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1  TS3/TSM: The Pudding / The World Of Pudding / Opportunity Bug: charisma "find a friend" on: 2012 March 24, 22:39:07
hello,
I have this opportunity for the charisma skill
 "find a friend" : build friendship with *nameofsim* => is supposed to give charisma when completed

however I can't seem to be able to fulfill that particular opportunity
the sim in question is a mixologist and it was really hard to befriend her (only available between 6AM to 9AM each day ...
now I'm finally best friend (80.6) and the opportunity still sits there
2  Awesomeware / AwesomeMod! / report: nokillwantsonunselect but are you sure you want to kill wants ? on: 2012 March 17, 12:05:14
This is about nokillwantsonunselect option when set to true of course  Tongue

I know of 3 ways to switch back & forth between families :
-CTRL click : works fine (wants are preserved)
-going back to "modify town" then click on "change active family" : works fine
-going back to "modify town" then click on a particular family's house then click on "transfer to this family" (or something like that, not sure how it's translated in english) :
this still works ok since wants are not killed, however this way will ask the usual questions :
"Are you sure you want to change to this family?"
"The action you selected will reset wants, are you sure you want to continue?" (or something like that, I think you should all understand)

since I thought the nokillwantsonunselect was supposed to remove whose questions, I thought I'll do a report about it... even though I'm not 100% certain this has nothing to do with my particular setup.


game is still on 1.29, & no showtime here
3  Awesomeware / AwesomeMod! / Re: Awesome Mod Censorship removal doesn't work here on: 2012 January 30, 20:26:18
You suffer from double negation fail. If NoNudity were enabled, you would have NO NUDITY CENSOR. However, with it disabled, you have no no nudity censor (=> nudity censor). Enable the option in your config and see if that works.

ha that works
somehow I was confused at reading those settings description  Grin

I feel a bit dumb now but thanks a lot.   Cheesy
4  Awesomeware / AwesomeMod! / Awesome Mod Censorship removal doesn't work here on: 2012 January 30, 18:38:43
Hello,

I'm wondering why I am unable to make awesome mod working 100%

what I mean is that awesome mod sure seems to work (along other mods by the way)
since : - I have access to supremecommander
-showconfig works (& report my config ofc)
-fixall works & reports about things it fixes

however my sims are still censored when they clean themselves

here's my config (extracted from the package)
Code:
<base>
  <Current_Tuning>
    <AutoSellVendorTrashRocks value="False">
       <!--Sell/Refine will automatically sell low-grade Space Rocks as vendor trash due to poor transmutation value.-->
    </AutoSellVendorTrashRocks>
    <AutoSellVendorTrashRelics value="False">
       <!--Sell/Refine will automatically sell low-grade Non-Collectable Relics as vendor trash.-->
    </AutoSellVendorTrashRelics>
    <InvertPerfGainRuleForSacred value="True">
       <!--Invert above rule for your Chosen sims.-->
    </InvertPerfGainRuleForSacred>
    <ScaleJobProgressToAging value="True">
       <!--Scale Rabbithole Job Progression To Age Lengths-->
    </ScaleJobProgressToAging>
    <ScaleAmbitionsProgressToAging value="True">
       <!--Scale Ambitions Job Progression To Age Lengths-->
    </ScaleAmbitionsProgressToAging>
    <JobDifficultyScaling value="2">
       <!--Additional multipler to rabbithole career difficulty: Stacks with above!-->
    </JobDifficultyScaling>
    <AmbitionsOtherXpMultiplier value="0.7">
       <!--Multiplier to XP gain from non-skilling functions for Ambitions XpBasedCareers. Large numbers give more XP.-->
    </AmbitionsOtherXpMultiplier>
    <AmbitionsSkillXpMultiplier value="0.7">
       <!--Multiplier to XP gain from skilling for Ambitions XpBasedCareers. Lower numbers give less XP.-->
    </AmbitionsSkillXpMultiplier>
    <NPCWorkUniformRemovalChance value="80">
       <!--Chance that NPCs will change out of their work uniforms automatically after work instead of keeping them forever. (EA Default: 0)-->
    </NPCWorkUniformRemovalChance>
    <ScaleSkillDifficultyToAging value="True">
       <!--Scale Skilling Speed To Age Lengths: Does not affect vacation.-->
    </ScaleSkillDifficultyToAging>
    <RegularSkillingDifficulty value="3">
       <!--Skilling difficulty is additionally increased by this factor for skills in regular world.-->
    </RegularSkillingDifficulty>
    <VacationSkillingDifficulty value="3.5">
       <!--Skilling difficulty for non-vacation-world skills increased by this factor while on vacation.-->
    </VacationSkillingDifficulty>
    <AutoSaveInterval value="60">
       <!--Autosave Every X Minutes (0 to disable)-->
    </AutoSaveInterval>
    <AutoSavesToKeep value="4">
       <!--Number of autosaves to keep.-->
    </AutoSavesToKeep>
    <AutoSaveOnlyWhenPaused value="True">
       <!--Avoid Gameflow Disruption: Only autosave when the game is paused.-->
    </AutoSaveOnlyWhenPaused>
    <NoUnpauseAfterAutoSave value="True">
       <!--Don't unpause after autosaving.-->
    </NoUnpauseAfterAutoSave>
  </Current_Tuning>
</base>

as you can see, NoNudityCensorM & F are NOT enabled (& therefore should be left at their default values right ?) (& showconfig shows them as disabled so it should be fine right ?)

a couple of other mods are in my mods folder but I don't think they can conflict:  cmar_NakedAccessories, cmar_TattooNude, nointro, & "navetsea F-IN01 TS3 skins"
I tried deleting caches files without any success either...

so do anyone have the slightest idea of what's going on here ?
Thanks.
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