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51  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 December 01, 16:19:42
It is in this String "UseAwesomeStoryDriver"?
RTFM
52  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 November 30, 20:30:50
I have my files set up in the original way on Win7 and awesomemod is working just fine. I did however create a root folder on C: for my game installs, as the C:\Program Files (x86) folder was a pig to manage for permissions and I've read of others having problems with that.
Is UAC still turned on? UAC is ebil. Turn it off, make your life much easier.
53  TS3/TSM: The Pudding / Pudding Factory / Re: TSM for TS3 on: 2011 November 29, 20:19:45
I don't think CAS items have rigs at all.
54  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2011 November 28, 07:38:56
The requirement for adopting a unicorn is having 3 other animal BFFs, right? My Sim has that, but the unicorn keeps refusing the invitation. Because I was impatient (wanting to test and it being a LTW) I just dragged the bars to BF status and waited for it to change to BFF. I have tried this with just horses, then with a horse+cat+dog. None of them worked, the unicorn still refused.
AFAIK your sim has to be BFFs with a dog, a cat, and a horse. I haven't really figured it out myself. I read that a sim only needed 3 BFFS of any species, but that didn't work. Then I read that they needed 3 animal BFFs, but that didn't work. (Maybe minor pets don't count towards this goal). Then I made my sim know everyone, dragged the relationship of one of each species (Sim, Dog, and Horse since he already had his pet cat as BFF). Unfortunately, the Unicorn still refused his invitation. In the end, I gave up and used the "Add Sim to Active Family" command.

There is a chance that Unicorns just plain don't work in Hidden Springs, though.
55  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2011 November 24, 04:36:49
Err, sorry, shift-control clicking should have the Spawn Unicorn option. Does the Nuke command work on world objects?
56  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2011 November 23, 06:40:22
In addition to that, can an issue with unicorn spawning in Hidden Springs be investigated? I've been trying to see one for ages, and, though my Sims get the memory for having seen it, and get wishes to watch it, I cannot see the damn thing. EVER. Paused the game, looked around n times. Restarted the game, waited until the next evening, looked around, no sign of it. All this, of course, with the multicoloured cloud thingy which appears above the place where an unicorn spawns. This also happens in a new game. Am I the only one?

The Unicorn shows up usually at the fishing spot halfway up the cliff side. I don't care to remember its name. Unfortunately, it spawns WITHIN deco rocks, and cannot move. If you zoom in really close, the rocks fade and you can see an angry unicorn complaining about not being able to move. I don't know if the rocks are part of the world itself or the lot. If they're part of the lot, deleting them should make the unicorn able to go wherever it pleases.

Alternatively, perhaps a shift-click spawn unicorn command? I could work with that, but I kinda wanted a unicorn (or at least the possibility of getting one) without the tombola that is Nraas instant impregnation and hoping for a unicorn (the name of the unicorn is provided by the watch [name here] horse wish).
If you have debug commands enabled, you can shift-click on your mailbox and spawn a unicorn on your home lot. It's the only method I found that works in Hidden Springs because resetting the unicorn makes it disappear.
57  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2011 November 20, 20:47:23
The way to get them all to show up is to fix the package, clear your caches, clear your DCCache folder, and install the counter/sectional Sims3Packs again. That should make the game stop being a raging idiot. It did for me anyway, it's all fixed here.
Clearing the DCCache will remove everything you installed with the launcher.
58  TS3/TSM: The Pudding / Pudding Factory / Re: Dobbin's Delight, a residence. Does not contain horse whisperer secrets. on: 2011 November 15, 23:22:10
Hell, if I'm ever rich I'm going to do what I saw on a remodling tv show - I'm going to have a cork floor in the kitchen - damn the environment and save the falling glassware.
Cork isn't that bad for the environment. Unless you're using the wood from the cork tree, instead of the bark. Normally the bark is stripped from the tree, keeping the tree alive.
59  TS3/TSM: The Pudding / The World Of Pudding / Re: A chilling tale of terror and run-on sentences on: 2011 November 15, 18:47:24
I'm terrified by the adult version of the little girl.
60  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2011 November 15, 18:35:53
Is there any way that awesome can give more information about the Job Progress, similar to the greater information about moodlets and items? I'd much rather know a percentage of how close my sim is to getting a promotion than guessing just by looking at a silly green bar. It'd be even greater if I knew how much progress the sim was gaining, too.
61  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 November 13, 02:39:21
At least one of Twallens mods is core.
He has two core mods, but he clearly states which ones are. Traveller is not.
62  TS3/TSM: The Pudding / The World Of Pudding / Re: Long save time on: 2011 November 12, 06:26:06
I'd assume if you "Manage the Dead" on the Mausoleum, and add the dead sims to the inventories of their family members, you can bring them with you. I don't know if the Porter will keep the graveyard as it is. I've never really tried using it like that before.
63  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2011 November 11, 08:28:55
Could CAF parents not get the "first kiss" moodlet/memory when they kiss the first time in a save? Sure, it's their first time during the save, but I'd imagine it's hard to have children (and in many cases, marry) without having kissed before. I suppose they could have some strange breeding arrangement with no romance, but it's highly unlikely.
64  TS3/TSM: The Pudding / The World Of Pudding / Re: Odd Sims 3 sound issue on: 2011 November 09, 01:09:03
I have the same problem. Sad The problem only exist in Twinbrook town. I don't have this problem in Bridgeport. My sound just go away and mute all other sound, not even sound click is heard anymore. when I try to save & quit game, it gives me a black screen and this is it. Then I use task meager to quit. It's so frustrating Sad I google it a lot , and can't find proper solution please help!?  Undecided

Did you actually read the thread you posted in?
65  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2011 November 08, 08:49:23
To be fair to the furries, I suppose my fix should have been enabled for all categories including naked. But I'm not fair to furries. My fix disabled them for random and kept the shoes from appearing for sleepwear.
I had assumed they were trying to pass them off as slippers, which isn't nearly as bad as the suits themselves. In fact, I think I've seen slippers similar to the shoes.
66  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2011 November 08, 08:41:27
It's certainly POSSIBLE to disable it, but I am not certain this is wise: First, wants take up a large amount of space.
As in, save game size? As far as I know, there's a cap of three non-promised wishes at a time, so this shouldn't be much of a problem for me if only the actives have the timeout disabled.

Second, if you haven't seen fit to either lock or do it, you probably don't care.
The wishes that I don't care about I instantly crush with a resounding right-click. I rather enjoy crushing my sims' dreams. Unfortunately, I'm just as quick to promise certain wishes that I know I'll complete eventually, but might take a while (Teach Toddler to X, Get on Honor Roll, etc.), and when you've got three things to teach a toddler (and sometimes a wish to See Toddler Grow Up Well), I've little room to save lesser wishes until I've completed those. When it comes to the lesser wishes, they often roll them when I'm in slavedriver mode and commanding to "do this, there, and quit complaining about it!" Or they decide they want to do these things at weird times, like when they're about to go to work/sleep, and so the unpromised wishes disappear by the time they're available again.

Thirdly, many such wants have ephemeral conditions that quickly become unsatisfiable. In short, there are certainly many good reasons not to make them live forever, and relatively few reasons to change this.
If I miss my chance to fulfill a wish, I crush it. My sims worship a vengeful god.

If the option was made configurable, then if somebody saw a wish they really wanted to fulfill, but already had four promised wishes that they also intended to fulfill, they could setconfig [nameofoption] true/on/whatever until they finished it.

This is all under the premise that there is actually a maximum number of unpromised wishes and that the disabling can be limited to the active family. And I apologize if I'm not making sense, because my proofreading skills are poor when I haven't slept.
67  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2011 November 08, 06:54:49
Just in case anybody was wondering (I know I was, enough to find out), the fursuits ARE enabled for random. What will EA come up with next?
68  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2011 November 08, 06:46:18
Is it possible to have the option of disabling the timeout of unlocked wishes in the active family? I'd imagine disabling it for inactives would make it highly unlikely that they would actually gain LTH points. I know Twallan's Dreamer has the option of completely disabling it, but since EVERYTHING ELSE in that mod is already included in awesome, I find it uncomfortably redundant to install it. Also, the inactives will not likely fulfill their wishes that way.
69  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 November 08, 06:19:06
It shouldn't at all. I just looked in the Traveler package with s3pe, and there is only a single, itty-bitty xml in it that only mentions a "kInstantiator value," which is not mentioned at all in the config. The rest of the files are STBLs translated into many languages.
70  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 November 08, 03:31:42
[snip]

Sent a sim to the bathroom.
Newest awesomemod.
So there really might be something going on with the Use Bathroom macro. Unless we've both done something to cause it.
71  TS3/TSM: The Pudding / Pudding Factory / Re: Generations-style pubic hair for men and women (NWS) - update 11/1/11 on: 2011 November 08, 03:20:28
Thank goodness!!  We hate pubes/body hair of any kind!  We can 'tolerate' a very well groomed landing strip but that's it, anything more and bleauch!  (Yes, we've both seen/had real women before anyone asks/whinges!).

My sarcasm meter is broken. I can't tell if this dude really does like the lady hairs or if he is a bit of a pedo.  /jibblies
I don't think it's your meter. It's just really hard to tell when tickleonthetum is being facetious or not. Like with the whole store fiasco in the other thread.
72  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 November 07, 18:08:39
It appears it was conflicting with Nraas Traveler. Removed offending mod, aweconf now loading fine.
Are you sure? I don't notice any problems with both installed.
73  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 November 07, 07:12:41
My config is working fine, but my game still doesn't autosave with it enabled. Maybe I should have mentioned that before, but it's insignificant to me.
74  TS3/TSM: The Pudding / The World Of Pudding / Re: Long save time on: 2011 November 07, 05:27:56
You might also like to try "clearmemories" to help a little with the bloat.
75  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 November 07, 05:07:16
It was the only horse in town. The town was a city, so (as far as I know) there were no wild horses.Thus, I must assume parthenogenesis occured, and that, yes, the family ate the foals after. Four of the foals spawned within the span of a single sim day. I really hope there's a cap.
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