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101  TS2: Burnination / The Podium / Re: Properly raising the dead? on: 2009 February 27, 16:27:05
I did change the resource instance numbers, if that's what you mean. More specifically, I changed the Tricou FAMI instance to 0001, and Neengia to 0002. Characters' SCSC show correct family instance number, so I guess the answer to your question is "Yes" (if I understood correctly). Everything is fine really (they show up in the bin as expected, Tricous in one family with large amounts of monies I set, Rainelle in other with 20k), only the names are missing. Which confuses me even more considering the bios I gave them show up correctly.

Any idea will deleting SWAF instances lead to regenarating or BFB?
102  TS2: Burnination / The Podium / Re: Properly raising the dead? on: 2009 February 27, 15:21:22
No, not stupid at all. The thing is, the real "Default" family shows up as empty (in each and every hood), so technically I can't move them out of it. But their family instance number in Sim Description is correct, so I guess this is not a problem.

On the other hand, I made new FAMI resources by cloning the original default one. This may be the cause of the "Default" name, but I have no idea how to change it because correct names already show up in SimPE (but not in game).
103  TS2: Burnination / The Podium / Properly raising the dead? on: 2009 February 27, 14:57:16
Hello,
I'm trying to make a downtown template where the Tricous and Rainelle Neengia are alive and in the sim bin. I took Argon's cleaned D001 template (burried somewhere in the empty templates thread, specifically I took the one posted by BirmanKat @ kandbdesigns), cleaned the memories and death tokens, unchecked the ghost flags and fixed some missing family ties. I've made two new Family Information (FAMI) resources, put the Tricous in one family and Rainelle in the other. After attaching downtown to a hood, they show up in the bin alright, BUT:

1. Changes made to the "Name" box in the Family Information panel in SimPe don't stick. So the families don't have family name, they show up as "The  family" (that's double space there). Looking at other hoods I realized all FAMI resources have accompanying [Text List] resource, so I made those too, and entered a name and some silly bio in it. The FAMI names do show up as changed in SimPE, but in game both families show up as "The Default Family" now. Bios (Descriptions? Whatever...) are there, so the text lists actually do something. Basically, the question is - how the hell do I change the name of the family?? I'm sure it's something really simple.
ETA - SOLVED!!!

2. Even though they don't have any attributes of the dead, their wants and fears don't reflect that - The Tricous keep rolling fears of other family members being zombies or their tombstone kicked. Question - how do I "refresh" the SWAF to reflect the fact that nobody's dead? I've looked at SaraMK's merged hood with living Tricous and their SWAF's are just fine. The only thing that comes to mind is deleting the SWAFs so they could regenerate, but, uhm, does it actually work that way?

Thanks in advance!
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