we can rely on fixes by modders more awesome than me. Grin

I suppose I should do a hackdiff to see wtf they've blown up. Joy.


Hey twojeffs, you replied while I was in the middle of composing.  Would you be a dear and post your hack diff results between the object packages.  I'm lazy and don't want to deal with patching tonight. Plus, I want to back my data up before I patch anyways. Heh. Thanks! Kiss

Oh, I hate Maxis EA features. Roll Eyes

Ste
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Tigerlilley
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Re: Pets patch released
« Reply #26 on: 2007 January 31, 18:34:37 »
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I don't see anything on that list about fixing the always starving birds - I know TwoJeffs fixed it, but you'd think EA would wanna give it a shot :p

Twojeffs fixed it? Thank fuck!

*tigerlilley runs to go download
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vilia
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Re: Pets patch released
« Reply #27 on: 2007 January 31, 19:43:27 »
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Ste - in Litter Box TJ says that the puppy-kitten parentage hack is the only one of his that conflicts with the new patch.
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twojeffs
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Re: Pets patch released
« Reply #28 on: 2007 January 31, 20:06:51 »
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Yes, and I posted the diff file in Teh Bowels for lazy Ste's. Tongue
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Havelock
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Re: Pets patch released
« Reply #29 on: 2007 February 01, 02:05:01 »
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Ditto, and my ground covers still aren't showing in neighbourhood view. Bah, still got green beaches happening here *sigh*

You know you have to make something in Buildmode. Because your Lotfile needs an update to show Terrainpaint after Patch !
« Last Edit: 2007 February 01, 02:20:30 by Havelock » Logged
Eggs
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Re: Pets patch released
« Reply #30 on: 2007 February 01, 10:12:11 »
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Why does the link point to the German version of the page? Huh
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Weaver
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Re: Pets patch released
« Reply #31 on: 2007 February 01, 10:14:51 »
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Why does the link point to the German version of the page? Huh

Try setting your language at www.ea.com
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LoveStainedHeart
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Re: Pets patch released
« Reply #32 on: 2007 February 01, 10:26:18 »
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About the roof slope cheat... they didn't explain how to use it very well. I've got it working in the patched version of the game and this is how I had to do it.

Make sure you have placed the roof that you want. Type in the cheat (individualroofslopeangle [#15-75]) then you hold alt and ctrl and click the roof you want to change the angle of. It should work since thats how I got it working in my game.
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Jelenedra
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Re: Pets patch released
« Reply #33 on: 2007 February 01, 10:35:12 »
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So they made it work the way the Prima Guide said it would?


Whoa.  Shocked
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KatEnigma
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Re: Pets patch released
« Reply #34 on: 2007 February 01, 11:05:45 »
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So they made it work the way the Prima Guide said it would?


Whoa.  Shocked

Are you more shocked that Maxis got it right or that the guide did?  Wink
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Re: Pets patch released
« Reply #35 on: 2007 February 01, 11:31:42 »
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Ctrl & Alt, you say...must write this down in case of future forgetfulness.

By-the-by, is anyone having any problems with the bed ownership hack? Um, like it doesn't work anymore...
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Jelenedra
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Re: Pets patch released
« Reply #36 on: 2007 February 01, 11:58:43 »
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Shocked that Maxis fixed something to actually work the way they told Prima it was going to.
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bekka
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Re: Pets patch released
« Reply #37 on: 2007 February 01, 12:28:27 »
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Patch failed for me. My objects.package on disk had somehow grown in size.
Filesize was 58,888,153 bytes, should have been 52,358,858 bytes.
I restored it from compressed.zip and the patch worked.

Bekka, check your objects.package size.

Thanks Jordi, I checked it and mine is the wrong size too.  How does one go about fixing that? I don't have a copy of those files anywhere I can get to easily (I can't seem to find them on my disks either, but then I'm not very good at this sort of thing). Embarrassed

And thank goodness I wasn't the only one who forgot to remove it.  I felt very silly even though I recalled reading that advice as soon as I clicked run on the installer. Tongue
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Arina
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Re: Pets patch released
« Reply #38 on: 2007 February 01, 13:01:21 »
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I know things don't always seem to work this way with sims games, but if I hold out until Seasons should I theoretically need this patch? That is to say, would these problems be 'fixed' (my past experience with sims patches says that's not precisely the word anyway Tongue) with seasons or will they be written off as 'pets problems' and not dealt with asides from in the patch?

I just don't trust them any more and the only problem I've had that's listed there, I can avoid with daily backups - I noticed the thing about breeding dogs but I only have cats now, and I can't be bothered with werewolves.
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jrd
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Re: Pets patch released
« Reply #39 on: 2007 February 01, 13:01:53 »
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Well, insert your Pets CD or DVD in the drive.
Open it in explorer and open compressed.zip
Inside compressed.zip go to TSData\Res\Object\Objects.package
Extract this file over your existing Pets Objects.package and the patch should run.
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jrd
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Re: Pets patch released
« Reply #40 on: 2007 February 01, 13:02:53 »
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Arina: even if you get Seasons, you still need to patch Pets.

TS2 expansions are like an onion: each one wraps around the old stuff. So you still need to fix errors in the old layers, by patching them.
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Tigerlilley
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Re: Pets patch released
« Reply #41 on: 2007 February 01, 14:09:31 »
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Has anyone else had weird side effects of the patch?  My red headed npc maid is now blonde, yet her thumbnail pic is still showing her as a redhead.
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Jelenedra
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Re: Pets patch released
« Reply #42 on: 2007 February 01, 14:14:21 »
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Doesn't the lot debugger have a thing to regenerate protraits?
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Re: Pets patch released
« Reply #43 on: 2007 February 01, 14:14:37 »
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Arina: Most likely, at the very least, when you install Seasons, it may force you to update Pets anyway. The new EP doesn't patch the previous one because they, for a change, aren't trying to assume that you've installed every EP, plus, there's no requirement to install them in order, as there was with TS1. However, the last step of installation sometimes has been to check to make sure your entire game is updated, and forcing the patch then, if it hasn't been.
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Re: Pets patch released
« Reply #44 on: 2007 February 01, 14:19:11 »
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Patch failed for me. My objects.package on disk had somehow grown in size.
Filesize was 58,888,153 bytes, should have been 52,358,858 bytes.
I restored it from compressed.zip and the patch worked.

Bekka, check your objects.package size.

Same happened to me followed your instructions and the patch installed then.

Pushing the thank you button. Smiley
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jrd
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Re: Pets patch released
« Reply #45 on: 2007 February 01, 14:26:51 »
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Has anyone else had weird side effects of the patch?  My red headed npc maid is now blonde, yet her thumbnail pic is still showing her as a redhead.

Same deal for me.

Forcing a thumbnail refresh did not fix it — I fixed it by vamping her and curing her with the cheats to force a full body redrawing.
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Re: Pets patch released
« Reply #46 on: 2007 February 01, 14:38:39 »
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Well, something is messed up in my game.  I had an adult transition post patch and she is screwed up.  Her age says 26 days instead of 5?.  I went to send her to the community lot via her car and I had to delete her and get her back(InSIM).  When she reappeared it said she still had 3 days to elderhood.  I had to manually change her back to the right age.  I tryed to send her by Taxi but she would get in then get right back out again.  She also can't use her car to go to work.  Her husband transitioned pre patch and can use his car fine for work but when I sent him to a community lot, he left but I didn't.  The teen can go to and from school and work fine but they are running out of money so I don't want to sacrifice another car.  I also had a stuck save buttons.
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KatEnigma
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Re: Pets patch released
« Reply #47 on: 2007 February 01, 14:55:18 »
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Well, something is messed up in my game.  I had an adult transition post patch and she is screwed up.  Her age says 26 days instead of 5?.  I went to send her to the community lot via her car and I had to delete her and get her back(InSIM).  When she reappeared it said she still had 3 days to elderhood.  I had to manually change her back to the right age.  I tryed to send her by Taxi but she would get in then get right back out again.  She also can't use her car to go to work.  Her husband transitioned pre patch and can use his car fine for work but when I sent him to a community lot, he left but I didn't.  The teen can go to and from school and work fine but they are running out of money so I don't want to sacrifice another car.  I also had a stuck save buttons.

Has InSim been cleared for post-patch use? If I were going to choose a hack that I thought would be the likely to make things go haywire post-patch, InSim would be it.   Wink

Installing a patch is just like installing a new EP- it changes the basic inner workings of the game, and most of the time that means, at the least, that the hacks break, and a lot of times, the hacks cause the game to break. The more complicated the hack and the more it reaches in and changes the basics of the game, the more likely it is to cause problems.  That's why most in this thread are waiting to hear from the modders before installing the patch.  You can't just install a patch over all your hacks and expect everything to work.

(And no, I still haven't been brave enough to try to see how badly I screwed my game.)
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Tigerlilley
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Re: Pets patch released
« Reply #48 on: 2007 February 01, 16:18:52 »
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Has anyone else had weird side effects of the patch?  My red headed npc maid is now blonde, yet her thumbnail pic is still showing her as a redhead.

Same deal for me.

Forcing a thumbnail refresh did not fix it — I fixed it by vamping her and curing her with the cheats to force a full body redrawing.

Cheers Jordi, did you use boolprop to do this?  Or is there a vamp turner and cure cheat i am unaware of?
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Re: Pets patch released
« Reply #49 on: 2007 February 01, 16:24:42 »
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TS2 expansions are like an onion

LMAO! So it stinks, I presume?
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