More Awesome Than You!
Welcome, Guest. Please login or register.
2024 May 13, 22:28:57

Login with username, password and session length
Search:     Advanced search
540274 Posts in 18066 Topics by 6514 Members
Latest Member: Llama
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  making hidden objects appear?
0 Members and 2 Chinese Bots are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: making hidden objects appear?  (Read 4164 times)
arogers
Blathering Buffoon
*
Posts: 60


View Profile
making hidden objects appear?
« on: 2008 December 16, 10:55:38 »
THANKS THIS IS GREAT

theres this thing on life stories called bitville mission loader on the boolprop menu. It looks as though I could get bitville over to sims 2 if i could remove that stupid thing. Thing is, I need it to appear. Ive already managed to get the freeplay neighborhood to sims 2  (probably because there is no mission loader) with all walls and objects from LS still there so it should be possible.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26283



View Profile
Re: making hidden objects appear?
« Reply #1 on: 2008 December 16, 11:32:21 »
THANKS THIS IS GREAT

What's so special about it?
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
arogers
Blathering Buffoon
*
Posts: 60


View Profile
Re: making hidden objects appear?
« Reply #2 on: 2008 December 16, 11:37:00 »
THANKS THIS IS GREAT

well it's probably stopping the bitville lots from loading on sims 2.
It gets to the fouth squares on the load screen then the game just shut off.
Logged
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: making hidden objects appear?
« Reply #3 on: 2008 December 16, 16:01:51 »
THANKS THIS IS GREAT

Making the LS neighborhoods playable in TS2 is really simple. Your crash is related to one of these issues:

You do not have the right EP's. You need NL and possibly OFB.

You didn't delete the Version Number entry.

You didn't rip out a valid Number ID entry from a valid TS2 neighborhood, and replace the one in the LS neighborhood.

You did not complete the story. The story must be completed before the 'hood is moved to TS2.
Logged

Fail.
arogers
Blathering Buffoon
*
Posts: 60


View Profile
Re: making hidden objects appear?
« Reply #4 on: 2008 December 16, 16:38:55 »
THANKS THIS IS GREAT

Still doesn't work after doing those things.
I have all eps and the story is complete.  Huh
it now goes to 5 square of loading and actually tells me that the game has crashed.
« Last Edit: 2008 December 16, 18:56:55 by arogers » Logged
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: making hidden objects appear?
« Reply #5 on: 2008 December 16, 19:57:16 »
THANKS THIS IS GREAT

I'll take a look at it when I get home. Maybe I'm forgetting something else that needs to be deleted or replaced, since it's been at least a year since I did it.

Meanwhile, I found my old tutorial, so look at that. It starts here: http://www.moreawesomethanyou.com/smf/index.php/topic,7267.msg203973.html#msg203973 but read the whole thing.

Looks like I forgot to tell you about loading and saving each house....
Logged

Fail.
arogers
Blathering Buffoon
*
Posts: 60


View Profile
Re: making hidden objects appear?
« Reply #6 on: 2008 December 16, 20:06:58 »
THANKS THIS IS GREAT

thanks Ive been looking for that! You're such a great help!
Logged
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: making hidden objects appear?
« Reply #7 on: 2008 December 17, 15:47:21 »
THANKS THIS IS GREAT

Okay, so I took a look at it, following the tutorial I linked above, and it didn't crash for me, so it seems to be the correct one to follow. If you're still having problems, try deleting NeighborhoodManager and all the cache files (groups.cache, etc.).
Logged

Fail.
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.071 seconds with 19 queries.