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TS2: Burnination => The Podium => Topic started by: eevilcat on 2006 October 23, 17:46:04



Title: forced abduction weirdness
Post by: eevilcat on 2006 October 23, 17:46:04
I installed and am running Petz and encountered some weirdness around forcing an abduction using boolprop. The abduction cinematic played ok and the sim (Pluto) disappeared off in the ufo. Immediately after the cinematic ended another sim (Persephone) in the household appeared at the telescope looking through it - she was last seen in bed sleeping. After some time the abductee returning cinematic plays and Pluto reappears, but no pregnancy lullaby. Here's the weirdness... Pluto knows and remembers the fact that he was abducted while every other sim, both on and outside that lot, think Persephone was abducted. Not at all what I expected, so next night I boolprop debug force an abduction and exactly the same thing happens again. Grrrr... so I used the debug make me alien pregnant option which worked fine. I'm only running with a bunch of MATY Petz friendly hacks/mods and the Doc Doofus lot full of sims mod from MTS2 and that is still allowing larger households ok. I am using the autonomous casual romance mod, but that too appears to be functioning fine post Petz. Ideas anyone?


Title: Re: forced abduction weirdness
Post by: rohina on 2006 October 23, 22:24:06
I think there were problems with boolpropped abductions before petz. I know it's been discussed before.


Title: Re: forced abduction weirdness
Post by: eevilcat on 2006 October 24, 08:17:27
I've looked but couldn't find anything related in previous posts. I don't normally use boolprop but the old bioligical clock was ticking very loudly on the sim in question and I wanted a 'purer' alien sprog to add to the genetic mix but didn't want to extend his life to get it.

I will play/experiment some more and see what happens, it could just be a one-off unlucky glitch or something repeatable on other lots.  I've now got the abductions hack installed so hopefully there will be an increase in future 'natural' abductions.


Title: Re: forced abduction weirdness
Post by: J. M. Pescado on 2006 October 24, 08:23:33
Debug abductions are buggy. I have a little private fix for it, but by default they are broken. They also will not result in pregnancy if your sim is not normally applicable, such as from being too old.