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51
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TS2: Burnination / The Podium / Re: Career Outfit
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on: 2006 April 02, 22:37:58
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Mine keep going home in hula skirts and Psychiatrist outfits. lol I suppose it's better than shorts paired with winter jackets or sandals and turtleneck sweaters. I wonder what that "warrior" outfit was originally intended for.
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53
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TS2: Burnination / The Podium / Re: Leave My Shop!!!
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on: 2006 March 31, 22:41:03
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Ideally, it would be nice if they left after making a purchase but that isn't so. Normally, what I do is either a) Show them something to buy or if that doesn't work I b) Show them the door. This only applies to the troublemakers though.
*thinks we need a "business uses you" hack*
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54
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TS2: Burnination / The Podium / Re: No Plat Grave for my poor grilled cheese simmie
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on: 2006 March 31, 22:36:56
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OK, maybe I'm spreading misinformation since my sims are always perma-plat when the reaper comes calling. But does it make sense to you that they get special treatment just because they were in a temporary state of platinum? No, that seems like a "close but no cigar" kind of situation to me. Then again, knowing goofy Maxis logic, anything is possible.
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55
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TS2: Burnination / The Podium / Re: Post problems you've noticed,
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on: 2006 March 31, 21:55:26
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I've got some nasty jump bugs as well as the blank want slots as well. Like you, I can't seem to pinpoint what's causing them either (eg. no object error logs, etc.). As a side note that's more comical than on topic, one of my post-uni family sims has five blank want slots and the sixth slot is always "Woohoo in bed". I guess that's all she wants now that she's done it all.
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56
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TS2: Burnination / The Podium / Re: Maxis violation of Servo's civil rights
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on: 2006 March 31, 21:48:58
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Adults can't technically live on campus, if you're playing by Maxis rules. Servo is considered an adult. Servo also requires a considerable amount of social attention which makes it a bad choice for university lots since normally, your students don't have time to babysit a servo as they're too busy working, building up Greek Houses and other Uni-type activities.
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62
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TS2: Burnination / Peasantry / Re: Pink Servo
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on: 2006 March 27, 21:57:34
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I knew about the vampire issue but forgot to mention it, so yes if she gets bitten and becomes a vampire she'll lose her pink recolored head. If you want to keep her pink, just don't make her a vampire. lol, not like it needs to be a vampire since, like vampires, it doesn't age either. On the other side, the zombie robots are slightly comical since they tend to complain about doing chores all day long.
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63
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TS2: Burnination / The Podium / Re: Got myself a bunch of new customers!
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on: 2006 March 27, 21:29:08
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Interesting how they've segregated the neighborhoods like that. I presume it's that way because they they can't expect everyone to have the same combination of explanation packs, then again, I'm sure the extra code would be trivial to add over at EA/Maxis that would allow global townie traversal (eg. if the user has this EP, then do this, if not, do this instead).
Not a big deal really, there's enough townie clutter as it is and you could always place another business downtown if you really wanted to.
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66
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TS2: Burnination / The Podium / Re: Family Fun pack at *GRASPS* $20.00!
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on: 2006 March 26, 20:32:55
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Since when do your sim kids have time to play anyways? Mine come home, do homework, eat, nap, skill, sleep. Weekends you say? No, you skill. No, you cannot be a kid in my sim household and therefore you may not have the "fun pack" now go to your room and study up on cooking. Don't come out until you're at least level 8.
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69
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TS2: Burnination / The Podium / Re: i hate my customers, *why?*
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on: 2006 March 26, 02:05:53
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I was playing one day and noticed that I didn't have any customers for, well, a long time. I looked way down at the end of the lot, and just out of earshot, they were all playing kicky bag. I had to laugh, their customer loyalty was going up and up. Problem was, I wasn't making any money! I shooed them and they came back to shop. I don't mind them goofing around in the store, that's the way they are. Customer loyalty and stars are simple to regain as long as you're playing the shop properly. Of course, I have a problem with them losing loyalty over the actions of another sim. It makes little sense to me that someone would get mad at the shop owner if someone else pops them with a water balloon. Get over it! Stop complaining! What do you want me to do, kill them off? They don't work here! lol Squinge's mod is a bit extreme for my taste. I don't need sedated customers.
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71
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TS2: Burnination / The Podium / Re: Post problems you've noticed,
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on: 2006 March 26, 01:56:24
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Hmm, speaking of which, one of my shops went poof as well. I can't get into it visiting or to go to work. The game just crashes with a windows error rather than a sims2 error dialog and thus, no error log is created by the game. Damn. I wonder how many other shops are broken for me. Oh well.
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73
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TS2: Burnination / The Podium / Re: Restaurants selling only one type of food?
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on: 2006 March 25, 23:37:12
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Now having fires in a restaurant, and you CAN have them on a community lot now at least if it's an owned business, tends not to be good for business. Are you sure? I've had visitors come over, use the on-site oven, leave the food in it and walk away. I waited for the fire (for some twisted reason) but it never started. Maybe only your playables can start fires on community lots?
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74
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TS2: Burnination / The Podium / Re: Remotely managing a business
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on: 2006 March 25, 23:34:42
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I'm not certain what calculates the revenue since it seems well out of whack to me.
I have a clothing store being remotely run and it generates $1K+ a day just selling clothes and perfume. I have another shop that sells miscellaneous items and it generates $60 a day. Then there's the robot shop that only makes $800 a day.
I don't get it. Clothes make more cash than robots?
I'm sure someone will figure out what variables create a good, remotely operated business.
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