More Awesome Than You!
Welcome, Guest. Please login or register.
2024 May 20, 15:39:27

Login with username, password and session length
Search:     Advanced search
540276 Posts in 18066 Topics by 6514 Members
Latest Member: Llama
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  TS3/TSM: The Pudding / The World Of Pudding / Re: I would like a Smoking Mod - Can it be done? on: 2009 July 02, 19:08:30
I've never seen a Sim choke on food, but that would be perfect for a smoking mod. I wonder if certain Sims could be made to have an autonomous action to Lecture Smoking Sim? That would be pretty funny. Maybe it could lead to fights sometimes?

I see this stupid choking animation ALL the time - like simsdesperado mentioned, no matter what the quality of the food is. It was the first thing that popped into my mind when cannabis was brought up. It's the perfect animation for that post-drag cough, hahaha.

As far as smoke animations - how difficult is it to take the little trail of smoke from a broken computer/oven/etc and reposition it or add it to a new animation?
2  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 L&P on: 2009 April 26, 10:50:02
Neither did I, Giggy.

Well, on TS3 website, they now have an animated banner that is reminiscent of TS2 website with moar propaganda.


...I feel like such an outcast, but... I kind of -like- what TS3 might be. ;_; *fail* I know there will be plenty to bitch about, but I think it will be INTERESTING, at the very least, to see what they try to do with the game. I'm glad they're not remaking TS2. I prefer they try something new, even if it is the pits. Would you rather they keep cranking out EPs (and creatures ><) or ShitPacks? Time to move on, I say.

I think the age of the original TS2 graphics is beginning to show, too. I looked at some TS1 screenshots today, and I was shocked! I'm completely used to TS2 graphics, and looking at what appears to be screenshots from TS3, even though obviously L&P, I'm... kind of excited? Then again, I've been playing TS2 on low graphics for a while. Speaking of, does anyone know how to fix troubles with low computer resolutions when using televisions as monitors?
3  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 L&P on: 2009 April 24, 13:32:00
I actually support the removal of the comfort and environment "motives". The comfort motive is, frankly, REALLY BORING TO WATCH and pretty much a non-motive anyway, since filling it as a dedicated action amounts to the sim sitting there and doing ABSOLUTELY NOTHING, and frankly, a "sit there stupidly and do nothing" loop kinda hampers the AI. Environment? Also a non-motive. For one, giving all sims a unified environmental preference, often one contrary to what the player would like to see, forces bizarre and artificial decorating choices and frankly, adds nothing to the game, as a sim is not really empowered to change the "environment", and therefore it fails to actually effectively motivate a sim to do anything other than whine. A slimdown of the number of motives on a sim is pretty much a necessity when you consider that the ENTIRE NEIGHBORHOOD is out there peeing its pants all at the same time, no matter which fambly you play.

Good point.

Oh God. xD Not only will the entire neighborhood be peeing their pants simultaneously, but then there will be a mass exodus to all sinks, showers, and other hygiene-restoring items EVERYWHERE. And God knows the amount of 'Yoohoo!'ing going on as townies attempt to complain about their needs. Or the great smog of green stink that will consume the seamless neighborhood. Yuck. Tongue
4  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 L&P on: 2009 April 24, 08:17:21
- It seems they greatly softened the facial features in the game, giving them a dough like look. They say "Is moor relistic!!111!11One!!1" but it's not! In real life, people's faces are very defined. Maybe not as much as the townies in The Sims 2, but not as little as these creeps!

- Damn Bloom!! Why do modern games need this non-existent, fake, distracting shine! I will admit, I've seen worse cases than TS3, but it shouldn't be there at all! It isn't realistic! It's "eye candy," and it's ugly!

-The face texture quality seems actually reduced from The Sims 2.

I agree that most of the CASims in the preview have that "doughy" look, but I feel like that's because of EAxis's aesthetic tastes. I think the program is capable of shit that doesn't look so... shitty. I also hate the "eye candy" sparklies. It's unnecessary!

Do you actually play TS2 with EAxis skins? It's easy to forget what EAxis's actual content looks like, what with the plethora of CC available. Not that I totally disagree that the quality of the texture is lower... I just think that with some customization--even just a step away from EAxis's  premades--may lure some of you back to TS3. If only for a better look.

- I want personality points back! When I first heard about traits, it sounded good. But later when I learned they were replacing personality points, that angered me! I figured traits would be further customization of your sims, but I don't think they alone could define a sim's personality adequately.

I didn't really consider the fact that personality points are absent... I'm fond of the traits, personally, but when you mention the lack of direct personality, it is a little unsettling... I think it will take some playing with, but I imagine you can pin a personality pretty well with a series of traits. Besides, I personally prefer to have "gourmand" or "excitable" Sims over "nice" and "neat" Sims. I think it follows their advancement from TS1. In TS1, we have the clean Sims and the food Sims, etc, now we have the nice/mean, serious/playful, and the next natural step would be something more intricate, wouldn't you think?

Then again, I'm the type of Sims player who likes to find out what her SIMS want, and follow that, hahaha. I like them to have their own desires and tendencies, so the traits are really a plus for my kind of Simming.

-I can't believe they removed the comfort and environment needs! I actually wanted more needs! What I personally wanted were water, and certain vitamin needs. The vitamin needs (Vitamin C, Protein, Vitamin B, and Calcium) would be very slow at decay, but would provide interesting failure states. But no! Instead of adding challenge to the game, they took away challenge in the form of taking away the need for aesthetics, and the need to sit down once and a while. You know, like normal people!

That's a super interesting idea, Parrot. I hadn't ever thought of that. And it is bullshit that they took out Comfort and Environment. Why? Surely they'll replace them with something else... right? ....Right? D: Bah.

Does anyone else actually look at the L&P TS3 website sends them sporadically? I went and watched the new videos. You can go see Parsimonious Kate talk about primary color skintones. Yippee. Tongue The video that showcases the landscaping/building aspect (4th video) looks very shiny, and I can only keep my fingers crossed that it will come true.

It appears that there's WIND rustling through the trees and bushes?? WHAT IS THIS?! Surely, surely L&P.
5  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 L&P on: 2009 April 09, 22:58:08
Pretty sure the issue is that developer videos represent the only time the developers have played the game. Perhaps they imagine the yoohooing is a feature someone else implemented for reasons that escape them.

Emphasis mine. Again with these "features." Hahahaha. Unforunately, I think you're right, Grugly. I feel like Eaxis is sort of bumbling along, which makes me nervous. I've had quite a bit of faith in them, but it is dwindling, especially seeing how poorly they've gone about advertising, marketing, and previewing TS3. : /

I expect it to suck. About 1/3 of the information that has been provided has fallen under Do No Want for me, thoroughly enough that it cancels out any of the rather innovative features I'd like (personality types, seamless 'hood, goals). Plus, I keep finding bits of cc that I somehow missed before. My latest was basically everything by Criquette. I spent last night creating a terrain, screwing around with it with the new(er) 'hood elevation cheats, and designing a city scape. Night before was spent tweaking Darlington Shores to give the terrain a more finished feel. I still have things to do with TS2.

-snip-


Although I'm psyched about TS3, I totally know where you're coming from, Zazazu. There is still SO much to do with TS2 and there is a seemingly endless amount of CC to devour. Bahahaha. Does Criquette have his/her own site? Or is it on a bigger site? *curious curious*

PS, I'm lovin' the work you've done pm Darlington Shores. I'm working on a clean neighborhood myself, and I can only imagine reaching the point you have. xD Hahaha.
6  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 L&P on: 2009 April 09, 19:15:29
What drives me bonkers about those designer walkthroughs, is when you hear a Sim in the background do the "YooHoo" yell, because their path is blocked.  For the life of me, i can't fathom ANYONE purposely putting up with a completely Vanilla game for any length of time, without going insane.

SERIOUSLY. That bothers me too. Why the hell don't they, I don't know, PLAN AHEAD and make sure they're showing off the best of the game? Make a lot as failsafe as possible before inviting a bunch of Sims players/experts in to look? Tongue

Isn't this out already? GOD! Tongue I don't want to wait another month and a half to find out if it's worth it or not. Tongue

That's really what's irritating and probably grating on most of our nerves. The WAITING. I mean, I don't really care if it's good or not--after all, it's not like I can't always plays TS2--but I want to -know-. The not knowing is aggravating. ><



7  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 L&P on: 2009 April 09, 00:43:13
Surprisingly--even to myself--I'm still pretty damn excited about playing TS3. Maybe I'm more of a 12 than I thought, but I feel like most of you are focusing too much on the information that HAS been released and assuming that there won't be anything else. I'm looking at it from the other end of the spectrum and assume they're telling us some of the interesting things they are putting in without revealing the entire game. Sure, they want to draw people in and tell them why TS3 is worth buying, but they're notorious for keeping most of the meat of EPs under wraps until release.

Then again, this is L&P, so there should be plenty of poking, prodding, etc.

I was watching some videos on Youtube and came across a few frightening tidbits:

+Simple Eaxis items can be recolored/textured in game and then INSTANTANEOUSLY uploaded onto TS3 website/Exchange.
... God, what would the 12s do with this increase in power? Not than any of us bother with the Exchange except for laffs anyway, but the very idea terrifies me.

+During one of the videos, the designer proceeds to "show off" one of the new "features" only to reveal a glitch that makes one of the sims disappear. He explains, "Uh... if there... wasn't a bug, you'd see..."
...Riiiight. I don't know why Eaxis was so surprised that the creators at Creators' Camp were disappointed when this was the sort of shit they "showed off."

I also found a couple interesting tidbits:

+There is a way to customize/replace townies in-game.
Not sure how they're going to orchestrate this, but I'd like to see it.

+One of the designers made mention of uploading another town/neighborhood post-game launch.
I'm not sure if this is really a good thing or a bad thing? It sounds odd that they would release it for download post-launch... another "feature," I suppose.

This may have already been posted, but it's a good walkthrough the new CAS. Nothing new, but extensive. video

Does it drive anyone else crazy to watch someone else play The Sims? It drives me nuts to see someone else controlling the camera and settling on things that I'm uninterested in. I found myself, while watching a lot of these designer walkthroughs, trying to fix the camera angle/position, hahahaha.
8  Awesomeware / The Armory / Re: Questions about hacks that don't have their own threads go here on: 2009 March 30, 00:04:39
Is there a hack included in the AL Director's Cut that allows for more than four playable tenants in apartments? I skimmed over the hacks and nothing jumped out at me.

But furthermore: is it practical/smart to have more than four playable tenants in an apartment complex? I googled around about it and most people said that it could cause an overload of sims, but... if you have a computer that can handle it, why the hell not? When you're playing one family, the others basically function as NPCs, no?

Why can't there be a cheat/hack/fix so that there can be more than four playable tenants per apartment building if there isn't one already?
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.055 seconds with 19 queries.