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51  TS2: Burnination / Peasantry / New Downtown Template! (a non-awesome attempt) on: 2009 April 13, 22:38:19
This is a modification of Argon's cleaned-up downtown template.

This is a clean downtown template with the downtown ghosts (Tricou family and Rainelle Neengia) alive and in the sim bin. They are not normally resurrectable (they are, but they'll end up with weird memories, broken relations and an inheritance from a living toddler). The purpose of this template is to avoid all that stuff. It's far from perfect, though.

1. Even though their memories are made from scratch in SimPE, they'll end up corrupted. If you don't care about memories this is not an issue, because you can simply wipe them with lot debugger.

I suspect this happens for the same reason memories get corrupted in megahoods - something about the sim ID numbers gets mixed up in the process of adding a subhood. A (sort of) proof: when I added this Downtown to the Clean and Fixed Uber-Megahood, Fricorith Tricou had 3 corrupt memories (referring to himself). When I added this Downtown to the completely new hood with absolutely no sims, Fricorith had 6 corrupt memories (reffering to himself AND his cousin Gvaudoin). Which particular sims and how many of them will get wrong ID numbers is not a constant (even when added to the same hood, from a back-up). I can't fix it 'cause I don't know what to look for. Any help would be greatly appreciated. (I could only make a fixed Neighborhood/Memory resource for people who add this downtown to the completely unplayed Clean and Fixed Uber-Megahood, if anyone's interested - nope, not working).

2. The two families won't have descriptions 'cause I couldn't think of anything witty enough.

(Possibly 3. - Tricous had weird fears of zombification or getting their (very much alive) cousins' thombstones kicked and similar dead stuff. I *think* I fixed it, but I need to test more.)

INSTALLATION:

Download

Navigate to C:\Program Files\EA GAMES\The Sims 2 Nightlife\TSData\Res\NeighborhoodTemplate;

Back up your existing D001 folder;

Extract D001 - Living Dead - V1.rar there;

When you add a downtown to the hood, Tricous and Rainelle will appear in the sim bin. NO downtownies included!

* * * WARNING * * * 

If you want to add multiple downtowns to the same hood after adding this one, make sure you install completely empty downtown template first (from first post in this thread). NOT this template, NOT any other cleaned up D001 and NOT the original! You don't want duplicate Tricous of which some may be alive and some dead. Sounds like a VBT, and even if it isn't, having duplicate families is stupid.

ETA - ALTERNATIVE VERSION


Ok, I tried every thing I could think of. Whatever I do, some memories get corrupted. So I made a version without any memories.

This is the same as V1, but without ANY memories, hence without possible corruption. The complete lack of memories is not that stupid in this particular case, because all these sims just got out of the graves, so it does seems likely they wouldn't know anything Smiley Plus it's not like they had interesting lives - same old, same old 'got engaged', 'got married', 'did woohoo'...

The downside is, e.g. a married Tricou couple will have first kiss option, and such.

Download V2

Navigate to C:\Program Files\EA GAMES\The Sims 2 Nightlife\TSData\Res\NeighborhoodTemplate;

Back up your existing D001 folder;

Extract D001 - Living Dead - V2.rar there;

When you add a downtown to the hood, Tricous and Rainelle will appear in the sim bin. NO downtownies included!
52  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 April 13, 16:16:08
It takes ages for me to reply, sorry about that  Roll Eyes

I wasn't able to reproduce the dormie problem. Johhny Smith went to La Fiesta Tech, found a girl, got engaged in junior year, graduated, moved to Pleasantview, and invited the girl - there were both 'Move in' and 'Marriage' option. I tested in a game with a shitload of hacks. Yes, not the right way to test stuff, but it was just a quickie, and it kind of convinced me that it is indeed a hack problem for you guys. Anette's test account experiment confirms it, thanks Anette!

Just to make sure - when you say a moved-in dormie drops out, you're actually saying he/she graduates, right? Johnny's girl had a graduation memory and I believe it has always been like that.

I did have a quirk which is related to inteen, I believe. I tried the marriage option first, they married allright, but the girl didn't move in and didn't grow up. Looks like a YA family feature of inteen to me, or a feature of god-knows-what hack I have inside. I reloaded without saving, picked the move-in option and everything was as expected - the girl moved in and grew up. They married afterwards fine.

Also, there was another known inteen issue - when I tried to send Johnny to college, he declared that he can't leave the little ones home alone. Sigh. Spawning entire household's biological clocks solves it.

This was probably the worst case of testing an issue, ever. I'm not very keen on playing through college in an unhacked game.

I'd like to move all my families to the main hood.  My ideal goal would be to move their houses as well.  Is there a way to safely do this, or should I just give up my dream and leave the houses behind?

Try this tutorial. Basically, the builders use this technique to preserve otherwise unpreservable stuff (like magic ingredients) on a lot. It only saves the lot to the lot bin, remember to move out the families afterwards, then move them back in when you place the houses. How on earth are you going to cram all those houses in a single hood? Cheesy You might want to leave at least one shopping district, just in case.

Samethana - I was going to do it for myself anyway, when I actually start playing this bloody hood Smiley It will be up by tomorrow definitely.
53  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 April 12, 08:28:25
Uhm, I don't know what's her name. I asked the poster was Johnny's giirl a playable, and he/she said she was just a random dormie.

Anette's problem tells me that even if the dormie was a playable, the dormie can't grow up.

But how could this be a Megahood problem. I pretty much did the thing in an AnyGame without UNI. If it only happens in this hood than it's obviously related, but I can't seem to figure out what could be the problem. I'll try to do some testing today and try to reproduce it.
54  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 April 11, 22:12:38
Quote
Would you be interested in it?

Very much so.  I was looking for this type of repacement a few days ago.

I'll try to have it up in a day or two.

crunk - It could be that. I can't answer the question, but I hope the user with the problem is following the thread.
55  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 April 11, 19:02:44
I have some kind of problem. I don't know if it's because of me or not.
I started to play your hood and wanted to resurrect the Tricous from downtown. I used insim to do it. I got them resurrected, but when checking their memories, I noticed they all got memories of the other family members dying and getting an inheritance from little Beau Broke (I didn't play the Brokes before). I tried to remove those memoires using the lotdebugger but for some reason they stayed.
I've started over because I didn't really know what problems would come from it. I just thought you'd like to know.
Thanks for all the work you have done on this hood, you totally rock!
It's unrelated, I had the exact same thing happened years ago. Their death tokens are broken.

I started working on a downtown template with the Tricous and Rainelle Neengia living and in the sim bin. It never got finished. If I do finish it eventually, those sims would have blank wants and fears (they'll appear eventually) and there would be no family descriptions 'cause I can't think of anything witty enough. Would you be interested in it? It's not a whole lot of work at all, but I'm lazy.

Ok, now, some problems started creeping out:

1. The Crappy GUID error message, described in post #85. I'm curious is this a Bad Thing.

2. Denise Jacquet threw a bunch of atraction related errors. Fix > Dead Romances with Lot Debugger solves the problem. I have a crapload of hacks, awesome and non-awesome alike, kitten killer included. I'm not sure if one of the hacks causes the errors or simply shows them. I'd like to know are 'Dead Romances' a Bad Thing.

3. User reported a problem with Johnny Smith getting married. Quote:

Johnny Smith was sent to college where he fell in love and got engaged to a girl there.  Well, he graduates gets to his new house and he can't marry his girl LOL nothing I did helped, propose marriage didn't even pop up.  So finally after enough tinkering with it I went through SimPE and changed it so he (and the girl) aren't engaged anymore.
She isn't playable she is just a random dormie.  When he had moved into his home and invited her over there was no option for Propose- Move in at all neither was there an option for marriage.

Has anyone else had something like this? It sounds vaguely familiar, I'll do some searching, but I'd like to know if anyone else had this sort of problem with this hood.
56  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 April 09, 17:00:20
I believe the little scenarios don't work in Cleanerhood's Pview either. They probably worked in original HP's hood, but I killed them somehow Smiley By now, we all know what's supposed to happen anyway.

There's this hood at Neighborhood 99. I'm not really sure if it's the same thing at all, but it does look like it's possible to create custom scenarios.
57  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 April 04, 00:00:37
Where you extracting all 3 parts one by one, or only the part1? Seems that different users have different experiences using the same extracting techniques, which is weird. I'm trying to figure out what's the best possible way of extracting the files.
58  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 April 02, 22:13:44
Could you share how on earth did you manage to do that and how did those sim behaved? I checked out original Pleasantview template in SimPE. Nestor Caliente and Nicolo Lothario don't have character data. Pretty much all the dead don't have character data. They practically do not exist.

I can't be bothered to actually test the resurrection thing in game, 'cause I really don't think such a thing is possible.
59  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 April 02, 13:49:15
What exactly do you mean by 'their entry in the neighborhood isn't showing up'?

In any case, the dead should be left alone. They're made broken and I didn't do anything to fix them because in a lot of cases it is impossible, and there's no point in fixing some and not fixing everything.

Those two dead guys that you wanted to resurrect are missing character data, they cannot be fixed, resurrected or exported in any way. Trust me, I've searched all over the place, 'cause I really wanted to export some of the premade dead. Sims that have no character data actually do not exist at all. There's only an avatar, there is no sim. There's a whole lot of dead sims without character data in 3 base game hoods. Maxis made it that way, and I nobody can do anything about it.

Even if you're able to resurrect a sim, they'll most likely be a mess. For instance, sims from Olive Specter's graveyard - I read that there were females in male bodies, children in adult bodies and so on... Your best bet is to leave everyone to rest in peace Smiley
60  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 April 01, 02:06:44
That's very good to hear!

But, uhm, I just discovered something, nothing critical though.

In previous megahoods there was a problem with 'Crappy GUID' error message. Well, it's present here too. Yes, I made a couple of notes for myself in this thread to test that specifficaly, but I kind of didn't Cheesy Until now. Two sims that were reported to be affected are Bianca Monty and Jill Smith, and yes, they're affected in this hood too (and there could be more). I believe from what I read the problem will only show if you have 'warmthfixes' in your downloads and you put a macrotacticts box on an affected lot (but the problem is not caused by those, those stuff just show it).

The problem is - you get the Crappy GUID error message when you hover over affected sim or any of Pescado's controllers on lot. (Don't know what happens if you play with testing cheats off).

To solve it - direct your sim to change to Everyday (even though he/she already is in everyday; the game doesn't think so). Simple as that.
61  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 March 30, 22:13:09
Ah, that's very good to hear! Sim State (or any other college, downtown or vacation dest) doesn't have anything to do with this. Actually, on second thought, the vacation stealth hood is probably affected - you won't get any tourist families (not locals but tourists) if you don't make them yourself. Which is a good thing IMO. But anyway, Sim State is deffinitely not affected. Just in case, here's a list of Sim State Students (and other colleges and base hoods).

Now, about resurrecting. I'd strongly suggest not to, but it's your game and all. Everything might be just fine, but it also might not be, I really don't know. I glanced at Skip, Michael and Darleen's character in SimPE. Skip looks just fine to me. Darleen seems fine but she's missing a DNA instance (which might be fine too, little Tessa Ramirez also doesn't have a DNA and she breeds just fine).
Michael seems messy. First of all, he's unlinked. You'll have to relink him prior to resurrecting, I think (there are threads around here that deal specifficaly with raising the unlinked dead). Relinking is easy - open his char file in SimPE. On the 'Other' tab, there's a little 'Misc' section. Change 'Unlinked' value from 0x0001 to 0x0000. That should do it. BUT he doesn't have memories, he's an elder with 100 days more to live and he also doesn't have a DNA.
Whatever you decide to do, you should back up than test if something will blow up after resurrection.
62  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 March 23, 14:40:00
No, I meant it was blue in HP's Megahood, but it always worked ok in HP's UBER-Megahood. Not of particular importance, yes, I just didn't want to take credit for something I had nothing to do with.

Glad to hear it's working properly!

Oh, and Olivia Riley's thombstone is at the museum by default, apparently. Proof. Weird.
63  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 March 21, 14:32:13
Yay, I'm glad it was just the archiving utility! Chaavik, that Wizard thing is quite strange, I never even used it, and I haven't changed any WinRar settings (except for context menus), but I'm glad you got that sorted out. Thank you all for the feedback you provided! So I guess WinRar is not that perfect after all, but at least it (and 7-Zip) work.

(Btw, Gustav's Grocery always worked in this hood, I didn't fix anything. It was blue in HP's previous hood, without Belladonna attached)

Olivia Riley - that sounds strange, but I don't think it's dangerous. There's her family (husband Timothy and little daughter Sally) in one of the apartment buildings. Cho family lives in the same building (another widow, Vivian, and her daughter Etsu) and Timothy Riley and Vivian Cho usually hook up immediately. I must admit I never really played, and I don't know does Olivia Riley's gravestone even exist in original Belladonna. But I do know that when a sim dies in appartment, their gravestone is automatically teleported to a random community lot. There's a hack at MTS2 that lets you choose the community lot in which you'd like a gravestone to appear (here).
If there is no Olivia gravestone in original Belladonna, perhaps fixing bad apartment residences with Lot Debugger 'produced' her gravestone, which was then teleported to a random lot, in your case the Museum. I don't think that should cause problems.
64  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 March 21, 00:52:25
Shit, I was uploading part2 (just in case) to a subfolder on my Mediafire and only when it finished (after like couple of hours) it reported that the file already exists on my account and removed the new part2. I didn't want to remove the old part2.rar because I'm convinced it's not corrupted, and that there's a greater possibility that it'll get corrupt on my questionable hard drive than online. If the file does need to be reuploaded, it will be tomorrow, again  Roll Eyes

You are so sweet, Mixreality.  You have way too much patience.

Hee, thanks! Cheesy I wouldn't call it patience though, but rather taking every opportunity to leave my studying aside. It's horribly boring.

Chaavik, wonderful! I hope everything goes well. Btw, I never actually used the Wizard, just opening the archive (part1.rar in this case) and clicking 'Extract to'. There's also a simple right-click > 'extract to' (or something) but I removed the context menus so I'm not sure of the exact wording of the function. Attempting to extract all 3 at once with WinRar still works. Even extracting all 3 one by one works too (it just prompts you to overwrite the files).
65  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 March 20, 22:35:30
Tamha, yeah I suck.  I was only thinking of other Megahoods, not the individual ones.  I own that stupidity.

Anyway, evicted Jessica, bulldozed and put the lot and Jessica back in and it seems to work just fine so far.

It's not a stupidity actually, and if it is, I own that same stupidity. Megahood shouldn't conflict with other original hoods as long as they are subhoods of a megahood. My sentences suck. Real Belladonna shouldn't conflict with Megahood Belladonna, because Megahood Belladonna is just a subhood. A fake one, but still a subhood. But Megahood itself (a Pleasantview with bunch of subhoods really) WILL conflict with original Pleasantview, even if either of the two Pleasantviews is renamed (which is why I renamed it back to N001 and not a higher number). That's my understanding of that neighborhood cloning thread linked in the OP, but I'm still a noob after all. You (Catbat) didn't do anything stupid, 'cause there's nothing in the OP about removing original hoods prior to installing.

Glad you got it sorted out (again, thank you Tamha! Cheesy) So, the conclusion is, this hood might not work well with any original hood. I shall update the OP with that piece of info.
66  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 March 20, 22:14:36
Yeah, that might be it. In the process of making this hood there were no maxis hoods in my game, so if there are some conflicts with the originals (btw, how could there be?, except with renamed Pleasantview) I'm not aware of any.
67  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 March 20, 21:02:07
Actually theangelofdarkness, it's really helpful, both your reply and BattyCoda's and BlueSoups! This is starting to look more and more like an archiving utility problem to me.

Question time:

BattyCoda:

You end up with multiple copies of stuff. I always extract to some alternate location before I place things into
my game, and when I looked at what had been extracted, I knew I had done it wrong.

What's your extracting utility of choice? Smiley I couldn't even replicate the same thing with WinRar. I tried installing all 3 parts at once (with WinRar, again) and everything was fine again - no errors, no missplaced lots.

Catbat:

Perhaps your problem too could be due to extraction utility. What were you using to extract the files?

- - - - -

I didn't test other extracting programs, as I'd like to avoid installing more software. If there are some that run straight from .exe file, feel free to suggest and I'll give it a try.

If the problem's really what I think it is, then reuploading part2 wouldn't do any good for non-WinRar users. I could use something else to split the file, and upload the new set of parts, but what should I use exactly? Or you guys could get WinRar, it's a good thing Smiley (especially compared to WinZip, and I must admit I never heard of Izarc).
68  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 March 20, 14:54:50
Oh I sincerelly hope it's just that. It could also be that archiving utilities other than WinRar don't handle files split with WinRar very well. I downloaded part2 yesterday, used part1 and part3 from my hard drive to install the hood. It worked. Today I downloaded part1 and used part2 and part3f from my hard drive. It worked again.
69  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 March 20, 13:51:43
(Good point Chaavik - the trailer park in Catbat's pic does face the wrong direction which I suspect is extremely Bad. The Goth house seems to be correctly placed as far as I remember, though).

Just a quickie solution for Catbat and anyone else having missplaced lots (God, I hope it's not a common problem). Apparently something very similar happened to HP's first merged hood (prior to AL) - a community lot in Desiderata (Gustav's Grocery) was missing (the actual structure was missing but the description was there) and there was a blue square involved. The solution was buldozing the lot and replacing it with a copy of original Gustav's Grocery.

In this particular case:
- Evict Jessica Peterson
- Buldoze the damned trailer park in Pleasantview
- The trailer park is already located in the lot bin (as are all AL apartment lots) so just put it where it's supposed to be (crappy part of Belladonna - those crappy lots and deco around it are tightly placed so I guess there's only one possible place where the trailer park can fit, I'll provide pics if needed).
- Move Jessica in (pink trailer at the back, facing the street). Use 'rent furnished' option, either with the cheat or Pescado's hack.

That should cover it. If you already deleted Maxis-made lots from the lot bin, move entire LotCatalog folder from My Documents\Ea Games\The Sims 2 to desktop. Load the game and those lots will regenerate. Once you've done with placing the trailer park, delete the newly generated LotCatalog folder and move your LotCatalog folder back in.

Or, just try reinstalling the hood? If you haven't played much, that is. I'm very curious if something perhaps went wrong with the installation. Does anyone else have problems with missplaced lots?

Oh and part2 is not reuploaded yet.

-----

ETA:

The first one did install fine, it seems to be just the second. Thanks!

Just to get this out of the way. You only extract part1.rar - stuff from all 3 parts will be automatically extracted then. And I suppose all 3 parts should be in same location while extracting (like, your desktop).
70  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 March 20, 02:41:25
Yes, that's what I meant. Well, that's good, I suppose. Of course, I still have no idea what the problem is, but adding other subhoods is ruled out. Thanks!

Also, the trailer park is NOT Lot24 or Lot124. So, that's ruled out too  Roll Eyes

ETA - I loaded the game (with the hood freshly installed earlier today, with the freshly downloaded part2) and there's nothing behind the Goth's house, and the trailer park is where it should be. So I can't reproduce the problem. I haven't check all the subhoods for missplaced lots, though (tomorrow...).

I don't even know what additional info should I ask for, really. There's a massive LotAdjuster related thread on MTS2 regarding Lot placement and such, so I'll be heading over there, but it will have to wait, I *really* should be studying right now. Or sleeping. But this is so much fun! *sigh*

By the way, Lot24 is a Pleasantview lot that looks like Calliente and Lothario's house*, and Lot124 is a Riverblossom lot, so it's definitely unrelated.

*those houses are in front of Goth house, not behind it.
71  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 March 20, 02:27:54
Woow, and here I was thinking everything is working smoothly!

So, I deleted all three parts I downloaded from here and went to your site to download the other set of three parts and encountered the same problem with Lot 24. It is just that lot that's become corrupted.
I can only hazard a guess that they had no problems because they already have all three parts from before this set was uploaded in the post a few posts above and not in the OP.

It's the same three parts, same links. The finished version only comes in those same three parts linked both here and on my LJ (previous versions were in a single big fat file). So it's not that, I haven't updated the three-part file, ever. When Tansi reported a problem today, I downloaded part2 to check it out. Hood installed without problem (with WinRar).

Anyway, because there are multiple reports of the same mess, I'll reupload the part2, but not untill this time tomorrow 'cause I'm in a bit of a rush. You might try extracting with WinRar to see if it works.

Also, Tansi reported Lot124 is corrupted, and you that it's Lot24. Could either of you check it out again (maybe someone made a typo, maybe it's the same lot).

I did notice that Jessica Peterson and her trailer park (from BDC) lot was placed behind the Goth house in the Pleasantview neighborhood and behind the lot was a light blue square.  I attempted to add the lot back to the Bin and the game hung.  Was Jessica placed there for a reason and I should have left her there?  I reviewed the thread and didn't see any mention of her.

Now, that's really worrying! I didn't move any lots, so the trailer park should not be there, with or without the blue square, heh. Again, it'll have to wait a bit, currently I have no idea how could that happen. Only thing that comes to mind is that lot numbers got mixed up upon adding colleges and such (which of course, shouldn't happen). Or it's the dreaded lot 24/124...

Is it possible that the part2 file got corrupted after the uploading and after being fine online for some time? Do these things happen? If so, a simple reupload will do, but if not... there'll be more of me asking for some awesome help.
72  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 March 19, 15:09:50
I'm sorry, I can't suggest anything other than redownloading again :| This time try deleting every trace of part2.rar you've downloaded previously. The only other thing that comes to mind is that it could be a Vista problem, of which I know nothing about. It's probably nothing anyway, 'cause nobody reported any problem with the download. Also, did you use WinRar, or 7z, or? Did you attempt to extract part1.rar only, or other parts as well?
73  TS2: Burnination / The Podium / Re: What exactly is wrong with Mrs. Crumplebottom? on: 2009 March 16, 22:12:51
Is deleting 2 Social Bunnies dangerous? Quick test looked fine - sim hit red social, new bunny generated and did the usual. But I'd like some confirmation that it's actually ok.
No, deleting bunnies is safe.

Baaaa!

I think the therapist is one of these, too, correct?

I've opened up Clean and Fixed HP's Uber-Megahood and Sim Browser lists following Objects.package NPCs: Therapist, Grim Reaper, Hula Zombie, Pollination Technician, Bigfoot Bigfoot, Witch Doctor, Genie, Rod Humble, Crumplebutt, Stinky Skunk, Ideal Plantsim, Spectral Assistant, Good Witch Cat. 3 Holiday NPCs (Father Time, Toddler New Year and Santa Claus) are also included with that hood (their filename listed in Sim Browser is H05.bundle).

- What does that mean, compatibility wise? Does this hood requires Holiday Pack? It *shouldn't* require NL and UNI, but it does requires Seasons, so Crumplebottom is fine, right? It should also require Pets and BV but one downloader reported that it behaves pretty much fine without those two packs (I should still test it) - game reports that those two packs are uninstalled, all the families are brought back from vacations and the pets are gone. Cyd Roseland shows up in the bin with the dog still in thumbnail, but the dog is actually gone, of course. But what would the presence of BV Objects.package NPCs in this hood do for someone without BV?
(FYI, HP's hood actually has 4 small strays even though it's made without Pets installed and Pets EP is not required for it. I deleted those strays, is that ok?)

- Spectral Assistant is a witch cat too, right? Does this mean that the "Bad Witch Cat" is missing, or that the Good Witch Cat shouldn't be there at all?
74  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 March 14, 14:15:10
Yay, that's very good to hear! Thanks for the feedback and for the support, all. This is a sort of thing where stuff are likely to go wrong much afterwards, so do report any kind of bork, whenever. Hope you have fun!
75  TS2: Burnination / Peasantry / Clean and fixed Uber-Megahood! FINISHED! on: 2009 March 13, 23:50:55
Double posting on purpose. I take that the lack of comments since yesterday means that nobody's game blew up Cheesy

Uber-Mega Description:

One last time, this is a clean and fixed HystericalParoxysm's Uber-Megahood. I'm not going to keep updating it, I promise, even if there's something horribly wrong with it. As far as I'm concerned, it's as perfect as it gets. Above all, this is the only Megahood without corrupt memories (except the ones corrupted "by default").

Unfortunately, M&G STUFF PACK IS REQUIRED! If you don't have it, the hood just won't show up. I'm very sorry about that, but I haven't thought about sharing when I first started cleaning it.
Also, REQUIRES ALL EPS EXCEPT UNI AND NL! That means Pets and BV are required, as the bin families from those packs are included too* (Kat and Kim families from Occupied Lot Bin are NOT included, so you can add them yourself where you want them).  There's a possibility you could safely play this hood without those two EPs, I'm still in the process of testing it.
*You won't get any duplicate bin families no matter what templates you have installed.

No fiddling with SimPE this time, just extract the file to Neighborhoods folder and start playing!

Download:

Cleanerhood.part1.rar

Cleanerhood.part2.rar

Cleanerhood.part3.rar

Installation instructions:

If you already have a N001 folder in C:\Documents and Settings\<your name here>\My Documents\EA Games\The Sims 2\Neighborhoods, move it somewhere safe, if you need it. If you don't, delete it.

Once you got all 3 parts downloaded, open Cleanerhood.part1.rar and extract it to C:\Documents and Settings\<your name here>\My Documents\EA Games\The Sims 2\Neighborhoods. (All 3 parts will automatically extract there).

Changes made to HP's original hood:

While your files download, you can take the time to read what you're getting.

- Neighborhood is renamed back to N001, because Pescado says that cloning a neighborhood is a VBT. If you wish to play original Pleasantview and this hood at the same time, you can rename it to whatever you want (using a batch-rename utility). See Tips at the end of post.

- Around 360 random townies and NPCs are Deleted 2, along with their orphaned family instances and clothing collections! I also deleted broken duplicates of Skip Broke, Darleen Dreamer, Michael Bachelor and Nervous Subject. The only trace of unplayables left are townies/NPCs known by playable sims (Crystal Vu, Abhijeet Cho, Kaylynn Langerak, Gordon King, Meredith Lillard, Phoebe Adams and Frances McCullough). Strangetown Bella "The Clone" Goth and 5 Bluewater employees are NOT included, but I have them all extracted if anyone wants to add them. The real Bella Goth is in the sim bin, see below. All the ancestors are untouched (except above mentioned duplicates).

- All memories fixed! If you ever attempted to wipe corrupt memories with Lot Debugger in ANY Megahood, you certainly noticed that almost all of sims' memories get wiped. This is the consequence of merging process itself - somehow, characters' GUIDs change which results in wrong Memory $Subjects. In other words, the memory looks just fine (it points to right name) but in fact it isn't (it points to wrong number). In this hood, "default" corrupted memories are still present in 3 base hoods - usually 5 per adult sim (pointing to dead broken relatives - 3 toddler skills, 2 deaths). You can easily wipe them with Lot Debugger if you wish. In short, in this hood, you can wipe corrupt memories without fear that entire sim lives will get erased.
While doing all this, I figured I might as well fix the maxian stupid along the way. The examples are too numerous to list. Some well known examples would be the Broke family remembering Skip died before Beau was born, yet Skip's the father of Brandi's unborn child. Or all death memories in Riverblossom Hills are green. Or all Desideratians have one memory too much - a memory of growing up to toddler. All these are fixed, and much much more! My personal favorite are the new job memories in Desiderata Valley and Belladonna - they now correctly show career icon (instead of memory owner's picture), just like in all other hoods.

- All existing pregnancies "refreshed", because Pescado says that mega-merging hoods results in invalid pregnancy tokens (I suspect, for the same reason memories get corrupt). You won't even notice that the pregnancies has been fiddled with (unlike the previous version, preggos now have correct job levels). Additionally, you won't get the Brandi clone, cause she's really pregnant with Skip now!

- Broken Family Ties in Desiderata Valley and Belladonna Cove have been reattached! (I haven't noticed anything else wrong with Family Ties, but if you do, let me know. It can be easily fixed without me uploading the whole hood again.)

- Bella Goth is in the sim bin now, 35000$ and an extra cheesy description included. As a townie she suffers from a rather nasty memory loss (she doesn't loose all of her memories like a normal townie). I made her not remember anything after the abduction. If you don't like it, I'm sorry. The "real" Pleasantview Bella doesn't even have memories, and I believe Megahood Bella's memories are the work of SaraMK.

- All the neighborhood and family albums fixed. Unfortunately that doesn't mean they will work for you, so far it seems random. At the very least, you should get working individual family albums in 3 base hoods, which were not present in HP's hood.

- Various other small changes, not particularly important. I will make a full list of it eventually and attach it to this post...

Known Issues:
(critical ones in cursive, none so far)

- Tessa Ramirez and Oberon Gossamer have blank wants and fears. Also, Tessa has no DNA to start with. I tested extensivelly and lurked around MATY and it doesn't seem critical. Correct DNA generated for Tessa and she spawned normally. Wants and fears appear over time, as those two sims start doing things. You can accelerate this process by using Lot Debugger's "Wants > Reroll". Please, someone correct me if I'm wrong about this.

- Sarah Crittur (the dog) delivers immediately when you move her in somewhere. This is due to the way pregnancy tokens are set up (or my inability to understand how pregnancy tokens are set up Smiley ) - when I changed the token's raw data numbers to match the original, the pregnancy token turned into a gossip about a dead Veronavillian. So I figured it's best to leave it as is. She'll still have 3 puppies with Danny as the father as expected.

(Other issues from previous versions have been fixed. Please report any weirdness you might encounter. As I said, I'm NOT going to deal with this hood any more but I do mean to play it eventually and I'd like to hear your experiences, for my own sake, and for the sake of downloaders).

Some tips:

- Do not attempt to add another shopping district to this hood, EVER! You may however delete shopping districts if you want - sims living in them will appear in the bin. The lots are what actually makes this hood so big, so it might be a good idea to do this if you're on a low-end machine or you lack disk space. From what I gathered it's still best to leave at least one shopping district. Besides, where else would you move all those families. Again, you cannot add a shopping district even if you delete some. You can safely add downtowns, universities and vacation destinations, but do use empty/clean templates, 'cause hood is already huge as it is.

- I named the hood N001 on purpose. You shouldn't have cloned hoods in your Neighborhoods folder at the same time. That means, having Pleasantview and HP's Megahoods in your Neighborhoods folder simultaneously is a potential VBT. If you play original Pleasantview, or any clone of Pleasantview, (or any other hood named N001 perhaps?), but you still want this hood, I suggest getting AnyGameStarter, or playing on a different Windows account, or simply switching the folders in and out of your documents/EA Games/Neighborhoods. But it's your game and all, and if you think this is just paranoid, use a batch-renaming utility to rename N001 to a higher number (for batch-renaming I simply use Windows Commander's "File > Multi-Rename Tool"). Remember, you don't rename just the folder, but also everything in it.

- You don't really need many townies with this much playables, but some will simply have to generate. Use norespawn hacks to control the population.

Thank yous (in chronological order, I guess):

- SaraMK, who wrote the hood-merging tutorial and started the whole trend.

- HystericalParoxysm, whose hood I shamelessly stole and edited.

- My LJ friends for checking things out for me, letting me know about things I didn't know, asking me to upload this and overall being awesome. Special thanks to phoenix-daisy/Tamha and engram_au. Thank you both for providing tons of feedback and information. Bit of Tamha's work is actually included in this hood, 'cause I was unable to do it myself.

- Lots of baaas to MATYians who know all the answers and did not poke me with pointy sticks! Cheesy Special thanks (and apologies) to Mootilda who I bugged for nothing, and Kalina who saved the day by discovering and resolving yet another Bella problem. The first thing I'll do when I start playing is killing the bitch. [/oscar mode]
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